a multiplayer game of parenting and civilization building
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FeignedSanity wrote:If I wanted warfare, I'd play a war game. If I wanted sports, I'd play a sports game. If I wanted prisons, I'd play prison architect or something. If I wanted to build a civilization I have full control over, I'd play a civilization builder. I like the challenge and struggle to grow and advance, and I hope the game never gets to a point where the only enjoyment left is role playing something else.
Prisons would still be a possibility though. I tried to lock up children in sheep pen with food but they always escape.
Maybe it's bad etiquette, but I don't think it's necessary to quote the entire thing if you're only going to respond to one part. But in response to your comment, I'd agree with you that it'd be possible. A lot of things are possible. You can start a kingdom, prison, football field, whatever you like; it's just not a part of the core experience. You can do stuff like play sports in non sports games (the soccer field in fortnite springs to mind) but you're not really supposed to. In fact, most of the time, you're just being a detriment either to yourself or others.
I've spent several runs just making a blue outfit and an arsenal of weapons just to run around pretending to be a soldier for an imaginary faction, but that's not helping my civilization. I'm not helping my "team win the game" (so to speak), in any way. I'm effectively just a waste of food, but I can do it.
I often start milkweed farms and run around yelling at people to stop eating the last damn berry off a domestic bush.... I got murdered once for telling someone to not eat the last berry. -_-
And why the hell are you yelling at people not to eat the last berry? You just want that bush to sit there with one berry for the rest of eternity? Where is your logic? If you don't take the last berry, you can't grow any new ones. You'll sit there with a single berry forever. I would probably murder you to, if you refused to sit and listen to reason, trying to force me to live in a society of bushes with only one berry.
I watched pre-apocalypse play-throughs. Then bought the game after apocalypse and at the beginning of massive nerfs, decay, map wipes. So you could imagine the dissapointment. All nice towns dissapeared and they have not rebounded since.
I want to see warfare, trade, penguin hockey arenas, prisons, etc. But they ain't gonna happen without sustainable towns. And they are not possible now, with decay combined with map wipes and low server caps:
https://onehouronelife.com/forums/viewtopic.php?id=2881Hopefully with perfomance fixes we can get closer to it. Next thing is to get rid of map wipes (or extend them A LOT), so we can build those damn roads.
I sympathize, I've had the game make changes I don't approve of as well, but that's the beauty of it. It's not your game or my game, we're just along for the ride. But I can't sympathize with your desires, all those things are stuff you do when you have nothing better to do. You've taken care of survival and are just sitting on your bear skin rug in your mansion. What now? Guess I'll fight a war or watch some sports.
If I wanted warfare, I'd play a war game. If I wanted sports, I'd play a sports game. If I wanted prisons, I'd play prison architect or something. If I wanted to build a civilization I have full control over, I'd play a civilization builder. I like the challenge and struggle to grow and advance, and I hope the game never gets to a point where the only enjoyment left is role playing something else. That is pre-apocalypse OHOL, which (as someone who played a lot of pre-apocalypse OHOL) I'm grateful is gone...for the most part anyway. I also hope stuff like map wipes are never gotten rid of. I'd honestly like to see it cranked up, like if your city dies, it's gone forever. But different folks and all that.
I would also recommend you take a look at 2HOL, seems like it'd be up your alley.
My favorite is probably killing. Either as population control or taking out griefers. Now don't take that at face value, it's just the only part of the game that feels remotely like a challenge anymore. And, in my opinion, it's also the job that has the greatest risk of self harm.
If you miss stabbing someone, and instead put it on the floor or a basket, then you're the one in danger. If you miss someone with an arrow not only can they grab it, but if there's a bunch of stuff on the ground, the arrow will evaporate into the ether. And even provided you kill someone, you still have to survive the murderer handicap.
Unfortunately, I don't get to do this too often, so wolves, snakes, boars, and bears are also on the list. It's not as fun, but you get the chance to do it more often.
Although I'm usually doing something that is more prevalent, so long as it isn't food production (milkweed farm, sheep tending, smithing, hunting, stuff like that)
That's the final proofs we needed to come to conclusion that introducing decay was really bad idea. Could you reverse it? That would make your life simpler and all players pre-apocalypse level happy
I suppose that depends on who you ask, I think the decay update was a great idea (aside from baskets). And there were a lot of players that weren't happy during the "pre-apocalypse level happy" phase. Sure, the minecraft kids loved it and inevitably threw a fit when it was implemented, but quite a few enjoyed the game more after the apocalypse.
jasonrohrer wrote:...
So that's why rabbits don't get caught in snares if I run off to get some food while hunting.
Only watched pots boil.
As long as you wait for the process to start, then you're good. Make sure they pop their head out before you go, and they'll be snared when you get back.
So this is the second time ever, the first being just the other day. What's going on? Why has the lag been so bad the past couple of weeks? And it only seems to be getting worse. I don't think it's just me because I'm seen many others complaining about it in game. Okay, maybe it has something to do with the player base expanding and bogging down the servers, but there were only 40 people on the server at the time. I've been on the server with twice that many, and it's run just fine. Something else must be up. Anyone else getting this or know anything?
What if the timer only applied to the wheels. Overtime the wheels would break down until it turned back into a sledge. Let's say, for example, over time it would devolve from a hand cart, to a wheelbarrow, then finally to a sledge. I mean, sledges and boxes don't deteriorate, but wheelbarrows and carts do. The only difference is the wheels. Once you put wheels on it, suddenly the whole box is compromised? That seems silly.
So right now, hand carts are the end all be all. They're just flat out, the best. There's no reason to use a wheelbarrow, unless you don't have enough wheels (which is silly), and you're going to make it a cart as soon as possible anyway. The sledge is only nice because it sucks so much that people probably aren't going to steal it, and that it doesn't decay. So why not just make them the various stages of carts?
Let's say the sledge stays the same in all regards, but the wheelbarrow has a time limit (lets say 5 hours). After the 5 hours, the wheel breaks, becomes a sledge again, and you have to put on a new wheel. The cart might have a shorter time limit, while not necessary, it could make give wheelbarrow more viability. Either way, after time, it would deteriorate back into a wheelbarrow and you'd have to put on a new wheel again.
So, thoughts?
Ive seen this post for a while thinking to myself "what a dumb idea", but i just thought about it and said to myself yeah.
If baskets only broke on use but not by time. It would be easier to store things long term.
So it could be an interesting idea.
Exactly, and it would make it easier if you are resettling an old settlement, or if you find someone's basket in the wilderness. I think it's nice to know that things break because I'm actually using them. Right now if someone makes a basket, gets stabbed by a boar, and dies with basket behind tree, that basket will potentially never see use. Let's say a few generations later, maybe 12 hours, someone is cutting down those trees. He finds the basket, but it's all broken, having never even once been used. There are tons of other scenarios similar to this where these baskets hardly ever, if ever, get used. That just kind of sucks in my opinion.
Now sure, you lose the ten hours of "god basket", but I think that's a fair trade off. A lot of these baskets aren't even being used 80% of the time, they're just sitting there. Anyway, it probably wont be implemented, and I'm not saying it should, but it's nice to see that people can see the potential.
FeignedSanity wrote:So, no thoughts on whether this change would be better or worse? Well, this forum just keeps turning out to be a bummer
It's worse. You're going to quickly exhaust your supply of reeds.
Plus: it's unrealistic. I own a bunch of baskets. They aren't single use items. They sometimes get dusty from constant use. Do they break eventually? Yes. In one use? No.
To sum up: ludicrous suggestion.
I never suggested they break in one use. And you mean to tell me that your baskets don't break down from constant use, but if you just leave them sitting there for a decade they will spontaneously combust? That, I find to be unrealistic. You put something in a basket one time or even just simply make it and never use it, leave it there for a decade, then it just randomly bursts apart?....yeah....
Like I said, it would have it's drawbacks; but I think it could be a better, and definitely more realistic, system if they decayed on use. Let's say it has a 1% to be used, and it gets 3, 4, or 5 uses. If putting something in and taking something out is a chance that it will be used, then you're averaging 150-250 uses before your basket blows up.
So let's say you get 4 uses at 1%. Then, after the forth use, it turns into a floppy basket (maybe also give this the ability to be thrown in a pit). And a floppy basket has 1 use (maybe around 5%) to turn into a broken basket. Now these numbers are just kind of spit balling, but I would personally like something like this a lot better. Which means (seeing as how everything goes on the forums) everyone else will hate it. But hey, at the end of the day, it's just a thought.
The wheel barrow is worse imo. It's the middle ground between cart and sledge but there's no point to it since you upgrade it instantly anyway.
Yeah, I agree. We should get rid of them both ![]()
well, not a lot of new villages have made the tools to craft wheels, its still nice to have a cart of some sort, even if its slow
But that's what I'm saying. If you have the tools to make boxes, wheels should not be that far off. Okay, maybe if you're out of iron, but still. Regardless though, it seems some people use them and I kind of like the dynamic of "you probably don't want it, so I get to keep it".
So, no thoughts on whether this change would be better or worse? Well, this forum just keeps turning out to be a bummer ![]()
FeignedSanity wrote:YAHG wrote:Also corpses!
Well sure, but you don't usually get to decide where corpses go.
You gotta be more proactive is all
.
I can see it now, stabbing a guy then asking "hey, can you stand right here for me before you go?" lol. Guaranteed results
So I think my game crashed. I just froze bouncing on the floor until I timed out. I believe I'm supposed to email my log.txt file to Jason, yes? First time having to do this so I'd like to know if I did it right. I sent it to the castle doctrine email that the update notice comes from. So, did I fuck up?
Also corpses!
Well sure, but you don't usually get to decide where corpses go.
If you want storage, make boxes <3
Of course, that goes without saying. You make it seem like they're mutually exclusive. We could have both and things could be wonderful. If you're talking about using a box to hold 4 carrots or 4 thread...I mean, okay?...That just seems absurd to me.
What if a basket broke on use like any other tool. Sure it would come with it's drawbacks, but at least you could use baskets for storage without having to worry about them randomly exploding at some point down the road and scattering the stuff inside it. I feel like they should only break if you're actively using them. Yes, I know having them sitting holding spare carrots is TECHNICALLY using them. I just feel like it'd be a much better system and make storage and organizing more practical.
FeignedSanity wrote:the only preventative measure is to make it a chest.
i.e. to finish it..
Yes, I suppose. Maybe I'm just being lazy, but it would be nice. I suppose I have at least learned a use for a sledge, seeing as they're probably not going anywhere. So net profit.
YAHG wrote:They are great for soil runs.
You mean the distant ones? Oh, that's why I see a sledge near dead body. You should do this like with the bell - multi generational soil runs.
+1 LMAO
I use them to clean out the sheep pen of mutton/bones. Yeah a cart is better, but a sledge is convenient as noone will steal it.
I suppose I hadn't thought about the fact that no one would take a sledge. They wouldn't even get very far if they did.
I use em, you don't always have wheels. Also they don't decay so that is nice. They are great for soil runs.
I mean, I wouldn't really consider them being "great" for anything, let alone soil runs. But it is interesting to hear that at least a few people use them, albeit hard to imagine. And while you may not have wheels at the moment, they're not terribly difficult to get if your already at boxes.
They are just a transition from box to cart. So I am all for removing the straight shaft from them. Maybe if you hit it with a hammer you get the box and a straight shaft back or something like that. I don't really consider it griefing though, it isn't any worse than a box.
Well, as it stands right now, they're more than just a transition from box to cart. You can still use them, even if they're not really practical. And I personally think you wouldn't need any tools to remove it, just hand + sledge = box & shaft. This is, of course, assuming that the use of sledges were removed. And as far as griefing, I mean moving boxes that are sitting somewhere for a reason. For example, as part of a wall, or sitting next to a forge/oven full of iron or pies. As it stands right now, the only preventative measure is to make it a chest.
Glad I made a fresh batch of popcorn on the campfire for this..
+1
Your last paragraph was poorly constructed. People are going to focus on the glaring issue of you admitting to repeatedly destroying different cities and have no sympathy or relation to your original message. Murder very much fits into this game in one way or another. The problem comes up when you decide to start mass killings for no reason what so ever.
You specifically talked about how you should go on a mass killing in the west village we played in together but didn't because it's "no fun." killing while nameless since you can't be cursed. Why would anyone want to work on making new cities if people like you eventually show up to ruin those ones too? When a town is rediscovered it generally takes a bit of work to get the thing back up to livable conditions. You make it sound like eves just pop up to a pristine town and relax for sixty minutes instead of working with her children to fix them up so others can enjoy them.
http://lineage.onehouronelife.com/serve … &id=543055 - Me
http://lineage.onehouronelife.com/serve … _id=543055 < YouIf anything it sounds like your source of fun is ruining the game for others.
By the gods, Hiya Sun. I shouted you out on the very first version of this post. Good to see you, thanks again for humoring me ![]()
Also, I never planned on killing anyone after I won our duel. Shame that guy stabbed me immediately.
I realize that now, thank you for helping to clarify. I guess I have to admit to my sins and become a changed man. In all seriousness though, I don't find enjoyment in ruining other people's fun. Which is why I don't believe I'm a griefer. I don't do any for the sake of ruining it for someone else.
And to be honest, I said that as a joke. Otherwise I would've never said it. Hell, you probably wouldn't have even seen me until it was too late. But I don't know, it just seemed fitting. A few people laughed, so I'll take it. And this gives me the chance to clarify. I didn't mean that people don't put in work to get a city livable again. I know as well as anyone what needs to be done to rebuild a city. But it's not nearly to the same degree. If the people first made it ran a marathon, the people who fixed it up went for a jog around the block. That's why people do it.
Now that's their choice, that all well and good. I just don't really want to be a part of it. But I have recently thought of a way to benefit all people with my curse of repeatedly being born in the same city over and over again, through 3 or 4 generations. I get to work on roses! Consider me rehabilitated >:]
FeignedSanity wrote:Like I said though, I enjoy me a good city run as much as the next guy. I don't want to be stuck making a forge and a farm every 30 minutes. I understand you being irked, but it didn't have anything to do with trying to force everyone to only do eve runs. I know that probably doesn't make it any better, but just wanted to make sure that's known. I'm not out to kill the city life and what people like about it.
But your proposition would have exactly that effect. It takes 10-15 gens to build a town. If you have a skill and a bit of luck it takes 30 minutes to kill it. Banning Eve spawns there wouldn't cause mass of new towns to pop up. The effect would be that there wouldn't be even single viable town most of the time. And a lot of less players.
So you really mean to say that without going back to the same town over and over and over, civilizations would cease to exist? I find that a little hard to swallow.
...
Ahhh, now that makes sense. Thank you for clarifying.
Well, first off, I would like to say that you misquoted me. But, after talking with the wonderful forum members, I realize that I must have misspoken. There was no correlation between me killing a city repeatedly, and my complaint that death didn't mean anything. I realize now, that I mistakenly created one. I would like to apologize. My comments on death not meaning anything doesn't come from me wanting to destroy, but from me wanting the things I make to matter. To be precious and irreplaceable.
I get what you're saying and where you're coming from. I don't think that you shouldn't be able to rebuild, but I felt like that was something that was becoming so token. Not just from greifer attacks, but even natural causes like negligence or just plain bad luck.
And I am quite familiar with tedium, given my younger employment history. And I guess I am just "blessed" to be born in the same town over and over again, just only the ones I don't want to be. I hope that I might be able to transfer the blessing to you. Thank you letting me see from your perspective.