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a multiplayer game of parenting and civilization building

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#301 Re: Main Forum » Jason, here is the proof » 2020-05-02 01:00:42

Lightning wrote:

Haven't you considered that you might have been cursed by someone in that respective family (jungle fam )? If so, that could explain why you couldn't be born as them.

Lightning wrote:

(jungle fam )?

Ahem?

I believe they are called the mocha tribe.

#302 Re: Main Forum » Coming soon: posse fixes » 2020-04-30 01:05:13

What a waste of time.

The game should not be about using fear to discourage people.

Players have failed to keep it about love and encouragement.

Jason encourages you all to fail, not to learn, but to turn more would-otherwise-become good people, into sadists.

The potential for good this game once had, loses it's power.

Be warned, this is an obvious invitation for groups to perform wicked acts. But the game mechanics are unreliable, Jason changes things on a whim, so any investment of your time into this world, will be in vane, if you are a group of people looking to cause mayhem for amusement. People who love being innocent, love caring for others, the most important; most mundane tasks of maintaining basic functions, they will quit. Jason will cater to people who cry and complain, making the game worse for your 'posse' of friends, and your friends will get bored of this game and quit.

This is another example of Jason fucking up game design on two fronts simultaneously. Who knows why?

To weed out the most passionate people, at both extremes?

You would think that someone making a game with a parenting mechanic, would play a little more towards the strengths people gain from being in a good family; the lessons, of good families, should be here. The mental and social skill, strengths, that a good strong education, tempered by two sides. In reality, children's wits are sharpened by a mother on one side, and a father on the other. In this game, that temperament is done between one person, and no one.

I see where Jason really failed with this game. He didn't make a multiplayer game with today's multiplayer mechanics in mind. He had so much fun, with this game, - he was so enthusiastic - before people started dumping strategies on forums, and coordinating outside the game, via voice chat. The modern multiplayer experience's of Rust, MOBAs, Arena Shooters and the Raid mechanics of MMORPGs like WoW, have geared people with technology, to overcome wonder.
Wonder, was this game's strength. The unknown certainty of the future, and a mother, to keep you warm and fed, while you get on your feet.

That wonder is taken away with every mechanic added that stands to benefit, from the outside world, corrupting, what is inside each new player; that unknown, that wonder. In my opinion you should not cave, into that modern MMO mindset, Jason. Keep the game about anonymity. Keep families independent and far apart. Throw the 'Eve Spiral' algorithm out the window and just spawn people wildly across the map with no need for others, true, Adam and Eve style. Everything from nothing, but a mother and her children. If they manage to make it for many generations, and their family grows, then, spice it up gradually with diversity. You could have even taken a cue from reality, and started with black people and the diversity could have come as players gained lighter and lighter skin colors from their descendants, until you have your need for oil, and your family starts producing it's lightest skinned offspring.

It is already too late to make sense of the past in light of the present state of the game, but perhaps both, past and present, can serve the future.

At least this game's history will be an interesting series, of fumbles.

#303 Re: Main Forum » PSA: Account phising going on » 2020-04-24 20:37:36

jasonrohrer wrote:

Wow, this is weird.

Can someone email me a sample phishing link, just so I can check out how it works?

jasonrohrer AT fastmail DOT fm

:devious smile:
Azazello likes a good hunt.

#305 Re: Main Forum » 3 Horses » 2020-04-23 08:42:05

The Mona Lisa doesn't have nearly that much cleavage.

k6Kom5b.jpg

Also, PFFT, I was blown away by this image. Took 30 seconds to load on this ole PC, and when the image did load, and I clicked on it, it zoomed right into her right eye.
Scary AF.

1R7cEbT.jpg

Here's the link to that image: https://upload.wikimedia.org/wikipedia/ … ouched.jpg

Such gorgeous detail. Good man, Leo.

#307 Main Forum » 3 Horses » 2020-04-23 02:32:29

Morti
Replies: 10

f5TdDLL.png

What is this?
It was not meant to be art.
Whatever I was working on at the time, I was not thinking about horses, or making something to show to anyone else.
I think I was trying to make a sine wave, with MS Paint's curve tool, after watching a 3Brown1Blue video. (or is it 3Blue1Brown?)
I had a great idea. To investigate a way to visualize Fourier Transforms, but, then it hit me.
This picture, of my attempt to create a sin wave, that I could copy and paste to repeat, and then stretch and compress, to show frequency doubling, made me think of the cave pictures of Southern France, made, 30,000 years ago.

Shown here, in Werner Herzog's Cave of Forgotten Dreams https://youtu.be/ThsMCZ3B8eE?t=244
SMseblC.jpg

None of that was on my mind at the time. Not art, not history, just math, just, the future.

Yet I was pulled back, by the past. And in that past, this game and this forum and the people, and the game, gave me the desire to share this image with you.

I know this is an unusual thing, for a person to do here on this forum.
Which is perhaps, why I thought it would be a good idea to do so.

It's a very simple image. But what making it, what it made me think, what it may make you think, and what this game and this community are; everything, is all free to consider, to interpret, to help you forget, other things. Thoughts are a very unintuitive process. Having them is easy, but, what chemistry, what physics, what, biology, is at play when our mind is pulled around, like a child in a super market; that too is simple.

Enjoy complexity while it lasts.
Make it, wherever you want it.
In time, everything will be sorted,
simple and straightforward.

#308 Re: Main Forum » A way to deal with griefers » 2020-04-18 23:41:47

It doesn't matter if you die, if your family dies, if your town dies or the server is wiped out by a monolith being constructed, or end stones being collected or anything.

The only thing that matters, is that we love each other, and with that, we pick up the pieces and rebuild.
But we only rebuild, to keep love alive; to give us, a little more time, to let each other know, that we care, through our actions.

Never forget that.

#309 Re: Main Forum » A way to deal with griefers » 2020-04-18 23:37:25

Spoonwood wrote:
Morti wrote:

When you stop looking at your children with 100% love, that's when the game goes to shit.

Morti wrote:

The test, is about maintaining compassion, for each other, no matter who you are.

Morti, I don't so much as disagree with your claim that the game should be that way.

However, there have existed several points in the game's history, including now, where players have had rational cause to not feed every child.  So, no, I just don't agree that this game is such a "test"... not in how it works.

The most influential lives I've ever lived in this game, have been ones where I have starved as a child yet my mother did everything in her power, to try and feed me and her other kids. Going through that, as a child, and experiencing it as a mother, where you want nothing more, than for your children to be capable of feeding, and living, on their own, those experiences... sealed the deal for me. Given the amount of time I have played, I still probably have some of the lowest numbers, when it comes to number of children, wanting to live, that I have not kept alive, and some of the lowwest numbers, for the number of players killed or mothers abandoned.

I cannot give you numbers I do not have, but you look back, in the threads, at the people who have defended love and compassion in this game, and most of them, don't play anymore. You look back, at the number of people, who didn't care, and they are gone too.

I have probably used the word love, more than any other human being, in this game, or in reference to the people who have played it.

This game, is not about the game, it's about us, caring for each other, no matter who we are.
That's it.

#310 Re: Main Forum » As some of you noticed » 2020-04-18 23:21:08

I need to lay something to rest, at the cost of digging up old, dead drama.

Twisted, was the reason for this shit. He was the main reason. When nearly all other players in 2018 were accepting their starting conditions in the early days of this game, when nearly all other videos you watched, from people on Youtube and Twitch, took place in small, Eve villages, Twisted videos, the majority of the time, took place in the largest towns on the servers. People in Twisted's comment section, even asked him "How do you always manage to wind up in such big towns?" and sometimes he responded, telling those people that he ran away from his mother as a child to die in the woods to be born to a new mom.

Being one of the moms that had to deal with him doing this, was devastating, when the population of your village was low and depended on babies, maturing to adults, gathering resources and having children. Hundreds of towns, died, because of this behavior. And he was the only person making videos of the game, daily, that showed life in big cities.

I can understand, that from his perspective, it seemed like the right thing to do, to get those good videos out, keep his views up and his audience entertained, but it was wrong from nearly everyone else's perspective. The game was not designed for that and Jason had to make special accommodations, for Twisted and the people he inspired, to suicide on their mothers, as conditions became desirable or not, to the point where only the best, biggest, most successful town on the server, was where he and others, eventually wanted to be.

So while we, were building up small towns, making them medium, making them large, he was focused, on giving up on small and medium towns and going straight to the largest ones.
When there may have been 10 small camps, 3 medium sized ones and one, giant town, twisted was suiciding on his mothers in those small camps that needed a child, that needed help, the most.

Now, I know, Twisted has attracted a lot of people to this game with his videos, maybe more than anyone else. A lot of you have seen his videos, a lot of you probably love watching them. I watched dozens of his videos in 2018 and just as many, if not more, from other content creators on this game. I played the most hours in the game, every day, back then, 10 hours a day was my average, 16 hours a day was not unusual, I skipped days of sleep, to get in 20 hours, many times.

I guarantee you, what you saw in most Twisted videos, were very rare conditions to be born in, especially, if you were playing full lives everyday, and playing a dozen full lives a day. Now, I do, forgive Twisted for being the root cause of this terrible behavior. Like I said, it devastated most players who were in dire need of a child, to keep the town and family, they loved, alive. He didn't know, and he didn't care. All he wanted, was a good video for the day, to edit and get out to his audience.

All I ever wanted, in bringing this up, was for him to come forward, and apologize. For him to say, he understood the harm he caused, and apologize for it.
But instead of that, Jason made accommodations, for this unusual behavior, and Sudden Infant Death Syndrome, became a part of the game. And good people left.
As good people have done, every fucking time, Jason has gone out of his way, to accommodate bad behavior, into the game itself.

There were not that many people playing this game then, and there aren't now, because all of the people who would have championed this game across the internet, have been broken, by Jason's actions himself.

This is why some of us love, this game so much, that we stick around here, yet still throw shade, his way.
He made something good, but he is also, ruining it. I don't know why. I don't know what, good, has failed to reach his mind, or what ill thoughts, exist in him, but he is not as good a person, as some of you seem to believe he is. Neither is Twisted. Neither of them will sacrifice their own reputations, for the sake of honesty.
Yet here we are. Twisted is still making videos, and Jason is still corrupting the game.

#311 Re: Main Forum » A Matter of Trust » 2020-04-18 22:39:35

Only people can teach each other, to be better people.

#312 Re: Main Forum » A Matter of Trust » 2020-04-18 22:34:56

Curses were a dumb thing to begin with.

That you think people play, solely to do harm, means you are blind.

Cursing a person that did harm in one life, when you have absolutely no idea how much good they would have done in the future or the past, only makes you more biased towards them, the next time you see their identifying names. But we have noticed, countless, unspoken times, that we were wrong to have cursed those people. That we, caused more harm to the stability of the game, by forcing them to be born away from us, for an entire month, which could have been hundreds of lives where they could have worked to help keep our civilizations working, just because they did something in one life, that you felt, warranted cursing them.

A knife can be used to cut bread or stab people.

Curses cause permanent instability in such a tiny community of players.
They will cause instability, on any scale.

It was never a good idea to begin with, not for a game that has a forum and discord, steam chat and other communities across the net, not for people who exist outside of the game and can communicate, reason, and forgive, each other.

We are, a small tribe of players. Every new person to the game, is one of our children. Don't exile anyone from this tribe, ever, for any reason, or the core, of this tribe, will not grow. Everyone can learn. Everyone can enjoy the game when they want to be loved and to feel loved. Anyone bored of it can play EVERY OTHER GAME IN EXISTENCE. Don't force someone that relies on that love tomorrow, but who wants to be mischievous for a life, or a day, to be forced outside this bubble of love.
It only gets smaller, when you do.

Curses were a mistake of the past, don't make them the mistake of the present, or the future.
Understand each other. Understand, we all get upset sometimes, we all have problems, but only we, can help each other.

#313 Re: Main Forum » A way to deal with griefers » 2020-04-18 22:04:21

Coconut Fruit wrote:
Morti wrote:

Yeah, that makes perfect sense,
Born white, steal from blacks
Born black, steal it back.

Steal. Die. Repeat.

That wouldn't happen if families protected their stuff. And protecting own stuff from strangers at least makes sense.

Never treating anyone like a stranger from the get go, makes more sense.
Never fall into the trap, of trading freedom for peace.
When you stop looking at your children with 100% love, that's when the game goes to shit.
That's when, what was best about this game, is lost.

Offense and Defense are equally wrong choices.

The test, is about maintaining compassion, for each other, no matter who you are.

Don't fail. Pass the test.
Pass it and teach others how to pass it.
And someday soon, not a person on Earth, will know anything but, the correct answers.
But you must commit to that goal, if we are to have that outcome.

We have had 99% of people on board with this idea, 99% of the time this game has been alive.
And every 1% we lose, we gain 1%, for the most part.
Don't, let that number slip down.
No matter who does what, no matter what Jason encourages, no matter how shitty you lost at another game or how bad you feel because of something else in the world.
Don't forget what sets this game apart from everything else.
Don't you dare lose sight of that.

#314 Re: Main Forum » Why I declined to get a refund Jason. » 2020-04-18 21:44:12

Crumpaloo wrote:

I think at this rate he wouldnt mind paying the 80 bucks to get rid of you /s.

Jason wants people to kill each other, have wars and fight for territory and resources.
Just so, when nothing wholesome is left of the game, but the rare player still telling their children they love them, and the occasional new person that walks into a war game, thinking that they bought a 'parenting & survival', asking people to "Give peace a chance." He can then say, in interviews at art houses "The players had the Garden of Eden, and THEY ruined it. It just goes to show how greedy people are." Meanwhile he's made 60% of all the money the game generates, Steam has made 10%, Twisted, WBSteve, Drae and all other video channels make 10%, and the Chinese farmers who sell engines in game for 99 cents each, and iron for a penny a piece, among other resources and items, take 20% of all money the game ever encourages people to exchange.

Yeah, Jason wants war. Otherwise he'll feel bad when he adds tanks and bombers to the game that we never build, because we're not smart enough to kill ourselves.

Dear World, be careful trusting anyone who lived through the "Cold War" in the United States.
In that time, war was romanticized by the US in Hollywood, television and on the news.
Soldiers were praised like Kings, military weapons engineers (mostly nuclear weapons) were in high demand and every smart kid was told the smartest people in the world worked for the FBI, the CIA and the NSA. We were all highly influenced by the media at that time. It really was 1984, in the US and in every country that Big Brother made think needed his Big Arms to watch over them.

I don't doubt it was much the same for the USSR and for all the countries they tried to muscle for lunch money, but yes, our Big Brother intimidated their Big Brother and for a decade, the US was lauded as the toughest kid on the block and has spent the last 20 years, wiping out sand people that the Russians had deals with.

The world, was a shit show, but not everyone bought into it 100%.
Not everyone, fell for it all.

But some people did waver.
A lot of people, wavered, between talking to their girlfriends like they wanted peace, so they could get laid, and talking to their guy friends, like war was necessary, so they didn't seem weak.

Sure, you can probably dig through any country's history and find similar stories, stories going back thousands of years of the same thing, but that is now why the world is full of war movies, combat games and every manner of justification for the old adage "Might makes Right" and all the counter arguments for it, from all the types of people you'd imagine.

--

This game, started as something beautiful though. Something more fundamentally basic, than all that. You were just a mother, trying to feed yourself, to feed your kid, so you, and they, could live.

That's it.

That, is the essence of life. Not war or power, oil or guns, just, LIVE and REPRODUCE.

Don't ever let Jason get away with devaluing those things.

Don't ever let him forget. Don't let him mangle, the beauty of THEM, like an abused pit bull.

--

Some of US, are, abused pit bulls.
We, are like, abused pit bulls.
But we are still human beings.

May you all, never run out, of people to love.

#315 Re: Main Forum » A way to deal with griefers » 2020-04-18 20:23:09

Coconut Fruit wrote:
jasonrohrer wrote:

The big difference here is that this game is, in part, ABOUT griefing---or rather, how we deal with it collectively.

I think it would be fun if griefing was coming only from other families. I mean, we shouldn't trust other families, unless we are in peace with them. We shouldn't be able to curse other family members unless they are in peace with us. Because this way it would actually make sense and be fun. We would need to protect our stuff and we would see sense in this. But griefing within our own family is a terrible thing and I don't really want it to exist.

You want to grief? Okay, go and grief other families, steal their stuff and bring it to us, kill their sheep or whatever.

Protecting things from other families makes sense to people, we don't want to protect anything from our own fam because it's just stupid.

Yeah, that makes perfect sense,
Born white, steal from blacks
Born black, steal it back.

Steal. Die. Repeat.

#316 Re: Main Forum » A way to deal with griefers » 2020-04-18 08:11:49

SHU9Gdk.png
Oh, hi, every other game since 1983.

We meet, again... *sigh*

jasonrohrer wrote:

Because really, that's what parenting, is all ABOUT guys.
You just don't, get it.

#317 Re: Main Forum » What Hamlet Might Say About Recent Changes » 2020-04-18 01:41:10

Spoonwood wrote:

What is a man, if his chief good and market of his time be but to feed?  A beast, no more.  Sure he that made us with such large discourse, looking before and after, gave us not that capability and god-like reason to fust in us unused.

https://www.merriam-webster.com/dictionary/fust wrote:

fust noun (1)
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\ ˈfu̇st, ˈfəst \
plural -s
Definition of fust (Entry 1 of 4)
dialectal, British
: a strong musty smell : MUSTINESS
fust intransitive verb
\ " \
-ed/-ing/-s
Definition of fust (Entry 2 of 4)
1archaic : to become moldy through disuse
sure he that made us … gave us not that capability and godlike reason to fust in us unused
— Shakespeare
2archaic, of food or drink : to taste or smell moldy or stale
fust noun (2)
\ ˈfəst \
plural -s
Definition of fust (Entry 3 of 4)
: the shaft of a column or pilaster
fust
\ " \
Definition of fust (Entry 4 of 4)
dialectal variant of FIRST

I just got back from the woods, and I was thinking, how nice it is out there, to be among the moss, the mud and the mold. How no matter how bad I smell, nature doesn't give a shit, only people do.

People, who are not nature, anymore.

I really should get a shower though, instead of instinctively sitting back in this chair, with my beautifully muddy boots and the splashes of mud, up my pants, where the world spat back up at me, for falling trees in it's swamp. You know what I say to that swamp? Fust you, swamp. Fust you.

I'm making that road, whether the water in that swamp, rises or falls, I'm making that fuckin road, before I die.

#318 Re: Main Forum » A way to deal with griefers » 2020-04-18 01:22:19

jasonrohrer wrote:

The big difference here is that this game is, in part, ABOUT griefing---or rather, how we deal with it collectively.

Society and civilization exist as a way to deal with griefing, among other things.

We band together because we are less vulnerable to the whims of lone bad actors when we're together than when we're out there alone.

We form monopolies of violence (police and military) because we'd rather have violence in the hands of a few trustworthy people than in everyone's hands, equally.  We appeal to the monopoly to carry out justice on our behalf (report a crime, testify in court, etc).


The group, when acting together (like a police force or army), can be so much more violent than the individual----the bad individual really doesn't have a chance of doing that much harm before getting dealt with.

I.e., 100 people are going to kill one bad person before that one bad person kills 100 people.  Even the best spree killers or serial killers rarely kill 100+ people.

Furthermore, the group has more resources at their disposal.  You bring a pistol, they bring a rifle.  You bring a rifle, they bring a machine gun.  You bring a machine gun, they bring a tank.

As rich as the richest person on earth is, they'd have no chance of persevering against the US military, as an example.  There's always more where that came from.


My goal is to build systems in the game that let you deal with this inside the game.  I might be trying to do the impossible here (given that no other game has pulled it off, and they all end up with report systems---totally broken and useless report systems, generally), but I'm still trying.

Just make a good game. .

#319 Re: Main Forum » Well Tessellation is a form of protest. » 2020-04-17 21:16:04

testo wrote:

I read fug saying somewhere that Jason never listens unless you break something.

Jason, please take Well Tessellation as my way to protest: We need more and new content.

To the affected Eves that became collateral damage: my most sincere apologies.

https://i.ibb.co/z7WxRs4/geogebra-export-1.png

All that work should have lead to a good result; more water for everyone, it should have had no bearing on the iron.

It was dumb to tie those two mechanics. Even worse to tie reproduction into them.
Jason is an easy fool, he doesn't even know his own world well enough anymore. He's let so many changes, stem from other people's actions, that his whole forest, is now choking with their vines.

Time to get back on your own track, if the track ever existed to begin with.

Unless, this is your track? The butter knives, the swords, all these potential exploits, so casually overlooked, from patch to patch, month to month, I have to wonder, was there any game plan to begin with? Or has it just become pitting people against each other, for your own, petty, personal, amusement?

Clearly this is a pattern, with Jason. It has been a concern that many people have brought up, over the years.
People who set the stage for this game and have since walked off it, because the director, is an idiot.

I am searching for a reason, to use the word disillusion.
But maybe that's all there is to this.
No poetic way to put it.
Just, disillusion.

Not so much in the game, but in Jason himself.
Still, this game has brought a lot of good people together.
A lot of thoughts, from a lot of minds.
It has been pleasant, to have been, a mind among all of you.

--

Very nice work on that image, testo.

#320 Re: Main Forum » I am pissed off. » 2020-04-17 19:52:39

Spoonwood wrote:
Morti wrote:

But, you will only ever see a change to this world, that has passed through his mind.

No Morti.  MoeLife, You are Hope, and 2HOL exist.  There exist plenty of changes that have existed and continue to exist which didn't pass through Jason's mind.

Spoon, I assumed everyone was smart enough to understand what I meant by "this world".
Versions of this world, are not, this world.

People across this forum, are not talking about changes taking place, in any of those versions you mentioned, when they talk about The Game.

For now, this world that we play in by default, is Jason's and Jason's alone. People can influence the world, via him, he may even hand over the reigns from time to time, to other people, and, I'm just completely unaware of it, but as far as I know, he determines all rules of the game itself, and we, determine our rules, for engaging with each other, within, the rules of his game.

I don't give a shit about any of those other versions, they aren't what I was talking about and you know it.

I'm only here for the real deal. Sorry to anyone with any stock in any, versions, of this original, product in the making. I'm sure there are lovely reasons people bother with those knock offs, but they all started here. And all future spinoffs will spiral off the hurricane; the Great Red Spot, that is this original work, and all the ups and downs, it goes through, as it develops.

#321 Re: Main Forum » I am pissed off. » 2020-04-17 19:05:39

I don't agree that is unplayable, but it certainly has become less of a beautiful thing.
The forums have become an ugly thing.
Jason, has become an ugly person.
And the people that, play the game, are becoming uglier and uglier.

The infection of a vast swath of the rest of the gaming world, is corrupting this place and everyone involved.
Still, some of you have changed your tunes, over time. You have considered what was good and you work to keep the world good, in game, while defending those actions, here on the forum. I do not doubt there is still good in all of you, Jason included. The game has always been in flux, between good and selfless acts and the self-satisfying acts of murder, that plague a large portion of all games.

Game designers that do not have hope in the future of humanity, who think that we will always be trapped, killing each other over resources, over space and over the political power humans have over each other, are not making it harder to justify succumbing to these traps, they are making it easier; easier for people to look the other way, easier to fall into other traps.

Yesterday I was playing Dawn of Man and when the raiders came, I was hoping they would see the error of their ways. I imagined a version of the game where they could be persuaded to see the light, like in Rimworld, either they could be persuaded to join my tribe or they could choose to run, when the numbers were clearly no longer in their favor. Neither of those outcomes are possible in Dawn of Man, because that's not part of the game. The raiders are just like mindless zombies. They are told one thing; attack, and there is nothing more. No chance to plant a seed in their mind, no code for negotiations, no way for peace, but through the security of power. More walls, more towers, better bows, sharper swords; those are the only ways to peace, and only for your settlement's peace, not the raiders.

There is no sending gifts, to the raiders, no negotiations, no pacts, no sharing; no symbiosis, to emerge, from their existence, elsewhere in the world.

When people make games, or tell stories, with elements like these, they are saying to the present day world; this is an option. A mental option, for you to have, in future scenarios. One of only a few options, that a person can ever be presented with, in life. And people have a lot of mental free time, they consider only, ideas they have been presented with, and combinations of those ideas. Never ideas completely alien to them, until they are presented, as possibilities. Games have the ability to connect people, to make ideas, go from unknown and unconsidered, to possible and even, potentially, logical.

Where do we put that, investment, in our time, to make outcomes seem logical? Into inconsiderate acts that lead to violence, aggression and suffering, or, into the consideration of others as extensions of ourselves? Better the whole at the cost of a few, or, better a few, at the expense of the whole? When the limited number of options learned, absorbed in the past, are flooded with acts of selfishness, cowardice, aggression or any other, undesirable traits we, as a whole, do not want to carry with us into the future, it becomes difficult to find better options. It becomes easier, to justify certain evils, over other.

Games bleed into reality. The same way stories do. Religious stories, are some of the worst examples. When the source of the justification, is imaginary, how can you argue with it? How, can you be expected to reason, with it? The answer, you cannot. You can only ever reason with people. Only life, reacts to life, with contemplation in mind. Justification, at it's highest level, is in us. It is in the power that we have, as a group, to present each other with conceivable outcomes, and it is in the power of every individual, to limit, or expand, the number of perceived potential outcomes, to those who engage with us.

In this game's past, the future was full of possibility. A wide array of possible futures, existed. Now, we see which one of those, of all, possible futures, has manifested itself as reality. It is certainly not the worst future, that anyone in the past could have imagined, but it is a far cry from the best, that I am willing to guess, anyone, imagined. Drawing an arrow, from the past to the present, and looking to where it points, for the future, may seem like a sensible thing to do, until you consider the sources of this line's deviation, away from the best imaginable outcomes, stems from the interaction of human minds; our minds, as the players, Jason's mind with ours, and our minds with Jason's.

It is not too late, to bend the arrow of this world's past-present, towards a better future.

It is, however, too late, for there to be any other present than this one.

I am sorry, if the angle seems too far a foul, to get it back on course with a, time arrow, that you would prefer to see traverse in the near future.
If anything, Jason's tendency, towards radical changes, may just bring it back on to a more preferred course, more rapidly than if this game were in the hands of a more, gradual, designer. Though I can certainly see the radical changes, as if they were determined by rolls of dice, to be tiresome themselves. Please try to keep in your minds, the existence of Jason's. He is not rolling dice here. He is taking in cues and considerations, from potentially any conversation, as well as from his own interactions with other parts of the world, seemingly unrelated, to this game. But, you will only ever see a change to this world, that has passed through his mind.

Just as you will only ever see acts, performed by other players, based on ideas that have worked their way into their minds. Concepts, values, justifications... good has never been in more demand than the present. This is as close to the past; the tail of the future's arrow, that we will ever come. From now on.

#322 Re: Main Forum » Why do we have so many children? » 2020-04-14 20:04:37

fug wrote:

I personally feel like life tokens are just a failed idea

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#324 Re: Main Forum » Constantly Starving is Bad Game Design » 2020-04-14 19:39:25

Water, the friggin, wild berries, people!
Save the soil for everything else.
Making that soil, for all those domestic berry bushes, is a big part of the iron problem, and itself, a part of the water problem.
It'll cut down on iron used for hoes and shovels, for carrots and wheat, as well as cut down on water used for those crops, as well as the dry compost itself.

#325 Re: Main Forum » Why do we have so many children? » 2020-04-14 19:29:10

https://en.wikipedia.org/wiki/Feodor_Vassilyev wrote:

Feodor Vassilyev (Russian: Фёдор Васильев, older spelling: Ѳеодоръ Васильевъ) (c. 1707[1] – 1782) was a peasant from Shuya, Russia. His first wife is claimed to have lived to be 76 and, between 1725 and 1765, have had 69 children (16 pairs of twins, 7 sets of triplets and 4 sets of quadruplets); 67 of them survived infancy with the loss of one set of twins: the record for most children born to a single woman. However their name, date of birth, and date of death are all unknown.

Vassilyev also had 18 children with his second wife, who had 6 pairs of twins and 2 sets of triplets, making him a father of 87 children in total. Of his 87 children, at least 82 are said to have survived infancy.[2][3]

The data about Vassilyev's children are included in the Guinness Book of World Records.[3]

For real, this dude was

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