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#301 Re: Main Forum » Myths and facts about why player numbers are dropping over time » 2019-10-17 15:38:44

a question? ... (I think it is related to this problem about releasing players)

Why has child suicide returned? what is the reason? rift ??
2019-10-17-17-43-34-One-Hour-One-Life.png




the babies who didn't die for / die, ran away

#302 Re: Main Forum » Rabbits will no longer respawn, ponds will no longer refill » 2019-10-17 14:28:01

Coconut Fruit wrote:
fug wrote:

Another update based on removing a fun activity in hopes of balancing things without adding anything interesting.

It actually adds something interesting. People will have less clothes, they will eat more foods, water will go out faster. We need more survival in more developed towns to make it less boring.

when you or any player wants to create a satellite city or a city far from everything from 0 ... you just can't ... I don't see fun here

#303 Re: Main Forum » Rabbits will no longer respawn, ponds will no longer refill » 2019-10-17 14:15:07

Clothes are no problem at OHOL.
If you were born in a city where there is nothing to dress, you only need to go through some tiles in any direction and you will surely find some corpse completely dressed
I haven't created any piece of leather or cotton for months

This change does not solve any current problems ...
nobody has requested it, nobody has complained about this

The current temperature is not a problem either, I have been able to survive practically naked, you just need to eat more often

and long ago I also said that the game is based excessively on a death by starvation ... that's why it's necessary to implement winters and summers to change the boring dynamics of cities and towns

#304 Re: Main Forum » Rabbits will no longer respawn, ponds will no longer refill » 2019-10-17 11:07:58

CatX wrote:

Why did people switch from fur to cloth in the real world?

quick response ... textile industry and Industrial revolution
something that came before cars and airplanes and is nonexistent in OHOL

#305 Re: Main Forum » Myths and facts about why player numbers are dropping over time » 2019-10-17 08:11:49

You cannot compare 2 games with 2 such different visions ...
ONI is a great game, but OHOL is also a great game with its big differences ..

The problem is that OHOL has been stuck for weeks in a "patch solution" (the rift) and although we have more content the game is still the same as the first day, so the players end up leaving, because they have already seen it everything, or because they have been frustrated ... and even if we add millions of objects, it will remain the same ...

The "patch solution" (rift) is not liking many people and has not made any change in the base game ... the game remains the same as when we did not have the rift ... there is no trade, no collaborative work There are no relationships between families or relatives, the only difference is the weekly reboots and the small box in which we have been forced to play.

I already told you in my previous post that everything is repeated in excess ...
For example if you want to make fire ... you are doomed to always repeat the same steps ..
There is no alternative option (for example 2 stones and a spark), nor a more modern option (for example a lighter)
From here comes my previous comment that we have a meaningless technological tree ... because we are making fire with a stick but we can fly a plane

Another problem ... The game engine ... is very limited
I think you should work harder and give the game more mechanics
(climatology and temperatures, natural disasters, character modifiers, rivers and oceans, multi-player transport, diseases, etc ...)
All this has already been commented on this forum on multiple occasions

Here you have been told that the mosaic system is also a big problem ... and I totally agree
using a piece of the mosaic to place an arrowhead or a needle is messy and poorly optimized

I believe that the limitations of this engine have generated these weeks of retouching of the rift ... manual touch-ups that only serve for the current player base, and that if this base increases or decreases, it should be retouched again.

I think you should value the idea of adding a partner in your development team that can offer you fresh ideas and other views of the game

#307 Main Forum » SPEED HACKS » 2019-10-16 13:40:47

JonySky
Replies: 4

Today I had a very obvious case of hacks
just born as Hamda Quant http://lineage.onehouronelife.com/serve … id=5394250

a man player kidnapped me (Aleister Quant i think... sorry i dont remember) and started running saying "die" ... until here everything normal ...

the problem is that its speed was 2 times higher than normal ... and it was not a desynchronization or anything similar ... it was a hack
He did not slow down at any time, he had a very fast and constant speed

He could catch me again and again without any use running
He left the city so fast that nobody saw him go out with me

This has already been reported by several players and by me several times ... but it still happens and everything remains the same as a few months ago

When using the AWZ MOD, I cannot visualize it again or record it to report it (I have also reported it several times) ... although if someone has discovered how to see a game recorded with AWZ again, tell me and report it


This is new: Checking my saved games (recordedGames folder), I see that my last saved game is on the loading screen, (the key screen) and I'm clicking on see my key and my mail ... I don't I understand I have not done this action ...


Jason, when I use the AWZ mod, does the game just record the loading screen? and the buttons are activated in the game? you should check it because it could be a mistake or a major security issue

Can I send you the Jason file for you to verify?

#308 Re: Main Forum » Myths and facts about why player numbers are dropping over time » 2019-10-14 16:44:28

What is failing ..?

the tasks are repetitive (any task)
For example, if you specialize in making fertilizer, the third lot of fertilizer you finish is tired of continuing to make fertilizer...

Cities are repetitions of each other
the tasks in ALL cities are exactly the same, construction and distribution is exactly the same, cities are copies of each other ... when you have lived in a
Great city, you have lived them all.


lives are repetitive
If you do not build or perform any task in any city, you are out of the game ... it is no use exploring the map for example ... or training to be a soldier, not even
trading is possible in OHOL ... just work in a big city or kill until you get caught and killed / sent to DT


the characters are repetitive
we don't have identifying features, nothing that sets us apart, not even clothes distinguish you enough to differentiate your brother from your cousin
we have no necklaces, no facial paints or even scars (didn't you think about this with the implementation of the war Mr. Jason? I get the feeling that I only implement the "simple" part)

Relationships between characters are repetitive (mostly non-existent)
The conversations with my mother are usually: HI BB, your name is ... bye mom, I could create a macro for all the conversations with my family and I would have left over buttons on a 3-button mouse ... there is nothing to explain, no family history that serves the future, no adventure that we can share in the same 60-minute play ... there is no time, no conversation, after all in a week everything will be erased, nothing matters ..


The mechanics are repetitive ...
There are no new mechanics, nor new dynamic events, the world is static ...
There are no natural disasters, there is no day night, there is no spring, summer, autumn winter, there are no oceans or rivers (navigable), there are no variable temperatures, droughts, snowfall, rain ... we cannot transport other people in vehicles , or perform collaborative tasks between several people at once


The line of inventions is messy and without logic
I won't get tired of saying that we are cooking food in a fireplace with a clay pot, but we can fly with a plane and drive a car ... it makes no sense
many objects are useless

There are many more things I could say but honestly I don't have much more time to devote to this post

You can look the other way Jason, but the problem will still be present
Spoonwood is right in many things he says.

little story:
Yesterday I played my first game after several weeks of not playing and after 10 minutes I was bored of doing exactly the same
I dedicated myself to raising wild pigs and dropping them around the city ... many people died ... the funny thing is that nobody ever told me anything, they considered me a good citizen, I never hid, I did everything in the city, in front of everything the world ... and nobody told me anything, they did not point me out, nor did they notice me, my family surrounded me to say goodbye to me when I died ...
I even won 4 points in my genetic score !! This cannot be a good sign ... something is failing.

#309 Re: Main Forum » Improve tutorial » 2019-10-11 14:36:41

Coconut Fruit wrote:

I see many new players coming, yet average players playing isn't increasing. I think many people may feel overwhelmed at beginning, some may have stopped playing because of that, that's how I felt at my first game. I like the way they did it in mobile version - there are separate tutorials for making fire, farming, cooking and smithing. It would be cool if you added separate rooms in tutorial for these 4 things.

I also think the game is almost unplayable without zoom mod... Well, I would definitely stop playing once zooming is no longer available. I wish zooming was an official thing. I feel like people would be more likely to stay if they could see more, it's much funnier to play this way IMO. And definitely it's unfair for people who have no zoom compared to people with zoom.

I just want more people playing.



The problem is not the tutorial ...

before the latest updates (rift and arc) the server had about 80/100 people playing every day and the tutorial was exactly the same

property, racism and war bill updates didn't help the game either

#310 Re: Main Forum » OHOL has become so boring & it makes me sad » 2019-10-09 16:23:02

jasonrohrer wrote:

Yeah, I know that like 50% of the players would love to be Real Eve every time and start thriving towns.  Everyone wants to be the matriarch of vibrant family tree.

But you can clearly see why that is impossible and not sustainable, right?

If everyone wants to be a root, who's going to be the leaves and branches?


The problem is that there are currently 60 people playing ...
50% of players (30 players) don't like rift, and many players stopped playing OHOL for this update ...

We can say that more than half of the OHOL player base disagrees with the rift.

New players are not arriving either ...

In big cities the game has always been boring (everything is created), but before we had the option of leaving the city or committing suicide to appear in another family (hopefully like Eve or an early camp)
Now this is nonexistent ... it has locked us in a small map with 5 families and their 5 big cities

and I don't know if you have noticed ... but there is still no trade, or collaboration between family members, there is not even a simulated family bond (there are no parents, adoption is something invented by the players, but there is no mechanics )

For weeks we have the same content setting up a rift that many people do not like for a base of 60 players that at any time can go up or down ...
tell me Jason ... if this player base varies ... will we spend weeks reconfiguring the rift for the new number of players?

I am seeing that players are being forced to play in very limited conditions and mechanics
the server or arch cleanings as it is called remind me a lot of the rust, but has forgotten that rust has 2 types of wipes (of constructions and recipes)

In Ohol there are no recipes, the wipe means cleaning everything you have achieved

this is frustrating ... this is why people are not interested in playing the end of the arc (same as rust)

and don't get me wrong ... I'm not demanding more content here, I'm telling you that maybe the rift is not the best solution to create a good game

Where do you want to go with all this?

#311 Re: Main Forum » Idea for new mod feature pls add this. » 2019-09-24 16:51:49

When the use of mods on a server is allowed, basic rules should be established (for example, everyone should play with the same mods)

These types of abusive mods are comparable to a legal and allowed hack ...

for this (and more obvious problems) I stopped playing OHOL

It is unfair and messy

Enjoy !

#312 Re: Main Forum » The arc ended again. » 2019-09-13 20:12:44

Dodge wrote:
Anhigen wrote:

...

100% agree, currently it's a solo game where people play together.

You dont need anybody else to do anything and there is no incentive for meaningful interactions.

I can play an entire game without talking to anybody and i would do just fine probably even better.

If someone dies it's just another pile of bones, unless it's the last girl from the village but except that it doesn't matter.

There really lacks a sense of cooperation and interaction to create a society that is part of a civilisation.

Currently being fast and not talking to anyone is rewarded over communication, organization and strategy.

The charachter you are playing in this current life has no history or anything that differentiate it from the other charachters in the game.

There is no smith, cook, tailor, farmer, engineer etc since everyone can just switch professions in the same life.

Would you trade a cart for pies?

No it's ridiculous since you can make the cart or pies yourself.

In real life everyone has different specializations because it's impossible to learn everything and be as skilled as everyone.

If you tried to be a smith+cook+tailor etc you would probably be mediocre at best in all these areas and would end up wasting ressources compared to someone that is specialized in one specific profession.

No one has ever wondered if the OHOL engine allows this? perform joint tasks ??

If the engine does not support the ability to share the same vehicle, I do not think it allows to create something between 2 players ... and that is a very big problem for a game of survival and collaboration

when the war swords appeared I said that in this game you need to create more family union and fewer wars ... and I was not wrong

I think the problems with the griefers have run out of control.

#313 Re: Main Forum » Hoarders, and Sweaty, Organised Metagaming » 2019-08-12 15:35:13

WumboJumbo wrote:
Spoonwood wrote:
Dodge wrote:

+1 for less bear caves, feathers from domestic goose and hungry work for all trees including juniper

-1 for the constant dramatic tone (most of the major issues are going to be fixed at some point)

Jason may solve some particular small set of issues, but won't really address core problems.  This game has been on consistent decline in terms of playerbase, and there exist a small handful of good updates since December.  Most of the technology wasn't useful when introduced.  An apoclaypse for no reason, which were never consistent with people playing for their lineage.  Then we had swords.  People coming together and leading to griefer Eves.  People complained, rightfully, about such as not consistent with a game about parenting and civlization *building* (at least raidos were compatible with building, even though they were NOT about parenting in the sense of making better lives for in game children).  The genetic score system had something to it, but not much.

Oh, and Jason had already seen evidence that bringing people together so that towns could easily get found by Eves lead to mass griefing.  Yet, he implemented a system that made such even more likely to happen.  People told, AND SHOWED, him that the problem was griefing.  And he responded by insisting that the problem could be solved by some time constraint, indicating that he didn't get the problem.

The whole rift idea also indicates a problem, since it limits potential growth.  The finite map idea never made a lick of sense, because of that limiting of potential player growth.

The game has continually declined in terms of player count: https://steamcharts.com/app/595690#All (even the green there will change shortly due to the recent dropoff).  And it dropped drastically recently:

http://northcountrynotes.org/latestGraph2.png

And instead of finding such sad, or taking such as a moment needed for self-reflection, Jason just laughed off such a precipitous drop.

On top of that, Jason should have hired help long ago, and I doubt he'll do that at any point in time.

And -1 for a positive attitude.  There is no cause for optimism when you have consistent negative information coming in (see above).  At least not with serious change that caters to players' preferences.  Something that Jason has repeatedly spit in the face of, for example, with his reluctance to implement a choice screen for players, showing that he disrespects player's making their own choices.

Dodge wrote:

Keep in mind that appart from behing passionate it's also his livelihood, you have to pay the bills some way at the end of the day.

Jason wrongfully believes that he's the greatest game designer ever and has only said that he will continue development to the end of 2019.  He just does what he did before.  He just lives off of the proceeds of his last game and makes a new one, anticipating the next one will work out well for him financially.  Doing that may even interest him more, as he certainly doesn't like listening to opinions of his playerbase as he has repeatedly made clear, and making a new game doesn't have a playerbase to listen to.  No, there is no reason to believe that Jason has to fix the game with respect to core issues.

And he's probably not interested in doing such either, because it would mean that he would have to give up on concepts as viable, recognize inconsistencies in the game, listen to the playerbase, respect their preferences, and no doubt hire help.

I find it funny that we didn’t really pass the Iron Age and that all the stuff shown in the official trailer for the game will probably never see the light of day. Didn’t Jason say he’d continue to develop the game until at least 2021? Why couldn’t he live up to that statement?


I'm afraid of something else ... that we make an evolutionary leap like the one we did with airplanes or cars ...

We are lighting the fire with 2 sticks, but we can fly and extract oil and water with a diesel engine ... this is what has most damaged the game for me

#314 Re: Main Forum » Continents and oceans. » 2019-08-12 10:30:45

Dodge wrote:

He did talk about oceans as a possibility (rivers would actually be more complicated to implement)

I dont remember in which topic it was but basically he talked about making the default map all water then add biomes on top that would make the continents, so it is not impossible that this could be added someday.

there is nothing impossible ... luck!

#315 Re: Main Forum » Hoarders, and Sweaty, Organised Metagaming » 2019-08-12 10:25:21

Spoonwood wrote:
Dodge wrote:

Yes the current "meta" heavily facilitates griefing, but it's just temporary, the game continuously changes, improves and fixes issues.

Jason's previous game from this report encouraged griefing: https://www.engadget.com/2013/08/14/fre … ieving-to/

The reviewer there even said this:

Beau Hindman wrote:

  The fact that players have no choice in who they are or what they are doing limits the game's impact.

So, no, your belief doesn't have much to support it.

Also, your comment about the game continuously improving is positively contradicted by this update.  Positively contradicted by the rapid decline in the playerbase that happened.  Positively contradicted by that large pattern of red in people playing it on Steam.  And positively contradicted by the ratio of updates which have discouraged people from playing for their lineages to the number of updates which encouraged people to play for their lineages.

and for the number of people who are dedicated to destroying the entire map ... (cutting junipers, killing geese, freeing bears, enclosing resources, killing players, blocking access, stealing resources, etc ... etc ...)

Dodge, I really like your optimism and I really appreciate that way of thinking ... but OHOL needs a change and that change is not a box to force us to interact with other players

I really like OHOL ... but I will not be for 30 minutes of my REAL life to make a fire, I prefer to go to play another game more fun than this.
and this is just what people are doing now ... going to other games.

#316 Re: Main Forum » Continents and oceans. » 2019-08-12 09:51:59

I read a long time ago that the seas and rivers and collective transport are characteristics that the OHOL engine cannot do ...
Some time ago we talked about this and we were told that it was not possible

It is an idea that I have always liked very much! but apparently it is easier to get everyone together in a box full of swords and people wanting to kill

https://onehouronelife.com/forums/viewtopic.php?id=293

jasonrohrer wrote:

Regarding rivers and other bodies of water, I really have to pick my battles.  Getting a river system in place, with boats and such, would require a lot of extra coding.

At some point, I needed to stop adding engine features (feature creep) and just make content with the engine that I have.  That engine has TONS of possibilities that are worth exploring.  Rivers are not one of those possibilities.

Any time I spent programming rivers would mean weeks without content updates during that time....

#317 Re: Main Forum » The game trailer is misleading/outdated » 2019-08-12 09:40:15

Dodge wrote:

Griefers where always in the game, probably from day one.

Dodge has been in this game the same time as you
I know perfectly well that there have always been griefers (I don't know any games that don't have them)
But this is out of control ... before this update the griefers were independent players (almost always from their own family) who killed one or 2 members of their family, but could be neutralized and sent to DT if there was luck ... now that's impossible
The other day I spent 30 minutes of game looking for a juniper ... logically that is no fun!

Dodge wrote:

Obviously you're not going to show griefing in a trailer, do you know a game that does that?

There are many games that in their trailers show battles and death ... (DayZ Standalone, Age of Empires, Rust ...) games where you can build houses and civilizations ... are games that from the beginning were clear where they were going ... logically there are always changes during the development of a game, but the base game is always the same

Dodge wrote:

I understand the frustration that comes with griefing and that the current updates are enabling it in an indirect way, but saying that the trailer should change with every update is just ridiculous.

I am not frustrated by the griefers, but this kind of behavior is being fed to create a "rich" and "fun" dynamic in a game that is not balanced and there is no possibility of counteracting these "players" who do not want to enjoy the game , only generate pain

any griefer in this game can be created artificially with bots, this informs you of the disproportionate towards the griefers

Dodge wrote:

"who knows where we'll end up" means what it means, it's part of the process you cant solve every issue day 1, new issues pop up or become more of a center point and you have to deal with them as they appear.

But all the effect these "walls of angry text" and constant negativity have is to dilute the actual valuable information (what really needs to be fixed), so if you have to go trough all these before you find something interesting, sometimes you tend to ignore it on purpose or not and miss something that might actually help things move forward.

Who knows where we will end means ... I am building the game and I don't know how it will end ... and I and many other players are telling Jason ... this will not end well ... this is not the right way ... There are other ways to get trade and interaction with other players (even war is possible in OHOL) but not this kind of games where they have forced us all to play in a shoebox along with the thugs of the class

It is not negativity ..., it is critical, and it is to show that this is hurting the player base ... just look at Steam charts

#318 Re: Main Forum » The game trailer is misleading/outdated » 2019-08-12 08:30:36

Dodge wrote:

Not sure what you're talking about he says "who knows where we'll end up" and that's very accurate.

If you're talking about the pine wood house that was never the case lol

But that's why it's called a trailer, it doesn't show all the clutter and piles of bones too.

Explain this to the players who have definitely left the game ...

You can also explain this to griefers who steal, kill, cut all trees or wake up all bears ...
If the dynamics of the game remain the same, the griefers will be the only players left

#319 Re: Main Forum » 8 days was too long, but what would be ideal? » 2019-08-12 08:14:58

DarkDrak wrote:
jasonrohrer wrote:

The thing that I still don't fully understand is that, if it really WAS a barren wasteland, why were you all still surviving so handsomely in there?  Average age hadn't fallen that much, etc.  This means that everything is very out of whack in terms of survival pressures.  Seems like you can survive just fine in a barren wasteland (without fire?  Without iron?).

Some junipers were missed, some were replanted and protected, thus fire has never been doomed rift-wide. But it still led to some people running their whole lives around the map in search of some tinder, without finding any. just like it had happened with mapples.

Since only one resource was targeted at a time, the map wasnt exactly "barren", it was deprived of that single resource. Thus survival was possible and easy enough, but tecnological advancement was impossible/extremely difficult.


spending 30 minutes in real time in a game looking for a juniper's tinder to make fire is no fun ...

Do you know what happens when a GAME stops being fun?

#320 Re: Main Forum » The game trailer is misleading/outdated » 2019-08-12 08:01:52

In that trailer I don't see an EVE entering a city with a war sword and killing an entire family, nor do I see people living in property fences so as not to die with a prank PVP system ...

The trailer definitely does not represent the game at present, and this is not positive for the game ... (you just need to check the player count)

The trailer should be something like:
Do you like to live in an experiment like a laboratory mouse and be continuously violated by griefers of all kinds? This is your game!
so ... you can also try to create a city with your virtual family ... if your brother or mother doesn't kill you before!

#321 Re: Main Forum » in 15 hours the current arc will be a week old... » 2019-08-09 19:12:22

DestinyCall wrote:

And now I went back to the same town to check on the trees, only to watch half the village get wiped out by internal griefers with war swords.  Lovely.

Have I mentioned lately how much I hate swords?



It's disgusting to see the same children again and again entering villages and killing families

I'm tired of having lives with murders and griefers

if they don't have a sword, they stick you with a knife or an arrow

if they don't have weapons, they steal your tools or engines

they can hurt in a minute but you can't repair their damage in a minute
Jason is very unbalanced !!!

#322 Main Forum » Jase Linn and David Sextro » 2019-08-09 11:43:48

JonySky
Replies: 0

Jase Linn, I discovered the message you left me before I died
http://lineage.onehouronelife.com/serve … id=5127510

I'm sorry I couldn't defend you properly ...
I tried to tell you to run away from there and look for another "friendly" city to settle down and take care of yours but the language barrier did not allow me
(I didn't know if you would understand everything I said or just some single words)

On our last trip, when we fled the assailants and the massacre I tried to return to the starting point (the center of the map, where the Tarr monument is), so that from there you took the route to any of the cities. But that baby we found lost changed things and I didn't have time to get to the Tarr monument

What happened to that baby? survived? I didn't remember his last name and I couldn't find his family tree

maybe you're wondering why I decided to run from there ... it really was to protect you

Years before you saved my life by healing my mortal wounds ... those wounds were caused by a girl who was not of our lineage, she was a liar and cowardly griefer who lived among us
This girl left the door open for them to enter to slaughter our city, and I knew that the result of that attack did not matter ... very possibly you, for not belonging to our lineage, would also have died, that's why I fled from there (we couldn't trust no one)

I don't understand if you came back to the city to defend the family or just that ginger rider found you and killed you

If you can see this, I thank you for being with me the whole trip, until my end

I hope to find you in another life!

--------------------------
My summary story was that I had left my hometown to discover new cities and towns, right in the center of the map, where the Tarr monumeto is, I found a young EVE and her baby, there was not much to eat

I tried to talk to his young mother, but his mother died suddenly holding his little baby just before naming him Jase Linn
I immediately ran to get a berry and put it in the mouth of little Jase
I was still young even to pick up that baby and I also had no food in my backpack

That baby was willing to stay and I was willing to save his life
my explorer plans changed and I decided to take him to my city
during my long trip I taught him my language and he can finally take it in my arm to take it to my city
When I finally arrived in my city I saw several foreigners outside the city trying to enter ... and my family did not want them to enter

My uncle killed several EVEs at the entrance with hearts in their heads
At that time I was afraid that they would kill little Jase and before entering I explained to my uncle that this child was ours .. in this way I could enter

there he was working and learning our language
when we had been in our usual work for a few years, a girl of another lineage (I never understood that there was that liar brat) she stuck a knife accusing me of trying to kill her with a war sword
Jase saved my life healing my mortal wounds

My job was to collect firewood and logs outside my city (there was no firewood in my city)

I had to go outside the property fence several times and began to see a worrying situation (there were more and more foreigners at our only door) and decided to start thinking about getting out of there
I called Jase and handed him my knife so he could defend himself


in a matter of minutes the chaos came ...
That stupid girl left the door open for them to come to slaughter us

I looked for Jase in the chaos of the city, everyone was running and among the mutiny I found Jase
I shouted Jase run !!! r u n!!

and we were able to leave the city running among many murders
all were death cries
there was a ginger rider who chased us with a war sword to kill us (making senseless leaps) but we could flee from there

In our escape we found a dying baby running without a mother ..
I picked it up and gave him a berry to save his life

Here came my end, I said goodbye to Jase and that baby and died at 60

http://lineage.onehouronelife.com/serve … id=5127503

#323 Re: Main Forum » School of sado » 2019-08-09 10:48:13

Yesterday I saw a horseman jumping again to catch us with the sword of war, luckily I could hide (thanks to the Awbz mod)
I have also noticed that some problems with disconnections have returned for a few days,
Also yesterday there was a massacre in my city and I saw sword wounds again from 5 tiles away

I have noticed this with the AWBZ mod and with the vanilla version (without mods)

Unfortunately, these "events" cannot be reported when you play with the MODS activated since the automatic recording system does not work with mods
and if you play in vanilla, you must necessarily view the entire game played to verify if the event has been recorded
we need the options of a video-player to be able to go to a specific minute of the recording and not necessarily have to visualize the entire game

#324 Re: Main Forum » Oil isnt depleted and this is why. » 2019-08-09 10:11:42

I think the engines should be able to move from where they were placed, but it should be difficult to move ...
If we think about it, in real life we need a workshop crane to be able to lift an engine and a powerful vehicle to transport it

currently building an engine is difficult, and I think moving it should be difficult too

#325 Re: Main Forum » Idea: one family per rift » 2019-08-08 16:43:15

Nemir wrote:

I like your idea, but i think it could be better if all start in single rift, after that it could be possible to migrate to another rift by plane. It will make planes and radio usefull. Also solve griefers problem. Could be even more interesting if many people can sit in one plane (just people without items) and landing not on landing strip will lead to a plane crash. Additionally it will lead to separated villages and sites where abandoned ones will be ruins by the time.
P. S. Sorry for my english. It is my second language. Hope you can understand what i tried to tell.


If I understood perfectly, calm because English is not my native language either

The problem is that the current OHOL engine does not support shared transport (as I understand it)
and the problem with the mourners, most of the time they are relatives of our own city

the cracks are mouse traps and sooner or later the resources will run out or you will learn by heart all the corners of the mouse cage (crack)

In addition, creating cracks for each family will cause major problems for trade and language learning.

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