a multiplayer game of parenting and civilization building
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you spend all your lifes ? i haven gone below 10 even once.
TLDR: The current state of game is communism and people share resourses. Create weapons that work and git gold. Ability to subdue others.
I dont want any of this capitalism in my experience and will revolt hard against any move towards capitalism. I like my communism pure and clean. This is the utopia that i cant have in real world cause people are too stuck on current idealisms and fear of change.

Look they even have a black man in there. Multicultural communist china.
Also you forgot the role of organizer/cleaner, which is the most important role in late game states big citys.
Deffinetly agree with the combat system needing to have some kinda "skill" based system. Its retarded that people who dont bring any of the iron, create any of the food or structures are allowed to destroy everything so easily.
Maybe you could do rock, paper, scissors type of fight.
Slash, poke, slam. one counters other etc. Two sames and you end up in draw. Add some kinda system to do the attacks. Instead of shift you would have to press arrow keys. Visual animations for each attack type so you could see how the offender is gonna attack and counter it with the opposing strike.
Well i get the point in it allthough is higly immersion breaking. You really dont want to waste food pips on dying kids if you are high yum and you have limited ammount of yummy things available in your town.
Be a sheep. Do everything as usual but wear only sheep skin and white cloak. Wool boots optional too.
Backbags are for losers.
yep not that hard to just [ img ] .... [ /img ]. Uploading to imgur is the same effort as to upload into mega.
Such a shame to miss the pics, but aint gonna download anything.
There are some types of babies that absolutely infuriate me:
1. Babies that constantly poke clothing. If you do that I would much rather be giving it to literally any other child than you.
2. Babies that constantly jump out of your arms to avoid being named.
3. Babies that run a marathon around town while you chase it. These kids should be starved IMO to make them learn to stay put.
4. Babies that utter racial slurs. You are probably better off without those in pretty much any situation.
5. Babies that poke weapons. Too shifty.
I would usually not kill these types of babies unless I get the support of the town. I will only kill someone in town as a last resort, because it usually causes a lot of unnecessary drama.
Im a clothes swapper, hat, pants you name it. Love to show the wiener most as a boy. If theres clothes laying around in the proximity, why not put it on baby, it will eat less, cry less and cloth being on baby will get some clutter outta floor.
I usually run around the fire too(people over feed kids hard, i can stop for food or say F). Also you can heat control and check the town out as a baby. The fire is hot and you need to cool down so might aswell check out what you dealing with. If the town is blessed with balls its whole different playground. Also its not racist if you black, my nigga.
Ofc this only applies to town fire situations. Am not gonna make my moms life harder if she actually working on something, but the drama squad on the fire needs atleast some activity around there than constant bable.
Babies are supposed to be irritating. They are constantly crying, worthles human being that are only good for throwing balls. If you wanna throw the stab then go for it. Its your loss. Usually the irritating=active babyes are actually super capable players who just want to get their hands dirty and get to work.
Hey, being on watch is a noble profession okay? Boring, but that's what it is. Not quitting out of boredom is the challenge
You have my grattitude.
So we should dedicade a modded player to "afk" with full zoom out on his guard tower just incase to counter invasion.

Wow such interesting gameplay
Much skill
Very interactable
Many actions
A life of purpose.
XD. Well its supposed to be more hangable. Maybe you'd get the gossip girls from fire actually working. Would deffo add some benches if we would have some.
You're gonna have sheep eating you carrots. While animals have a basic movement range they also have an extended movement range based off how cluttered an area is. For example, a sheep has a follow range of one (it will move one tile towards the player unhindered by clutter) BUT will move over up to four cluttered tiles to reach the tile on the other side. This means as soon as the sheep in your image moves right one tile it's possible for the sheep to eat the carrots and thus escape its pen.
So sheep can technically move five tiles and bears seven at max range with various other animals having similar movement ranges.
Well you can do the basic sheep pen there too, with the corner entrance. Just got lazy on paint and realized that you cant do the airlock thing verticaly so just i spammed some berries...
Nice to know tho. Been thinking about making a sheep pen with berries... So it would have to be 5 berry wide. Berry mucnher heaven.
arkajalka wrote:I've been spamming inverted berry farm too, but people seem to be stuck with their 3x3.
Hey! Thats the one thing pein kindly gives me credit for in this game.
No hard feelings. Im just bored to see same thing everyday and berry farm is the corner stone. I understand that im stepping on your toes but this is what is my vision...

https://i.imgur.com/lfDfeah.jpg
Pros and cons?..
+More lay space to spam berries to bowl and more room for soil, buckets and stuff.
+Berrys and carrots in close proximity of each other / sheep / bakery
+Uses superior diagonal roads
+Big lay space for other farm activity tools/items
+Easily rotateable for any direction for big diagonal cross city desing
+Sexy, hot, beautiful, handsome provokes fertility and makes grieffers /die
+Has horses with crowns.
-There isn't any. Inverted lifestyle = superior lifestyle
Nowdays murder mayhem and drama. Inverted lifestyle has none of this.
Tarr wrote:testo wrote:There would simply be no serial griefers, for the same reason. Someone could mass steal stuff/ mass murder then what? You come back to the same people? Not happening lel. Even worst, most info would be public on discord, nobody would raise you as a known griefer. That´s why it´s not going to happen, this game depends on griefers to "make it interesting".
Pretty much this. Jason loves his DRAMA and if you aren't living a life with DRAMA you wouldn't enjoy the game very much by his standards. It would essentially just end up like the discord where someone keeps a list of all the known trolls and passes it around whenever someone wants to know who is a bad egg thus making it much harder for that person to play.
In my secret dreams I´ve thought that maybe he could set up one of the small servers to play under a username just to "experiment".
It would be so damn interesting to see how the game actually plays out without griefers going around.
Anonymity kinda gives you posibilities to do non harmfull stuff too. Like once i roleplayed mentaly handicapped man who works superhard on roadbuiliding and just shouts his own name. You can do other retarded stuff too that you dont want to be associated with xD...
arkajalka wrote:Best part about this game for me is actually to make bunch of people prosper. Build world wonders and do stuff of enourmous scale.
This, this, one hundred times this.
Yesterday after Jason put out the fix for the wells I ended up being first Eve on the server and proceeded to welcome with open arms every Eve who walked into the city/area we spawned in. Thankfully there is a bug where Eves can all understand each other for like five minutes on reset so all the Eves that walked up knew they were just as welcome to call this place home as my children.
There was minimal violence in the city while I was alive and you know why this is? There weren't a million shitty swords laying around to encourage "roleplaying." I can remember giving out mouflon hides to children, I remember working with the different Eves, and I remember what a little boy said to me... "I lobe you." It's by far the most precious thing when two people from different lineages can bridge the gap and form a bond through both racial and language barriers.
Stuff like this is what makes this game great and honestly it wouldn't have been remotely possible if that town was filled with swords. Eves would have ran around culling each other, their children growing up to kill, and skeletons would have littered the grounds of the place WE ALL called home. Swords made these wonderful moments rarer without adding anything to fill the void and that's just honestly sad. These are the moments I play for and not Jason's shitty version of a pvp game he pushes us towards.
Maybe we should just spam apocalypse so theres not that much advanced cities with killing tools. I actually enjoy the growing city phase the most. Its a shame though when some awesome creations wither away, but i actually love more of creating them than living in them. When everything is done for the people they stop working and create these drama clusters near fires.
Does the horse of apocalypse thingwork anymore? I've changed every carrot crown i encouter into the horses, but havent tested it on the monument. I dont really twin, discord or anything duo shenanigans. Just pure solo vanilla experience with no outside of game connectionsor mods. So that nosaj stuff is kinda hard for me unless i join the murder squad.
Best part about this game for me is actually to make bunch of people prosper. Build world wonders and do stuff of enourmous scale. Off meta citybuilding that develops the current meta in more efficient direction. Dibs for diagonal city building hottest off meta thing atm xD. I've been spamming inverted berry farm too, but people seem to be stuck with their 3x3.
It has been a pleasure to see people learn how to prosper. While ago eve camps solely depended on few capable players and you had to consider about keeping baby boys. Now dayes peoples skill gap is so high that the evephase doesnt even take a generation till you have all the tools.
To combat this killing attitude you really have to work hard. One thing i noticed in big town is that, if the place gets cluttered, people get stab happy. As a child i borned in to a big town with radio. Had like 5 murder situations in a span of few years. I started to organize and clean up the place and as i progressed, peoples attitude changed. Didnt witness a single murder and people actually worked for the town. We even had a foreigner arriving to the camp and no one drew the blood. SUPER EFFECTIVE, yes bit boring but rewarding at the end.
As someone who probably announces themselves too much, I wouldn't mind.
I do like finding a familiar name, and meeting up unexpectedly in game, and I remember pretty much every time I bumped into someone on here or the discord.
I've only run into them all one time each, except for killian who I have run into at least 3 times haha. I almost can recognize him in game by his playstyle now. I feel like someone can easily recognize me in game that way too, if you what to look for.
i've bumped into you several times, you just dont know it cause im so random and dont take part in the discord drama XD.
One of the most remomarable ones was the cactus valley town in middle of desert, where you would live out of cacti alone. Then someone just knifed everyone there cause you have drama factor with your surrname.
AmberA wrote:As someone who works in the video game industry, this is not how to give feedback.
Yes Tarr, if you dont have something nice to say than dont say anything and let jason find it out by himself.
Why even borther? Its not your job to fix the game Tarr, you dont get paid, you dont get anything from it.
Typical thing in the nowdayes video game industry is that the developpers think they know what the player base wants and dont listen to what the community has to say. They have their own vision and stubbornly stick to it rather than take the unsuspected path what the players base desires, just cause it doesnt fit the grand plan. All in all videogame industry has changed from pure love to gaming into money making machine.
Oh you dont like microtransactions--->heres some suprise mechanics
Oh a glitch is ruining the game experience super hard(lets say for example meshmonkeying in arc)-->we dont need to address that
Oh you dont like this feature at all-->you just racist and misogynist old bastard and dont know what you talking about
Oh the game is too grindy-->maybe you dont use all of its features right(insert some xp boost)
Oh the game is super glitchy and full of bugs-->it will be alright after a while(aka 5years after when the player base has died out)
Is there really a correct way to give feedback? Could the "video game industry" have something to learn about how to take feedback...
Its a double edged swords. No ones truly right here. Everyone got to adapt.
Thats a serious hit on watersources. Well you dont need water anyways, just swing your sword.
arkajalka wrote:Imo its totally different thing to kill people out of their ignorance. Getting at way of things when you are actually providing more than all the rest of the village people together for the community and someone tryes to hinger your level of produce. Theres a lesson to be learned and people learn best (or atleast remember bit better) when it hurts. You simply dont go f around with you berry bucket moving things around when someone is in middle of making something complex that will serve many generations.
Killing just for the sake of killing is totally different. It serves no goal. There's no lesson to be learned...
I am not saying they are the same thing, but ignoring people's desires to learn the game through experimentation, to kill them, for displaying that desire, certainly may be one of the factors that leads to players simply killing for the sake of killing, in later lives.
When the last lesson of a life, is, I killed you, now you can't be here.
What are people really walking away from that life with?
What lessons will might they pass on, down the road?The lesson that people like Tarr, and pein, are complaining about, being killed by people who, for all we know, they killed for petty reasons, in previous lives.
Do they both help the community in other ways? Of course.
Have they hurt the community in worse ways than they've helped?
Arguable.
Wells, don't play the game.
Engines, don't play the game.
Sheep pens, don't play the game.Swords, are not playing the game.
We are.There is nothing, more valuable to a community, than it's people.
You cannot even compare, the value of a player, to the value of a diesel engine.
To try and argue that it is worth killing someone, that's it's worth harming a player, over making parts for a pump, is ridiculous.And I am not denying that there are some people coming into this game with the intent of getting laughs, sabotaging what other people are trying to accomplish. I know how fun it can be, I've done a lot of things like that in the past. A lot of things, I can't even say I regret. But I know, in this game, I have seen a lot of people murdered, for a lot of petty reasons. People who were displaying genuine signs that they were new players, just trying to learn how things worked. People standing near the smithy, picking up items and holding them, probably tabbing through the game's menu, trying to learn that way. People hammering the last iron, all the way to mining pick, when a file, or saw, was the tool needed most.
We need to be willing to sacrifice our own life sometimes, we need to be willing to sacrifice, towns, for the future of the players themselves. It's something that is easy to overlook, when you are caught up in the moment. The game has a way of making you feel, like THIS town, THIS life, is going to be the best, almost EVERY time.
If only, you could just get sheep.
If only, you could just get the saw and the bucket, for that stanchion.
If only, you could just get enough iron to make that engine.If only, you, could have that backpack.
It's ridiculous, what we've killed each other over.
To the point where we kill, just to be the last one alive.
That's not the game Jason has given any indication, that he was out to make.
It's certainly not the game the world is missing out on.
I myself tend to teach people whenever they ask anything. If a player tells his new ill show him the ways of surviveing aka the farm cycle. I also usually state that i can teach you anything you just have to ask. Im totaly by your side on the teaching aspect but there's a lot more into it than just curiosity and kindhearthed will to learn.
Usually how these things play out is that you are in the middle of some complext recipe and you tell them several times to get out of way (and you'll teach em when the time is proper). Also i think you add more variables than just curiousity in this kinda stabbing. Hardcore wasting resourses using everything you get you hands onto in to anything. Even after you are told that its inproper use of the tool/etc and teached how to do it proper. Still you disregard the wise words of the elder and continue your hard consuming ways. You cant teach someone whos ignorant. Only thing they prolly want to learn is how to smith some more swords. "im here to learn" XD
The thing with these killing sprees and mass genocides is that im not worried about myself dying. Usually i dont as im high yam, fast from my feet and observant of my surroundings. What happens is everyone else dies by yourside and you leave to rot in middle of this massacre. Its freaking depressing to witness murder after murder and live through it.
People care about clothes and backbags too much, thats why i make dyed cloaks and not even black.
arkajalka wrote:Then maybe you add some useful machine to the recipe line of the sword. Maybe you would need oil in quenching/hardening of the sword. They do use oil in making of swords. Actually it's necessary to make a viable sword. If you dont do this proses you kinda get one time use swords that bend on hit. Quenching with water makes it snap. So oil is really the only viable option to make a durable and flexible piece.
https://en.wikipedia.org/wiki/Quenching
In materials science, quenching is the rapid cooling of a workpiece in water, oil or air to obtain certain material properties.
This way they would atleast benefit the community in someway if they are rushing the swords or the swords would be made after the town has acces to oil.
Ooooh yeah quenching with crude oil sounds awesome. Rapid cooling of a metal prevents grain transformation during the cooling process, making it harder but more brittle. I think oil is used because water cools it too rapidly (faster cooling gives less time for atoms to move - metallic glass very rapidly-cooled metal), please correct me if I’m wrong. Maybe an anvil and trough (all-in-one to reduce clutter), for both quenching and shaping tools? Hot sword parts shaped on anvil without oil, then take off and use on anvil with oil again to quench it? I don’t know, just shitting out ideas sorry.
Carbon steel was used for medieval swords as it was stronger in shear and tensile strength (and because swordsmiths didn’t have the technology for precisely measuring carbon). Swords however were heavy and cumbersome, so holding a sword could possibly hinder movement speed. Maybe an extra step in sword-smithing requires a crucible of steel+carbon for high carbon steel? Then with that, You can make blades, hilt, and pommel. Furthermore, the creation of high carbon steal wouldn’t be a dead end as it could lead to advanced construction (concrete, etc.).
Maybe without a leather rabbit fur handle it can be dropped like the previous killing system? Maybe blocking is implemented to decay both swords until they break? This would give a chance for people to defend against first growl and give swords a nerf for gameplay and balance reasons, while also giving the dynamic of an actual fight or duel. Shift left-click to block, shift right-click to kill.
Just watched some tube vids about sword quenching and hardening. Think you are supposed to dip "normalized" (heated repeatedly to even out the balance of iron and the coal in the steel mixture) bladepiece in to a bucket of oil which locks the coal in its place. In water/air cooling water makes it too hard and air cooling too bendy, oil is just perfect for making bendy durable choppers that can keep their edge sharp.
Heres some links if you are interested:
Heat Treatment -The Science of Forging (feat. Alec Steele)
https://www.youtube.com/watch?v=6jQ4y0LK1kY
What quenching and tempering does to SWORDS
https://www.youtube.com/watch?v=UJ_WseTWJJE
Rebar knives...can you heat-treat in oil or water?
https://www.youtube.com/watch?v=Kcl3LFzBU7o
How do I send images that have been made and saved in paint?
upload them to some image site, i tend to use imgur. Then use the command:
*img=INSERT SILLY NAME#www.link.com/picture.php*/img#
^ ^ ^ ^
and use [ instead of * and ] instead of #

arkajalka wrote:If the recipe for sword would reguire several pieces of iron and would be harder to make it would push this mass genocide phase further down in the civs arc. Also requiring more ingots would make others to question the need for it in relation to it usefulness. I mean it used to be a serious effort of persuation to make smith do blades for kraut board (kraut being the most cost effective single source food ingame). Or you had to make it swift and in secresy.
Lets say:
5 overlapped blank blade bases for the blade part.
Hardening
Hammering to shape
Sharpening
Polishing
1ingot for hilt
1rabbit fur piece for the handle
1ingot for knob that secures that all together.This would atleast push the genocide phase further down and swords would be marvelous creations of a true smith. They are only overpowered cause its so easy to make em.
The problem is, people who just want to “satiate their murderous desires” don’t care how many resources they use. All this would do is run towns dry of iron because people want to only go on killing sprees for the sake of petty thrills and a misguided feeling of skilfulness, and knowing that they have power to change an entire town’s fate alone.
Then maybe you add some useful machine to the recipe line of the sword. Maybe you would need oil in quenching/hardening of the sword. They do use oil in making of swords. Actually it's necessary to make a viable sword. If you dont do this proses you kinda get one time use swords that bend on hit. Quenching with water makes it snap. So oil is really the only viable option to make a durable and flexible piece.
https://en.wikipedia.org/wiki/Quenching
In materials science, quenching is the rapid cooling of a workpiece in water, oil or air to obtain certain material properties.
This way they would atleast benefit the community in someway if they are rushing the swords or the swords would be made after the town has acces to oil.
Im pretty sure im the mother in the 3rd birth, or atleast it gives me de ja vu feelings XD.
When women don't work and just sit on the fire sucking up food. It is rare that a town NEEDS babies so much to require that. The vast majority of the time the town would be best served by those women working and only stopping once they actually give birth.
When people plant a ton of beans and they end up laying everywhere.
When babies run rather than /die. It bothers me so much that a young baby can outmaneuver me as a full grown adult, they should be much slower. When I run after them I only do so to try and teach them about /die.
I used to run from parents as a boy before genes. I didnt use /die cause i wanted to be born to that town as a girl to ensure continuity. Think you forced me few times to /die and your village lost a high yum hardworking birthmachine.