a multiplayer game of parenting and civilization building
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i would also like to have the option to cry as baby at will
...
As a side effect we got the yumofiles, who live to eat, instead of eating to live
...
that's put nicely
i agree
one should use yum, it's there
but not hunt for it
it should be a tool & not a goal in itself
it's boring not wrong
what i would like is that if a player is not moving for 5 minutes at all, if there is no interaction,
that there is a coma animation, something like falling to lie on the ground, not standing forever with eyes open
or at least that the eyes closed, so that one can immediately recognize an AFK player & treat as wished
some kill them, others feed them
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as long there is no baby sling the nomad life is a huge chore, impossible
everbody telling something else is lying
i've been to some attempts & that was before the temp update & they all failed than one
one time it was successful & that was not even a real nomad life but only a mother skilled enough to keep her kids alive while she was hunting, i was one of her kids
all other attempts were die outs, lost among trees, killed by boars, wolves, bugs or just starved to death
it's probably somewhat easier with the zoom mod but i refuse to go easy on a game, i prefer to play vanilla to see all the problems without skewing googles
if the game is not fun & fascinating enough in vanilla, then it's just not good enough & needs more options
additionally you cannot control if the people you're playing with are using the zoom mod, so ...
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breezeknight wrote:i would love to live a nomand life, waiting for the tools that would allow it
What is currently preventing you from following a nomadic lifestyle? If you leave the village with a bone needle, you are pretty much set for life as a wanderer.
I've also played as a nomadic Eve before. A pair of my kids managed to survive to 60 and one of the third generation did too, but the line died out early from a lack of adult females. Nomad life isn't easy on children.
You need fire to get the bone needle, but other than that, you can do almost everything you need to survive without having a real camp. Just can't stay in the same spot too long or you run out of food really quick.
And some activities, like snake-hunting, are hard-locked by iron requirements.
the tedium & boredom because the tools are extremely limited ?
just look like actual nomads live IRL then you know the difference
that's why i suggested a stone knife & a stone axe
this would enable the basics for a life, which would be not primarily settled
that's how humans lived in history
then how about the ominous baby sling ?
or what's with a tent ?
carts that can be constructed without the need for steel ?
the current OHOL tech tree is organized around a settled lifestyle
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I don’t think the thread or rope recipes should change because it is such a fundamental recipe that everyone knows.
I like the idea of planted milkweed growing more than one plant, just like one carrot seed grows multiple. This could grow two or three milkweed depending on how it should be balanced.
Alternatively we could craft a tool to convert milkweed into string/rope more efficiently. This would make interesting decisions about picking milkweed and converting it instantly or taking it back to base to be more efficient.
plants don't work like that
what i like about OHOL is its reality alignment
therefore milkweed should stay where it is now & how it is now - a feeble, hard to use wild plant, which can be cultivated on a small scale but is hard to use still
cause if milkweed would be an actually good source for fiber, for thread & rope IRL then humans would have cultivated it & use it commercially, but since this is not the case, so there are indeed better alternatives
hemp is being used worldwide since its discovery as a main source for ropes, the more ropes were needed the more popular hemp became
it was replaced only for special usage which required even stronger ropes with steel ropes & then later with synthetic fibers made out of crude oil
but to this day, hemp is the main source for a certain quality needed from ropes, cause synthetic ropes have their disadvantages also
Common natural fibres for rope are manila hemp, hemp, linen, cotton, coir, jute, straw, and sisal.
so
hemp
linen
cotton
cocos (coir)
jute
straw
sisal
those are the actual plants which should give actual good ropes & which should be cultivated,
not milkweed
also the beauty of reality is there are more ways to obtain something, there are more sources, which give different qualities
this makes life interesting
one way, like now milkweed for rope, is making the game boring
it's already interesting that we can make thread from milkweed & from sheep wool !!!
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i have first to see a "developed civ" which is not in need of something
& i have first to see a town with too many baskets, too many carts
where i spawn there is at best enough baskets, mostly not enough at all
carts are rare, very rare, because of the cumbersome milkweed
not enough bowls & plates
not enough kindling
not enough round & sharp stones
not enough flint chips
not enough needles
the list goes on
in most cases i see clothing is also a problem, the last couple of runs, i was hunting rabbits
so yes, i prefer to go into the wild
i would love to live a nomand life, waiting for the tools that would allow it
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yeah, since milkweed has been nerfed i nearly never plant milkweed anymore
it's highly ungratifying now
& i liked to plant before lots of milkweed farms
the rope situation is quite irritating
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Is it good that rope is rare and hard to get?
no it isn't at all
that's why i suggested already hemp for rope
if that's too tricky then at least linen or cotton, which can be cultivated in a similar way as berries or at least carrots
But maybe I'm just asking for the game to be easier in a way that would make it less fun.
i am asking the game to be more diversified in options
one way makes it boring
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@pein
since you are undoubtedly meanwhile the expert on sheep pens
could you be so kind & make a guide how to make as simple as possible sheep pen out of actual fences ?
additionally what are the best options for its doors, which solution is the least prone to griefing ?
to expand that thought,
i am also highly interested in town planning
where to put a center ?
what had to be the center of a town ?
should there be a center ?
how well do towns function which have no center ?
where to put a sheep pen ?
where wheat farm ?
carrot field ?
how many carrot rows for how many people ?
how should the main roads be layed out ?
what relation is to be drawn between roads & wells ?
where should be placed the nursery ? near a bakery ? near a berry farm ?
where to place the forge ? does it have to be separate from the pottery ?
what are successful designs of the berry field ? do towns with several berry fields do better than with one ?
...
questions upon questions ![]()
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juniper tinder - despawns in 2 minutes
leaf - despawns in 2 minutes
spent tinder (not made to a fire) - despawns in 2 minutes
source : https://onetech.info/
looks like i should conjure an extensive despawn guide on steam
it's a tedious work, since people expect it probably to be illustrated as well
& implementation of pictures in steam guides is less than rudimentary
also
first you make kindling
think about the long straight branch as well
then you get tinder & leaf
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i've been traveling once as a kid of an experienced mother who gave birth middle in the prairies to several kids
we all survived ! & made it back with her to the town & without the necessity of hand holding
that was quite hillarious !
but that was in an open prairies space
all my journeys so far that went through trees ended up either with death of all, death of the others or my death, hand holding will be still useless in such cases
& drop dead because we've forgotten to eat,
yeah, happens to the best of us ![]()
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5. hand holding ... hm
you clearly didn't play the game for long
the life is fragile, death lurks at every corner
just because one person leads doesn't mean it's not lethal ![]()
in towns i've been often following others or they me
it makes for better communication also
in the wild, it's quite a silliness, especially among trees & in jungles it's sure suicide
that's why people use zoom mod, i just try my best if needed
another aspect
hand holding could be indeed another griefing exploit
every of those holding suggestions bear that griefing danger in them
& how do you even solve the problem with the hunger of the persons in question ?
btw about suggestions
https://www.reddit.com/r/OneLifeSuggestions/
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sorry, i don't want even an inventory
there are virtually tons of games with the inventory solution
the absolutely unique thing about OHOL is indeed that all happens in the main action field of the game & not in a managment field
the only other field is the type speech field & those few stats we have, reduced to a minimum
i will compare some games that either don't use or use inventory
Dawn of Man
one of the reasons i decided not to buy it is how they treat goods in the game
one doesn't see them even, it's all an inventory thing afaik
the trade takes place in the inventory
TS4
that was also one of the reasons i hated about that sequel, how things were handled via drag & drop within the inventory & not in the field of the game itself
TS3 moved already in that direction but TS4 was the overkill
while TS1 didn't even have an inventory in its beginning !
why i don't play all of the mobile farmville games - i have to drag & drop them literally per hand instead of the minions
with an inventory i would be handling it & not my avatar in game - that's crucial !
the funny (or cunning) thing is, if you look how many of those games are being advertized, in the ads the minions move the things while in those games as they actually have to be played i have to - that's why i don't play them
Impressions Games titles (Ceasar, Pharaoh, Zeus ...)
what i loved & still love about those games is the goods are all visible in the game itself
nothing gets teleported, you see every good transported by people & stored in warehouses, granaries in the main field of the game
you need to connect everything with roads to make it work
Foundation
here again, goods are being transported, have to be transported io to arrive from where they are to where they have to go
i hope the game stays that way & improves upon that (it's early access atm)
The Settlers 3 & 4
that was the main appeal of the game
the life took place in the main field, every good was visible again, there, not in an inventory, not in spread sheets, not in some bar or some number displayed
The Patrician franchise
i tried to get into it, couldn't, because it was a spread sheet feast
i have already problems with how games like Banished handle things
with all the management windows moving the happenings in the game into the background
an inventory is removing the actuality of the life from the game
OHOL as it is now is a life you live - not a game
that's its strong point, it's moving emotionaly
an inventory, would make the game more gamey, i would hate that
even if the goods were better manageable
i think rather more in game options like a shelf, a locker would be better
same as with baskets, bowls, backpacks, boxes - every good is visible, it's a 1:1 thing, nothing is imagined - the game invokes realness that way
you might not notice that, but you would change your attitude towards the happenings in game if you'd move things to an inventory or a spread sheet
the atmosphere of the game changes & your way to deal with the happenings changes, they become distant, you become detached
is one of the reasons i don't use the zoom & the awbz mods
it makes the game gamey
it's a stat window plastered over the main screen where life takes place
the window becomes your life
the life in game steps back
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1.
PLZ NO LISTS, no spread sheet game ![]()
this would be THE HORROR
the game is good because every thing is visible, touchable
some players surely find that gameplay cumbersome, but it's actually a strong point of OHOL, it sets it apart from all the other games which shorten the management & crafting
also
we have storage units, namely boxes, baskets & now bowls too
the problem with storage units is, they need materials & tech to make while your time & hunger is running off
steal & milkweed for boxes
reed, wheat & soil for baskets
finite clay for bowls
about locks
you can lock chests, same as you can lock doors
but just look at some recent threads in this forum about the problems which arise from locking
cause we have a griefing problem present, it's a multiplayer game
2.
Jason will probably improve upon that with time
but if the crafting ever gets easier & quicker, i doubt it
3.
clothing is actually protecting you from cold & heat, any of it, but a full set of clothing is protecting you quite good
full set means, two shoes, a hat, a loin cloth or skirt, an upper clothing like shawl or coat
you just have to learn which set is the most beneficial & which has the most cost/benefit ratio
weather will be probably introduced at some point, maybe even night & day cycle, who knows what Jason has in store for this game's future, probably not even he himself ![]()
4.
i am against your first father suggestion
your second father suggestion is already being done, sort of,
there were cases where males have asked a female from another village to settle in their village
i think at some point we will be having some updates about towns & their population
also in general
males have a grave problem related to their inability to get offsprings, if they are the last remaining in a village, then the continuation of their village is doomed as of now
i've been to several such towns/villages/settlements where the males starve themselves, get themselves killed or lead even a bear into the settlement because the game is over for them
therefore i suggested - cabbage children -
an option for males with the help of a mildly complicated recipe to be able to father a child, born out of a cabbage head
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breezeknight wrote:futurebird wrote:That's the point of the chest, you cant just slap a shaft on it and drag it away.
what ?
Pein mentioned that people turn boxes into sledges and carts. If you make a box you don't have that issue.
aha, you mean if i make a chest out of a box, then i have not that issue
understood
@pein, i appreciate your efforts greatly, still ...
oven bases, tower bases, boxes as sheep pen walls
instead of those silly materials to build a sheep pen there should be finally a wattle fence to make in a relatively easy way on lower tech a confinement for sheeps, which, as the needs of a new settlement stand atm, have to be kept meantime very early on
i'd say
to build a fence out of long straight shafts is near impossible in an early settlement,
the unsolved problem with its entrance, which is easily & playfully griefable, aggreviates the impracticability of that wooden fence additionally
a wattle fence could be also prone to decay, say in an hour or two, indicated by a crumbling look, so it would be only a temporary solution or it had to be repaired on a regular basis
would make for good additional gameplay
a wattle fence should make at least as good a sheep pen as oven bases, tower bases, boxes, then it would be a good item to craft
oven bases, tower bases, boxes as sheep pen walls make no good gameplay, are just placeholders till Jason comes out with a solution
& you wouldn't have made those suggestions if it wouldn't be necessary, wouldn't you ?
i've NEVER built a sheep pen
& the reason is solely the sillines of the mentioned materials & the near impossibility of a wooden fence & its problematic door
those sheep pens NEED URGENTLY an update !
every OHOL player has to know that :
a seeding row of carrots - decays within 10 minutes
a bunch of straw separated from where wheat is threshed - decays within 4 minutes !!!
a wheat sheaf - doesn't decay !!!
an undisturbed threshed wheat - doesn't decay !!!
a wheat seed - decays within 2 minutes !!!
a gooseberry seed - decays within 1 hour !!!
a gooseberry - decays within 5 minutes !!!
tule stumps after reed is cut & harvested - decay within 1 hour !!!
a reed bundle lying around without tule stamps - decays within 4 minutes !!!
now new
a carrot seed - decays within 5 minutes !!!
a milkweed seed - decays within 5 minutes !!!
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decay = despawn
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along that list i'd say, Jason has based the new milkweed seeds & carrot seeds on the gooseberry & not on the gooseberry seed ![]()
though even if based on the gooseberry seed, with carrot seeds & milkweed seeds it's a different mechanic
wild gooseberries are not as seldom as wild carrots & wild milkweed is even more seldom & therefore more precious
additionally, especially one milkweed plant gives not even one thread but half of it, needs at least one bowl of soil to be domesticated & cannot be revived
same as carrots seed & cannot be revived by one additional soil bowl
i find despawning of carrot seeds & especially milkweed seeds very problematic & quite unneccesary
the change introduced now is like one singular carrot would despawn BECAUSE it is lying as a one singular carrot & NOT as a bunch of carrots
this doesn't make any sense
i understand that a gooseberry decays, it's moist
i even understand that a gooseberry decays, it's singled out of a gooseberry prone to decay
but carrots don't decay & milkweed stalks don't decay, so why should their seeds ?
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That's the point of the chest, you cant just slap a shaft on it and drag it away.
what ?
carrot seeds & milkweed seeds were forever before
wheat seeds despawned quite fast since ever
but i experienced only one time the decay of carrot seeds, so didn't retest
the milkweed seeds vanished from my backpack, so i don't need to retest - they are despawning !
decay of seeds is easily overlooked, cause how many have the time to check ?
but i would greately appreciate it,
if in general, seeds stored in backpacks & baskets, same as in bowls wouldn't decay as long they are in them
& i don't appreciate it that i will be destroying carrot seeds & milkweed seeds
because i am on a rabbit hunt & not carrot seeds hunt !
& on a rope hunt & not on a milkweed seeds hunt !
this will have a major impact on the gameplay
i understand the joy about them despawning in towns, i bemoaned the junk yard often enough,
but in the wild ?
boxes are great & indeed better than ever before
they look quite good if filled with stacked bowls & filled baskets
there is still one problem
boxes are unmovable as long a long straight shaft is not attached to them & it gets attached in a snap
played right now in a town's bakery
above were three boxes for the pies made as i began
then as i rechecked later on, someone attached not only one but two straight shafts to two of those boxes
later on one of those were dragged away, remade to a cart probably
io to prevent the second stolen as well i had to search for an adze & then replaced the stolen box again
it's not as annoying as anything else i found annoying in the game before
but it makes additional work & the disorganization is even after the stacking update still rampant
i picked carrot seeds & left them next to the carrots
then wanted to plant milkweed & had some of those seeds in backpack
then realised, milkweed seeds were fairly short after just gone, somewhat like wheat despawns
then went to fetch some new seeds from those i left around the milkweed stump, all gone, all the carrot seeds as well
this is a HUGE change in gameplay, which makes it not easier for beginner camps, cause they cannot afford a surplus of bowls ![]()
http://onehouronelife.com/reflector/ser … ion=report
current players number 73, means low
plz take into consideration the game is originally not build to further the lineage
the lineage was a later addition & as you know, is an external tool
the main gameplay & its goals so far are - live a meaningful life no matter what
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have you considered to approach the matter from a completely different angle
the proactive one ?
1. the meandered tryout solution :
A) you decided & designed your game as open source & public domain, having mainly PC in mind, since afaik you have no plans to port it to mobile & consoles (your action)
B) someone ported the game to mobile (their reaction)
C) you don't want to be mixed up as the autor of this port (your reaction !)
D) the game has a mobile feel, one of them - regular content updates !!! (your action)
E) the game depends on regular updates (their action)
suggestion to close the tap (pun intended ?)
F) from now on copyright internationally - all your content updates - (your action)
G) the mobile game happened but what will they have to do if they are not allowed anymore to update it with new content you provide for free ?
i'd guess, if they go legally, then they have to make their own content, this means the game will develop in different directions if they are lucky, if they mess up, then the game becomes slowly unpopular because they don't have a creative genius in store (if they had, then they didn't need your public domain open source in the first place)
they can oc still pull their copyrigt infringement act (their reaction)
2. the clean solution :
i still think, your main problem is created by the absence of your original game on mobile
the PC situation is a completely different one because there is "the original"
so the cleanest solution would be to find an option for you to port the game for mobile officially
this would move every other port where it belongs, to an unofficial port corner, no matter what the makers do
3. the stubbornly creative solution :
you just treat any problems resulting from any mobile port as spam & set it to an automated response
& just forget about being mixed up because your answer is clear as day - there is no other game of OHOL than on PC -
you can include that line into those responses
this solution works oc only if you can stand unperturbed by your initial idea - to make the game public domain open source
& can sever yourself from people bothering you with their stuff, mainly probably regarding making money
should they sue you because of the copyright infrigement, then you can develop an additional strategy from where it is actually happening,
cause so far that danger didn't materialised
& should you get sued for China only, then you can treat China as the mobile market - block their communication per automated responses, hire a lawyer for chinese market
your game is not in chinese or any other than english language anyway, so ...
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we always have drops but it isnt that bad, people enjoy his game if they get the hang of it, i think around 300 hours is a good approximation. if they quit after that, its bad, but the rest of people who we lost, never really contributed anyway. sometimes a noob is good to raise a pro kid but chances are they starve or abandon kids by not seeing them
we can get boosts from time to time
sadly the biggest content update is now obsolete, jungles are quite bad now
and jason really would need to add some mid and high level choices and techs
i still think we should get the early stage, the "stone age" fleshed out
with more basic tools, like a stone axe & a stone knife
like more options to live a peaceful life, improved sheep pen with wicker/willow/branches options, wicker baskets, hemp ropes ...
the tremendous success of Dawn of Man (initially 15 thousand players !) speaks volumes
the next would be improved biomes generation & spawning mechanism
then trade
then, after more people play on a regular basis, fleshed out mid game
then higher tech tree levels
so far the game consists of surving long enough to get to iron tools if in beginner camp - again & again & again
if in town, then forging up the tech tree while some players have to grind the cycle
no other life design is possible
i am trying to do smething else but there is not much, hunting rabbits, hunting beasts, what else ?
other life design options like eg a nomad's life
is without birth control a pain, extremely poor & boring
trade is not possible already cause the biomes & the Eves are badly spawned
there is no other meaning to life than grind the lineage tree - this is definately not attractive enough, especially because the people spawned into a lineage are random (just to say this, i think the randomness is the good part but the gameplay has to consider its side effects in goals given)
we need wider life content, as i already wrote - way more art options, not just more tech tree or more food, not just more of what is already in game
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