a multiplayer game of parenting and civilization building
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This doesn't sound like the worst thing to me, if that's the worst case scenario. I would rather a victim be close to the center of town so we can preform "commonwealth justice". Unless they went and griefed the medical bowls in town, you should be fine. That medic will probably know where the other pads in town are and lead help there.
I would much rather a target be a male in his 40s (everytime i made one at least) than the females in the nursery. Ive made 3 medical aprons so far, and during saved 3 people, while only having to be healed once from a bear wound.
From my experience medic is op and I ain't dropping it.
If downloaded tarr and morti swoop through your house and steal your girl.
How much of the negativity is truly unwarranted though? The fifteen years of experience comment came off as telling the community we're a bunch of idiots who cannot understand how or why things are the way they are. Jason comes up with a wonky idea at 3 am and decides that would be a weeks content (fences) with people repeatedly telling him they're a bad idea. Lo and behold, they were a bad idea and better yet he leaves them bad because that's how he likes them. Jason then comes up with the idea of language and swords with people being iffy on language (was a good update after the second week) and people directly telling him swords are a terrible addition. Lo and behold he purposely makes swords busted to try to get people to use fences.
I understand not holding him accountable when something accidentally broken comes into the game (stacking carrots, infinite bananas/mangoes, the first butter knife incident) but it doesn't take a genius for people to step back and see something isn't right. I had to spend a week and make a video of me shitting all over the fun of random people to get him to even take a LOOK at war swords in the first place. I killed ninety players that week. Ninety different times people had one guy come to their village and just massacre everyone or nearly everyone for no other reason than to try to get Jason to understand this was not okay.
I am all for praising Jason whenever he releases a good update (check news threads where it was a good week) but at the same time I'm just as happy to tell him what is wrong with an update. I just want to see OHOL become the best game it can possibly be at the end of the day, it's why I've made sure to out any sort of the dozens of bugs I've found ranging from the mundane (making talking tools, freaking out the game client through flight, and different animals leaving invisible wounds) to the absolute gamebreaking (Latest snowball bug, shooting through solid objects, duplicating items, deleting all sorts of items, etc.) Hell I even reported the twin thing I was abusing to play in the same city repeatedly, the perfect temperature server, and even the last coordinate leak. I want ohol to be great, not just something I bitch about because of bad changes to the game.
The unwarranted part is exactly what you stated with the accidentally broken part. I've even been guilty of being pretty mad at him for those accidents, but not the ones most people were the most pissed at him over. The one that irked me was when stackable items were missing with the "category" sprite and when the colored clothes went through something similar. It showed me both times (the first bug was actually one of my first lives) that he doesn't get everything right the first time, but he's not doing it intentionally.
While the the sword was broken in the sense of concept, it wasn't broken as an actual physical thing in game he can see and go "oops". The sword originally worked exactly like he wanted it to and worked how he programmed it, albeit butter knife v2. It was still accidentally broken, but not in a way he can really test.
Tarr you're the one who showed him it was broken conceptually, but that responsibility shouldn't have fallen squarely on you. There should have been more people other than you making and sending him evidence of something he can't see right away, instead of just shouting. We had you and Michael Punch, who might have even been you. Same goes for the snowball wound healing and snowball stack killing.
Unlike all the shouters (I'm in this group even) you actually walk the walk and present evidence. Most of those people wouldn't make a github report, let alone record the problem. That's why Jason and pretty much most of this fourm value your opinion more than the rest of us in the peanut gallery. I don't see you as just a player but also being in the credits as a bug tester.
I do think it's unfair to assume certain things without asking, like you mentioned with the scrapping.
The one thing Jason won't do is lie to you. He's gonna tell you straight up if something is intentional or missed. The more we assume the more that might get missed.
Edit* tarr most of my original post doesn't apply to you because of how you do contribute to this product. I mean we all contribute in a small sense by being on here and playing, but we're not putting in even a quarter of the work you have.
Ive never heard of that theory before, gotta look into it more.
Difference with your example is that you have a product that you yourself enjoy and make, and that's all it has to do, so however you bring it forth, you can do whatever you want as long as the plant is thriving and growing.
With a game, you make a product people use, and you need to be able to please the majority to get a success, and get loyal players stay.
Rather than growing a plant, you'd grow an apple. You know how you create those apples and what it takes. However, the customers cannot bite the apples, they are too hard. They also don't taste that good. So they start suggesting; maybe if you change the soil? Maybe if you use soft water? Maybe if you sing to your apples?
Some of those would be absolutely ridiculous to you. Like what, sing to them to make them softer and easier to eat? Sorry princess, I know that's not gonna happen, get better teeth or mash the apples then!
And then, people start moving to other apples... Feeling defeated, sad, frustrated that they were turned away like that. Some would stay and maybe the farmer and the customers could make something good together, or then not, depends on how well they are able to understand each other without making each other feel inferior.
I would like to point out one thing here, not saying I disagree on some parts, but there is one thing in that apple example that is missing.
In that example I'm not growing common green granny smith apples, but rather some uncharted phenotype work with mutagenesis(which I have done, but not for apples) and trying to make my own apple type that is completely new.
Jason is making a game that doesn't fit in a category box and isn't run of the mill. Its a new evolving subject in its own and in unknown waters. Hes not using anyones ANYTHING like Lua or XNA, and any hate or praise about anything can only fall on him. The closest genre games are like stardew valley, or dont starve, and aren't really in the same ballpark with certain issues.
Both examples will draw flak with progress "Oi your last batch of crazy apples wasn't as good as the last couple, quit changing it!" While said criticized progress might lead to even better apples because you keep pushing the envelope. It might make them worse, but if you dont experiment and try things, you'll never know.. not till your satisfied with your creation. Looking back at the base game before updates is proof of where it's come from. I think it will be the similar if you look at this point in time and compare it to when jason eventually says "I'm done."
Would it be safer to stick with a safe formula, or in the apples case, stick to basic green apples?
Of course!
But they wouldn't be YOUR creation, and you'd miss out on the chance to make something spectacular... or flop right on your face.
Its just how it goes. High risk high reward.
And in terms of mindless killing, it might be in peak, but it's always been there.
In my first week playing in 2018 I was stabbed as a sacrifice for todd howard and fed to a bear as a baby.. it's never been completely sunshine and rainbows for me ![]()
Before you go off on me about only being positive, or dismissing criticism, I'm doing neither one. I will never be the one to shut somebody completely off because I don't like what they're saying. I'm not ever going to tell somebody how to live their lives either for the most part (as long as you don't harm or impede my wellbeing). I'm not a yes man for these issues by any means either.
But
I think personally a lot of people are being overtly negative out of ignorance and their own personal impatience.
My quote this week is kinda poking fun at that mindset.
The song it comes from highlights the examples of those who demand the product before considering the process.
The line itself is talking about how consumer appetites are larger than what they are willing to, or have already contributed to something. People demand amazing products, but aren’t willing to contribute to creating amazing products, or even have the patience for the work associated with it.
One last thing to address..
The "15 years experience" quote everyone jumps on makes sense to me, and always has.
If I have 10 to 15 years of experience growing a certain kind of plant like I do now, and I went and made a vlog about it, why the hell would I listen to someone commenting? They could be completely wrong or just have another method I'm not comfortable with.
Im more likely to listen to someone I can verify has put in the time and effort and isn't an armchair farmer.
Now if theres 20 comments saying the same thing yelling " the soil is wrong" I'll be more inclined to take a look at that aspect, and would try to get specifics, rather than a general consensus before I went and tried to remedy anything. "Ok what exactly is wrong? Too much clay? Is the ph in my soil not working well because of my water ph? Tell me these things"
TLDR and final point
Don't ever stop giving constructive criticism and your points of view, but if it leans too far negative (or even positive) don't be surprised or angry if someone sees through it and calls you a negative nancy (or positive pete).
Just keep an open mind.
Hey now, don't be so sad! Jason """fixed""" the combat system! While dancing was a little dumb at times at least there was some skill involved with it. Counter play? Not in my ohol! Peaceful ways of disarming people? That's not allowed anymore! :^) Also why weren't you carrying a bow and arrow while catching rabbits huh huh huh? You were clearly asking to be stabbed by trying to catch rabbits out there.
Auto-aim was a dumb thing to add.
Removing the only way to disarm was dumb.
Auto stab was an okay for stabbing in melee range but auto shooting when in someones threat range is pretty dumb.
Basically anything related to combat changes (besides the early balancing) has been done terribly.
While I can agree with the disarming and ranged points that you made, I support the changes with melee. Its now pretty damn hard to single handedly go take out the moms in the nursery (the heart of the town). The thing that did shift was power in numbers meaning a lot more. There's always going to be more good guys, and with the med apron it strengthens this concept.
That's why the bear attacks have dramatically increased (as you've seen). They're frustrated they are losing the upper hand and are resorting to artificial power leveraging to combat it.
You have examples of organized raiding with the sword, because again a power in numbers thing. While having somewhat organized raiding was possible back before swords, as demonstrated in one of my threads about apocalypse town, it was pretty impractical.
http://onehouronelife.com/forums/viewtopic.php?id=5181
You stated that you miss the families never fighting with eachother, but I think it was a design flaw. There should be conflicts with other groups you don't trust. While right now we might be at the other end of the spectrum, where conflict is just statistically unavoidable, I dont think we're going to be there forever. I think we'll see something added that will push us somewhere towards the middle.
I gotta disagree about a couple things here.
While killing has gone up and certain mindsets have changed, the number one killer of family lines has and always will be a lack of females.
You started playing after we were all on one server, and I promise that was one of the most game changing updates we ever had and the game changed dramatically overnight.
You mentioned the temperature update, and I was actually contemplating quitting over that update because how much changed.
My point with both of those changes is that the game shifts drastically with things, and at first they tend to not make sense or be lost in meaning. I was thinking about quitting over the temperature update because I saw it as punishing and didn't understand the push toward clothing, and then a week later he released the fancy clothing and everything seemed to fall into place. Now dyeing and making clothing is one of my favorite things in this game and idk how I ever played without it before.
So while the the war sword update and language barrier might seem like punishment or not make sense, I still hold optimism because of how my mind has been swayed before.
It is a issue with developing a community game with a set goal in mind, but working on it incrementally. When notch was still in control of minecraft is a good example. It wasn't a game changer every update, but when it happened there were fights about the direction the game was taking with the updates. Unfortunately the actual vision of that game will be forever unknown because of being sold off.
While Jason may be dead set or stubborn on things, he's never going to bend backwards for someone, or sell out. That is a hard thing to find in any artistic medium these days.
I personally will keep playing even though there are rough patches. I will keep playing regardless of the playerbase and who is or isn't playing.
TLDR
Some of us like this ride, both the ups and downs, and are gonna stay on until the end.
Good start, I know you're going to get through it more.
A bug from the github list that hasn't been addressed yet is /die babies deleting items.
The next tech level is when a city has build a snake pit and a purbull pit, to sacrifice all the twin babies in.
We already had a town with a pet snake. His name was fred and he only bit a few people ![]()
Looks like sterile pads in medic apron will be a thing soon
But why do we get domesticated rubber tree but not palm? Rubber really isn't the issue since same tree can be tapped repeatedly. Palm kernels on the other hand...
I dont think it would be too late to add it to the github as well.
I was almost thinking ollj was pein, but ollj uses periods wherease pein doesn't.
they do have a similar hasty writing style though.
Peins native language isn't English, so I can understand. Im not saying the other guy doesn't speak another language, but there could be a reason like that.
Grim_Arbiter wrote:We used to make windows on greeps server by using the first two blocks of a bell tower base. It kinda worked, but would be impractical in game because people would just add blocks to them.
How does that affect building insulation? I've also seen the carts that run in and out of a wall cutout.
No idea, we built them before the temp overhaul x)
We used to make windows on greeps server by using the first two blocks of a bell tower base. It kinda worked, but would be impractical in game because people would just add blocks to them.
Jason is philosophically opposed to sales. Seaching "Jason Rohrer sales" turned this up
Well maybe opposed, but I dont think its impossible to see. You can find a similar article about not putting his games on steam, but he ended up putting this game on and I'm thankful as hell. I most likely would not have heard of it otherwise.
I would definitely disagree with him on the minecraft points in that article, but I quit completely once notch dropped out, so I'm probably biased.
Also I would never underestimate the power of a 10% 15% or even 25% sale. Its a great discount level for people, and even someone who bought full price usually wont be too mad (from what I've personally seen)
The game that is top of my most played games ever I probably wouldn't have even bought if it wasn't on sale, or gifted to friends, which is another point all in itself.
I personally think he should do the winter holiday sale. In his gdc talk he showed how at Christmas there was a spike in popularity because people gifted it to eachother. I think this community would jump at the opportunity and buy their friends the game more than what already happens.
While 2$ doesn't seem like a crazy difference, it could be the deciding factor in gifting. If someone sets out with a 20 budget on a sale, and they have the options of one game to gift for 20, or one 18$ game and a 2$ game, they would probably be inclined to get the two game deal. Otherwise they might just get them 4 games on sale for 5 bucks, or 2 for 10.
Many of you may not know me, but I was the one who founded the bob trend- and the very original bob town. While I have been inactive, I have heard of much hatred toward the bobs.
With the recent no double names update, it is time to put an end. I had no idea of how much people hate the name until I returned today- and it should be looked back on with the happy parts, and I fondly remember when I spawned back into bob town many generations later and seeing how much it has grown.
Bob was never as bad as lazer or adolfo. The bob cult worked actually pretty well compared to the others.
Now just name them all variations of bob.
Robert, bobby, robbie, rob, ect
At the end of the day you either become jaded to the game and start being hyper vigilant about griefing/griefers or you roll over and let them keep kicking over your sand castle. Unless you shoot the person in the direct town center you aren't going to earn enough curses to go to donkey town and the six hour ban is more than worth whatever curses you get anyways.
See anytime I get the slightest hint of something I get vigilant, but I have fun with it. In that sandcastle example, I set up that sandcastle for them to knock down, but it is actually set on top of a pit fall trap.
I bet half of you would be disgusted to meet a person named hope IRL now haha. Or if you know a hope you almost associate this game and that name with them now.
I always name the last girl in the village daude, after a last girl I named daude in game that inspired me.
"Danish Clinch" is my favorite. Sounds like a wrestling move haha
oh ok
Jason when you eat mushrooms but then die, you're still high in your next life and it doesn't end.
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you get longer lasting pips, which is fine, and not needed at all, when you can just get up to 17 yums.
See i always loose the 15 to 20 yum at like 55 and have to go to berry or bread munchin. Now I can be more efficient as an oldie.
What tarr said. Your name for the leaderboards can be found in the genes section of the main nenu.
Its not your real name lel
Let the claims of being Giuliano Sprunk begin
I explore a lot! I like starting out by doing a circle around the city and bringing back any lost items. After all is cleared, I venture out further looking for abandoned and dead camps to bring back any good items they have.
This right here
I often find other live families too, but I dont mess with them.
Yeah when people get an easy ride with no battles its easy to see how depression and longing can take over. That's why the wealthiest communities have the highest rate of suicide.
There are many wealthy people that pursue things and keep themselves happy though.
I honestly think its a mindset flaw instilled in us and a motivation issue though. The mindset of placing aspirations on a pedestal, and the motivation issue of people getting things they don't have to work for, and therefore have no basis on what they should work for.
When you place your wants and needs on a pedestal you start to make even the most mundane things seem out of reach due to the result of deflation to your ego. Your tasks become greater than you and you can get lost trying without success. Giving up is failure, and people in that mindset are more willing to give up and give in.
The issue of people having it all and being bored with it is pretty self explanatory. "Even if the world were perfect.. It still wouldnt be"
One more quote for my personal way of dealing with it.
"Look, I've never had a dream in my life, because a dream is what you want to do, but still haven't pursued. I knew what I wanted, and did it till it was done, so i've been the dream that I wanted to be since day one"
Find what you want. Even if it's nothing.
What makes you guys think you're the average player?
It's good if this isn't your playstyle but the majority of my babies seem to be like this. Maybe I've just been getting bad RNG or the same people all the time.
I dont think the average player asks for clothes or loots.
Most people dont even realize they should clothe themselves and run around half naked with gear lying about.
Then again I dont /die so I'm not always dealing with the same environments out of preference.
There was a griefer group at work last night, so a bunch of towns might have gotten killed off. I went to bed early, but I saw the beginning of it.
I think the site goes down on the 28th.
Edit*
Tarr is always too damn quick