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a multiplayer game of parenting and civilization building

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#353 Re: Main Forum » My beloved Jason! Get rid of omelet items. » 2018-07-26 17:28:36

Neo wrote:

They fine the way they are, They are only used in Eve camps anyway.

True. Once the ponds are turned into wells there's no more eggs until sheep are well up and running with ample poop to hatch domestic geese.

#354 Re: Main Forum » 12 different character appearance img » 2018-07-26 14:19:29

Go here and search "male" or "female" to see the character types:

https://onetech.info

#355 Re: Main Forum » My beloved Jason! Get rid of omelet items. » 2018-07-26 14:09:36

Omelettes aren't portable, so you're stuck at camp. Good for the wet nurse.

No nerfing without better options.

Thread for recipes:
https://onehouronelife.com/forums/viewtopic.php?id=2933

#356 Re: Main Forum » Random Drawings » 2018-07-25 12:27:18

Really well done!
Do you have a better scan? The art is so good smile

#357 Re: Main Forum » Ghosts » 2018-07-25 12:23:18

Please no to the ghosts, this isn't the sims. No fantasy please.
Yes to disease though! And maybe some crippling injuries... cool

#358 Re: Main Forum » Customization option? » 2018-07-25 12:17:51

I absolutely support Mendelian genetics and many many more character options.
I'm not sure if character customization is the right way to go, because part of what makes this game special is the reality that we don't get to chose where we're born, what we look like, who our family is... It's what we do with that life that matters.
More clothing, hair styling, henna body art, battle scars, options for after we are born would be nice for sure.
I also support the scrawny-healthy-fat dynamic body types options so that we can see if a baby is starving, or if someone is a perpetual over eater.

More random options in game, and a character creator for making an avatar here would be nice!

#359 Re: Main Forum » 60 Years Club » 2018-07-25 12:00:27

Congrats!
Anyone over 55 makes it into "recent elder deaths" on the Family Trees page:
http://lineage.onehouronelife.com/serve … front_page

#360 Re: Main Forum » Is 'One Hour One Life' worth it? » 2018-07-25 11:57:37

Yes! Totally worth it!

1. It's a new online game, there's little hiccups but optimization is happening all the time.
2. The apocalypse is turned off for now.
3. There are no hackers but there is a healthy mod community.
    I recommend the Zoom mod (hopefully it makes it into the official game soon...)
    https://onehouronelife.com/forums/viewtopic.php?id=1467

This is a one man indie game that actually delivers, and deserves all the support it can get!
It gets better and better every week smile

#362 Re: Main Forum » Help tracking lag spikes » 2018-07-20 12:46:40

jasonrohrer wrote:

Every five seconds, a player "looks at" the stuff right around them, to keep it loaded in RAM for live timer tracking.  This keeps the milkweed around them cycling (for example), even though nothing is being reloaded from the map.

A funny side-effect of this:

If you light a fire and walk far away for 20 minutes, and no one else is around, when you come back, there will be hot coals there, and not ashes.

So that's why rabbits don't get caught in snares if I run off to get some food while hunting.

Only watched pots boil.

#363 Re: Main Forum » New generation item: [Apple] tree » 2018-07-20 12:41:59

2HOL has apfel trees (apple in German.)
But with your idea a tree would take 360-600 years to grow. That's simply beyond unrealistic.
I would love to see orchards and tree farms, but not taking hundreds of years. In fact I think a lot of the wait times between steps will need to be eliminated as we move up the tech tree. Higher tech will bring about these long cooperative projects. It's going to take a lot of people to put a monorail together. I'm really looking forward to more of everything!

#364 Re: Main Forum » deaf mode » 2018-07-20 12:34:38

jasonrohrer wrote:

Funny...

This game was originally going to have no sound effects at all!

It's interesting how much people depend on them for info about what's going on nearby.

I love how such a quiet game can get so busy sounding, lively. It's wonderful.

#365 Re: Main Forum » Players who run or quit at birth » 2018-07-20 10:52:32

I was running off a lot yesterday because I was trying to roll the brown haired white guy because his death portrait is bugged and I wanted to prove it.

I made a thread about it, which was incorrectly moved to fixed bugs:
https://onehouronelife.com/forums/viewtopic.php?id=2955

Mustache guy still doesn't get a portrait!


Aside, I think a lot of people probably run off trying to roll their favorite character.
A character creator (with way more options) would be a wonderful thing!

#366 Re: Fixed Bugs » Portrait of adult Male002 D shows wrong age stage. » 2018-07-19 18:54:27

But that's the 40-y-o portrait. (with beard)
There is no portrait of him with the mustache. It never shows up at any age.

EDIT: Just to clarify, the age portraits show up fine on all the other character models.

#368 Re: Main Forum » [DOWNLOAD] Windows Client with additions (updated over time) » 2018-07-19 14:26:47

https://onehouronelife.com/forums/viewt … 957#p11957

jasonrohrer wrote:

Beware of a few things:

1.  If you don't have enough resolution to support this, then all the graphics will be downscaled, which looks ugly and loses detail.  I settled on 1280x720 for a reason, because it will NOT be downscaled on pretty much any semi-modern monitor.

2.  The server is sending map chunks based on its understanding of the client's view area.  To reduce the volume of messages sent, the server cuts it as close as possible, and lets you get pretty close to the edge of your current map chunk before it sends you additional map information.  I expect that you will experience a lot more pop-in, of both biome ground tiles and objects, near the edge of the map when you run this mod, and even a slight spike in network lag will cause loads of pop-in.

The client has no control over what map chunks are sent, so it does not have the power to ask to server for information about a larger area.  Fortunately, because of this, this type of mod puts no additional strain on the server.  But implementing a larger view area that was pop-in-free would put a larger strain on the server.

1. Add screen size option to settings menu.
2. Pop in is fine, we've lived with it quite well so far.

#369 Re: Main Forum » Zooming out - Client modification » 2018-07-19 14:25:26

jasonrohrer wrote:

Beware of a few things:

1.  If you don't have enough resolution to support this, then all the graphics will be downscaled, which looks ugly and loses detail.  I settled on 1280x720 for a reason, because it will NOT be downscaled on pretty much any semi-modern monitor.

2.  The server is sending map chunks based on its understanding of the client's view area.  To reduce the volume of messages sent, the server cuts it as close as possible, and lets you get pretty close to the edge of your current map chunk before it sends you additional map information.  I expect that you will experience a lot more pop-in, of both biome ground tiles and objects, near the edge of the map when you run this mod, and even a slight spike in network lag will cause loads of pop-in.

The client has no control over what map chunks are sent, so it does not have the power to ask to server for information about a larger area.  Fortunately, because of this, this type of mod puts no additional strain on the server.  But implementing a larger view area that was pop-in-free would put a larger strain on the server.

1. Add screen size option to settings menu.
2. Pop in is fine, we've lived with it quite well so far.

#370 Main Forum » Civ Decay Time vs Server Cap » 2018-07-19 10:50:58

Anshin
Replies: 1

With all the new server cap reductions to fight lag, could the 24 hour civ decay time be extended? Pretty please?

#371 Re: Main Forum » Extending life through murder/cannibalism » 2018-07-19 10:44:52

Fantasy is a no no.

Kuru and Creutzfeldt-Jakob disease are real.

#372 Re: Main Forum » How to make compost » 2018-07-19 10:41:43

Lately I've taken to rushing free range sheep and later locking up the carrot patch with grave stones.
It's faster, uses less resources, and people get the idea not to eat the carrots if there's a fence around them.
Free range farm animals are also super cute.

#373 Re: Main Forum » Cute cave people animation » 2018-07-19 10:24:20

EllynEve wrote:
Anshin wrote:

...

oh gawd i saw that movie when i was far too young. it left a big impression on me though.

^ The silent movie was really different than the book. The book is so obvious in its "message" it's pure comedy gold.


BUT I came back to this thread because of this trailer:

Alpha - which comes out in theaters in August smile

https://www.youtube.com/watch?v=uIxnTi4GmCo

Which makes me want wolfdogs even more.
Perhaps we could save breeding them into poodles for later up the tech tree...

IRL Kodi Smit-McPhee & Camren Bicondova should have lovely wide eyed babies together!

#374 Re: Main Forum » Please improve bowl interaction with berry bushes » 2018-07-18 21:54:38

We don't weave every individual reed into a basket or play a knitting simulator to make a sweater.
How does shearing a sweater make it into an apron anyway???
Things have to be speed things up a bit if we are ever going to get anywhere up the tech tree.

#375 Re: Main Forum » Please improve bowl interaction with berry bushes » 2018-07-18 21:18:10

How? Auto pick plus the current eat one at a time mechanic is great!
Berries in bowls don't decay, so nothing is lost and convenience is gained.

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