a multiplayer game of parenting and civilization building
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Once you follow somebody there could be a 5 or 10 year cooldown before you can unfollow or change alliginace
Yes.
People always forget to choose an heir which makes every hierarchy doomed after one or two generations.
That's why other royals should take over. The land should have a state. If there are no royals the state is 'unoccupied'. If some royals appears the highest rank can say 'I take over' and that's how lands can last.
After a time unoccupied land became wilderness again.
You can use the pen to sign notes that also turns them pernement. Once signed the note will read whatever the note has written on it plus the name and title of the signature in a different colour. Ex: ''Thou shall not kill -King Louis Bourbon''. The different colour on the signature will make it unforagble.
Interesting idea.
Maybe the person in the highest position of a hierarchy can declare wars on other hiarchies (instead of random elders at other families)
Yes.
Maybe the king can apoint a judge by saying ''I apoint you/Eve Smith as judge'' who can use items such as stun battons to stun people and put them in jail? The judge could also give such powers to lesser policemen/guards.
We can have other apointable titles too, like ministers (minister of technological progress, agriculture, transport and storage etc), chancellors, royal cooks/clothiers and many more
That's a tricky part, but maybe. It will connect with my other idea that some people should have assigned jobs. Right now your mom takes care of you, then it's up to you what to do. Always. There are no different situations to deal with, all towns are the same.
Our families can't last? So let's make kingdoms and let them last! Hipotetical:
You need to be on top of hierarchy to claim a land. Higher you are, bigger land you can get.
You say 'I claim this land' and you create a kingdom (actual name for it depends on your rank).
Now, everybody who enters it will get info like "RED EMPIRE"
or "BLUE COUNTY" (the name of it can't be the same as family name). The size of land - square 0,1k or 0,05k, I'm not sure how big (from point where you stand when you claimed it).
After some time next ruler can claim more land, just like with time we can make bell tower base bigger and bigger. OR depends on how much citizens the ruler have.
The land will vanish if you and your followers die or unfollow and no other royals take over. (how they can take over is another thing to consider)
My idea is not, however, finished. I don't know how exactly it can work and what for. Maybe only citizens can create properties within the kingdom and cursed people will lose their citizenship. Any suggestions? My biggest concern is as quick as someone can lose title as quick the land borders can get smaller. :-/
There is no need for a fixed feature in terms of a job board or job center, imo. All you need is a feel for the town and its people to see what's needed and what not atm. Or simply ask.
There is always need for more content!
Why.. Right click on someone and you stretch your hands for hug! So simple.
My suggestion, every station has a job box.. Maybe at first, until it becomes a regular thing, make a sign that says "Jobs" then under the sign will be a box with papers of what supplies that station needs to make that job easier for the person working there..
It takes persistence to make something catch on with everyone, but if enough people do it and keep at it, it will happen.
I saw this:
Maybe just enable us to pin papers on signs?
No letters will be needed, everyone will start to see papers on signs as jobs.
I connected Meagles and Connells.
Papers don't have dates and can be moved, we can use it right now, but barely anyone does it.
I would much rather have a quest icon floating over my head that others could mouse over and read my personalized quest message.
What if you go outside of town (for oil etc.) and nobody would see your quest? ![]()
Big town encourage to murder others, because you can hide among many people. It's fun, I prefer big towns.
Medics are annoying, the innocents should be healed, not the people who fight.
I was thinking about this board. How about this - everyone can write on board their request with pencil. No one can erase others requests. If you use rubber ball on board you will erase your request only. If you die your request will be erased by itself.
If someone want a job, go to notice board and read all the requests.
But one I noticed was that nobody builds radios even though there's ofren multiple families.
Radio should be a tool, so people won't touch it.
5. Different sectors; Housing, Market, Shops, Hospital & Temple, Farmland, Industry (Smith & Carpentry) and a Stables to keep our horses safe.
I tried many times build something like hospital. People tend to put pads in... nursery! ALWAYS. They waste or bring back to nursery every other pads. We instinctively run to nursery for help. I suggest make nursery bigger for pads/needles.
Temples has been build, the small ones with bell tower base, but they served no purpouse.
What I suggest - stables with horses running free (pretty far, sound of running horses are annoying) and hide lasso somewhere. Build storage for tools/carpentry next to smithy.
1. A town notice board for job listings and to ask others for help on projects around town.
Actually I would like to see that, but how it will works?
Yeah, me too. I wish someone would stole game from Jason and implement our best ideas quickly. ![]()
Frustrating. There should always be some problems to solve.
Very good points. But I think many people are just too lazy. Why I know onetech, why I have zoom mod and my gameplay is far easier and better, because I wanted to play, I wanted to learn. Onetech is a big helper, players should know about it from game itself.
The line between 'too frustrating' and 'too boring' is very thin.
I've seen the fire go to hot coals when there were people by the fire (not afk) and plenty of firewood right next to it.
There's many people who don't do anything, are they on smartphone or what?
Preparing or eating food? I don't like them also.
wasters - they put pads on ground etc.
When I was a griefer all I wanted was no one around to perform my actions unnoticed. So a cook, smith, shepard and farmer are four long-life jobs that will cover main areas in town. I don't mind outside of town jobs and even don't wrote about them.
I tried both gameplays and have long-life task is better, later I will write why. Of course people doing multi-tasks (bringing stuff) are also needed.
Maybe a sleep for characters, everyone will fall asleep and be immortal till someone will spawn into them.
How do you fix this problem while remaining true to your lumberjack heritage?
Just like ordinary, but when you do (argue, kill, curse) people around him will join you, cause they will be more aware if they stick to one place. If he sucks and won't be aware of that or punished (because you'll do his work), he will continue to sucks in future.
The first step to force this gameplay will be introduce decay of food - cooked mutton on ground will decay fast, they needed to be stocked in boxes or on tables, etc. The cook must organize things and keep an eye on them.
Are people too lazy because no one gave them a job and they don't know what to do?
I'm unclear how keeping the same job for your entire life would reduce griefing.
You keep an eye on stuff in your outpost. Griefers won't have access to it. They're succesful, because people are in constant move and can't noticed griefers work. You try to improve everything in town and griefers are ahead of you.
Do you just ignore the lack of pies and stick to gathering branches and stacking up piles of logs?
Why there's lack of pies in the first place?
You could waste your time working inefficiently
Your inefficent work will be clearer to see.
If you're jack-of-all-trades you won't pass your jobs as easily as one job. Also there's not enough trust between townsfolks. You can more easily judge someone by their one task, if they do multiple tasks you can't keep a track on them.
I mainly switched my roles in one life, but it's not effective against griefing, so it's bad for towns. It seems every place in town should have a one keeper (for life) to prevent griefing and be well organized. Any thoughts about it? Is it better to prevent griefing, have a life-role or to fix things up when it's done?
babblers - they babbling for a long time about their previous lifes and family
bossy ppl - they're too bossy and rude, shout too much and don't work
'dads' - creeps around fireplace
offended - you can't argue with them, they pause on one aspect or don't even read you
also
mob - they kill and curse ppl who fight back in self-defence
But why lineages dying during updates?
So, I want to sell my OHOL game, but I'm still playing before it happens. I noticed hard workers can be so rude. WTF. They are so frustrated.
If so, why they're playing? I know people interrupt them, but some of them should chill. Did you noticed that too? They're not my favourite kind of players, even if they do important work, they create tension with their behaviour.
some people could make more than the whole city of newbies and property for her and her kids make kinda sense but life is too short and eventually properties end up in wrong hands, hoarders just steal stuff and lock it away and the family dies
Enough curses will cause griefer to lost ownership, problem solved.