a multiplayer game of parenting and civilization building
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Nursery has many uses:
Yum Food Storage; samples of more diverse foods for mothers.
Medic; storing pads, ball of thread, knives for heating and, rarely, antivenom.
Clothing Storage; generally it's primary use, for clothing babies, but also so people know where to go if they want to change their wardrobe.
Fire Keeping for Smithy, Kitchen, Potter, Stews and Rubbery.
Social Gathering Place; if you're going to stand around talking, always best to do it around a fire, to save on food consumption.
Kindling and Firewood Storage, if the space inside isn't occupied by clothing, boxes and tables for food clothing and medical supplies.
The nursery is the heart of the town, it is where people are born, where they go to leave their belongings when they die and it is the center of the circulatory system for fire and fuel.
People, clothing and fire all require enough space to warrant their own area.
Towns should not be keeping more than one fire going, unless their are enough people harvesting branches and making hatchets and axes to justify burning kindling instead of firewood, and people should never be routinely turning firewood into kindling. The bakery and smithy should have their own forests nearby to provide steady streams of branches. Firewood, should ONLY, be used to keep one central fire burning, given the current balance of resources in the game.
That fire should be kept central, to all other industries that require access to it, but especially central, to the heart of the community itself.
A place where people can reach and maintain, the most balanced temperature, while they are raising children and discussing matters of town planning, which also works to give children listening and idea, of where labor is desired, by overhearing the conversations of their elders.
@Morti
When temp reach perfect point, just stab any ginger you meet or anyone attempting to build an engine.
I couldn't justify murder with 1/8,000,000,000 % responsibility, for global warming.
But I would frown, as we all died, for another of Jason's sick lessons.
Also, I'd get physically ill, as people tried to justify 'a little more temp, for a little more oil' as we lurched over the big hill, at the start of the roller coaster.
It's already hard enough to watch moms making engines, ignoring their starving children, and find the nerve to argue with them.
Probably just find my way away from everything, and share my deep thoughts with wild rabbits.
They always welcome strangers like me to, unseen, new lands.
Now I imagine them popping out of their holes, and their fur, bursting into flames.
Running, from grassland to grassland, through seas of fire, and waves, of flaming rabbits.
I should be asleep. These thoughts are too much like dreams, or refreshingly disturbing nightmares, to waste, between any foci punching keys.
I'm in for natural disasters or diseases.
Local, global, or pinpoint situations that can trigger if two things happen to occur on the same, or, adjacent tiles.
Give animals more autonomy, sure thing.
We don't need monoliths or end stones, just make it so the world boils after so much oil has been consumed. All temps rise, people have to consume food faster than anyone can produce it, and boom, server reset is triggered when x % people die within y time.
Saying this shit isn't possible from a programming perspective is just lazy.
I love that I can run this game on a 12 year old machine, and we don't need massive changes to the engine or any of that, for the server to say, increase the temperature everywhere by, 1% of the temp meter, per hour, if the rate that oil is used is not decreased.
Of course, we're still in what, the equivalent of 1910, by American or, European standards, at peak tech? Not like every single person is wasting gasoline on a car, yet.
But there is already enough voodoo in this game to make it NOT any sort of realistic model, of, anything. So fuck it, let's give her all she's got, Captain!
Shh, the mods will never suspect this is just a chance for me to share a cool Youtube channel with you that is, loosely, relevant to what we do in the game.
It's someone I've watched about 10 hours of in the last 3 days. His channel is called "Bertram - Craft and Wilderness"
I don't know what it is about this guy and his videos, he's like, a more Nordic, Primitive Technology, except he smiles while he works, and poses for the camera, like Fabio on a California beach, in December. The man, is a fucking charm, and I'm not gay, but if he asked, well, I wouldn't say no, right away. XD
OK, laughs out of my system, this channel is really good. Just as I said, it's like Primitive Tech, which you have probably seen before, but,for some reason, I wasn't suggested this channel, ever, until just a few days ago.
When he whipped out these bellows, I instantly thought of the game, and how our rabbit pouch bellows are itty bitty little things made from a single rabbit's pelt.
https://www.youtube.com/watch?v=z3u3DDSHJ1M
But then, after tiring of Youtube's recommendations, I went right to his channel and looked at the uploads, and, after watching the most recent video, my iron jaw dropped.
https://www.youtube.com/watch?v=EjqFst-53qk
Just look at that thing!

And it's not just that, there are nearly a hundred videos on this channel. some with millions of views... where has this channel been!?
I watch American, Canadian, Russian, even English and Australian survival channels. People making log cabins in Norway, people making bamboo treeforts in the Philippines, I thought I'd seen just about every survival, bushcraft, outdoor, crafting, camping channel, in every country, on every subject. But I had yet to see Bertram.
Also, since I suddenly realize I'm being too serious and a laugh, here's a good video on stones. https://www.youtube.com/watch?v=remr6Na_hD8
But really, just take the time to watch some of Bertram's videos. I don't care if you reply to this post or not, just, do yourself a favor and admire the time and effort Bertram has put into his work. It's just a bonus if you're a girl or gay, he's just a handsome guy, on top of everything else.
Even his least viewed video, where he's making those steel wedges you put in the ends of tool shafts, to keep the heads from coming off, is a pretty nice look inside a more modern blacksmith's studio.
https://www.youtube.com/watch?v=jgKdzPBF1B0
Good stuff, don't miss this guy's work.
Stay sane. Enjoy reality.
Oh, you want an actual recipe, um...
uhh...
There.
Minus everything currently not in the game, substitute anything you like for anything you may or may not be allergic to, and, done.
Yeah?
You know, I was I shift manager at a Taco Bell in Grand Rapids, Michigan.
Bet you'd never guessed that, with my, wicked knowledge of Mexican food, would you?
Say it with me, chimichanga.
Chimi Changa.
Chimichanga.
Now, just imagine a character in a WBSteve video, saying it. XD
That's really, the ONLY reason I want them.
Because I like to laugh. ![]()
Morti wrote:People who don't play the game are banned from chatting in the forum from now on.
That's not really relevant to this discussion, Morti. Do you have any new recipe ideas to contribute?
This reply is not really relevant to the discussion of recipes, do you even play OHOL anymore?
Also...chimichangas. I don't even know, what a chimichanga is, but, I think we need a chimichanga recipe, because, I want to hear WBSteve's voice overs, saying chimichanga, in his videos. XD
When I read about dogs, I thought they might useful for helping to bring home things, then I saw they only fetched short shafts, and I still had hope that they could be useful while going out to collect branches for fuel.
I have yet to play with them at all, for, any such experiments, but I like that they are there, as, a possibility. Even if it's just for amusement.
Also, your English is better than pein's, and he lives in England.
Be proud. Not sorry.
And is that Morse code, or, a scary monster crawling out of the ocean?
Sorry, my Morse code is bad.
People who don't play the game are banned from chatting in the forum from now on.
Those stones are voodoo.
Why do they even exist in the world?
You can't make them, make sense.
They're worse forms of voodoo than ley lines or curses.
The need for the purpose they serve, is real, their existence, is not.
I like the challenge of survival, the need to work together, and everything, but, you're stretching to hard to make too many challenges work together, in my opinion.
People that do not use coordinate mods or wondible's map, or, talk on discord or anything, should have a reasonable chance, reasonable, to make their arrangements of towns and families, work, before one of them expires, dies, falls out of the loop and another family, another town, needs to be incorporated in, from an entirely opposite direction.
I make no suggestion for any kind of fix though.
As you have said to me before, Jason, if you don't know what you're doing, don't bother trying.
You'll just make things worse.
Right?
But you were wrong then, about people imagining the future, and I would be wrong to tell you not to, twiddle, with your game, in what ever way you want to.
At this point, you could add portals and spells and Star Trek transporters delivered by Martians that live on the Moon, and I'd make it work.
If I wanted to.
But you better believe people'd be exploitin the shit outta some transporters!
Oh, and how about Surgeon Simulator?
How many people have enjoyed that one?
And how many have complained about the controls??
Yeah.
Simplicity is always under rated by those looking for complexity.
Vanilla being simply point and click, hold, and click something else, the old, A+B=C+D, is a very simple thing.
That said, I love games where I move with WASD, but, I also appreciated QWOP and games that spit in the face of control tradition.
It is what it is.
Mods exist.
Enjoy.
lol morti.
Honestly, my second home is the sea. You don't even need to swim in it for it to be real. Just the infinite scary blue expanse that says. You are safe here, do not go forward would be enough for me.
Anything, anything that would confine this world and give it bounds.
You will never get lost, the river will guide you, the water will turn you around.
We are in such a weird place, with this game.
One the one hand, we have Newcomen Engines and Canada geese, but, who is Newcomen? And what, is Canada, to us?
We have, essentially, Africans, but no Africa.
We have gingers, but no Scotland. Forgive me, but, that's the only place I know on Earth where people with Ginger genes come from, genetically.
Like, 90% of the population on Earth, might fall somewhere in the brown skin category, yet they are associated with the jungle??
And blacks; the desert, which, is kind of a stretch, given the darkest skinned people on Earth are found in the SUB-Saharan part of Africa, nearer the Congo.
I mean, we've had this discussion 100 times in the last 2 years, and each time I come closer and closer to just treating this like chess or pac-man, and less and less like any kind of reality humanity has, or will, ever encounter. Then people argue it's art and any point just gets thrown out the fucking window and run over by a garbage truck. So it's art, okay, it's Jason's art, okay. So, we have to art Jason... into arting the game, into something we can make sense of? But not just any kind of art, because, people have made "actual" art of the springs and rivers and lakes, so not graphics, not that kind of art.
What then? poetry? Do we have to sing songs about lakes and rivers? I mean, here in Michigan we all know the story of the Edmund Fitzgerald, or at least, those of us who care about the livelihoods of our towns on the Great Lakes. We know the values of the waterways, when it comes to shipping, fishing and recreation, but not just that, these waters were used by people to keep themselves clean, and the creation myths of people, not just here around the great lakes, but all over the world, have water, as the key set, in their stories.
Then there is just the plain truth of biology, and the history of life on this planet, and the role that water has played in the distribution of material throughout our cells. But, that's a longer timeline and a smaller, and larger, scale, than this game takes place in.
So how are we to get Jason to understand, and incorporate, the beauty, the allure; the mystery, of the key aspects of the hydrologic cycle, into the game?
We have wells. We have wells and we have ponds. We put water into bowls buckets pouches, and now, even tanks. We, are responsible for it's motion, at all times.
There is no flow, in this game. The refilling of shallow and deep wells, and ponds. That flow used to be something a little more obvious. I mean, you could have imagined, that when the pond level rose, that rains had fallen. But not now. Nope. Not now. You are unlikely to see a water level be restored by the appearance of anything resembling a flow, in your whole life, in, any of your lives. Ever.
Swamps, will never be, unswamped, now matter how many times you run an engine on a well nearby them. But that's not terrible, a lot of times the reason they are swamps is because rain water is essentially collecting in, what is, practically, a giant bowl of clay. But they don't last. Water always finds a way to flow, and to level. Aquifers all over the Earth, are connected. If not through the vein-like cracks in the rocks, than through absorption, gravity, evaporation and condensation.
I hate doing this for things.
This is why I don't sit here in the forum, like half of you, and suggest Jason't make changes.
What a waste. What a waste of time and good ideas. No wonder most of you hate each other here on the forum.
You are so unsatisfied, investing your minds here...
He can't do everything even one of you wants, unless you want nothing, but what you get.
Quit fighting for his attention like children, he has those already.
But Jason, if you are reading this, do take MY ideas seriously.
I want to tell my friends "You see that? I asked for that." and then they'll go, "Wtf is that game? I don't even get why someone would want to play that." then we'll drink more beer and listen to Black Sabbath and they'll pass out at the bar and I'll come home and make more dumb forum posts.
And forever be unsatisfied, with the state of things.
Nope. Just, keep the servers goin. I'll make roads till I die, a hundred thousands times.
Whether or not, I have, to route them around, or over, any, bodies of water.
Oh i have for like 487,000
And how do you figure that, Mr. Gold?
I can only imagine.
There was someone that ran bots, back in the day, and perhaps some that have been existing in towns to this day, I know people have suspected the firecows were bots, but I would like to imagine they were people who just closed the game, and the town continued to feed for lack of a fertile female. Otherwise, I cannot see anyone but Jason, claiming responsibility for more, in-game time spent.
Were you, perhaps, responsible for the notorious satanbot, back in the day, as well?
I've always wanted water to play more of a part in the landscape.
I know people have made rivers on modded servers, or at least, have put forward the ideas in the past, and shown how they'd work, and I really wish Jason would see the importance of water, for more than just watering crops, or for even fishing ice holes or making rust, but I don't know if he has spent enough time next to a large body of water, to understand the reality of it. Let alone, it's value to life on this planet.
But he always has a lot on his plate.
Keep this pot boiling and the lid rumbling, and sooner or later, he'll get to it.
Then pein can assume all credit for this idea. >_<
or pretend it was never a good one. ;-)
Players have played collectively 180 years so far. (1 614 418 hours)
Love you too.
Reminds me of my Latin teacher's wife's favorite expression: Gutta cavat lapidem.
She was also my junior high (grades 7 and 8, ages 13 and 14) and high school (grades 9-12, ages 15-18) principal.
I got to know her well, because I caused a lot of trouble in school, but I knew her better, because of that one phrase, told to me, by her husband.
Each of us, is far more remarkable, than we tend to imagine.
Thank you for that context, Elsayal.

If only it did speak for itself?
It does.
It does.
You might not realize it, by some of the other posts on this forum, but this is a really fun game.
I have not only enjoyed working (yes, it's like work) with Jason, but with the community as well; the people he and his game have attracted.
Many have come and gone, and many have stayed, and worked, and played, for comparable amounts of time as I have. Some with tens of hours have stated they have done everything, some with hundreds of hours say they know everything, and those with thousands of hours, still, haven't really figured things out. Not, really.
We can know all we want, about numbers, about values and layouts, recipes and formulas. Yet, those of us who have played the longest, still haven't figured out the most important part of the game; each other. It's hard, to put numbers on satisfaction. It's not easy, to make everyone feel like they belong. But we get by. We always get by.
What about me? What have I done, in the 3,000 hours I've played? I've made a lot of roads, to bridge people, to resources, to bring towns together. Roads to give people a way to spread out, and roads to give people a way, to find their homes, if ever they were lost.
I've made a lot of tools, probably not as many iron and steel tools as others, but a lot of the basic ones. Fresh starts have always been enjoyable, but we wouldn't bother with them if there wasn't the chance that our little camps, didn't have the chance to be the greatest cities we've ever known. Some of my strongest memories, from the earliest days of this game for me, were of the largest towns. We made the walls of adobe, before adobe decayed, before there was plaster, before there were even, really, races. At least, before we even really defined them as such. An avatar was more just an avatar back then, and we distinguished ourselves more by our ages and our talents, "The old woman" "The blacksmith" "The baker" "The old man". We were the tools we used, and our ages, in practice.
I sure have started a lot of farms. Planted an awful lot of gooseberries and carrots, that's for sure. You gotta start somewhere, right? It's really easy to long for simpler times, but it's also very natural, for us, to want what we don't have. I suppose you could say we, have domesticated a lot of other plants since those days. You could, imagine it that way. You could also say, we, have come up with a lot of recipes for them as well. As of the time I am writing this, the gooseberry is still one of the cornerstones of the game, along with it's faithful companion the carrot. The day may be fast approaching when that will no longer be the case though, and, we'll have to adapt, and adopt, new agricultural and culinary strategies, for keeping the hunger of our characters and our crops, satiated. We'll see. In the meantime, we'll keep planting berries and carrots, along with wheat and milkweed, just to keep things running.
Have I baked many pies? I wish I could say yes. I have so enjoyed the convenience, of a nice pie. The kitchen, or, bakery, is probably one of the least likely places you will have found me, on a regular basis. But it is the second most common place I am likely to go, next to the farm. But, once the problem of hunger is dealt it's hand, where then do we go?
The prairies have always been a go-to for me. The rabbits, providing food, clothing and the ability to increase carrying capacity, increasing the efficiency of all activities. The prairie is where you learn, some of the most important lessons, about food scarcity, about reading the landscape, about paying close attention to details, less, you miss a rabbit hiding just behind a nearby juniper. I have always loved the rewards, of adventures into the prairies. Balancing things like carrying snares, rabbits, and now bait, has been one of the most enjoyable, games within the game.
Collecting resources in general, and bringing them back home, for people to process and make useful products from, that is definitely an underrated aspect of this game. Especially, when there aren't yet roads, backpacks, horses and carts, simply visiting a swamp, naked, making a basket, filling it with clay, stones or food, and dropping it off at home for others to make sense of, and repeating that for fifty minutes, every hour - I could never get enough of that. Even when I had to accept that times were toughest, and food was scarcest, return to my family with a basket of only three berries, made me feel like Superman, pushing an asteroid off the Earth's course. Imagine feeling that 50 times an hour, ten hours a day, and you may start to realize why I've put 3,000 hours into this game over the last 2 years.
I don't want any of you to suffer. I don't want anyone, starting out, to ever die, one step away, from a berry.
It's been fun though, hasn't it? It certainly has been rewarding; to give, to give life, to every player.
Even if it is, just a few more seconds, a few more weeks, to someone I may never, have the pleasure, to play with, again.
You are all, of so much - such, tremendous value, to me.
I love you all very much.
--
That's another thing, this game has had a very profound effect (effect or affect? effect) on me, over the last, two years. I can't say exactly what, or, even, if it's made me feel better, or worse. Mostly because I've forgotten a lot of things, about the ways I felt before playing this. I've always cared a great deal about the future of humanity, but, just having people, not strangers, but people, tell me they love me... even just via this game, it's... it's really been wonderful. I don't know who started that in this game, absolutely zero clue, but I am very glad they did. I really wish it was something we all did, on a regular basis, across the planet, but I know for most people, most people on Earth, probably don't even hear it once a year, said, sincerely to them.
People want to imagine that life is not easy, not easy enough, to take the time, to say you love someone else. But I assure you, if you don't, it only gets harder. A lot harder, and lot less satisfying, and, for some people, a lot less interesting.
You are loved.
You have never met me before, we may never hug one another, our fingers may never embrace each others hands, but I will always care for you and your future.
I want you to understand life, to understand yourselves and each other, and to begin, and end, being loved and satisfied, that someone cared for you, that we cared for each other, as much as we all possibly could. In between, the beginning and the end, we will make things better. We always have, and, they are better now than they ever have been, but we must carry on.
That is the lesson, of 180,000 years of game playing experience. ![]()
Take care of each other, remind each other of your value to one another and keep your eyes, at night, on the stars.
Jump the fence of the Chrysler building and have a walk down the river at 3 AM and you'll know what I'm talking about.
Turns out that building was the GM Renaissance Center, not the Chrysler building, that one is in New York.
And there are a lot of other ways to get down to the river, without jumping the fence, but, I was on foot, and those paths were far. It was just easier for me to jump the fence, from where I approached the river, to take in the view, of Canada, just on the other side.
https://www.google.com/maps/@42.3295829 … 384!8i8192
That's about the spot where I jumped it, I just wanted to get to the water's edge, and I was tired of walking, around, obstacles.
I've had this reply, to things said, and thoughts had, for almost a month now, in a tab in my browser. I didn't want to copy it and save it to a notepad file of unfinished comments. I didn't want to close the tab and forget what I was trying to say. I even had a power outtage, and, I almost felt relieved that I didn't have to think about it anymore. Then Chrome asked me restore pages, and, there it was. SO rather than try to clean it up where I was trying to end it, I leave it as is.
And I click Submit
I have made mistakes.
I have learned from them.
I will continue to make mistakes
and learn from them as well.
Perhaps I am guilty of caring too much, or, not in the right way, for some of you.
That won't stop me from loving you, no matter who you are, IN REALITY, not just in the game.
I love seeing you engage with one another, in game, and on the board, in much the same way I love to see people at the grocery store, to see mechanics, working together to fix a car, or to be in the presence of a classroom, with a teacher, multiplying the knowledge of humanity. I don't know anyone, that admires you, for what you are, the way I do.
What a game, for someone like me. What a game, for you, for us, to take on, the most important role of life, in the form of human beings, caring, for one another. We've really stream lined evolution, haven't we? But you can think about the past, all you want, just don't forget about the future. We truly are headed, into wonderful directions. This snapshot*, of the Universe, of Life and of Humanity, that we have right now, it's opened the door of the whole planet, to the rest of the universe out there.
*If the history of humanity, were a 2 hour movie, shot at 24 frames per second, everyone, alive, everyone that has died in your life time, everyone that will be born, in your lifetime, we are all in the same scene, together; the same few seconds, of that scene. That is the snapshot, I am talking about; this window of time, you are in, right now. This window, this sight, of the state of things, that opens, and closes, with your life.
No one of us, ever, in the history, of the planet, has been prepared for this.
We must be willing to make, great mistakes, and we are, taking the greatest risks, pushing ourselves with technology, preparing ourselves, for the Anthropocene Explosion, of life, out to worlds, we will surely struggle to adapt to.
We made it here.
We can make it on them.
And I'm not talking Oregon Trail made it, we have to adapt to physical and chemical environments, that there is no gene, we can switch on, to adapt to.
But in time, we will tame them, and they will be more like the Eden of Earth, than we have yet to imagine.
That's part of why, I love you so much. Because you have, all this time, reached out, again, and again. In your search, for the most, affordable, foothold, between you and infinity. Humans, are the organ of life, that will lead to planetary reproduction.
At times it may seem that there are tremendous amounts of pressure on us right now, to get this stage right, but let us not forgot our own, humble beginnings on this world, and all the trials we failed, as past success, has become the everyday. The future holds a lot of weight, but we are very strong. Far stronger, than most voices, of our masses, would remind us, if only they truly knew.
I can't tell you, enough, how much I love you.
Life, please, stop at nothing, short, of transforming everything into you.
I could think of nothing more beautiful, than a whole universe, of what you are; what you will become, under every condition, that the physical universe allows.
Just know that new adaptations, take time. Remain cautious, yet brave, even when you are faced with the most dreadful adversity. You are about to enter
--
You, get me carried away.
https://www.youtube.com/watch?v=h7084PCpux8
"What do we do?"
"We run now."
Have you seen this movie? A.I.?
This is what I was looking for when I searched for "Any Old Iron" and found, and listened to, those other songs.
I don't think I've ever heard those songs before, but they were worth listening to, today, and in their day.
Do I complain?
Do I offend?
If I am offended, by this change, should I take it out on those responsible?
Will, will we never find the balance?
I will admit, I was happy, when you were all the ones complaining, about the change, you, were responsible for.
I must responsible, for, at least part of this.
Do I accept my responsibility? Then what?
Ignore, the loss, of this scarcity? And what, go back to making a road, raising a family, watching, the show unfold?
I don't know if this is good, or bad.
Suppose it's either. It's what we make of it, right?
If I want you to be unhappy, so that I can make you happy, does Jason, also, want, to make us, unhappy?
Sometimes it's fun, playing your games.
You make things boring for us, we, then, what, entertain you?
This is why honesty is important.
This is why clarity, is important.
And it's why art, is dumb.
This is why people set a value and stick to it, in the vast majority of other video games. They do what they can to maintain that balance, they don't flick at it like a fly in the window. They don't treat, their values, like cats, treat nearly dead mice.
Suppose it's time for me to take a break. I want to, I don't want to. I want to type more, I don't want to waste your time... whatever. I will do what I feel is right, but I must ask this, Jason, please, make a real world. A consistent one. Where the values, stick. I want that. Some people want that. Others are happy, with your art.
Don't do what I say.
Be happy, Jason.
I love you,
brother.
200330 1101 Iron
Jason, why the ley lines?