One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#376 Re: Main Forum » Changes to the game that could make griefing harder » 2019-04-29 07:24:32

Another suggestion:

Give us a keyboard combo that makes all items on screen light up, even the ones hidden behind trees.
We have private property now, if we want to keep something to ourselves we can simply fence it in instead.

#377 Re: Main Forum » The Hate Against Griefing » 2019-04-29 07:01:33

I wish you could join the discussion in a constructive way, Toxic. Perhaps there is a way make the mechanics of the game such that it has more room for different play styles. But we'll never find it if those of you who are more pvp inclined spend your time bragging about how you griefed towns instead of coming up with solutions.

#378 Re: Main Forum » The Hate Against Griefing » 2019-04-29 06:42:26

pein wrote:

i mean, allowing people to do something then punishing for it is quite bad game mechanic to be fair big_smile

Well, it seems to me Jason's philosophy is to give the community the tools to deal with griefers and let us decide what happens to them, and the argument of those of us sick of griefing is simply that the tools aren't refined enough in the current version.

Also, please refer to the definition of griefing in the original post in this thread.
https://onehouronelife.com/forums/viewt … 127#p56127

pein wrote:

but that helps to kill off some unskilled people and smarter people get the clothes so it's a win
like i can even work with a bear in town, i will kill it when the female counter goes under 4
sure i could act as hero and kill the bear lurer and the bear but why would i?

You sound like a hard nail, but you don't sound like a griefer according to the definition we use.

Not being a hero is not the same as randomly playing to destroy towns.

And sure, people throw around the word 'griefer' to mean a lot of things, Futurebird addresses this in the beginning of the post I linked to.

Personally I don't use the mod, so I wouldn't know what the counter is.

pein wrote:

but that helps to kill off some unskilled people and smarter people get the clothes so it's a win

Then I'd say you have uncovered another problem with the mechanics of the game: It takes too long to make clothes for everyone, or they decay too soon. Or perhaps it would help if there as another way to get backpacks than using rabbit fur. How about being able to sew cut rabbit pelts onto baskets, to get a simplified backpack with three items. A lot more rabbit fur would be spent towards clothing.

pein wrote:

would i kill someone if i can just beat him and remove his rights for having a weapon? probably no

Excellent point. I miss a non-lethal way of combat as well.
I mean, I certainly don't want to practice killing in order to get good at it...! I just might join in a practice session with a baton and a willing 'vicitim' though.


pein wrote:

i hate griefers who are lazy, like get your own damn bow to kill me

I don't hate people who are lazy.
I work hard to keep towns running. But even so, I wouldn't even mind a person who just hangs around the berries and eats a little now and then.
If that person seems to be a griefer who eats as much as possible in order to destroy a fragile food economy of a struggling town, that is if I think it's fair to deduce that they have malicious intent, of course that's a different matter.
Not saying you're wrong about it Pein, just pointing out that I think differently.

But the thing is, I've never seen any posts from people on this forum saying "I'm so sick of all the people who just hang around and don't contribute that now I can't play the game anymore. I have to take a pause. Maybe I'll be back later."

Sure, there are people annoyed with RP, there are people annoyed with unskilled players.

But the way griefing (please refer to the definition in the other thread) seems to make people want to quit, is troubling.

Because the people who seem to want to quit are the people I'd love to play with.

#379 Re: Main Forum » i’m a griefer magnet » 2019-04-29 00:00:06

breezeknight wrote:

so here we are again

griefers & your fear of griefing is dictating even your positive ideas

meantime EVERY f*ing idea is being mixed with fear of griefers

If the premise is to find a way to lessen griefing in the game, then we will necessarily have to discuss whether the ideas presented would have the desired effect.

#380 Re: Main Forum » most griefing breaks the immersion of the game » 2019-04-28 23:46:17

honikker wrote:

People who break every single game-related thing down into maths break the immersion of the game, too.

Not to me. I see their analysis skills and opinions on best practice as part of the civilization building aspect of the game. Although I think the most important thing is that we have fun, at the same time I know I have a lot to learn from them about survival, and I value hearing their thoughts on what they think is the most optimal way to do things.

I far from play optimally, but I've never had problems with people getting mad at me because of it.

#381 Re: Main Forum » i’m a griefer magnet » 2019-04-28 19:36:47

breezeknight wrote:

this war on griefers is NOT WINABLE

But the brainstorming within the community about anti-griefing mechanisms is very valuable.

breezeknight wrote:

you all rage about griefers
if you would be clever, you would unite to move Jason to include rewards for constructive gameplay

I'm all for that as well.

I support the ideas put forward in another thread about creating barrels, tables, and whatnot.

At the moment, if the main problem really is that we discuss griefing too much, a quick way to remedy that problem would be simply to ban those specific griefers who brag about their destroying villages as if it were a contest.

However, what kinds of rewards for constructive gameplay are you talking about?

Achievements that you can reach?

The blessing system?

I'm not against a blessing system, not at all. I had the idea myself before I read it here on the forum. But I think I might need to see how it works before I can give my vote. I can see a problem where the character born with a halo suddenly starts killing everyone, and people get mad with the game because they know the mechanics of the system made a promise that the person was trustworthy.
And if blessings could lessen the period you stay in Donkey Town, griefers would simply exploit that too. Cute babies would get a lot of blessings.

#382 Re: Main Forum » most griefing breaks the immersion of the game » 2019-04-28 18:51:22

Tea wrote:

A lot of people will probably not agree with this by saying this but here I go ^^
I know that some of you would like to just have a quiet life, building, farming and just spend some times chatting with other players, without anyone threatening that peace.

Allow me to quote the original post as a reply to this:

futurebird wrote:

First definitions. The word griefing is used to describe everything from unmotivated killing sprees/destruction... to someone just not playing efficiently... to people being rude. When I talk about griefing, however, I'm using it in a rather narrow sense to mean anyone who works to kill off families, any family, just to prevent towns and civilizations from advancing or existing at all. So, even a targeted revenge killing spree on a particular family wouldn't count as griefing to me. Griefing is about spoiling the game for other people by working against the stated goal of the game: to build civilization from the ground up.

We are distinguishing between murder and griefing.
Not all murder is griefing.
Granted, it can be hard to distinguish.
I remember one time recently when it was fun to by killed by this evil person (in-game evil).

But griefing is boring.

If people join griefer channels to plan to destroy towns, that is just plain stupid.

If someone decides that today I'm going to destroy other people's work even before their characters are born, without any notion of what their character would have done, who their family is, whether or not their mother loved them, all that jazz - then the killing spree is random, stupid, unwanted, and yes - boring.

I mentioned in another post that I haven't seen a car or a plane in ages. There's been a lot of murders in towns I've been to. A lot of loose bears. None of these were memorable events except a very few times, when the evil person was in-game evil, not randomly I just feel like killing everyone evil.

#383 Re: Main Forum » Trying to learn, becoming a teacher. » 2019-04-28 15:18:43

futurebird wrote:

I love it when it works that way.

OHOL at its best big_smile

#384 Re: Main Forum » Trying to learn, becoming a teacher. » 2019-04-28 14:51:25

That's so cool!

There are few opportunities to learn advanced things in-game I feel, for various reasons.

#385 Re: Main Forum » i’m a griefer magnet » 2019-04-28 14:36:58

breezeknight wrote:

you are morrons trying to play a peaceful game while everybody else is having fun with destruction lol


Yes. I know.
It's the griefers' game right now.
And yet it is not the griefing aspects that drew me to spend hours in the game.

What attracted me, what still attracts me, is the incredibly innovative and never-done-before aspect of the game, the lineage system. It has so much potential to evolve into something truly magnificent.

Unfortunately, right now it seems to be devolving into just another pvp-game, and not a very good one as such since people don't agree on the rules.

#386 Re: Main Forum » Here Goes Another Killing Spree! » 2019-04-28 12:35:47

Toxic wrote:

If you don’t like my posts don’t read them.

How about, if you don't like the responses you get, don't post..?

I think you should care less about my reaction and worry more about whether the people who disliked the griefing they encountered in-game are still playing the game.

You see, the kind of players I LOVE to play with will probably be discouraged by YOUR playstyle. I'll see them less and less in-game, and that is what gets me down.

But on the other side, the kind of players you love to play with, won't be discouraged by me farming carrots.

Read Futurebird's definition of griefing at the very top of this thread. And then stop the griefing.
https://onehouronelife.com/forums/viewtopic.php?id=6183

#387 Re: Main Forum » Here Goes Another Killing Spree! » 2019-04-28 12:27:43

Sukallinen wrote:

(ofc other seeds too, this was just on top of my head atm since someone took all but one corn which I had hidden a way from camp...)

Heh, when I'm Stew Farmer I usually always hide away one corn just in case a times comes when someone decides to eat everything before more seeds can be made.

Of course, I have no idea if anyone will ever find it if the time comes and they need it.

#388 Re: Main Forum » most griefing breaks the immersion of the game » 2019-04-28 12:19:57

I'd love to go die if I had the option of choosing to be reborn with good people.

It is easier to grief than not to grief.

When you grief, all you need to worry about is getting in a kill or two before anyone notices.

Being a guard means being on the watch while at the same time making sure to put in efforts where the town needs it if necessary. It might be in dire need of compost, a hoe, clothes for babies, the kitchen might not be operational, the last female might need help to yum and stay warm... all while you're hunting the one griefer who you realize plays an entirely different game than you???

It amazes me that towns do so well despite of griefers and yet - I can't recall when I last saw a car or an airplane. Even with the cloth update, fancy clothes aren't abundant either. So I guess the towns are not doing so well after all.

Griefing is stupid. I don't care what Jason says. Griefing (given Futurebird's definition in the original post) is a bug, not a feature.

A pvp server is the only idea I can think of that both caters to normal players and griefers need for griefing - we might not have to call it griefing any more, we could simply call it pvp.
There are other games with pvp.
That's where both parties are invested in learning the same skills, because they agree on what the rules of the game are.
After pvping, they end with a kind GG.

Griefing is not GG. Griefing is lame.

#389 Re: Main Forum » I helped a new player today » 2019-04-28 10:37:33

MultiLife wrote:

It was terrible to see a new player in a YouTuber's video, standing in the middle of the town and saying "I'm new. I don't know how to farm" and EVERYBODY ignoring her.

I find it can be very challenging to take proper care of new players in Eve towns, or towns that are falling apart.

But Twisted seems to do a good job of it in his YT videos.

Part of why I decided to try the game myself was because of how he always treats new people with kindness.

MultiLife wrote:

Nice!
Do you know why the newbie got killed in their first life?

No, he just mentioned it in passing. There seemed to be some drama off screen, and I was old and put my backpack on the ground and told him to swap. Mine had a knife. I told him to carry the knife so possible killers couldn't get it.

I think they were killing with bow though, so it wouldn't help him much. But better than leaving it to some random person.

#390 Re: Main Forum » Killed for the first time, was cursed for the first time. Was I wrong? » 2019-04-28 07:46:31

My impression is that people who say racist things get killed, and people are fine with it.

#391 Re: Main Forum » Share peaceful, but memorable stories here. » 2019-04-27 22:34:43

Our town died out. Don't remember why. Only boys left.
One of them offered to stay and teach me forging smile

He made me do everything, and died right after I hit the ingot one time too many to make what we needed.

But I made the thing after he died. It probably was a hoe.

(Not that we needed anything at that point...)

Afterwards I practiced forging in the tutorial area.

Loved that guy smile

#392 Re: Main Forum » I helped a new player today » 2019-04-27 22:22:01

Yeah...
Teach them first rule, remember to eat.
Then feed them if necessary smile

#393 Re: Main Forum » I helped a new player today » 2019-04-27 20:41:06

I don't learn myself by listening. So I make them do it smile

#395 Re: Main Forum » The mechanics of the game prevent trade » 2019-04-27 17:18:58

Pein makes a good point.

Right now what we have is a survival game, at least early game. Survival is not about trading, it's about gathering and expending resources wisely.

Trade comes from surplus. "Now we have enough fish to survive - let's bring some of the fish to the Southern Cities to trade for grain, because grain doesn't grow well here North"

#397 Re: Main Forum » Scarlet Letter » 2019-04-27 17:06:23

Well, now that we have private property, if a baby didn't speak or had the murder text we could build a fence around it while deciding what to do about it... It could plead its case when it grew older, and the town could decide to give it a chance or not.

I don't think the punishment aspect of Donkey Town should be removed though.

(Basically, it would have one or more lives after Donkey Town with murder text)

And there's still the issue of griefers simply buying new accounts (but good, at least Jason gets some more money out of them.)

#398 Re: Main Forum » most griefing breaks the immersion of the game » 2019-04-27 16:54:20

futurebird wrote:

When I talk about griefing, however, I'm using it in a rather narrow sense to mean anyone who works to kill off families, any family, just to prevent towns and civilizations from advancing or existing at all. So, even a targeted revenge killing spree on a particular family wouldn't count as griefing to me.

This is my definition as well. Good way to put it.


futurebird wrote:

There are a lot of forces that destroy towns, I don't even think that griefers are the primary one. However, they are the force most detrimental to people staying invested in the game!

This is such a good point that it deserves to be quoted.

futurebird wrote:

The best lives that I have lived have had no griefing in them.

Me too.

futurebird wrote:

The implied sanctioning and indifference to griefers I've seen from Jason, the notion that they belong in "every" town leads to more griefing and keeps some players away. It makes new people more wary of the game. That is a bad thing! The big goals that Jason has talked about: having trade, having towns that last longer with greater and greater complexity require more people playing. We need growing towns and a growing player base.

And to extend this point: The game can't please everyone. The impression right now is that the game, with the current philosophy about griefers' place in it, fails to produce good enough stories for non-griefers to want to stay.

futurebird wrote:

We keep circling around looking for some magic-bullet-type change to game mechanics that will make people engage in conflict AND care about it.
...
When people get angry we're told "but you are angry so that means you really care, it's working!" uh no...

This too is such a good point!

Uh, no!

Immersion is caring.

Being bored, or angered, by griefers is not.

futurebird wrote:

Jason do you "really care" about the majority of players? (I know that you do, but the way that you talk about one of the more obnoxious aspects of the game ... as if it's a feature ... makes me wonder.)

In other words - It's not a feature, it's a bug.

Good post, futurebird.

#399 Re: Main Forum » Another biome specialization idea » 2019-04-27 16:22:45

saxo wrote:

Ie. you need to have spend x number of minutes/years in prairie to unlock the ability to notice and hunt rabbits.

That would doom all Eve towns...

But maybe some later tech could be reliant on people spending time in a biome. Or on stuff being built in the biome.

#400 Re: Main Forum » Changes to the game that could make griefing harder » 2019-04-27 16:17:21

I like the suggestions so far. smile

DestinyCall wrote:

No one enjoys being griefed (not even griefers) and, in my experience, griefers seem to prefer unwilling victims, so the "griefing" server would be empty, I bet.

We could call it the pvp server. It has a nice ring to it.

Board footer

Powered by FluxBB