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#401 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 22:39:31

Well, I think that it isn't on topic at all. The original question was regarding servers and a karma system. It is entirely about using the servers as a way to enforce said karma system. It had nothing to do with your lineage or your ability to be reborn into it. So I made a separate post where I gladly invited you to continue the conversation there. I find it kind of pathetic that your initial instinct is to assume that I'm running and hiding from you because I'm not man enough to admit my faults or when I'm wrong (and yes I consider making statement you can't back up as a fault). But since Jason has continued the discussion in this thread, I'm guessing that this is now what he wants this to be about. So I will follow suit.

For your first point, I'd really like to say "No shit Sherlock, thank you for pointing out the obvious", but I'm going to avoid it and just take the time to inform you that unfortunately this is a forum my good man. 90% of it is going to be people voicing their opinions, thoughts, and ideas. I never once implied my statement to be anything other than my opinion. I even specifically said that "I don't THINK" making it painfully clear to all but the most negligent readers that this is first and foremost, my opinion. And judging by Jason's statements earlier, it's clear to see that Jason shares this opinion. So does that make my opinion now fact? I don't know, so feel free to let me know.

jasonrohrer wrote:

Not sure that I've heard the notion of banning everyone from repeat lineage before....


That means that you'd pretty much only get a chance to play in a given city once, unless you migrated back to it with a different lineage later?

Yeah, that certainly aligns with the spirit of the game.


I do need to make the game I'm trying to make, and not remake minecraft creative mode with parenting or whatever.


I've always wanted dying in this game to be a HOLY FUCK emotionally-rattling moment.  This life is over, I can't believe it, I'll never see any of you again, please remember me, goodbye, I love you all.  I want you to physically weep every time.

I think the game is pretty close to this if you play occasionally.  The first time you live to old age with your grandchildren running around you as you die.

But being born back to the same village in the very next life subverts this somewhat.

Secondly, I'm referring to the ability to play on the un-populated servers with your friends. I was suggesting that if he did implement this, to maybe leave 10 of the servers as they are so they can still be used for this. I have personally used this feature to play the game with my own friends so I would not disrupt anyone else's experience on the main server. You know, the considerate thing to do. I'm not sure how I could've been any clearer on what I had intended this to mean.

Third, many people do play on personally hosted servers. I'm guessing Don't Starve Together never had any appeal because people only want to play with their friends if it's the main server.
Honestly you are sounding more like the loner considering you've never even fathomed this as a possibility, but thank you for making assumptions about my personal life. Next, tell me what my favorite color is and what I like to do on the weekends. Sorry if I'm being a little too heavy on the sarcasm, but I feel like this entire conversation is a waist of my time. And I assure you that none of my comments could possibly be any more asinine than yours.

Fourth, I am aware that making a comment doesn't make it true, although I'm not entirely sure if you've grasped the concept. Since you're so blissfully unaware of the recent problem the community has been having with them, let me explain it to you in a way that even you could hopefully understand. Children are necessary for a settlement to survive. Are you still with me? Okay, let's hope so. It is very easy to die in this game, most people seem to manage it effortlessly. So let's say you're in a scenario where you are an eve, and have had 4 boys. You still need a girl or you're doom and the clock is ticking. Yay, look at that, you just spawned in as their first and probably only daughter. That's great, now their work wont be for nothing...oh, you ran off and suicided because you didn't get born into the city you wanted...no, you're right sorry. After thinking about it and sounding it out clearly, I completely agree. Being a suicide baby couldn't possibly ruin any one else's experience in the game. Man, I'm on a role right now smile

Fifth, the irony is indeed rich, I will give you that. This whole conversation has been filled with it, but I'm not sure you're entirely grasping it, my friend. I am aware that people want to play games with their friends, there are games for that. I'm also aware that people want to play games alone, there are games for that. But how many games are there for people that want to experience meeting new people, and knowing that your time with them is fleeting and therefor precious? Go ahead and name me a few, I look forward to it.

Sixth, (and thankfully finally), I have spent my entire time on this post explaining my argument. Even the 14 page essay I wrote for you is explaining my argument, so I seriously doubt you'll grasp it even if I give you a recap here. I will say that your nephew is one person. I'm sorry I forgot that the bunnies you caught will just be so that your nephew can survive. I forgot that those pies you are making are just so your nephew can eat. I forgot that apparently when you play this game, you seem to only be thinking about the people you already know; otherwise you would've known what I was talking about here.

Side note:I guess Jason already set you straight on this, so that's pretty nifty.

#402 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 20:26:50

YAHG wrote:

Just for murder. You can kill wayyy more people through starvation than murder while not getting caught.

Just hide a basket of pies behind a tree in some useless area, then nibble on extra food while you go about your work.
I saw a lady eat 5-6 carrots in a minute or so, I called her out on it but I was unarmed child so little I could do to her.
There is no one in charge to tell, who can deal with shit and they have no reason to believe you over them anyways as it is.

Oh dang, yeah that's a good point. The other servers would fill up mad quick LMAO.

#403 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 20:23:29

Kubassa, I'm not discussing it in this post anymore unless Jason is posting something about it in this thread. I'd like to move the discussion to a more relevant post so this one can get back on track.

#404 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 19:58:28

Yeah I agree that this forum has gone way off topic, I did not intend for my idea to take over the entire post. So if this only applies to people who are murdered, then okay. But what if it goes, as has been suggested, that it happens for all death. If it applied to all death, I think there would definitely need to be an age limit.

Let's say, once you reach the age when you can fend for yourself, you get 4 extra hunger bars and you're immediately on the clock. Your time to stay alive has officially started. Thoughts?

#405 Main Forum » My idea about being unable to be reborn into your lineage. » 2018-05-02 19:53:03

FeignedSanity
Replies: 9

So I was discussing in another thread about a possible karma system when I mentioned this. It was a side comment I wanted to get out of the way and clarified that it is just my personal opinion about the game. I did not intend to suggest it as an actual mechanic.

Well Jason has apparently taken interest and that topic has now pretty much dominated that thread and it's gotten way off topic. I figured I'd make this thread so the discussion could continue without taking away from the original about a karma system based on servers.

So here we go, a lot of ideas have been discussed about the pros and cons, and about still leaving some way that you could be reborn into your lineage (Jason still seems to be against this).

I know some people will hate this idea, but surprisingly, a lot of people seem to love it. So I recommend we leave that one to it's original intention and redirect it to this one. Again, just a thought.

#406 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 19:19:04

YAHG wrote:

I have seen it mentioned often suggesting a 2 hour cool down on being reborn to a lineage.

Really? I've never even seen it mentioned anywhere, or I would've jumped right on it. I've honestly never brought it up because I know how people would react to it. I know it'll be very unpopular with a lot of people (honestly surprised how many people are a fan of my idea). Which is why I spent so much time clarifying that it was just my personal opinion when I first mentioned it.

#407 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 19:13:38

kubassa wrote:

I do not get most comments and suggestions in this thread. Right now if you are playing the game with a IRL family member the only way to play the game with them is to baby suicide. Taking away the ability to spawn with you whom you wish to will ruin the game for a lot of potential players and some that currently play.

But I don't think that's what the game is about. Maybe make 10 out of the 15 servers for people who want to do this, sure, fine. Or maybe make it easier to host your own server, something like DST.  But if you're "baby suiciding" just to play the game with your IRL friend or family, then you're ruining it for everyone else. I know people tend not to think of others, but that's what this game is all about. Thinking about others. You're actions are not for you, they are for the other people in your family. The ones living, and the ones that come after.

#408 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 19:10:39

Thorware wrote:
jasonrohrer wrote:

The idea of old-age granting you a "rebuy" into the same family.... I think that many skilled players will almost always live until old age, and just perpetually cycle in the same village forever.  It becomes even more of an insider's club, especially if the babies are marked with golden halos or whatever.

Aren't families in fact the ultimate "insider's club"?

Getting to know the same people, conflicts and drama, or cooperation and thriving until you start hitting map resource limits, constantly having to come up with new strategies to keep things going. That sounds compelling to me.

If a few people take ownership of the village and only get reborn to each other indefinitely, killing all outsiders... That sounds pretty similar to discord coordination on non-default servers, which is already allowed, and seemingly encouraged.

However, it's true that this would ruin the moment you describe where you are dying of old age and sad because you must say goodbye to your family and will never see them again. I think that's the most compelling reason not to reward old age deaths with family rebirths. Perhaps a difficult crafted item is required to enable the old-age family rebirth, preserving this powerful moment for typical players but allowing experts to extend their play. (Currently they do this by baby suiciding and coordinate tracking anyway.)

And there's always a chance one of the "insiders" could get murdered and instantly banished. Not such an insider anymore!

But again, I feel like you're missing the point. I'd like to draw you back to point 2 of your previous post. It is common to want to "go back and check" on how you old family is doing. It's normal to want to go back and keep working on what you started, or indeed finish it. But that's not what this game is about, at least in my opinion, and apparently Jason's. There are already so many games that offer that, but how many offer the drama or never again seeing your family and everyone having to live on in each other's memories. You get one chance, and that's it, it's on to the new story. I find that much more compelling, personally.

Also, I think he's reffering to the "insider's club" of people's "souls", not characters.

#409 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 18:16:28

HOLY COW GUYS I JUST THOUGHT OF SOMETHING AMAZING!!!! THIS AUTOMATICALLY MAKES MALES MUCH MORE VALUABLE!!!

Hear me out, if you have a city of nothing but women, you can't support all the babies they produce. So you let them die and add them to the pile. But now, if you do that, you'll be running through your exhaustible stockpile of babies. Long story short, you're welcome for solving all of your problems Kappa.

#410 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 18:14:10

TrustyWay wrote:

Ban is good but permanant, I dunno. Depend on how many kids you can have per life. As told before you can respawn as woman and let kids starve, banning 3 to 9 children who could have been good workers.

.

The only way I could see that working is if you run off into the wild to do it. If you do it in town, someone else could watch the kid you neglect. Would be an intersting way to grief, but I feel like it'd be terribly boring. You don't get to see the effect, and it's really slow. Terribly slow and not getting the satisfation of seeing your handiwork. Can't imagine too many people would do that. And you could only do it once to that lineage, you couldn't spawn back in and do it over. So even one of those terribly sad people truely exists, they would only have one chance to do it.

#411 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 18:03:22

I just want to take a minute and say how awesome it is to be the linchpin in this whole conversation. Now that I've modestly brushed my ego, I'd like to put some additional thoughts after stewing on it some more. I think the 1st con is the big sticking point. Given the scenario that a city has literally had every single player spawn into it at least once, then a city would die, through no fault of it's own. It's just a matter of player base divided by birth cooldowns. But I ask the question, is it really so bad to not be able to have a lineage live indefinitely? This opinion may differ, but I ponder on just how terrible that would be.

As far as the 3rd con, I really don't think that'd be an issue. If you've spawned into every possible lineage and are just respawning as an eve (or the children of eves), then maybe it's time to take a break. You've probably been playing for a few hours and now might be a good time to get up, get something to eat, maybe sleep, or work, or maybe socialize with IRL people (crazy thought I know XD). You take a small break, and when you come back, the face of the server has changed. New lineages have been born and cultivated and you can start burning through all those civs until break time 6 hours later.

Just additional food for thought I wanted to add. (also against the ability to "buy back" into the lineage)

#412 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 17:35:25

Honestly I'm really happy you (Jason) took the time to read my message and had some real though on it. I've thought a lot about this game, about many things regarding this game and this is one of my personal takeaways. I agree with all the pros, every life is meant to mean something. Every hour is supposed to be a new experience and that's what I like. I think you hit the nail on the head with the minecraft creative mode reference because I've been feeling much the same way. A lot of people want this game to be like that, which makes sense, it's really popular. But if I wanted that, I'd play that, or any of the other 14 games that offer that.

As far as being banned, I may have been a bit hasty in using the B word. My initial thoughts are banning but when I think on the negative implications, I can see that that may not be the best solution (for reasons 1 & 3). Maybe there should be a generation limit, like you have to wait at least 4 generations before you can be born back into that lineage. Then it is essentially a different experience, because "bob the blacksmith" isn't around anymore and everything has changed. That seems to solve those two issues, no?

#413 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 17:20:52

Drakulon wrote:
FeignedSanity wrote:

I kind of second this notion, as far as having a goal. I know that the idea of a surviving settlement is in itself a goal, but that can be a bit ambiguous for some. It might also deal with some of the more experienced players that grief because they've become bored and have nothing to strive for. Maybe the more I think on it, I'm torn. Because if you've gotten to server 1 and have a thriving city, then the bored griefer is back to square one. But if you grief and get killed by the competent players that catch you, then you have something to work towards again.

I definitely think it's an interesting idea, but there is a real danger in splitting up an already small player base. Maybe only use the first 3 or 4 servers for the karma ladder?

I am not a griefer (just wanted to say that) But i agree with you,  this idea of only using 3 or 4 servers is nice.
Also if all the griefers and killers try to get to server 1, than server 2 will be a really nice place xD

LMAO, I never even thought of that. Server two is the holy beacon of non assholes cause they're all busy trying to harass the "golden server". Beautiful irony.

+1 for you

#414 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 17:01:28

Drakulon wrote:
jasonrohrer wrote:

But in some cases, the fact that death doesn't mean much is a problem.  In the case of law in the game, it's a huge problem.  If death is meaningless, then law is meaningless.

My problem is not that death doesnt mean anything, my problem is that life doesnt mean anything tongue
This idea of ranking up the ladder would give me a goal. I want to see this golden city everyone talks about at server 1.
I am not afraid to play with noobs to get there.
I see this as a challenge, a reason to play the game even tough i already played it alot.

I kind of second this notion, as far as having a goal. I know that the idea of a surviving settlement is in itself a goal, but that can be a bit ambiguous for some. It might also deal with some of the more experienced players that grief because they've become bored and have nothing to strive for. Maybe the more I think on it, I'm torn. Because if you've gotten to server 1 and have a thriving city, then the bored griefer is back to square one. But if you grief and get killed by the competent players that catch you, then you have something to work towards again.

I definitely think it's an interesting idea, but there is a real danger in splitting up an already small player base. Maybe only use the first 3 or 4 servers for the karma ladder?

#415 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 16:40:16

TrustyWay wrote:

Banning griefers from lineage is easier and smarter, sorting out players is bad. Bad players will stay bad and good players will have to always play at full potential,, which is kinda of annoying.

To be honest, I think everyone should be banned from lineage. I personally don't think that is how the game should be played and it would take care of most of the suicide baby problems. But that is just my opinion, and probably a very unpopular one.

With that out of the way, I will say that I see what you're saying about bad players staying bad. The easiest way to learn is to watch someone who knows and have them explain it. But you can't have the blind leading the blind. Possibly have a timer where you'll go back up a server after a few hours or a day, that way you get another chance to learn from the masters if you failed the first time (taking into account Jason's idea for new players to start on server one). The players that want to learn by grinding, will be able to do so; but the ones that stop for a bit cause they can't get it, and come back, have another chance at working with more competent people.

As far as good players always having to play at full potential and it being annoying, I find to be bull crap, personally. You don't really have to sweaty try hard all the time to be successful, (I will argue that you have to do this as an eve with no competent children). If you are in a server with almost everyone else knowing what they're doing, you shouldn't have to be breaking your back just to survive.

#416 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 16:24:29

zed wrote:

It's currently really quite easy to live on your own until old age: just go
out into the wilderness, stick round the edges of deserts, and forage. Once
you manage to make a basket, you're basically guaranteed to live unless you
mess up or are really unlucky. It's a grind, but not actually much of a
challenge.

I dont think it's necessarily meant to be a challenge. Yes it is easy to squat in a field for an hour and just stare at berry bushes. The fact of the matter is that it is a grind, an hour long one at that (unless you're an eve). So you are in a minimum hour long banishment from the server you were killed on, if we're looking at it only being used on those that have been killed. If we're looking at it from a perspective of it happening for every death, murder or not; then it will at least show that people have the ability to survive until 60, regardless of the method.

#417 Re: Main Forum » Cranky Uncle, if you're out there... » 2018-05-02 14:54:16

Hello dear mother, I'm glad you made this post. I followed the link from the missed connections and found the story of our family. I regret that I had such a small part in the history of our family, but such is life before the animal biome update. It was my mistake to assume I'd be safe from snakes in a grass feild. I was Will, the one who was berated and sentenced to a life of milkweed farming. I don't remember much of the small time I spent in this family, but I do remember your kindness; and I do remember my uncle.

I vaguely remember wanting to help smith. I had recently mastered the art of smithing and thought I would help my uncle because I know how much difference a helping hand can make in the forge. After he had lit the forge, I picked up the tongs and melted the iron and placed it on the flat rock to be hammered. I kept waiting for Uncle to pick up the hammer and strike the bloom, but he had just froze. My challenged brother Eric had been roaming around the forge and getting in the way (as usual) and I assumed Eric had just walked in front of the hammer and he couldn't pick it up. The fire in the forge had died almost as quickly as it began, and the bloom had gone cold.

Eric was still dancing around the forge and I heard my uncle scream out profanities. I had never heard anyone use such language in game and was slightly taken aback, but I could understand his frustration. Forging can be very unforgiving. My mother had intervened and had told my uncle to calm down. It was then I realized that he was indeed not talking to Eric, but to me. My rage boiled and I was about to let into him myself, telling him that if his retarded ass had just picked up the hammer and hit the bloom when I set it down (instead of worrying about the tongs) we wouldn't be in this position. But right before the words left my lips, I heard my mothers kind words and her request for me to start on a milkweed farm.

I was bitterly indignant of the situation I found myself in. I was torn between a loyalty to my mother whom I had grown a deep fondness for, and my rage at the uncle who I felt had unjustly berated me. Eventually my feelings for my mother won out, and I resigned myself to set up a milkweed farm. I sourly picked up a basket and set about to collect milkweed seeds. I was later fatally struck by a snake as I made the careless mistake of strolling behind an oak tree. Strangely, as the light left my eyes, I did not think of my anger towards my uncle. I did not think of the injustice I had faced. My only thoughts were of regret as I would never get to say goodbye to the kind woman that had brought me into this world and had cared for me so deeply.

I have rarely ever seen anyone take to the task of mothering with such admirable gusto, and I wanted to thank you for making the short time I spent with you worthwhile. And to voice my regrets that I could not do more for the family. And to say to my uncle that I forgive you for your cruel words, and I hope that you find more restraint and compassion in the next life. Such is the short story, of Will Smith.

#418 Re: Main Forum » Missed Connections » 2018-05-01 21:21:22

To the dancing skeleton puppeteer and his protege, I would like to admit that I was the one who stabbed you. I remember when I saw you for the first time. I had just been born and was listening to you conversing with an elderly man. He was talking about how he was going to go soon and you were telling him that you were going to make his skeleton dance. I didn't know what you meant by this, but found it funny that the elder gentleman just kept saying "no". Before I could even fend for myself, he had passed; and that was where it all began.

You picked up his bones in a basket, then repeatedly dropped them and picked them back up again. It amused me at first, what a fun little idea. Sure enough, his skeleton was dancing. As I grew older I started to work on the same thing I usually do, a pair of holy fruit boots. I had painstakingly gathered all the supplies and had begun crafting the knife I would need to take out the dirty "camo death noodles". I took me a while to gather everything I needed, so I didn't spend much time at home. When I returned he was still doing his routine, entertaining all the kids by the campfire. I admired his determination to his routine, but quickly set about returning to my homage to the one, true, Cactus god.

Others had taken notice of what I was making and were asking me to kill you. I refused and told them that you weren't hurting anyone and to just let you have your fun. But as the years went by, and I set about the long task of making file blank, making chisel, cooking goose, making finished file, and finally making the blade blank that would be my tool; I had grown weary of your routine. Eventually all I could hear was, "kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk, kuk kuk kuk". It never ended, it just kept repeating over and over and over.

So as I felt my frustration grow, I took the sensible approach and figured I would politely ask of you could take a break from your routine. Sadly, it was to no avail. Again I requested that you please stop the routine, others had voiced they're frustrations and we would all be grateful for a moment's respite. Again, to no avail. Eventually I was forced to resort to aggressive means of persuasion. This gave you pause, as you noticed the knife in my backpack, but it was not for long as you continued your dancing skeleton routine. I tried to reason that your art had turned to harassment and you were bringing misery to those who had once found joy in your routine, but in the end, I was only left with one recourse.

As you eventually passed on, what happened next was one of the most eerie experiences I'd ever had in my many lives. I was not met with the usual questions of "why did you do it?" or "how could you?". I was met with thanks and congratulations. Even when you kill a griefer, even if they don't question you for it, they certainly don't thank you for it. But no one openly expressed any resentment to the crime I had committed. No one except one. A little girl holding a skeleton in a basket. She approached me completely appalled and indignant. She couldn't understand why I had done what I did. I tried to explain, but she wouldn't listen.

I could tell she was crestfallen, and normally this would've made me feel a sense of remorse. But as I stopped to reflect a moment, I noticed something I hadn't before...silence. I could think clearly. For the first time in years, I could think clearly. I truely felt for the little one, but I stood by my decision. And to this day I do not regret my decision. He had gotten lost in his art and it had driven him blind to the suffering he was causing. I continued my pilgrimage and made many boots that I blessed the next generation with. I hid the knife and only disclosed it's location to a little one that truly believe in the lord and savior, the Cactus god and his blessing of fruit boots. I only hope that you and your skeletons find peace in the afterlife, and that your protege does not fall victim to the same madness as her mentor. I left that life in blissful silence.


MidgetMaker wrote:
Tarr wrote:

To the little girl who joined in on my dumb dancing skeleton gimmick.

Never in my two hundred hours of this game have I bursted out laughing like I did when you started copying me. I spent my whole life just entertaining babies by dropping and picking up a skeleton while making jokes about it dancing and egging the skeleton on. Thank you for the brief time we had together until someone finally had enough and stabbed me. I hope you passed on our skills to the future generations just like I did for you.

lol, i saw you get stabbed on someone's stream.  I don't think they found your "art" funny. smile

Really? Do you remember the stream? I'd like to see if I could find the VOD, see if from their perspective.

#419 Re: Main Forum » The role of males in the game » 2018-05-01 06:33:27

Alleria wrote:
FeignedSanity wrote:

Honestly there's no need for more than two females, and have the rest be males. Two women to stay home and tend the farm/tend to and educate the future generation (population control); and males to take care of everything else. Honestly it's really frustrating to be in a city with 4 or more women and be up to your eyeballs in screaming kids, which then turn to dead bodies you have to move, which turns into a depressing mass graveyard. Like I said, I think the problem is more of based in shortsightedness than anything else. You only need 2 (MAAAAYBE 3) females, anything more than that is overkill.

Given 1/3-1/2 of your babies are going to die, I doubt any civ you have near absolute control over would last for more than 5 generations. Extra females are an essential insurance policy.

Any civ I have near absolute control over would last indefinitely, as with almost everyone else's that understands the game and it's mechanics. But the ones that I have founded and adhered to my policy wind up find enough, although I'm not the kind of person to "check-in" with my dynasty or try to suicide to rejoin it so who knows how far they survive, if they even continue to adhere to my policy at all. And I'm with you that extra females are an essential insurance policy. That's why I say two or three. But maybe I'm naive thinking that I don't need 7 females because the other six are going to die. However, if I had to choose between keeping two or three seemingly competent females and having a marginal amount of faith that they wont die picking carrots, or having 3 screaming kids running around at any given moment and spending a good portion of my time shuttling dead children to the mass grave; I'll gladly take the prior smile

#420 Re: Main Forum » Gender Polls for OHOL - Vote now! (Alleria's idea, credit to him!) » 2018-05-01 06:08:09

I know you it's impossible to cover every scenario in these polls, but some of these are hard to answer. Like "how often do you leave baby boys to die" (I pick more often than girls) but that's usually because all my kids have died or ran off lol, so I need the girls. But if I got 2 girls at home accounted for, it's boys from then on out. And as far as suiciding, I only really suicide when my mom names me something like "fuckface" or "jabbaflaberscony" (instant escape, % lol).

#421 Re: Main Forum » The role of males in the game » 2018-05-01 02:46:20

Auner wrote:
jasonrohrer wrote:

I think that gender had a huge role to play in the history of the world, and I think it would have a role to play if we had to rebuild the world from scratch. .

 

Oh my goodness, just to do you the favor of informing you- the answer is gender has played a huge role in the history of the world as we know it today.  Historians and Anthropologists alike have noted several times that gender has not always been binary in humans. Probably the most cited and easiest to find information on such is the tribe with seven genders. Biology isn't always cut and dry, hermaphrodites along with a whole world of fairly common differences are as old as time and have been largely sighted near the equator. Just FYI.

jasonrohrer wrote:

what is the biggest and most important difference between males and females?

From a 10,000 eye perspective, or rather an anthropologist hat-- where in some cultures gender was determined based on what you are good at an not sex. Overwhelmingly to sum it up-- basically there was a point in time in history where we needed warriors- And thus the whole 'male role' and 'not the one who reproduces' really gets built. In some cultures who live fairly secluded from others, gender can get really bendy to us. But that's because we have had a world built where we understand gender roles based on genitals.   We are in a scenario where the males=warriors, and thus the binary is not a bad pick for the game.

jasonrohrer wrote:

But a society that sends their women to war loses every chance at a future.

Jason. No. What? *sigh* OK!! This is part 2 for why i explained above- you don't want to mix genitalia with societal roles. In reality- if you're born a woman and you're pissed off-- Child birth will not stop you from revenge. *sigh* leaving all my upsets to this conclusion and it's impact in our real life society out of this-- this practically wont play out as such in game (if you're pissed off, being a woman wont stop you) and also the smarter imperialist will just hold a knife to all the invaded kids necks and say "come with me and/or slaughtered"- make up for the lost births on the way there- and tbh- that'd be an interesting way to start my life! Then you'd REALLY wanna set-up those home markers!

Whoooosh

#422 Re: Main Forum » The role of males in the game » 2018-04-30 23:52:12

I have personally thought a lot about this and think that things are fine as they are now. Granted, some people have the ridiculous notion that you should only have females in your city because males are useless. But unless you're 111 gen style coordinating, there's no guarantee every mother will listen. Besides, leaving the natural inclination to provide for every kid aside, a lot of times it can be hard to gauge. It may seem like you have enough food for one or two more kids, and it doesn't seem like it'd hurt; then next thing you know all the carrots are gone. I think this mentality of males having no place is just ignorance.

Honestly there's no need for more than two females, and have the rest be males. Two women to stay home and tend the farm/tend to and educate the future generation (population control); and males to take care of everything else. Honestly it's really frustrating to be in a city with 4 or more women and be up to your eyeballs in screaming kids, which then turn to dead bodies you have to move, which turns into a depressing mass graveyard. Like I said, I think the problem is more of based in shortsightedness than anything else. You only need 2 (MAAAAYBE 3) females, anything more than that is overkill.

#423 Fixed Bugs » Well making bug » 2018-04-30 21:14:04

FeignedSanity
Replies: 5

I'm guessing this is already known, but I haven't seen a post about it. So I figured I'd make one. You can make wells with just two stones now instead of 10, can make a valley of wells in minutes.

#424 Re: Fixed Bugs » Attacking shot wolf bug » 2018-04-30 21:02:05

Mr.XIX wrote:

Unless there is a real reason why we need give the attacking shot wolf our blessing so it can die in peace...

Actually LOL'd at this. +1

#425 Re: Fixed Bugs » Mouflon Lambs » 2018-04-28 18:02:10

jasonrohrer wrote:

These were added so long ago....

I'm pretty sure this is on purpose.

Once the wild ones get off the rope, the are too wily to get back on the rope.  They don't cooperate.

Also, wild vs domestic behave differently in terms of which direction they run.

Anyway, wild ones are supposed to be a real pain to deal with!

Ah, so it's a mechanic. Thank you for clarifying. As always, I appreciate you taking the time out of your busy schedule to respond to these posts.

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