a multiplayer game of parenting and civilization building
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ok, thanks
1. how many hits are needed to killl someone ?
2. can i heal myself without the help of other players ?
Micca wrote:Sure they did and you got to be the judge of that
I had access to a weapon, They pissed me off. Pretty simple.
Don't wanna be killed, Don't be an asshole.
Bye
lol
you just lie to yourself to justify your "gameplay"
i've been killed for no reasons whatsoever numerous times,
females are killed because they have a baby or might have a baby even if there is enough food for generations
59 years old are killed, just because, lol
not giving a self made backback ? - stabbed
holding a thread in a hand ? - shot
pissing someone off ? - a pretty lie
@TheRedBug
It's not one click murder on helpless victims.
It's one click murder.
One click murder on potential griefers
Cus trust me when someone fucking grief you sheep pen, you'd come back crying to us to have access to one click kill for this person.
it must be a relief for you & a good feeling of accomplishment to know that everybody killed was a griefer, or even better, "a potential griefer"
sometimes i wish too to live in a world that simple & to have a life that black & white
What is so trrible about asking help for healing?
i am already at the mercy of violent players with a weapon to end my current game at their whim,
now i will be additionally at the mercy of players who maybe refuse to heal me for whatever reason or expect gratitude & maybe stab me because i was not grateful enough to their liking, who knows, people were killed for lesser reasons or for no reason already
Also i still don't know why the heck you are still bothering with self heal. See these killers you hate? Now they are invulnerable because they can self heal, so they can proceed to murder the entire village. Is this what you want?
i suggested already that healing had to have a cool down, a time frame, needed a preparation
& in general, it's not about killers, same as it's not about griefers
it's about victims who've done nothing wrong
if killers define a society then that society is worth nothing to live in imo
here some food for thought
& some more info which will probably have to be discussed if there is ever going to be law in OHOL & states
Here is a couple things jason also didnt include in description ...
i am asking only for this one thing so far
if that gets included i will test if the gameplay is bearable enough to be enjoyable for me
easy kill is not bearable for me - it's so far only this one part of the gameplay i am not willing to accept because it's biased & unfair
also i am fully aware that this game contains survival, i have never asked for this game to become easier, never asked for the removal of murder & do not intend to play on private servers with murder disabled
or did you intended to silence the easy kill complaint by drowning it in all the other things wrong with the gameplay ?
People locking others in unbreakable rooms so they can starve to death
this sounds like a sims game to me ![]()
maybe Jason should include the classic sims situation - a pool, a pool ladder & the option to kill the swimming by removal of the pool ladder ![]()
@YAHG
breezeknight wrote:YAHG wrote:You and I both know I didn't say that.
so what exactly did you want to say ?
Maybe you don't like this game.
You keep complaining telling us you quit.
Then you come back and complain some more.
If it really pissed you off enough to do all this maybe play a game you like in your free time instead of this one..
you know pretty well there is a discrepancy between how this game plays & how this game is being advertized
here are Jason's descriptions of OHOL :
"Get born as a helpless baby to some other player as your mother, get older by one year every minute, play one small part in a multi-generational family tree, and help rebuild civilization from scratch, one unique life at a time."
"This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour... "
you & many of the players who enjoy easy kill say that i am in the wrong because there is easy kill in the game
but i say that you are in the wrong because the game is still in development & because the descriptions about OHOL attract players like me who don't expect murder in it & surely don't expect easy kill, which actually plays worse than any violent game out there
so maybe instead to ask me to go playing something else you should go playing something that advertizes with killing & murder, isn't it ?
maybe you dislike the direction the gameplay actually is heading toward ?
or you could ask Jason to change the descritions to something which resembles the current gameplay, which has easy kill with one click & no self healing options for the victim
Best One-sentence description of OHOL?
If someone stab me in the chest, chances are i won't be able to heal myslef. I'll fukin bleed to death and/or pass out.
If someone stab me in the chest, chances are others will be way better at healing my wounds than myself
Pain inflicted by others shall be healed by others
first, not every stabbing must end deadly or be serious, this is pure drama fiction
second, the killer doesn't need help to kill somebody, so why does the victim need help to heal ? this is still nothing but a bias towards easy kill
as i see it
pain inflicted by others will be increased by being even more dependend on others for being healed,
the victims are fucked in this scenario, double fucked
@YAHG
breezeknight wrote:YAHG wrote:Maybe you just don't like this game.
please enlighten me how murder on helpless victims with one click is an essential part of this game
You and I both know I didn't say that.
so what exactly did you want to say ?
breezeknight wrote:just to make perfectly clear
i complain about ONE thing only - that i have NO OPTION to heal myself after an attack - that's it
Jason said its coming just put the game down a while till it comes...
as far i know he wants to include the option to be healed by others, this is NOT THE SAME
just to make perfectly clear
i complain about ONE thing only - that i have NO OPTION to heal myself after an attack - that's it
@xxx90x
do you roleplay sometimes being a slave yourself or do you ask that role only from others ?
@YAHG
Maybe you just don't like this game.
please enlighten me how murder on helpless victims with one click is an essential part of this game
does the bear go back to his cave after he's eaten mutton ? or what happens if someone gives mutton to a hunting bear ?
i've never seen that happen so far
i agree with the bears, they have to be able to kill even if people stand on something
but the arrows, i've been making them always with strings/threads
https://onetech.info/148-Arrow/tech-tree
running away in a multiplayer game to play it then as singleplayer ?
that's the solution, isn't it ? ![]()
& about penalties - IT - DOES - NOT - WORK
the only thing that would work
is giving the victim the option to cure themselves - THEMSELVES,
not how it is now announced by Jason to be cured by others - this won't work either
people are being murdered because they are unable to do anything powerful about that
killers are powerful in OHOL, players not interested in killing are nothing but helpless PREY, that's how extinction works
- - -
@jasonrohrer
are those the new players you envisioned ?
@jasonrohrer
nothing is missing from the CORE experience
we have EASY KILL - that's the main part, isn't it ?
why do we need new players in the game ?
to have more easy kills ![]()
- - -
* raw meat food - bear, rabbit, mutton mixed with onion
onion option to cultivate please !!!
onion & raw meat to be chopped with different tools, sharp stone, knife, ax
mixed in bowl & on flat rock
just to have more options for beginner settlements & nomadic life
* still waiting for the medicine to arrive !!!
* at least some of the things made should display who made the last step, would indicate who might be a griffer
was yesterday in a town where someone wasted milkweed on two snares with not much use but there was lack of carts & buckets oc
* there should be some other options to make those buckets & carts
milkweed is too nerfed atm, it takes too much effort to make ropes
an excellent opportunity to grief efficiently
* & please ! put stop to those sheep & other pens with trash pits or even graves !
i appreciate @pein's efforts to write a guide, but those options are still just silly & look horrible
& with graves it's barbaric, we need more value to life not less in OHOL
16 june 2018
test full gameplay with all lives
played today after 20 days hiatus (because i had it with murder)
& after couple of food updates & some changes to killers & victims (don't understand how that works or if it is at all doing something useful)
1. born as male baby in town - murder !!! several people ran with knives in backpacks, my brother was murdered, one guy with knives asked the other guy if he should kill me, before that i found my young niece & a young cousin who cared for the farms dead, they were maybe killed as well, there was plenty of food around
i prefered not to live further in that cold & confused town
2. born as female baby in town - no murder !!! i had 4 kids, 2 suicided, i cared a little for soil & farm, made baskets, a cart, got some supplies, died at 58
3. born as male baby in town - murder !!! there was a murder by mistake - stepped on a snake with 29
- - -
summary so far with all the food : too complicated, it will probably become even more complicated
the stuff lying around in a chaotic scattered manner is quite disturbing, is constantly in the way, causes even deaths
- - -
4. born as female baby to wild Eve - no murder !!! mother & brother died early, i was lucky being able to eat on my own short after the mother's death, had 4 kids, didn#t have time to set up the camp, the first Eve was too inexperienced, i died with 33 because too many kids, not enough food to reach in time
5. born as female baby in town - murder !!! went to catch rabbits to make some fur, backpacks, clothing
the need to eat different food is distracting
there was a murder, was told that it was willingly
died at 58
- - -
murder occurance rate 3/5 for one player
breezeknight wrote:i don't intend to kill in OHOL & i don't need any revenge
1. The purpose of revenge is to discourage other people from committing the same crime later.
2. The other purpose of killing is to prevent the same person from committing more crimes now.
3. Killing is a tool for self-regulation. Self-regulation is necessary on public servers with little moderation.
1. it's wishful thinking that to kill a killer or griefer will discourage them
by killing them you respond in the same way as them, you talk the same language, it's their territory, they are being encouraged by killing them - the opposite of what you wish for if you really want to stop this or at last effectively reduce & demote the importance of killing & griefing
2. killing a killer of mine after i'm already dead doesn't bring me the life lost
but it will encourage the killer to repeat & try to escape the revenge more efficiently
the more often a killer/griefer is killed the more experience & training they get
to kill the killer & griefer is a game within the game of OHOL, it's the game of killers & griefers, it's not the game i want to play & was playing as i started - living for one hour
3. that's only self regulation within the game of killing & griefing
it's not any kind of self regulation of a life in the OHOL land
everything circles meantime around killers & griefers, nothing circles anymore around building life
the life in OHOL has to make space where killings & griefing take place, killing & griefing take the center stage, life recedes to the backburner - that's the reality of OHOL
killing has to take two strikes
between those two there has to be a pause included for one killer to strike
so two strikes done immediately one after another would be only possible if two murderers would be present
& that makes already for an interesting story scenario
as a killers duo & as a protectors duo
the victim has to be given option to remove arrow after the first strike
healing should need time, 3 minutes ? 5 minutes ?
if a victim runs away after the first strike, then he gets a chance of survival & that removes the total power of the killer
medicine should shorten the time to heal
medicine should be preparable & carryable as protection
it should be usable by the victim alone
additionally medicine should be administrable by other people than the victim
there just should be more options to recover from an attack than the options & the power to attack
& we need the option of professions !
it would add structure to the game
atm, skills are chaos, lives are chaotic, no purpose, no limit, no structure, no opportunities, just some crafting & doing some jobs
also professions would make it easier for noobs to get into a life with a purpose
carrying out the profession of a doctor is fulfilling, more fulfilling than being a guard
- - -
2laughor2cry:
The murder problem is not a simple problem to solve. Removing killing from the game won't work, because then there would be no way for villages to enforce their laws. So killing must be there. Anything I do to "strengthen" the good guys (like armor, or better weapons) will also strengthen the bad guys. Nothing worse than a bad guy in a bullet-proof vest.
Right now, anyone who commits murder is greatly hobbled, the victim has plenty of time to cry for help before dying, and it's not so hard for the good guys to get rid of the murderer. Furthermore, that murderer cannot return to your village for three whole hours.
So it's not that I'm just "ignoring the problem." I've done a lot to help you, the players solve the problem. I'm not sure what else to do, though I'm still thinking about it.
"crying for help ?"
what "help" ?
what is the purpose to kill the killer ?
it only serves players who kill without a second thought
it's a game for killers & not for players who want play life
i don't intend to kill in OHOL & i don't need any revenge, i find scenes revolving around murder useless in a game where lives had to be built
the one hour life shortened at the whim of another player & endangered with every new life is no fun at all & making no sense for me to even starting it again
this obsession with killing is making me sick ![]()
@jasonrohrer
i appreciate the effort, though you tiptoe around the pink elephant in the room
what is the purpose again of prolonging the murder scene ? for the victim & for the killer ?
still not coming back to playing,
no fun as long property is more important in this game than life
there are still tons of games out there where i can kill & be killed with more style & way more purpose serving the goals in those games than murder serves a game about parenting & civ building ![]()
Nomad life is chill, no griefers and others challenge to achieve. Making clothes and expending your walking family.
if you are the mother you will be killed by your kids
if you are the kid you will be killed by your mother
totally chill, especially if you don't mind killing ![]()
griefers & murderers are supported by Jason, so how can they not win ?
the game is stacked, zero chance to play peacefully, either you are a killer yourself & enjoy kiling in this game or you are just a sad screwed idiot
the game is made look sweet & cozy like the witch's gingerbread house from the Hansel & Gretel fairy tale, if you eat from it, you will be trapped & killed
it's looking that sweet & peaceful & it is pretending to be about parenting & civ building to seduce the gullible players to come in & be the next easy helpless prey
OHOL is probably the most unfair game i've ever played
but who cares, killers are happy ![]()
so, come on in, don't be shy, make yourself comfortable with delicious stew, mashed potatoes & mutton pie
the next murderer is near, eat while you can ![]()