a multiplayer game of parenting and civilization building
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I personally think this is fine. The only real problem this creates is with adobe and I'm okay with that being finite. You only need around 10 for all your smithing and baking. Everything else would be for extra forges and oven, or walls. I feel like there's so many reeds that you could never realistically find yourself in the position of needing it for crafting, MAYBE griefers withstanding. As far as needing baskets go, you can still use straw; and I think that makes an amazing use for pie byproduct once you're good on compost.
I was tending sheep after the update and noticed that the sheep weren't making dung when they matured. Anyone else seen this?
Edit: Yes the pen was clear. There was tons of extra space. I fed the baby lamb, it grew up, no dung. Did this with maybe seven sheep and none of them produced any dung.
Hey Jason, I just want to say thank you for the game and for everything you do. I was one of the players experiencing the boredom of spawning into cities that already had everything (or being a stones throw away from one that was). I feel like there is so much negativity and people complaining about almost every recent decision you've made to make the game more "artificially difficult or tedious" that I would voice my opinion to the contrary. The updates have made the game much more enjoyable for me, they just take some fine tuning on development end and adjustment on player end. Thanks again and I personally don't care how you respond to people hypothetically slandering your name/reputation or committing libel, although I understand people's arguments for "taking the high road" (side note: I haven't seen anything could conceivable be seen as going to far by any person's standards, but maybe I just haven't seen it).
You can't seem to rope them unless they are attached to their dead mom. Not sure if this is intended, but it feels like a bug. You can rope regular lambs repeatedly, so why not mouflon lambs? If someone (or Jason) could give some insight as to either bug or mechanic.
FeignedSanity wrote:jasonrohrer wrote:Actually, there's irony here, because there is still one backdoor path to infinite soil, but it uses the earthworm after all... a long, slow, and fragile path...
Wow, it never occurred to me to think like that. Normally I kill worms because they're a nuisance and more trouble than they're worth, but this makes me think of them in a new light. I can see a hypothetical scenario (albeit not practical) where worms could be the messiah of soil. Maybe it's just because I rarely ever get to the point where I'm living off of the 37 mutton pies I have in the store room, but things get boring for me at that point. Still, mind blown.
I thought worms just tilled soil like a hoe. Do they make new soil somehow?
Nope you're right. For some reason my brain was making the connection that tilling the soil somehow replaced it... I should probably consider getting more sleep.
Edit: Now I remember, I was thinking about how tilling the soil is a finite process (excluding skewers). You could theoretically run out of sharp stones and iron.
Actually, there's irony here, because there is still one backdoor path to infinite soil, but it uses the earthworm after all... a long, slow, and fragile path...
Wow, it never occurred to me to think like that. Normally I kill worms because they're a nuisance and more trouble than they're worth, but this makes me think of them in a new light. I can see a hypothetical scenario (albeit not practical) where worms could be the messiah of soil. Maybe it's just because I rarely ever get to the point where I'm living off of the 37 mutton pies I have in the store room, but things get boring for me at that point. Still, mind blown.
Wow a post that show absolutely nothing. You will make a fine police officer making things up. GG.
It looked to me like he showed quite a bit, I must be missing something.
I think I saw one type something after 666 but cannot tell you for sure what it was.
I was born to an eve that ran around in circles saying "666 I AM REAL", maybe that's what you saw.
I honestly play about the same, I keep finding myself coming back to the game even if something like an update frustrates me. I just really like the premise, and I don't see the main premise ever changing.
I don't know if this has been fixed, but I've seen it twice now (albeit rare considering the circumstances). When you shoot a wolf, and it kills you, it seems to freeze in that state indefinitely. It acts differently from an attacking wolf, (meaning returning to normal wolf after one second). If a wolf becomes an "attacking shot wolf" it doesn't become a shot wolf, so it just sits there stuck in an animation loop until you touch it. At which point it becomes a normal shot wolf and dies. I know this probably would be low on the list of things to fix, but I'm just throwing it out there.
Ah, that explains it. Thank you for the response. I've also noticed a bug with wolves, but I guess I'll make a separate post about that.
So I made a shovel the other day and it broke after one use. I used it on a wormy empty fertile soil pit and it instantly broke. Haven't been able to retest it yet. Has anyone else seen this?
I actually quite enjoy what he's done with decay. At first, it was unbearable, but that was mostly because of the basket change (I'll get to that in a second). I think the decay needs work, but has been handled fairly well, and I really enjoy what he's done with farming and hoes. Now with the niceties out of the way, I want to focus on my biggest gripe. Why are baskets decaying every 30 minutes? Inventory management was difficult before, but now it's just impossible. I used to love making baskets because we could finally get all the clutter off the floor; but now there's no point, I'm just adding to the problem now.
I honestly think these need to decay on use as well as tools. I really don't get this change. Baskets went from inventory management and storage tools, to a third rate backpack. This is honestly my biggest frustration with the game right now. Can we make it to where every time you take something out or put something in, it takes a use from it? That way they can retain their usefulness for storage, but if you're going to use it to transfer dirt or the like, you'll have to remake them.
Notable problems are as follows:
F*** the bell. If you ring it, it's now my mission to destroy your village. (I'll explain further if it's needed)
Boxes should be treated as baskets and decay on use. I like the idea of wheels decaying over time and carts turning back to boxes.
Always had a gripe with pine walls, they serve no purpose. They're too resource intensive and don't offer any incentive, let alone one large enough to offset the cost. Maybe with the changes to adobe they'd have more of a place, but now there are stone walls. Like really, why are they even a thing?
Would like to hear other people's thoughts on this, and hopefully this makes it to Jason's eyes.
To my mom. I don't remember your name, but you were so sweet. Thank you for the kindness. I was will smith, your favorite. I didn't want to be the milkweed man, I wanted to forge, but I did as I was told and went to search for milkweed. Sorry I never came back, I stepped on a snake behind a tree. To the crazy uncle who yelled at me and called me names, kiss my butt old man (but I did learn not to touch a man's tongs)
vilka wrote:Truthseeker wrote:Grrr, how dare a designer do what they believe is best with their art, don't they know I paid them money? That means they owe it to me to consult me on any changes made! how DARE Jason do something he was planning from the start in a way I don't approve of to solve a problem that doesn't bother me specifically, how totally rude and inconsiderate to all the people who built those civs that the rest of the servers then spent the next several weeks picking up instead of building for themselves!
Not one person has come even close to saying any of that but nice way to shut down any concerns people have with that hyperbole.
Actually I've been seeing people saying exactly this shit since the moment the update went live, the saltiness is enough to salt every plot on every server it's kind of impressive.
Yep, same. Everyone's been complaining like they just had their minecraft server wiped. And I will qualify my statement by saying that quite a few of these people are really just voicing concerns, rather than actually complaining. But quite a few are just whining and even going so far as asking for a refund.
No, not back to work.
Even if it is turned off, the "for now" part really puts me of this game.
I loved it, played a lot.
I just can't see myself investing hours on building civilization, if it is to be wiped out in a jif, not because of some engine rewrites or something like that, but because the creator has a f*cked up vision about what this is game is supposed to be, pissing off everyone to solve a problem that wasn't really a problem, without even asking for input from the comunity.
Well just because you thought it wasn't really a problem doesn't mean that it wasn't. Personally, it was a huge problem for me and a big reason why I haven't been playing recently. The game was really stagnant. And what you call a f*cked up vision, is actually something I find intriguing. If you want to spent hours building a civilization you can come back to and pick up everyday, there are plenty of games for that.
I personally found the apocalypse refreshing. I was really feeling what Jason was saying. I'd spawn in the middle of a big town with everyone around me and thought, "I guess I'll take over the carrot farm?" The game had become very boring for me. It got to the point where every time I'd spawn in a big city, I'd immediately book it and wait to starve out. Then I'd repeat until I either spawned as an Eve or was born to one that was just starting out. That was the only time the game became enjoyable, except when I'd take two steps and stumble upon another dang city. I really can't grasp this concept of everyone wanting to put on the same old socks they've been wearing for years. I feel like so many people have missed the concept of this game. This isn't minecraft, this isn't DST, and I don't want it to be. There are games for that. But I love the idea of a hard game where it's a struggle to survive, and feels satisfying when you do. And if you die out, you start all over again. That's the beauty of it for me personally.
Now that I've said the above, I can make perfectly clear that I do believe the apocalypse mechanic was broken. There's no reason why any one person should have the ability to reset the server....ever. It really should be a group decision, requiring at least 5 people in my opinion (somewhat open to 3). I just want to say I appreciate the addition of the apocalypse, but it I feel like it needs to be reworked. I still have many gripes with the game, (unchecked and unbalanced griefers to name one of many) but this was not one of them. Just wanted to say my piece as I am apparently one of the few that enjoyed this.