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#426 Re: Main Forum » More character models would help us bond with our family » 2019-05-26 11:33:28

Im betting the next update is more character models. If not this one then then the next one.

#427 Re: Main Forum » Anyone going to PAX? » 2019-05-26 05:58:45

jasonrohrer wrote:

Never showed OHOL there before.

Last game I showed was CORDIAL MINUET at PAX South.  Booth picks here:

http://cordialminuet.com/incrementensem … php?id=140

A few years before that, I showed Diamond Trust of London at Pax Prime (now West), in the Kickstarter room.


Hilarious though for an OHOL booth:

Instead of "booth babes," hire "booth babies" to crawl around the booth crying.

Definitely going to have bowls of gooseberries in the booth as snacks, at least.

That would be quite the booth.. i guarentee 90% of people would never have seen a gooseberry in their lives. I thought it was fake until someone posted a real goosberry in the discord.

Pax south or west would be a good place to show it. I know a lot of people are skipping E3 this year and going there instead.

#428 Re: Main Forum » Anyone going to PAX? » 2019-05-25 07:47:53

Do it. There are all kinds of podcasts that will pick it up if you showed up.

#430 Re: Main Forum » Spamming the "n" word... » 2019-05-23 00:35:05

Oh N word guy is back? I feel whoever it is plays pretty sporadically. Probably does it like 3 or 4 lives straight and then quits for a couple weeks.

Have never seen the korean note though lol

#431 Re: Main Forum » A change to the semantics of the KILL action » 2019-05-22 23:53:52

Oi, thank you for not doing the player moving very fast to stab. This way seems much smoother

#432 Re: Main Forum » Jason I think I was banned.... » 2019-05-22 19:45:35

pein wrote:

stop downloading hd porn

Friggin kek

#433 Re: Main Forum » Snow bunnies, stone bunnies, regional bunnies... » 2019-05-20 21:46:35

I read the first word "snow bunnies" and thought this was gonna be a wayyyyy different topic lol.

I support different rabs, but i think we'd get rabbit taming before new ones.

#434 Re: Main Forum » Murder, Somewhat Quanitified » 2019-05-20 16:56:36

lychee wrote:

The first plot is numbers vs. server population.

I think there will definitely be a higher baseline level of murders from now on ever since Come Together — putting so many (hostile) people in close proximity is bound to have that result, and I don’t think it will quite return to the levels from before.

I think it would be interesting to breakdown family murders, outsider murders, and eve murders once a little more time has passed.

Pretty much this. I think the stats would almost be as high if we didn't have the swords. People had open season with being close and they would have killed regardless

#435 Re: Main Forum » Suggestion: Chest amour and classes » 2019-05-20 16:51:31

Guppy wrote:

Wouldnt it be the other way around? Chainmail for knife-resistence and  plate against arrows

I think your right actually. I cant remember my medieval armor today.

#436 Re: Main Forum » Suggestion: Chest amour and classes » 2019-05-20 16:30:23

Guppy wrote:

I think Jason mentioned the armor idea at some point and that he doesnt really want to put it into the game, because it would be abused by griefers as well, negating its effect

I figured that as long as we have a stab proof armor and a bow or shot proof armor there would be enough wiggle room.

If wearing stab proof armor (maybe plate armor?) you could take 1 stabbing without harm and then the armor breaks. You can be shot through it and be killed and not have it break.

The same thing for shot proof armor (maybe chainmail?)

#437 Re: Main Forum » Idea: Generation Bosses » 2019-05-20 07:34:21

lychee wrote:

Currently, the late game in OHOL (after diesel) is really quite boring. To keep the late game interesting, I'd like to suggest that certain generation numbers have a chance to spawn a random catastrophic event.

For instance, these generation numbers might be associated with a "boss event":

- Generation 25
- Generation 50
- Generation 75
- Generation 100
- And so on...


Says you. If you think after diesel is boring then you are playing too much..

There is a reason we've only had one family in the past 4 months (maybe longer?) go over 100 gens. It's damn near impossible.

Its location and luck with generation length. The average line lasts 10 gens if your being nice and mainly count the ones that probably try to make it.

You put in some kind of environmental hunting at gen 25, and you've just probably more than halved the chance of anyone ever making it to 50. Good bye 100 gen.

Maybe at the end game for this game, but I cant see it soon.

#438 Re: Main Forum » An observation... » 2019-05-20 00:02:35

Make more wooden crosses with the middle blank. Those used to be the sign for hospitals but i haven't seen one in awhile

#439 Re: Main Forum » the next thing i want is a vehicle for more than one » 2019-05-19 23:35:17

Solbusaur wrote:
Grim_Arbiter wrote:
Solbusaur wrote:

It's a really popular suggestion, but the amount of work putting into adding that kind of content would take hours

I mean jason slaved like 10 hours just to give us different languages so it's not off the table eventually I dont think.

The thing with language was it just changed the code behind speech, adding passengers to vehicles includes a whole new level of item interaction and whatever else that I can't think of right now

I dont write code, but you think it's off the table for two people to interact with one item? We're gonna need it for other things than vehicles eventually me thinks, and I think he has to add it one way or another.

A mother can pick up her child, so we have a minor version of two players being in the same vehicle.

#440 Re: Main Forum » the next thing i want is a vehicle for more than one » 2019-05-19 22:27:25

Solbusaur wrote:

It's a really popular suggestion, but the amount of work putting into adding that kind of content would take hours

I mean jason slaved like 10 hours just to give us different languages so it's not off the table eventually I dont think.

#441 Re: Main Forum » we should get new characters models » 2019-05-19 20:44:51

Check my post I made saying the same thing. He said soonish.

#442 Re: Main Forum » War sword update » 2019-05-19 17:44:34

BladeWoods wrote:

What do you mean it's a temporary fix Tarr? Is there a long-term fix somewhere?

I've said before I do agree with the slow, but feel like it should be a smaller slow than knife. Maybe 33% slow instead of 25%.

A ranged one shot pistol that never misses, and no murder cooldown, but takes crafting to reload would help fix the sword wink

Eve barbarian runs at you with sword. BLAM!

Sorry guys i think i just want pirates.. kek

#443 Re: Main Forum » War sword update » 2019-05-19 16:56:42

You can drop the bloody sword i thought?

#444 Re: Main Forum » What we found from 30 years/minutes of exploration. » 2019-05-19 16:41:17

Baker wrote:

Probably for the best that you didn't find any living towns, People usually kill outsiders on sight nowadays.

Out of the 4 towns ive wandered into as an outsider, nobody stabbed or shot me. Yall just need to bring gifts.

#445 Re: Main Forum » How to make swords balanced » 2019-05-18 16:28:05

Tarr wrote:

It's just a temporary solution to fix the ease of 1v15 massacres. If you're dribbling a sword while you run away that adds a higher skill cap to the whole situation rather than running away at full speed like previously.

I like the current fix and I personally think its enough. I finally got to use the sword and it felt right. An armed unnamed eve rode into our village and I was the first person to meet her and the only one of us with a sword. We played our game of chicken trying to circle on each other but she decided to go and stab someone in the bakery. I think the person she stabbed got healed immediately and she gave us a nice blue hat and a horse for her troubles.

#446 Re: Main Forum » There is a glitch with snowballs! » 2019-05-18 07:41:55

Toxic wrote:
Grim_Arbiter wrote:

Yeah Tarr found out about this a month or two ago. It doesn't prevent old age death unfortunately.

So it hasn't been fixed cause i used this like 2 months ago. But i thought it would be good to let Jason know.

It might be on the github fix backlog but im not sure, can't remember if it was on the docket or not.

#447 Re: Main Forum » There is a glitch with snowballs! » 2019-05-18 07:38:43

Yeah Tarr found out about this a month or two ago. It doesn't prevent old age death unfortunately.

#448 Re: Main Forum » How to make swords balanced » 2019-05-18 05:29:15

jasonrohrer wrote:

The idea, Grim, is exactly that running away is a problem.  If you can run away, then so can a griefer.  If the griefer can run away, then there's no safety in numbers.

Safety in numbers is only possible if killing is a logical action instead of a skill-based action.

Then, even if you have 2 vs 1, you have:

KILL

vs.

KILL
HEAL

Otherwise, whoever gets the jump wins, because they can do:

KILL
DANCE

While you are stuck failing to kill them.  They got the jump on you, so you didn't even know that dancing was necessary.

Well i just see abuse on unarmed people skyrocket if that's the case. There would be no escape for an eve or any early family. Your giving someone an unfair advantage because of dancing?

While I would miss running circles around bad griefers with the bow (I literally love doing this) I can accept the targeting system. I just dont think it should be a first click always wins thing. Or like said, something other than a snowball to disarm. If someone runs outside of your field of view I think they should be spared from auto lock too. We are talking people with weapons here, not long range homing missiles.

#449 Re: Main Forum » How to make swords balanced » 2019-05-18 03:23:58

jasonrohrer wrote:

Greep, I hear you, and I'm probably going to do something like that.  It's like League of Legends, where you target an attack, and just walk there and do it.  I'd add a speed-up when attacking, so the other person just can't get away, no matter what.

Ehh i dont dig the speed boost idea though. If you come at me with a sword at least give me a chance to run. Armed people being faster than unarmed is just illogical.

#450 Re: Main Forum » If fences are not viable, what does that mean? » 2019-05-18 02:14:34

Tarr wrote:

Basically as stated by Blue over in that other thread if you give players a reason to want to build something they'll do it over trying to force a need for it. Doing something as little as making paint more reasonable would likely see an increase in adobe buildings because wouldn't it be cool to have a blue house? Sure I don't ever need my house to be blue but reducing the cost of painting a 5x5 building from something like 18 buckets of paint to say something like five would encourage people to paint buildings.

Agreed here too.

If you gave the bucket of paint the same amount of uses as a bucket of milk, then you would see it a lottttt more.

Also if you add another stone color (add charcoal to make black stones) you would see more building and varieties.

Certain people in game feel like the stone is ugly, and adobe is great. Or vice versa. Give more options so its not one or the other. Also rip pine stuff once and for all

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