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#426 Re: Main Forum » I just quit on this game » 2019-04-18 14:09:36

futurebird wrote:

Jony what do you think about this pregnancy preview idea? Would it help stop /die? I agree it's a big problem and makes the game less fun.

https://www.reddit.com/r/OneLifeSuggest … die_issue/

hello !, check the idea yesterday and I liked it!

I do not know if it will be able to solve the current problem of child suicides, but it's a good idea!

You have my favorable vote on reddit

ty futurebird!

#427 Re: Main Forum » I just quit on this game » 2019-04-18 06:50:50

Good morning Leonard!

First of all I must apologize for 2 things:
The first, because of my English writing ... I'm not a native speaker, and it's hard for me to express myself correctly (thanks, google translate!)
The second, because I do not know if with my bad English writing I have bothered someone

I would like to explain my previous post better
I am sure that if I explain what was written previously, you will not see it as horrible as you think ...


NO ONE has to force another person to live in their city or camp ... I've said that a thousand times
BUT ... baby suicides runners or using the / die command is currently a problem, like it or not.

Because I think it's a serious problem?
Because it is NOT being used correctly ... right now this system is used to "TRAVEL" to another city
It is a free teleportation, without penalty for those who use it ...
use this system / die (or the suicides of baby runners) to get travel to the desired city, destroy other settlements and new camps quickly and effectively

In addition, this system can not be countered in any way
there is nothing that can prevent this type of behavior in players ...

if all your children decide to commit suicide ... say goodbye to your beautiful camp early because he will die alone, surrounded by a bunch of flowering bushes ... irremediably
because this is not a griefing? Can you explain it to me?


Of course if you are a player that ONLY plays in big cities, that situation will not be so exaggerated
but do not realize that your city is dying does not mean it is not happening
If you want to check this, just look at any tree on the server and you will see what happens a lot ... like it or not ...


Child suicide is more harmful than a single griefer or a murderer ...
Child suicide, as I say, CAN NOT BE CONTRASTED in any way

The murderer or griefer, you can counteract with ease


Currently there are many child suicides
I a few days ago counted more than 3000 in a single game session

you comment that, with new content this will not happen ...
I doubt it.

anyway, then I'll do a test ...
I will compare the infant suicides of a session of this week with the infantile suicides of the day of the update of the clothes.

then I upload the results

I repeat ... I DO NOT WANT TO OBLATE ANYONE TO LIVE WITH ME, but I do not like the current situation ...
this system, destroys the game of other people (like a murderer) and destroys the essence of a family survival game
I like the idea of pregnancy (futurebird link the reddit proposal)
but in summary what I'm trying to say is that it has to be solved in some way

I do not come here to play the factorio, or simcity or minecraft, I come here to play "one hour one life" a family survival game

another thing that I would like to tell you about is "the evil robots" and the efficiency
I have nothing against working in a city, trying to be as efficient as possible
but when this "efficiency" means that if another player is not doing his job well, he is considered a troll and he is cursed or killed ... this is not good
I honestly do not care about their perfect efficiency if we are not able to let new players learn for themselves or teach them

what does it serve so much efficiency ...? What is the use of having 600 cakes or 6 horses with cars? What is the use of having 5 perfect sheep pens?

if at the end of everything ... your city will die for suicidal babies ...

or worse yet ...
how we murdered and cursed the player who had just arrived at OHOL (because he was learning and we thought he was a troll) ...
he is now in Donkey Town or worse yet ... he no longer plays OHOL

I do not like that my work is taken away from me because I'm not "efficient", and if I'm not able to create tools in 10 minutes I do not want anyone to kill me or damn me
I'm not in my real job ... this is a game!

#428 Re: Main Forum » I just quit on this game » 2019-04-17 16:35:41

jasonrohrer wrote:

Yes, Donkey Town isn't working quite as well as it should.  The donkey's should all be together, but I essentially just phoned this part of it in, to get it up and running, and avoid intersection problems, and also to avoid DT being "better" than non-DT (if they all spawned in the same spot, trans-gen projects might be easier in DT or whatever).  So they all just spawn using the same Eve Spiral algorithm, but far away from the main spiral.  I never revisited this part of the code, and I should, but keeping Donkeys happy wasn't a huge priority (there are so few players who have been to DT... like 3% or something).

HOWEVER....

DT may be removed entirely at some point.... if the property system takes off and becomes widely used, it will curtail most of the "unstoppable griefing" that plagues the game.


Thanks Jason for that review ...

Anyway, I would like to ask your thoughts about baby suicides and if you plan to create some punishment / curse with this?
Currently the population of OHOL players uses this system (/ DIE) to "travel" to a city more suited to that player
this causes extinctions of early lineages and overcrowded cities

Child suicide is more harmful than a single person with a knife or a griefer

I think all the damage a griefer can do is repairable
even a murderer can only kill a person before suffering a large mobility penalty
if the city takes advantage of this mobility penalty the killer is eliminated without complications

but child suicide can not be countered in any way
in a single day I have registered 3000 infant Suicides ....

I think the numbers have skyrocketed and I think it should be countered in some way

Additionally, I would like to comment that the current curse system should also be revised
I have seen new players try to create objects, feathers, etc ... and other more "experienced" players curse them and kill them because they think they are trolls or griefers
He's a new player! It's not fair ... Why should he be punished? this is a reality now
Lately I do not see players in a virtual family, the only thing I see are robots from an assembly line
and if these robots examine your work and do not execute it as they want, they curse you and kill you

it seems that they are playing factorio and not OHOL
They only think about productivity and efficiency ... but a family is not like that

I do not think it's fair Jason

#429 Re: Main Forum » I just quit on this game » 2019-04-16 23:19:37

YannaChan wrote:
JonySky wrote:
YannaChan wrote:

offtopic but,I was actually in the livestream your mother was streaming, she was sorry but I can kinda understand why you would be mad.


Can you tell me who was the streamer? I would like to see it, ty

It was KuroMegumi on Twitch, she's livestreaming right now, currently.


thanks YannaChan
I checked the live show yesterday and there was no reason to curse me ... it was not necessary ...

this is the lineage of this family:
http://lineage.onehouronelife.com/serve … id=4123823

#430 Re: Main Forum » I just quit on this game » 2019-04-16 21:07:26

YannaChan wrote:

offtopic but,I was actually in the livestream your mother was streaming, she was sorry but I can kinda understand why you would be mad.


Can you tell me who was the streamer? I would like to see it, ty

#431 Re: Main Forum » I just quit on this game » 2019-04-16 20:58:09

Multilife
I am not forcing anyone to live in my camp ...
but I think that it is very easy to commit suicide now and that generates a lot of frustration in many people
people who have spent 60 minutes of play for nothing
there is no penalty for suicides

MultiLife wrote:

It's not the community doing it, not the game doing it, it's YOU doing it. Your choice. Your immature choice... Very narcissistic to try and push the blame onto others or onto a game. "Well if I can't get what I want from you guys, then I'mma rebel and become something you wouldn't like! Hah! Take that!"

and as a denomination to people who commit suicide to "travel" to other cities?
These people are justifying themselves exactly as you describe them:
Well, since I do not like this camp early, I commit suicide
I do not care if I'm the last female!

MultiLife wrote:

Immature, selfish people generate more griefers.

in every city I've lived I've seen immature behaviors and selfish children stealing clothes and backpacks from dead bodies on the floor ... (not even the shoes of their former owners are left)
The immature and selfish behaviors are what push me to make this decision to create chaos in the cities

Do not despair Multilife ... I'm not Adolf Hitler ...
Sometimes good stories start with a griefer ... who knows, maybe his next good story was created by me ...

#432 Re: Main Forum » I just quit on this game » 2019-04-16 20:38:39

Jk Howling wrote:
JonySky wrote:

I see many users of this forum who believe that the / die system is positive and do not see any problem with the practice of child suicide
I also see the statistics of deaths by / die and they are very high ... in short we ALL use the / die but then it bothers us to lose the lineage and we decided to curse the babies

The issue here isn't with the /die command. Before that, just as many people simply ran and starved out of towns they disliked. Repeatedly. People still run over /die'ing, though fuck if I know why. You'd think if someone didn't want to be in a place, they'd area ban themselves..

Chances are this is why you were cursed. Not because they thought you went to suicide generally, but because you ran after being fed and held for some time.

This is a griefing tactic. People purposely will stay for 2-3 years, then run out and starve. Some even attempt to kill off any mothers that chase them by luring them into wolves/boars/mosquitos, because fuck this random player right?

Honestly I'd be pissed enough about it to curse too. While this wasn't the case, you simply wanted a better look at the town, its an understandable mistake. Those people are infuriating. Imagine the days before the /die command. Every kid ran instead. There were less skeleton clutter, but the results were the same, if not worse.


I hate that SIDS is one of the most common causes of death for a civ, believe me. It's frustrating to end up gray and old, with every child of yours having died in your arms, because they didn't like what they saw. However, I don't think the command itself is to blame. People suicided long before it was implemented and would continue to suicide if it's taken away. It does need to be rebalanced a bit though, I think.


If JK Howling, I recognize that the / die command is not the problem of all this ... I've been playing OHOL for 1 year and I remember when it still did not exist / die
I remember the children running out alerting all the bears they found while committing suicide

people commit suicide for many reasons ... but above all because they can do it without penalties
using the / die command or running away allows you to travel to the perfect city for any player
It should not be so easy to commit suicide to get to the desired city

about the problem of curses, I think that OHOL players do not know how to use it correctly
they curse other players in an absurd way for reasons that they perform on each play
they curse others without thinking ... often paying attention to other players they have not seen in 40 minutes

I have had children who at 2/3 years commit suicide, and I have also lived baby chases among wolves and bears
I have been angry many times, but I have never used my curse token in these situations.

Why have not I cursed these players?
because this player is only the last player of a lineage full of suicidal children who have run out of the arms of their mothers to "travel" to another city more desirable
that player is just one more piece of a big puzzle

and yes ... It's frustrating to end up with and old, with every child of yours having died in your arms, because they did not like what they saw
What is the use of spending 60 minutes in an early camp, working hard to find a good location, a good early farm, and basic tools
worried that all their children have enough food ... so that in the end ALL their children have committed suicide
What fun is that? I'm sure he'll be happy to be EVE for another 60 minutes ...

I do not force anyone to play with me ...
but OHOL is a family survival game, this is not simcity

#433 Re: Main Forum » I just quit on this game » 2019-04-16 16:24:38

Grim_Arbiter wrote:

Kiss them or kill them

I never stained my hands with blood... I do not need it
I will kiss you while your city burns and disappears.
/devious

#434 Re: Main Forum » I just quit on this game » 2019-04-16 10:31:10

I never thought I would agree with a griefer ... but it is true, the current system of curses does not work correctly
yesterday I was born as the only female of an early camp ...

My mother called me hope ... (I did not like that much, but still I did not say anything)

I asked my mother if it was new, since she had seen that she did not move from the fire and did not want to spend 60 minutes working for a sponge noob (again not)
He answered that it was not new, but I did not believe it ...

When I was able to let go of my mother's arms, I went for a walk around the camp, to see what was needed ... my mother thought I was committing suicide and she cursed me ...
That angered me a lot, I've never been rude, I've never created chaos, I never killed myself in this kind of situation because it would bother me if that happened to me.

At this point, I wanted to end the lineage ... only for revenge to my mother, but I did not i did not hurt anyone, I did not hide anything, I did not call the bears ... nothing ... just wait to grow enough to see how that lineage continued
neither my brother nor my mother trusted me very much ... and I understand ... but I've never been a bad person, there was no reason to curse me when I was a baby ..

I'm tired of reading in this forum that nobody can force you to live in an early camp where I do not want to live
I see many users of this forum who believe that the / die system is positive and do not see any problem with the practice of child suicide
I also see the statistics of deaths by / die and they are very high ... in short we ALL use the / die but then it bothers us to lose the lineage and we decided to curse the babies ...
this has a name HYPOCRISY!

My story continued in this camp with a normal life
my mother had another daughter, my sister, and she was amazing, efficient and good person
finally I stayed in the camp and helped in everything I could, my sister deserved it.
I killed a nephew Griefer and I had an AFK daughter who had offspring, but all my granddaughters ended up committing suicide (as usual in this game)

It's over..
something has changed in me with this game ...

possibly this will be my last life as a good person ...

from now on I will create chaos
I do not want to be a hero again that supports the camps and cities full of sponges and griefers
I do not want to die alone again, because all the idiot babies end up committing suicide
I do not want the YUM bonus and good temperature to get many children who end up committing suicide one after another because the city or camp does not fit your ideal camp
I do not want to live surrounded by robots

I know how to do evil
I do not need a knife to create chaos
It will be fun, but only for me

This is a survival game ... and the players of this game are very badly used to being able to choose the city or camp where to live
they are also very badly used to cursing for no reason

OHOL is a survival game where players are born in a bespoke city selected by themselves (by force) and become robots on an assembly line ... in cities with a multitude of food and resources, but even so they complain because they are not able to grow milkweed ... they are not able to get on a horse and travel to look for cotton or iron ... players so comfortable and lazy that they prefer to request everything to Jason before looking for it themselves


curse without any reason generates more pain
generates more griefers
maybe donkey town is not as horrible as it seems

Now I understand Jason's vision of this game ...

#435 Re: Main Forum » Nobody else wants to commit suicide? » 2019-04-11 17:28:55

futurebird wrote:

I do think the number of /die babies has gotten worse. I would love to see some real numbers but it feels just endless.

endless no, but worrying if
2019_04April_08_Monday
Sin-t-tulo-1.jpg

#436 Re: Main Forum » Nobody else wants to commit suicide? » 2019-04-11 07:28:04

MultiLife wrote:

I think this IS how towns should die. How families should die. People choosing to not live there. It's the end. Even if you want to keep going, they have the freedom to disagree.

That said, many still think they can get back to their lineage or town but they're actually on a lineage ban/area ban they don't know about. Recently someone even mentioned in a post how they had issues getting back to a family only to be told they can't get back because they had a lineage ban on, so they had toggled through families in vain, thinking they will roll the place they want to see again.



if I understand it MultiLife ... I do not intend to force anyone to play in a city or camp ... but this practice of baby suicides is spreading, and the EVES or the last females of a lineage can not counteract in any way.

if this trend continues like this ... nobody will want to live in a early camp ... or ... no one will want to live in a city with murders, or simply with dead bodies on the floor, or messy

the EVE races will be more and more impossible and the players will end up getting discouraged, because let's be honest ... who likes to be 60 minutes creating a good camp if he ends up dying alone ...

#437 Re: Main Forum » Nobody else wants to commit suicide? » 2019-04-10 23:49:57

futurebird wrote:

It's really almost intolerable. And it has the bad side effect of making moms distant and a little hostile to kids who *do* want to stay. You don't dare get emotionally invested in a kid they might just run off into the jungle the moment you dress them.


The problem is that all the effort is not useful and logically does not encourage playing another game

Look at the genealogical tree of the Bouquet family and most children have committed suicide just at birth

because I must create a new family EVE being if I die only 50 minutes without children around me because everyone ends up committing suicide

/ sad

#438 Main Forum » Nobody else wants to commit suicide? » 2019-04-10 21:56:16

JonySky
Replies: 15

Sin-t-tulo-1.jpg


Thus lineages are extinguished, in this way old cities disappear, and in this way the histories disappear ....

I was making a trip to find a new city (with a good story behind my back) but that story has been lost forever ... and all thanks to sudden death and suicides

Yesterday I realized that the great majority of OHOL players commit suicide without giving the opportunity to explain that maybe they are the last lineage people or listen to the story of their mother or their people ...

This practice is becoming more common
http://lineage.onehouronelife.com/serve … id=4065622

#439 Re: Main Forum » The Midnight Plan » 2019-04-05 12:57:25

Katears wrote:
JonySky wrote:

Please, Jason! add a circle of options / Ring menu ... so that players who do not speak English can play fluently!
assigning permissions with the current system of / commands is a great disadvantage for players who do not write in English natively
I am not using the new facial expressions because I must write each of my expressions and it is very slow and tedious to write so many / commands

An autocomplete for the commands would be handy.
When you start writing you could scroll through the different options.


All help is good ... but if we add the rights / permissions of the doors I think it is better another more practical system than writing a / command
if we spend 30 seconds writing a command, it means 6 months in game time ... this to show an expression

#440 Re: Main Forum » The Midnight Plan » 2019-04-05 12:27:49

Please, Jason! add a circle of options / Ring menu ... so that players who do not speak English can play fluently!
assigning permissions with the current system of / commands is a great disadvantage for players who do not write in English natively
I am not using the new facial expressions because I must write each of my expressions and it is very slow and tedious to write so many / commands

23283_05_new_battlefield_3_patch_hits_today_includes_tweaks_updated_commo_rose_and_more.jpg

#441 Re: Main Forum » What would encourage trading? » 2019-04-05 09:06:42

Grim_Arbiter wrote:

For the next 5 minutes she begged me for that crown and finally I just gave it to her.. I just wanted her to quit bugging me.
So I have traded a rare item for something before.. albeit that something was just my peace of mind.


if a small child starts asking me for backpacks, crowns, or any piece of my clothes or from the floor ... I let them die of hunger ...
I can not stand those who demand without showing that they deserve it ...

#442 Re: Main Forum » Simplified property fence plan » 2019-04-05 06:50:16

futurebird wrote:

I would want to auto add all of my kids and just remove the bad ones. Typing is hard in game and in my last life I had 10 kids. This is going to make tree farms important because of all the branches it will take. Families will want to fence the town.

If you remove a person while they are inside I assume they can exit but can't enter again?


please Jason, do this as simple as possible ... not all players in this game speak or write English fluently ... also write in the game is a little complicated

I think Jason's a good idea ... but make it simple for everyone!

maybe it's a good time to implement a circle of options /ring menu (Something similar to Commo Rose in Battlefield or Rust)
not for building or crafting! ... only to show expressions and to assign permissions on objects

1430077670908
23283_05_new_battlefield_3_patch_hits_today_includes_tweaks_updated_commo_rose_and_more.jpg

#443 Re: Main Forum » Idiots who screw up your Eve Camp [Game Story] » 2019-04-05 06:32:00

If you think about them ... that idiot did something more than commit suicide within 5 seconds of being born ...
I'm tired of working for 1 hour so that in the end this happens ...

2019-04-05-08-26-17-One-Hour-One-Life.png
2019-04-05-08-29-26-One-Hour-One-Life.png
2019-04-05-08-29-52-Una-hora-una-vida.png
2019-04-05-08-30-26-Una-hora-una-vida.png

great bloodlines are extinguished by players who decide to commit suicide without waiting for a name and find out if they are the last women of the lineage

#444 Re: Main Forum » Griefing Survey » 2019-04-04 12:25:23

breezeknight wrote:

the game can be at times extremely discouraging to constructive players

If in OHOL you are able to make a smithy, an oven and have sheep ... you do not need anything else to survive

few people care if you build a car or a radio ... because they are not necessary at all

I understand when an experienced player decides to generate chaos in a city

it becomes a circle of life ...
1.- generate chaos
2.- Assassinate lineages
3.- Donkey town
4.- constructive lives in donkey town
5.- Donkey town exit
6.- return to chaos

#445 Re: Main Forum » The Architect's Hat » 2019-04-04 10:58:25

voy178 wrote:
jasonrohrer wrote:

Also, I'm getting the feeling that most of the people participating in this discussion have never played Rust.

That's really the starting point for any discussion about property in a multiplayer game.

It's also probably the greatest game created in the past 10 years.... maybe the greatest game ever.

But we don't want to play rust. I didn't buy this game to play rust.

totally agree ... if I want to play RUST, I do not execute OHOL ...

ohol has its charm, do not change ohol ... let's just do it better

#446 Re: Main Forum » The Architect's Hat » 2019-04-04 09:59:53

I think it overestimates the current buildings ... currently the buildings are built because they are easy to make, and can be made by a single person ... but they are not essential to survive ... and I am sure that this construction complicates. .. we will see the same buildings as radios or airplanes ...

for this to work you must make the most necessary buildings

I have thought about adding Spring, Summer, Autumn, Winter / climatology

Making the winters very hard ... with deaths from hypothermia

in these situations if a building is needed and if a collaboration between players is possible ...

but right now the collaboration between players is not necessary

just look at the number of planes, cars or radios that are scattered on the map ... how many cars have been created this week?

Creating a car is a task that requires some cooperation between players, but it is not essential or necessary ... that's why they are not built ...

#447 Re: Main Forum » Griefing Survey » 2019-04-04 09:32:43

pein wrote:

im not going in a life like "im gonna kill the next town"
but yeah, i was pissed many times from little things and revenged on towns, also some updates were quite unplayable after a while, like ginger update where everyone was ginger and females were off the charts but also you were hard to recognize by your look

im a bit subjective about it, as everyone else, who is called a griefer, basically a lot of people are too subjective about it
i was cursed for composting becaue im hiding food and lockign up carrots
that guy followed me for my whole life, eating the berry bowls and the carrot and verbally abusing me, ruining my work and even cursing me
and very often i meet this people who just cant get over things and do the same to you what they pretend to not believe in
"you are a murderer so i kill you"- so you want to be the murderer?
"you killed a productive member"- so you kill one more productive member?

i had an experiment, i was naked since the start and griefed the hell out of the camp over and over and over
i was killed for killing a real griefer before it, and people let me die cause "you killed a kid who just wanted to hunt at age 11"
i was filling bowls, filling every tile with needles, smashing adobe, making kiln out of oven, making newcommen foudnations under oven

did i get cursed? no. some player was following me but she couldn't prove anything on me, i just acted as a silly boy who clicks too much
they actually only got mad at me when i named kids stupid names, and talked some dumb stuff to them, i had zero curses and i bet it took 2 veterans to clear up the shit i left in there, but 90% of people would have suicide if they see what i did, like every type of griefing from the book, planting and watering carrots, replanting all seeds, rewatering, filling everything with needles and corn seeds, kidnapping, murdering, multiple fires, overheating babies, holding babies to starve, opening the pen in few places, hiding bellows and breaking tools. it was a mess, no one cared

People do not react until they see the bloody bodies on the ground of their close relatives ...

I have called bears in several overpopulated cities, and people keep working as if nothing happened ...

Many times I have seen griefers creating chaos in the city and although the signs and explain it to the people of the town ... no one seems to mind

I do not know if it is very easy to generate chaos in OHOL because there are no mechanisms to find out or simply people behave like robots that only care about their personal project

#448 Re: Main Forum » A rough, incomplete sketch for makng family survival more meaningful » 2019-04-03 10:15:40

I also totally agree with what DestinyCall says,
And as I said in the other post about Jason's wars ... We need to create families !!!

The citizens of OHOL look like robots in an assembly line, there is no family, there are no family ties !! ...

When I started playing this game, the mothers acted more like a mother ... I felt that the other player was really getting involved with his baby
lately 80% of times I was born ... I am thrown into the fire in a room full of people and I never see my mother again ...

I try to give a piece of clothing to my children to create a special bond with them ... but it's not enough ...

and something similar happens with the skeletons of people (hated and loved) always left without caring anyone!
I've even seen posts in this forum that recommend not dying in a bakery or a blacksmith shop so you do not have to lift the bones and throw them in another place so that "no bother anyone "

Without saying that, burying a dead person bothers many people because they ruin a shovel!


also as they have said in the other post, sometimes you come across graves of people who will never know what you did, or who you were ... it's just a gravestone under a tree

Some time ago I proposed creating photo cameras ... to create permanent photos with the name below ... or at least that you can write with the current pencil already created to place the name or the annotation that one wishes for future generations

Or at least be able to mark a grave as "EVE"

It would be interesting that the tree of generations on the web have more data, that you can see more information about how the family was after his death
It would also be good to have special family objects to be able to transmit to your children and maybe also the possibility of better identifying the members of your family (tattoos, brands, etc ...)



In short ... it is not necessary to change the mechanics of births and rebirths
I do not want to be born again and again in the same family
that is the beauty of this game ... new life, new family, new challenges !!

If the game is about families
and Jason wants to create families that exist for many generations
it is necessary to create mechanics that allow us to know more about the lives of our ancestors
and about those around us (the living and the dead)

something that tells us what your great-great-grandmother did
or the epic journey of Uncle Bob
or when your brother Tarr was a serial killer

right now these family stories are forgotten after 5 minutes ....
there are no mechanisms to preserve or explain those stories

ahh and writing them on a 10-word sheet is useless ... very few people read those notes, there's no time for that.

that's why griefers are annoying, that's why murderers are not welcome in OHOL, because they only bother the work of "robots" (citizens)
they interrupt the creator of tools, or the one who produces compost, or the one who plants carrots ... and they do not contribute anything special ...
your stories will be lost after 5 minutes of chaos ...

#449 Re: Main Forum » A rough, incomplete sketch for makng family survival more meaningful » 2019-04-03 08:57:54

Jk Howling wrote:

I agree with Twisted on this one. One of the main premises of the game is the fact that you never know where you'll end up. Every life is different, unique, special. Some lives are better than others, but that's part of the game. And while some people would prefer to stick to the same town for hours at a time, others wouldn't.

This would also enable griefers to spawn into the same town over and over with no repercussions- something that the lineage/area bans helped prevent when they were implemented.



I think, if you did implement family locks, you'd have to be able to balance it out. Return lineage bans rather than area bans, and have murders and SIDS continue to lineage ban. This would enable us to get rid of griefers from the lineage, and for players to have the option of opting out of that family.

I do think it still has too many disadvantages, however.


As for the burial returns.. I love this idea. It'd be a great way to enable us to return to a life we enjoy, without being able to truly abuse it. The idea that it'd be out of our control, and in the hands of our family, seems to fit this game perfectly. It reminds me a bit of the "blessing" concept that cropped up when curses rolled around- a way for other players to reward someone, as well as a way for us to return to a scenario we enjoyed.

I think exactly the same +1

#450 Re: Main Forum » Why there are no wars » 2019-04-02 12:33:32

I believe that wars generate good stories, and in the right doses it can be a good addiction...

But I don't think OHOL is currently prepared to have wars.

The main problem I see at OHOL is what Jason calls "families."
I never really feel like I'm in a family.

Most of the time my mother abandons me / parks in a campfire and a babysitter or some other child feeds me so I don't starve to death.
and although sometimes my mother accompanies me throughout my childhood, she only parked in a campfire with me in my arms without a word.
In relation to my "family" or people of the town or city... they are only individuals who perform individual tasks, annoying each other when someone invades the little space that remains or taking objects that someone else needs, each one carrying out his own task, without anyone's collaboration, without hardly speaking to anyone or relating to anyone... sometimes you only see text messages asking the blacksmith to create a specific tool... but honestly I don't see it in too many...
occasions... if someone needs something, you end up doing it yourself.

for me this kind of character dance for 60 minutes is not a family, do not create links

just like Jason says, sometimes I just look at the genealogical tree to see if my sons/daughters follow the lineage much more... (and most of the time they don't last more than 2 generations, after mine)
Babies do not stop committing suicide and it is a bit frustrating to have 6 children and only 2 live to 30, the rest .... death subita

There are no families here... and if there are no families there can be no tribes, no factions, not even united cities.

Logically if there is none of this... neither can there be wars between cities... only a few murderers or griefers who generate a little internal chaos in the cities ... but nothing else

And this is only one of the many things that hold OHOL back in this aspect and in aspects such as trade, or politics, etc...

There is no collaboration between the characters, there are no mechanics that unite the citizens of a city and it really feels like a real collaboration ... with a common goal and a result visible to everyone ...

Currently if someone builds a house it is very possible that this person ends the house at the end of his life ... neither he, nor his closest relatives enjoyed that house .....
Only distant relatives will enjoy them... that's why people work on individual jobs... because everyone has a different vision of what is best for a city... there is no common goal....
We do not even bury the elderly who have done a great job such as finishing a hospital or finishing a bakery ... we only lift their bones off the ground if they bother us and we throw them in another place

Even if someone sees you burying the bodies, they can be annoyed because you are breaking the shovel .... this does not generate family ties ...
the citizens of many cities look like robots




Apart from this thought, I also believe that UNIQUE articles should be created that generate some kind of benefits for the city
for example craftear some statues that generate more bonus of YUM to the inhabitants of that city, or more births to women, harder crops, more pleasant temperatures
these statuettes (style indiana Jones stones in the cursed temple...Sankara Rocks) if they can be a reason for envy of other cities

images?q=tbn:ANd9GcTsp7ATMqAxFHBzQezQc2DYQV1qVRG1meG9I6EFiiXOhYBQszuP61amoi2gk2L._SY550_.jpg230070_stone_256x256.png

Currently people create sanctuaries in cities, but there is no object in the game that accompanies this practice ... (with real results and with a goal) currently it is only an imaginary role play ... with these objects let's make it real!

Mental note: and if to create these objects we need the murder of several babies that are not of our lineage?

I'm very happy to buy the game and still enjoy it, but if the game wants to get more, Jason must create a real team game...

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