a multiplayer game of parenting and civilization building
You are not logged in.
I've only encountered this behaviour a handful of times in my entire experience on the game. If someone is playing the game in a way you don't like, you have the option of killing them. If you don't know the location of a weapon you're doing it wrong.
INB4: If you don't enjoy racist shit and you're playing OHOL, you're doing it wrong.
INB4: If you don't know the location of a weapon and don't know how to kill somebody when you're 3yo, you're doing it wrong.
I find this kind of topics funny. There are always bunch of people defending the right of toxic players to piss off majority of players.
So what really happens? Somebody wants to piss off people. IRL if he starts doing it, sooner than later somebody's fist will meet his teeth and that may convince him it's bad idea. But there is OHOL. He can piss off people all day long and there aren't any consequences whatsoever. So he does it day after day. Ten players are unfortunate enough to run into him repetedly over several days. They wanted to have fun, but they are pissed off every day. They think: I love this game, but I constantly run into some asshole. It's not fun. What can I do? The only option seems to be to stop playing. So they quit.
How does it affect toxic player? He still can piss off other players, so nothing changed for him at all.
How does is affect rest of the players? There are relatively more toxic players now, so there is higher chance that they will run into one repeatedly.
Rinse and repeat enough times and you'll notice player base dwindling.
End game is when most players that are left are toxic. But then even they decide that the game sucks - nobody is offended anymore. And they quit too.
So, if you want this game to be killed, please support the right of toxic players to piss off people. I really can't come up with more effective way to do that.
He wants us to self police.
That's great... except there are no tools to do that. So I killed this guy, took half a lifetime to get a knife. I'm done with him for good, right? Right?
So what happens next? I spawn in new village. And lo and behold, he is there as well. And was in my game yesterday. And the day before. So I'm achieving absolutely nothing. I have no way to not play with him unless I don't play at all.
There must be something to do about that sort of people. The only thing we can do now is giving a foul mouthed racist to another family line! Where he, no doubt, doing the same thing over and over again! This is the tird time in three days I walk into some idiot, from "Kill all black/white people!" "Allah Akhbar!" "I want to eat that dumb white guy there!" "Heil Hitler!" and so on. There must be something people can do about that kind of people, because its beyond annoying..
The only thing players can do right now to not run into this kind of people is to not play the game at all. And it looks like Jason, by being completely passive about this topic, is fine with that solution.
Hm. I sure. Did u success to kill a murderer when he runs?
No, but I haven't been playing much recently, so I haven't even tried. FounderOne reported having no problem with that. Are you sure you're using right mouse button to kill, right? If so, please send replay to Jason to help him track down where the problem is.
After kill people, they can escape because if they move (slow), we will not kill them.
Are you sure? Jason told that he fixed it long time ago. If you still can't hit murderer when he runs please reopen this bug:
https://onehouronelife.com/forums/viewtopic.php?id=2142
I don't know which post it was that he was talking about when he introduced the map culling.
Probably this one:
https://onehouronelife.com/forums/viewtopic.php?id=772
Looking at it, there is even simpler solution. Jason started culling database when it was <1GB. That's tiny database. So I assume it wasn't disk space problem, but performance problem. Can be solved pretty easily if instead of reading/writing single tiles and items separately, you read/write blocks of e.g. 16x16 tiles with all items on it together. Should reduce RAM usage for hashes hundredfold and read speed for cluttered regions (middle of towns) thousandfold. It will make disk space usage smaller (no need for key overhead for each tile separately). It may even replace tile cache that was added to alleviate performance problems. It will add some write amplification, but it should be negligible (~8k write per users action - modern spinning disks cannot write less than 4k anyway, and I'm not aware of any SSD that can write blocks smaller than 64k).
It should be timestamped
though so you can check the commits on his github https://github.com/jasonrohrer. I don't really know all the programming
stuff but I guess you could merge request if you know the way.
The real question is whether this change is welcome by Jason. There may be other reasons he wants to cull old map data, that I'm not aware of. I can work on it, but only if there is green light from Jason, that it has at least some chance to be merged in.
sc0rp wrote:It looks that all moderators are on vacation. Maybe it's good idea to appoint few more.
We sleep sometimes. You have no idea how much spam I've cleaned up off here lately.
Oh, I'm sorry if you read this as complaint about your work. That wasn't my intention at all. I really appreciate it. I just asked whether you need some help. I see a lot of spam, but I'm in Europe - it's middle of the night or dawn in US then. Maybe some help from people in different timezones would help.
Turnipseed wrote:Would love to see an archeology update that lets the more durable items stay indefinitely (or atleast a long long time). You know clay bowls, some kind of ruined kiln, steel scraps, leather scraps, and such.
This wouldn't be an update but a come back in time where servers were full.
But I would like this very much, to leave my mark, not dust
I'd like to see it too (I'm post-apocalypse player, but I miss it even reading about it). Before I learned about servers wipes, when no fertile woman stayed alive I used to set up a camp anyway, make tools, bowl, kiln, dry plant carrots, etc., just in hope that some future Eve will stumble upon it. After I learned about servers wipes it's just - meh, run to hug snake instantly.
IIR the reason for the change was server bloat getting ridiculous.
If for not-recently-accessed-tiles you keep only compressed diff to pristine state instead of full state it should be completely managable to store it pretty much indefinitely (should cut the space required to 1% or less). So it's more of a case "it's not important for Jason to spend time on" than "technically infeasible".
Thanks, that explains a lot. It's probably good idea to put it somewhere on the wiki, so people can know how they work.
It looks that all moderators are on vacation. Maybe it's good idea to appoint few more.
I chuckled hard on this one
The man who wrote this just succed in his troll attempt. He already triggered smbd
To each his own. But if he wrote it from Germany, it's very close to something that can put him in jail:
https://www.humanityinaction.org/knowle … in-germany
"First, we examine the “Auschwitz lie law,” which forbids the public denial of the Holocaust, and is an offence punishable by incarceration."
The best part about the Karma idea is don't have to remember all the reasons why
it will be bad, cause someone will remind us all again soon enough when the next
karma thread comes around..
The player base is steadily declining. Any idea how to fix that, instead of criticising others?
What happens if somebody else removes your marker and then you hear the bell? Or you hear the bell with active marker and then somebody removes your marker?
Same question about outpost markers. Is it safe to use them if in the meantime somebody else removes you original home marker? Or what happens when somebody removes your outpost marker, how do you clear it then, to see first home marker?
I know that those are corner cases, but it's not described anywhere and people don't know how markers work. They are afraid to cut someone's else marker, so you often see many of them planted.
Hackers and spammers aren't getting fun with you but of you while talking advantage of the game, ofc they should get ban, they are a different story.
I cannot be sure what intentions of all griefers are, but that doesn't change anything for me - I don't have fun playing with them. The main reason being that the things they can do to disrupt the towns/villages/Eves' camps are way OP. It's not fun playing the game rigged so much in someone's favor. And the only way to not play with griefers ATM is to not play at all.
Bullying is something you can deal with in game and it creates more about your personal life. I have been a mean guy that stole food from other villages for mine and make the few survivors of raided villages our slaves. It was mean but it is part of the game.
If you wanna to go raid other town, you'll get a horse, a cart, weapons and supplies from me. Some tactics still are OP as should be nerfed, or require team effort. But that's town vs town play. Danger is clearly coming from the outside. If things are balanced well, I may even want to join in. Unfortunately that's not what I'm seeing. 100% of cases I've seen so far is someone griefing town/village/Eve's camp they were born in.
If you keep not hurting anybody we are pretty limited in our fun. We will almost end up like evergreen collwge situation, reverse fascism.
Hurting members of your own aliance in Eve Online is not good idea. Fighting between alliances is. Why can't we have some mechanism in OHOL that gives similar results?
This is basically the same conversation that plays on this forum over and over again. There are some games where people are intentionally asses to each other. Eve Online comes to mind. The entertainment of the game is to form alliances, fight against someone else, and betray each other. There is a rich meta game where people are literally horrible to each other for the sake of getting an advantage in the game. The designers of the game do this because they want to build that kind of game.
That's not fair comparison. Forming aliances if all people are anonimous and you last only an hour is hard and griefers don't need to form any aliances to be succesful. And in Eve Online you need to put something at risk if you want to grief. If people retaliate, you don't respawn with perfect fleet to instantly grief again. And there are plenty of mechanisms to curb griefing: sectors where you cannot grief new players, hisec sectors where your options of PvP are very limited, if you decide to flee you don't need to leave all your stuff and start completely from scratch, if somebody follows you repeatedly you can report harrasment and he can get punished and I don't think that somebody "roleplaying a pedo" in Eve would keep his account active for long.
Eve's version of OHOL griefing would look something like: griefer is spawned near you, uses your money to build his fleet, attacks you screaming "DIE NIG*** BUHAHAHA", and if you decide to flee he is helpfully respawned at your new location to repeat the process until you leave game for good. If you try to petition Eve to do something, you get the answer that it's encouraged, legit gameplay. What's the fuss?
The problem, in my estimation, is not that one side is clearly right and that the other side is clearly wrong.
I disagree. One side is clearly right other side is cleary wrong. One side is trying to have fun themselves and with the others, other side is just trying to spoil the fun for as many players as possible. Griefers need non-griefers to play the game, non-griefers don't need griefers around to play the game. That's why when any system is proposed that will let griefers play only among themselves, they get so whiny on the forum, that it looks like they are the majority of the players. When you suggest that they will still be able to play the game with other griefers, they compare it to being sent to hell. Really? You said that's so much fun.
It's that the game is designed in such a way that griefers (even if they are reluctant to call themselves that) and non-griefers are brought together. Specifically and intentionally, the game does not prefer one to the other.
Game clearly prefers griefers. It tries to be survival game at same time, and because of that it gives very OP tools to use by them. How otherwise could you explain the fact that one griefer can wreck and make totally unhabitable whole town built over several generations and with dozen of people in it? Can some random just spawned player in Eve destroy in couple of minutes long lasting alliance with dozen of people in it?
I think that's a big mistake from a game design perspective, even if it is interesting from a social experiment perspective. A choice needs to be made.
+1
Some karma system that ensures, that if they want to grief you they must to do so from the outside and work their ass off to prepare. And some things should just get you account banned.
Early camps are easy to grief but it's not a big deal, Nit much is lost.
Well, if drives other players away from the game then it kinda big deal, ain't it?
I think Tard wasted his time going after small fry.
That's not the problem. Problem is that he wasted other people's time.
Looks like somebody's following griefing guide. Unfortunately I see no real defense to that, except for banning griefers from early camps.
if you look at numbers its quite small area most bell towers
Not that small. Distance between last two towers is nearly 10k tiles. 20k and 30k from them to third last.
its too easy to open doors anyway
How?
the one i seen is 4000x4000 https://bream.chardsville.uk/OneLifeMap/#z=0
Nice map. That's probably only part of real one. Just look at locations of bell towers:
http://onehouronelife.com/monuments/ser … fe.com.php
the map is like 8kx8k
Can't be that small. I've seen in replay information about players from different lineage 37000 tiles away.
when your marker is cut you lose the arrow
You lose arrow if you cut your own marker, but not when somebody else does it. Actually if your kid is born away from the marker, it's good idea for him/her to cut your marker and replant it as his own. I'm not sure what happens when bell rings later on, though. Somebody said that your arrow changes to point to the bell. If so, that's a bug IMO, but I haven't seen it in practice.
sc0rp wrote:lostlandofcarrots wrote:I'm just gonna post this here, since I think it quite relevant to the situation at hand:
https://www.lesswrong.com/posts/tscc3e5 … y-pacifism+1 Insightful
Not sure how a post supporting capitalism applies here but to each his own.
Capitalism? It's a post about moderating content in public space. And what happens if you allow assholes to reign free.
You spin shit. I'm kinda bummed out cause you don't usually seem retarded.
Argumentum ad personam? Didn't expect that from you.
sc0rp wrote:For things that could get them prosecuted IRL if they said it in public place. What's wrong with that?
Not true in the USA at least.
Yes, it's true in USA and many other countries. As I wrote in other thread: try to stand in the middle of busy street next to the cop and start shouting profanities. Tell us how it went. You most likely will be charged with disturbing the peace:
https://en.wikipedia.org/wiki/Breach_of_the_peace
"Disturbing the peace is a crime generally defined as the unsettling of proper order in a public space through one's actions. This can include [...] disturbing others by [...] using profanity."
sc0rp wrote:Forum is already censored. You've seen that spam posts dissapearing, didn't you? Or would you prefer to protect "spammer rights" and have more spam than content on the forum?
Comparison is faulty due to different context, this is getting into strawman type arguments. I am not gonna legit entertain the idea that I am defending the guys trying to hack peoples computers with scam links. If that is how you are reading me, I guess you are reading me wrong.
No, I'm reading you that you agree that moderating what people can say in public is sometimes lesser of two evils. It's not black and white and you just choose to draw the line at different point than I do. But you still draw the line.
sc0rp wrote:Not veiled at all. Assholes should have accounts suspeneded. They are on purpose spoiling fun for a lot of people.
The irony is strong, these people are trying to ruin my fun. Why is theirs better than mine?
Cause they are breaking law? IANAL, so I'm not sure that OHOL server can be considered "public space", but I wouldn't be surprised if it could. And it doesn't need to be complete ban - just let them play only with other assholes. They can have double the fun.
sc0rp wrote:So how about bottom up control? If there were mechanism in the game for me to say "I don't wan't to play with this player - he's asshole". Effect would be that he cannot spawn in games I'm playing and I cannot spawn in games that he is playing. That's how social ostracism work IRL. Would you support it or oppose it?
Yeah, I like this. I don't know if you ever saw my post https://onehouronelife.com/forums/viewtopic.php?id=1406 .
That deals with lineage ban, so it's something different.
The most sensible way to segregate would be mutual birth exclusions,
+1
prevent birth at any lineage you are playing during your lifetime there
permanent birth exclusions presents another problem in the same way as the server split would. It trends towards sterile Eve only game-play and not just for the people you don't like.
It shouldn't be permanent - people change. May last, for example, a day. If you ban again - a week, etc. And it doesn't need to be absolute, e.g. you can't spawn only when three or more people there hates you. If you just had a quarrel with one or two people, it shouldn't matter. If you pissed off a lot of people, you find yourself banned from all villages and towns pretty quickly. Even with rate limiting (e.g. only one person per day) it still may be too effective, though.