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a multiplayer game of parenting and civilization building

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#451 Re: Main Forum » How to make swords balanced » 2019-05-18 02:05:40

jasonrohrer wrote:

No, I meant freezing client-side only.  Like an "WHO DO YOU WANT TO KILL" thing, where you can easily click someone on your screen.  Then you send the command to the server, chase them down, and do it.  Kinda like a "considered lunge" mechanic.

And as for the emote, I meant it only as a safety, to prevent killing someone by accident ever, not to make killing harder.  There are only two mouse buttons, after all.  I could add another key, but that's something else to learn.  Though I guess the emote is something to learn.... though it's a bit more thematic.  "I just can't do it, grampa."  "Tap into your anger, sonny."

I like this idea. No more kitchen accident guilt!

#452 Re: Main Forum » Amazing life in a walled city » 2019-05-16 20:10:51

See i was in that same place jason but I felt trapped by those walls and decided to go explore a bit.

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I ran into another family close by. It was a woman on a horse with a sword. As soon as i saw her she had a baby, and I immediately gifted the baby the other backpack I was carrying like a basket. I tried translating a few things, but accidentally ruined a piece of paper she had to ask me where my town was. I ran away from guilt and shame, and decided to go try find any ground iron I could bring them back to make up for the note.

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I travelled 800 tiles to find one piece of ground iron. 1k for the second one.. but I was finding various other loot along the way.

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run3.jpg

I then found a dead village with iron that I was going to try and bring home. I swear I travelled another 500 tiles to find a dang horse. And as soon as I did i found a tipped cart next to it. I broke apart the lasso and got that horse cart and a at least a bag full of iron (I wish I could have brought all that iron I found) and set towards the trap town. I made it there in my last 10 seconds and died as soon as I took a pic.

run2.jpg

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#454 Re: Main Forum » Backpack food eating makes eating much more difficult » 2019-05-16 16:09:31

Woah I'm surprised I didn't notice. But, i literally click my mouth everytime I eat in this game. It started when first played, I tried to eat and clicked on the backpack strap and died. So I said i guess im clicking on my face everytime now.

#455 Re: Main Forum » The need for more characters and races » 2019-05-16 16:00:37

Twisted wrote:

A and F skin tones are currently dominating, as they have a 2/3 chance of giving birth to a girl. I've only played in A and F villages since the update, and I've barely seen the other skin tones.

Can +1

#456 Re: Main Forum » The need for more characters and races » 2019-05-16 15:49:10

Oh man that girl looks like she has seen of stuff.. like war.

She looks like she could be Michael Punch's wife to me haha.

#457 Re: Main Forum » Griefer "Toxic" » 2019-05-16 12:22:48

Sounds like a bad frame job but thats me. From what i know about toxic he is actually good at eve and wouldn't starve like that.

I always told toxic his name and image are bigger than himself, so i wouldn't be surprised if its people just continuing the tradition.

#458 Re: Main Forum » Hotfix incoming » 2019-05-16 09:43:31

Yessss this is amazing and I support it.

#460 Re: Main Forum » The need for more characters and races » 2019-05-16 07:48:00

pein wrote:

he could just randomize all the eyes and mouths of all characters
maybe the hairstyles, with some simple changes: black people can be dark ginger tone or the blonde would be brownish
and hispanics would have black hair mixed to any of it

or a whole set of new hairstyles for each race, so your face would be a combination of sprites and the hairs random from your race hair pallet

Id go with that if it could keep the same sense of care that the other faces took.

I could imagine some Frankensteins coming out.

#461 Main Forum » The need for more characters and races » 2019-05-16 06:05:22

Grim_Arbiter
Replies: 13

I was not in the strong opinion that we needed more various appearances of characters immediately but now i think we do. I know Jason plans to add more as a cosmetic thing, but if this is the new way with family races we NEED at least two more races and more character models for gameplay reasons.

Last life I was born into a ginger family that coincided with a Latin family. We got along pretty well, other than my cousin being mean and trying to teach a Latin boy that our word for dirt was pu**y. Everyone was on edge regardless and we all recognized one another by looks. One of my other cousins was a newer player who was only wearing rabbit pants that someone probably put on her as a baby, even though there were clothes lying about. She was in the bakery baking and i decide to help her. I go to get wheat and she isn't there when I come back. I start baking anyways.

All of the sudden a ginger with the same face wearing only rabbit pants walks into the bakery with a bow and shoots me down. I get pretty pissed and got to type out "curse eve blank" and hit enter when i realize.. wait wtf thats an eve?!?

she got immediately swarmed by three of my family members with weapons and got put down right after me. I was her only victim, but the reason she was even able to get to the bakery at all whit everyone actually alert, was because she looked like my cousin EXACTLY down to the race, face, and outfit.



TLDR

I'm saying we need more variation because the new griefing meta is to blend in because its easy

#462 Re: Main Forum » Improvements in the new language system » 2019-05-15 18:34:45

jasonrohrer wrote:

I think the asymptotic filter clearing for each generation would be good, assuming that someone within earshot of you speaks the other language when you are < 3 years old.

We have frequencies for all clusters already, so we can flip some kind of weighted coin for each filtered cluster and clear the filter at random.  Then next generation, we can repeat that process for the remaining filters that are left, etc.

This will allow "accents" that fade over time, across generations.


The other option is to clear the filters for clusters you actually hear as a baby.... but this would motivate some very unnatural player speech behavior, going up to the foreign baby and trying to recite phrases that use every possible cluster, "HEY BABY, THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG." and so on.  Maybe this is cool?  Kinda like school, or an early-intervention ESL program.

Anything you actually hear as a baby could "stick" in your brain, and you'd be able to understand similar words forever.  But if you never hear weird words like "CZAR," you won't ever understand them during your lifetime.  Not sure what happens to the children in the next generation.  Do they start with their parent's partial filter and go from there?  Most likely, no more of their filter would be cleared, though I guess over the long haul, it would eventually all get cleared, just by chance, across generations.

This is an amazing idea!! Either really but I lean towards accents. Was this up your sleve the whole time? It fits very well if you can pull it off.

#463 Re: Main Forum » Ways to make EVERY life precious » 2019-05-15 18:03:17

Twisted wrote:

Some other ideas:

  • You can only spawn in once per minute. If you die young, either by running away, being abandoned, or using the /die command, you'll have to wait a bit. A bit annoying if you get abandoned naturally, but you'd only have to wait about half a minute in that case.

  • After you die there's a 10 second timer before you can click respawn. If you lived a normal life you have some time to reflect on it and it's not that long to wait, but if you're just suiciding it would be annoying enough to make you think twice next time. Maybe you'd also have some interesting info about your life on the death screen, such as your name, number of kids, amount of food eaten, the item that you crafted the most, stuff like that.

  • The server only spawns people in 60 times per hour, i.e. once per minute. Basically the same thing as #1, but also annoying to everyone.

  • Typing /die or using a mod to do it pops up a confirmation prompt of some kind. You have to type in 3 words (same as the twin list) for the /die to work. Faster than just running away most of the time, but still annoying enough that people might be dissuaded from suiciding as hastily as they do now.

  • Slow down the baby to 10% speed to simulate crawling and make them unable to run away into a bear or something, and make the /die command unusable for the first 30 seconds. If the baby dies within the first 30 seconds and was picked up by the mother at any point it resets the mother's birth cooldown.

I think we have a winrar folks

#464 Re: Main Forum » Ways to make EVERY life precious » 2019-05-15 16:34:16

DestinyCall wrote:

I think this is a big part of the situation.   If you play OHOL repeatedly for days, weeks, months, years ....  you will experience thousands of unique individual lives.   But every one of those lives will not be precious and extraordinary.    Most of those lives will be similar, even repetitive, maybe boring.    The first time you make compost, it is a fun and interesting challenge because you are learning a new skill and gaining mastery over an important job that is helpful to the village.   The five hundredth time you spend your life making compost, it just feels like drudgery and you'd probably rather be doing something else, but the village needs dirt and no one else was willing to do the job.  If your only major accomplishment in that life was "made a lot of dirt piles", you probably won't look back on your memories of that life and feel nostalgic. 

Likewise, the first time you are the last person left alive in a village or the first time you are the victim of a random act of violence or the first time your baby dies in your arms will feel significant and terrible.   But the third time it happens, it will start to feel familiar.  The thirtieth time it happens it will have become routine.   And the three hundredth time you deal with one of these personal tragedies it will have become almost inconsequential.    As a new player, you will probably care about each life much more deeply than a veteran player, because each life will bring with it many new experiences.   Many things will happen to you for the very first time.  Everything is fresh and new.    But if you have been playing life after life, you might get to a point where you don't want to play in early villages anymore, because they are all pretty much the same.     Or you might reach a point where you don't want to deal with hectic big-city life, because they are messy and full of griefers.   Each life is technically a different experience, but if you play enough, each life is pretty much the same ... it follows the same path from start to finish.    The lives that really stick with you later are those rare lives where you experience something special or unique.    And that just isn't possible every single time you play.    Some lives are going to be too short.  Other lives are going to be too mundane and uneventful.    And still other lives will be too similar to your previous lives.

While I agree with you somewhat, I feel like YOU make every life mean what you want it to mean. Every life I play still feels new and exciting to me.

You gave the dirt pile example, and I have solid memories of doing massive resource making just to see if I could. I still remember a life where I wanted to see how many carrots baskets I could get (before the piles...oh man) and somehow cranked more than I had ever seen but still wasn't satisfied and wanted more carrots. Even other people can remember things like that.. I bet tarr still remembers making his wall of sauerkraut. I sure as hell do and remembering how awe struck I was to find it.

While some lives obviously do blend together, I still have more positive memories than I can even think about. Sitting here now trying to think about them all makes me nostalgic as hell. I'll take the blending bland lives for a chance to get amazing ones anytime.

If you ever feel burnt out take a month break and you'll come back to a different game everytime.

#465 Re: Main Forum » An observation » 2019-05-15 09:50:42

Tarr wrote:

Even the best players of this game are idiots and can't foresee that sometimes change is good.

Sums it up pretty well. I was bitching about the temp update, but then we got better clothes and a reason to use them.

I was very hostile at the wells drying out (still a bit salty) but then you brought us closer and gave them a reason in my eyes.

So I guess just expect pushback when you release something with a bigger picture in mind that might not make sense right away. You know what your trying to accomplish, but it takes us awhile to catch up sometimes.

But keep doin you regardless.

I still love this game and have faith in you.

#466 Re: Main Forum » A proposed solution for repeated /DIE » 2019-05-14 19:00:08

jasonrohrer wrote:

Imagine if you only got 3 lives per hour or something.

I'd be ok. I get pissed if I dont die of old age every life now. I never got the suicide thing in the first place, but I'm not going to completely knock it.

However it would significantly hurt new players if you did a 3 life per hour thing. I remember being new and dying to the same mom twice in a row in the course of 10 mins.

#468 Re: Main Forum » There may be something wrong... » 2019-05-14 18:16:27

jasonrohrer wrote:

Shrine is interesting.

The problem is, it would take a while for people to build it, and then you get born elsewhere in the mean time.

Oh shrines you say?

Do you like the Grim?

shrine.jpg

Simple but powerful. Offering the cactus gods a fruit bestows luck on you, and your children.

Or maybe the Kilian?

shrine3.jpg

Recognized and highly customize-able. Praise be

Or even the Tarr

Shrine4.png

?¿?¿

#469 Re: Main Forum » A proposed solution for repeated /DIE » 2019-05-14 17:49:35

Simple. If you die before the age of 5 you have to watch a mandatory credit sequence..

"Programing by Jason Rohrer"

"Music by Jason Rohrer"

Jk really, but that would make me laugh.

The real answer is to just limit it to 5 suicides an hour. If you cant find what you want in 5 suicides then you are too damn picky. The runners are always gonna run anyways. Unless they're trapped behind a fence *cough* Jason *cough*

#470 Re: Main Forum » 957 Eves » 2019-05-14 15:58:46

jasonrohrer wrote:

There were two players who did it more than 100 times.... in 24 hours.  That's a lot of dead babies for one dumpster.


And there's one person who SIDs 138 times, and ended up being Eve 76 times in one day.

The dead baby jokes from childhood are flowing back to me now...

I had a suspicion that was the case with the two players who always suicide. Im pretty sure one is eve jo. You might have to translate korean for him to stop lol.

#471 Re: Main Forum » Brada family closing in on 80 generations and going strong » 2019-05-14 10:26:34

Psykout wrote:
Jaona wrote:

If you're curious when the town split, my mom was the one who started the 2nd camp :
http://lineage.onehouronelife.com/serve … id=4426209


Yay that was me! Glad to see its still going and people are getting to spawn in both camps, was my hope when I made it, to get the lineage a chance at lasting

Spoke too soon, they died out before the reset. What I wonder is if the lineage would have ended sooner without the branch off towns or not, or if it made no difference. Always thought that branching out helps protect against losing the lineage overnight or to griefers, and might allow people to have a second life in the lineage before the ban from first town wears off.

From experience, when there was a 200 tile ban, they work.

The further away they are, yet still connected helps greatly with not taking resources from each other. If your only 200 tiles away both villages will hurt for iron. That one was like 500 to 700 tiles away, so it was just right.

I liked that the north village had notes to trade rabbits to the south one. The north village was definitely supplied with more backpacks than the south one.

#472 Re: Main Forum » I dont apologise to everyone who I have griefed » 2019-05-14 08:47:01

Lol

"The main reason for me killing people is because...grief"

I personally don't care as much as some do. Just know your about as subtle as a cow on rollerblades in a chinashop most of the time.

#473 Re: Main Forum » Sever 12 people, shall we migrate to a private server? » 2019-05-14 05:10:10

Greep's server is amazing and greep is an awesome dude. I plop in there randomly if I ever need to test something. If you find my house take a shroom for the road wink

#474 Re: Main Forum » Brada family closing in on 80 generations and going strong » 2019-05-13 22:38:18

Bada's were great. I had two lives as one. One life in the north town, and one in the south town. Apparently there was another town to the east that I was told about but never saw.

scotty.jpg

red.jpg

First life in south I met a dog (I love the useless dogs IDGAF) and dyed us more red

FAVOUTFIT2.jpg

Second life in north, I survived a baby stabbing thanks to rick and jane bada.
Then made fruitboots and a cactus shrine

#475 Re: News » Update: Come Together » 2019-05-13 09:50:23

Dodge wrote:

The map is so big that if you run out of something you can just move out indefinitly, using ressources has no real consequences.

You cant fuck up to the point where you would have to trigger an apocalypse to start over.

I guess we'll see in a couple days. I have a feeling we might get close at least.

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