One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#451 Re: Main Forum » Does gear still get deleted when you die? » 2018-07-03 13:35:03

I have no idea what happens when you ESC% out of the game. Do you become a pone pile, or just disappear?
I've seen several people just disappear into thin air, and I wasn't sure if that was a glitch or them logging out/lost connection.
I've been with other people who saw it at the same time as me so I assumed it wasn't a glitch.

#452 Main Forum » Does gear still get deleted when you die? » 2018-07-03 13:24:02

Anshin
Replies: 8

Does gear you are wearing/holding still get deleted when you die on a farm plot?
Die on berry bushes?
When you logout via ESC% ?
When you die because of lost connection?

Any other ways?

#453 Re: Main Forum » % chance of infertility » 2018-07-02 23:50:07

I am 100% in favor of traits.
I'd love it even more if they were heritable through basic Mendelian genetics.

Inspiration:
http://rogue-legacy.wikia.com/wiki/Category:Traits

#454 Re: Main Forum » do cisterns generate water or just hold it? » 2018-07-02 23:46:24

Oh. That's not good. So every town is doomed to die eventually due to lack of water then.... unless there's some way to generate water?

#455 Re: Main Forum » Revisting the twins idea » 2018-07-02 23:42:51

Multiple Eves/Adams sounds awesome!

#456 Re: Main Forum » Lived 122 years » 2018-07-02 23:40:07

If you close your laptop the game will be suspended, and when you open it again the time will be updated and calculated to when you started the game. Your age doesn't get updated until then, so it will calculate beyond the normal age limit if you leave it that long.

#458 Re: Main Forum » [DOWNLOAD] Windows Client with additions (updated over time) » 2018-07-02 17:37:32

Binary v118 / data v117 is crashing on the tutorial for me.
It loads, and I can't move. Tutorial box says 1. Game crashes. "OneLife.exe has stopped working"
Since I can't do the initial tutorial I can't play the game.

Regular OHOL works fine.

EDIT: Reinstalled the client, played through the tutorial, installed the Zoom Mod, and now it is working again.

#459 Re: Main Forum » Injuries, scars and mutations! » 2018-06-29 13:33:21

YAHG wrote:
Anshin wrote:

Sounds like the game Rogue Legacy. wink

It WOULD be gamey as shit, but random traits would be kinda cool?

Some people faster etc. some people infertile etc.

Absolutely! Mutations are awesome! I love games with proper Mendelian genetics. (Sims 2 style, not the garbage Sims 4 has.)

#460 Re: Main Forum » Injuries, scars and mutations! » 2018-06-29 02:23:34

Jk Howling wrote:

Would be kinda interesting if albinism had a side-effect while in the desert, since they tend to have a bit more of a sensitivity to strong sunlight. Maybe they walk slower, or their hunger goes down faster [only when on desert tile / their temperature gauge is hot?]

Albinos are functionally blind. Also, nystagmus.

EDIT: That's why pictures of albino people generally have derpy eyes.

#461 Re: Main Forum » Injuries, scars and mutations! » 2018-06-29 02:21:32

Sounds like the game Rogue Legacy. wink

#462 Re: Main Forum » Baby Sling » 2018-06-26 22:50:26

jasonrohrer wrote:

Raising a baby should be a huge sacrifice.  That is what creates a bond between mother and child.

This is backwards. I make huge sacrifices for my kids *because* I love them.

jasonrohrer wrote:

I currently think the baby-care part of the game is too boring.  All you do is hold them for three minutes.  I'll be thinking about ways to make it more interesting in the future.

Yes, why/how do people love their kids?

Some basic Mendelian genetics would really really help. (eyes, mouth, hair, skin, etc.)
This would require dads, which has been highly requested.

Also some sort of audible communication beyond baby crying, baby cooing?
And basic audible keyboard emotions for older people: happy (ya!), sad (nooo), angry (a growl), scared (a yelp), neutral (a grunt)...
Parents spend a lot of time making funny noises at their babies.

Make babies act more like babies. Crawling for the first year/minute of their life. (helps prevent baby suicide)

Make babies spawn into their mother's arms. Forcing her to drop whatever she's holding (birth isn't easy).
That would help with babies being auto abandoned while an Eve is running, or if she's in a busy town and can't tell she even had a baby with all the kids around.

A baby bottle. Moms could fill a bottle (at the cost of a hunger pip) by picking up an empty bottle and clicking herself.

More clothes customization, more dyes, symbols (tribes!), because parents love giving their kids special things.

#463 Re: Main Forum » OHOL for Mobile - Beta on iOS & Android Now!! » 2018-06-24 10:43:27

I'd be happy to test a beta android version.

#464 Re: Main Forum » same murder shit as always » 2018-06-21 16:45:34

Acozi wrote:

This is a game about survival. We are working to build societies best we can. If being killed makes you that mad perhaps you dont understand what this game is. It's not farmville, it's not dont starve, it's not the sims, and it's not stardew valley.

It's One Hour One Life. A multiplayer game full of good people, and bad people. Build up society or help destroy it. You can't control everything and everyone. You can do everything right, give your child the clothes off your back, teach them the rules of society, and they grow up and murder someone. You tried, that's life.

Applause.

If the whole town gets murdered while I'm away, I hope they learned something. I'm pretty good at avoiding getting murdered at this point. I had a round where I was a son, the last child born to the last female in a large town with about six guys left and my mom. We laughed, built a bow, and took turns having her kill us all. Profound last speeches and love all around. Sometimes death is fun and meaningful without anyone getting angry at all.

#465 Re: Main Forum » relatable » 2018-06-21 14:27:53

Is this a political comment?

#467 Re: Main Forum » Set sail! Fetch me that horizon » 2018-06-21 01:11:22

This is certainly the kind of custom mod that deserves to be added to the official game!

#468 Re: Main Forum » Embracing baby suicide » 2018-06-20 23:26:24

Turnipseed wrote:

if you are gonna embrace baby suicides give us a suicide button please!

There is one: ESC then %

hihibanana wrote:

I think, that embracing baby suicide should still come with things that indirectly discourage it. For example, in your first year as a baby, you can only crawl and can't escape easily (perhaps you can't escape from your mom's arms either?). This gives the person a real chance to be taken care of by their family and to explore the village and situation they're in. Then, they could make the decision to suicide. I think extinguishing people's prejudice about their situation is extremely helpful in this.

That's a really good idea!

#469 Re: Main Forum » More violent wolves? Also let bears kill people even if on items » 2018-06-20 23:09:14

Agreed. Rope based arrows should be removed. That thing isn't going to fly.

#470 Re: Main Forum » same murder shit as always » 2018-06-20 14:46:31

sc0rp wrote:
Anshin wrote:

Huge thriving town, go off and get a cartload of seal skins.... get back and the whole town is murdered. Great.

How one guy killed everybody else?

I don't know, I was out clubbing seals.

#471 Re: Main Forum » same murder shit as always » 2018-06-20 14:03:54

Huge thriving town, go off and get a cartload of seal skins.... get back and the whole town is murdered. Great.

#472 Re: Main Forum » Does anyone actually like being an Eve/born to an Eve? » 2018-06-20 13:11:04

I like being an Eve, but it's super heartbreaking when your grandkids turn out to be murderers. So much effort wiped out by idiots.

#473 Re: Main Forum » The bigger biomes idea » 2018-06-20 13:01:33

At first I was going to say " Wouldn't bigger biomes prevent trade?" but then I realized that trade is something that should come with higher tech. Perhaps horses, but definitely a reason for PLANES, TRAINS & AUTOMOBILES!

Bigger biomes are the key to future tech smile

#474 Re: Main Forum » Good Mom MULTIPASS » 2018-06-20 12:40:58

Having players too dependent on the behavior of others is the problem already. For whatever personal reason babies suicide. If we trap them into playing a game they don't want to they'll grow up into trouble makers. Griefer generator is not a "good mom".

Also, what about men?

The simple fair solution is to award people who make it to 55 exemption to the lineage ban.

#475 Re: Main Forum » Food Consumption vs Temperature » 2018-06-20 03:25:44

YAHG wrote:
jasonrohrer wrote:

But not furs....  they're not wearing insulating clothing, like giant oven mitts.  They are protecting themselves from the sun with flowing, breathable clothing.

That could be alright too, then again no one has the time/inventory space to have
more than one outfit handy for when they go to the next biome over.

The point I was trying to make is that clothes are gear, they are a good deal of effort
to make and we have to keep making them. They should be helping us not hurting us
even if it isn't pure realism.

We can ALL imagine what would happen in game if you took off your sealskin coat to
work the part of the farm on the desert tiles... big_smile

This is all good! Along with biome specific farming it gives people a reason to stay in the biome they are born into.

Saris please!

Board footer

Powered by FluxBB