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#26 Re: Main Forum » Quick question for all the more experienced programmers out there. » 2019-06-06 23:23:24

Nice! Thank you for the response. I'm glad it doesn't sound like it'll be too difficult. I was hoping it'd be something simple like just copying the code for the new killing mechanic, and just changing a few things. I still got a ways to go, but thank you for your help.

#27 Main Forum » Quick question for all the more experienced programmers out there. » 2019-06-06 11:47:10

FeignedSanity
Replies: 2

Is it reasonable to make use of the new "Shift+click" killing mechanic in other ways? For example, if you shift and left clicked (not right click) on a person, you would auto follow them. If you set this up, it would work the same as the current kill mechanic (obviously minus the murder), yeah? It also goes without saying that you'd most likely be using this without a weapon in hand.

Or what if you wanted to change the backpack with sword to where the sword would only get removed if you shift clicked? Obviously I'm still brand new to programming; but it was something I was considering and wanted to see how much trouble this would be. That's it. Thank you for your time.

#28 Re: Main Forum » Jason's Conflicting Statements on Swords and Related Changes » 2019-06-02 01:08:03

futurebird wrote:
Guppy wrote:

Whats the point of this? Except being negative that is

I think that is the only point.

In other news, 2+2 still equals 4.

#29 Re: Main Forum » Problem- Cannot Eve » 2019-06-02 01:03:46

Spoonwood wrote:

...

Oh boy, my FAVORITE thing to do, debating Spoonwood -_-

I really want to spend as little time on this as possible, so I'll try to be brief as possible.

I never once claimed anything was a guarantee, only a possibility. I swear, you seem to be one of the worst people when it comes to ignoring important details and putting words in people's mouth's. I also don't expect this game to rocket off and be the next big hit, but I believe it is quite possible. I believe the game does have potential, even in the direction Jason takes it. I believe it could also be very profitable (if a lot more shallow) in the direction you want to take it. Disagreeing is fine, that's just my belief.

And while I don't think steam numbers are the end all be all, I don't claim that they should be entirely ignored. If you consider the data grim, I would agree that it would appear so. But like I said in an earlier response, many games have been known to make a resurgence. It's not entirely uncommon. So until the day Jason drops this game and moves on to something else, I wont count out that possibility.

That's great for Rimworld. I haven't the slightest idea about this game. In fact, I've never even heard of it. But if it's doing very well following the ideals you are fond of, then that's just neat-o. But that's not the only way to make a game a success. First off, I never said that full and unlimited control is inherently bad, just that it CAN (gonna pull a Spoonwood here lol) lead to an unfocused mess. Anyway, I'm already growing weary of this whole thing, so I'll leave it at that.

Lastly, anything can "harm" a player. Anything you do could cause grief for another player. If the last fertile female of a village is about to grow old, and their last kid comes along (as a girl), and that girl intentionally suicides to play as an eve, everyone in that village (assuming everyone cared about the village) now feels grief. That player in question just wanted to play their way, you can argue there's nothing wrong with that. But the fact of the matter is that they have ruined the villagers' experience. The village will now die because of the selfish actions of one player. NOW LET ME PUT THIS IN CAPS, BECAUSE IT'S ALMOST GUARANTEED, WITH YOU, THAT YOU ARE GOING TO MISS THIS. I'M NOT SAYING THIS IS A BAD THING TO DO. But how is that any different from a someone running along with a sword and killing a family? Someone was just playing the game they wanted to play. The result was the same. Sure you can argue (and I'm sure you will) that they are different because one had murder, or some other trivial reason; but that's not the point.

Anyway, this has gone on way longer than was productive...which basically would've been the same point that I typed my very first word, but eh. Regardless, I will end it here.

"Have a nice day."

#30 Re: Main Forum » Problem- Cannot Eve » 2019-06-02 00:25:35

dankm00dy wrote:

You really think the player base is going to increase at this point? Outside of the game going on sale (even then it'd just be temporary), the player-base is going to steadily decline. So yes, losing players should certainly be a concern. Especially long-time players.

And you are characterizing our concerns basically as us being man-children. Maybe...just maybe... the changes went too far too fast. A good chunk of the player-base has ALWAYS preferred early-game to late-game and the extremely limited eve spawns drastically cuts into that. I don't have an issue with limited Eve spawns. I agree it's likely needed. But it's been in the game forever, so essentially eliminating them is extremely frustrating for people.

I think it very well could. It could also just die out and lose profitability to the point Jason moves on to the next means of supporting his family. There are plentiful examples of games that have "come back from the dead", so to speak. And mind you, I don't consider this game dead by any means. I'm merely talking to the individuals that herald this game's death as some sort of guarantee. I never once said that it would, only that it could. Six months, or a year, down the road, this could very well be the next big thing; and it could very well be a result of the changes people have claimed will kill this game. There are far too many people...some more than others, that act like their word is absolute. My comment was directed at people with that mindset.

And whose concerns do you think I have belittled? Who do you believe I have accused of being a "man-child"? The only thing I can think of is where I used "crying out for"; which did not mean literally crying with tears and the works. It's a term for earnestly and passionately calling for something, which I believe fits the bill. Again, I don't believe there was anything I said that was disrespectful in anyway. I believe I was being fair and respectful, just urging caution and something to consider for those that are inflexible and obstinate, and more so for those that are heading in that direction.

#31 Re: Main Forum » Any cool ruins? » 2019-05-31 17:56:07

BladeWoods wrote:

Stone walls are so terrible that stone walls remaining in a wiped area will likely ruin the habitability of that spot.

That's similar to the argument I had against this change, but I guess it was something Jason found interesting. I think I saw somewhere that he said trees would grow up through the stone walls. Would be interesting if the tree actually grew inside of the wall. It wouldn't have any practical purpose, but I think it'd look cool.

#32 Re: Main Forum » Problem- Cannot Eve » 2019-05-31 17:47:50

* * * * *

Everyone talks about "losing players". Not everyone will like the same thing. For every player you lose, you could very well gain one because of the changes that made the other leave. It's not entirely unreasonable to say you could very well gain two or more for every player lost. Players come and go all the time. People like Spoonwood that want a game everyone can play their own way quite often leads to an unfocused mess. As one of my favorite video game reviewers said, "a game where the player can do anything, focuses on nothing".

Just something I wanted to mention to those crying out for the whole "let me have a game that lets me the everything MY way". Sometimes that just doesn't work. Quite often, playing a game YOUR way could very easily ruin the game for others. If half the player base is playing as eves, and there's not enough people to reasonably maintain a city's longevity, then the players playing as eves are essentially ruining the game for the other players. This is the same argument for a lot of people that are called griefers (minus the ones whose sole intention is to cause grief). A lot of people called griefers are just people playing the game the way they enjoy it (again, excluding the ones whose intention is to cause misery).

So, long story short, Spoonwood is a griefer Kappa tongue

#33 Re: Main Forum » Unreleased Wooden Slot Box Problem » 2019-05-30 01:50:03

Ahhh, so that's what the other guy was referring to. I thought was asking to be able to turn a slot box back into a box. Yep, this might be a problem.

#34 Re: Main Forum » Make slot box removable ASAP! » 2019-05-30 01:45:45

Ummm...so quick question. How would you uncut the wood?

This isn't going to get changed, but I'm genuinely curious how you would uncut the wood.

#35 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-05-30 01:30:35

Dodge wrote:

Pin it?

Yeah, I also feel like this should probably be pinned (or stickied).

#36 Re: Main Forum » "Every Life is Different" » 2019-05-30 01:28:51

Jk Howling wrote:

Problem is.. You're in direct competition with your own family. The reason why is because Jason made a change without bringing it fully to light: /die is no longer area based. He's brought back the lineage-based system for the new 'skip' concept. So any player that /die's out of a large city, also adds anyone who left the city to start a new camp to their skip list.

...but it just resets. Once you "/die" out of all available lines, you go back around. Wouldn't that make this a non issue?

#37 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-05-30 01:24:01

Fair enough and pretty valid. I appreciate the clarification. I think the community, as a whole, should take this post to heart.

#38 Re: Main Forum » Thoughts on baskets » 2019-05-30 00:43:54

Booklat1 wrote:

The complaint is depending on baskets and boxes as our only storage

I personally don't feel like this is THE complaint. It's just a complaint held by some people.

#39 Re: Main Forum » A tiny little commit you might want to look at » 2019-05-30 00:27:48

Yep, saw it.....honestly not sure how to feel about it. I don't like it, but it does solve my biggest problem with baskets. I guess I'll take what I can get *shrug*

#40 Re: Main Forum » Thoughts on baskets » 2019-05-30 00:26:25

Psykout wrote:

It's just another route to make a basket right? Can still do normally, it seems odd but we might be able to work with this.

That's not the problem. The problem is that someone WILL do it at some point, whether to intentionally grief or just out of ignorance. Thread is so valuable at all stages of the game, that using any of it on baskets (when there's plenty of better alternatives) is borderline detrimental.

#41 Re: Main Forum » Thoughts on baskets » 2019-05-30 00:19:37

HOLY MOTHER OF JASON! He's actually done it, the mad lad. Baskets don't decay anymore (just posted on dev changes).

...wow....not the change I would've wanted, but it does solve my biggest problem with baskets....not sure how to feel tbh lol.


Also @Jasonrohrer

Growing milkweed is a giant pain in the ass and feels very unrewarding in it's current state. It just feels bad. Which might seem minor, but it makes a big difference.

#42 Re: Main Forum » Thoughts on baskets » 2019-05-29 23:38:26

Jk Howling wrote:

Is this confirmed?

Well, obviously it's not live yet, but it got posted to the "live-dev-changes" feed of the discord. You can also see it in the unreleased content side of the one tech crafting site thing.

https://edge.onetech.info/58-Thread

#43 Main Forum » Thoughts on baskets » 2019-05-29 23:05:33

FeignedSanity
Replies: 52

So, there's another two hours tacked onto the decay timer. This is really just kicking the can even further down the field. I've been reluctant to use baskets for storage, but I guess I'll start and just let the people 12 hours from now deal with the mess, because it's probably not going to get fixed.

Also, we'll be able to make baskets with thread now (not needle and ball of thread, just thread) because we didn't have enough uses for thread and, more importantly, it's product, rope. Glad we have more stuff to do with all the extra thread lying around.

Sorry if it sounds like complaining. I try to avoid doing so as much as possible, but I just wanted to share my thoughts. I'm sure not many people care, but there it is. Also, feel free to share your own thoughts; or just tell me that I'm wrong.

#44 Re: Main Forum » 66 more bowls are now containable in storage boxes » 2019-05-29 22:56:11

futurebird wrote:

*standing ovation*

I'm... I'm crying...

I can make an icecream cart at last!!

This is seriously going to make life so much better.

lol

#45 Re: Main Forum » The update to /DIE won't stop Eve grief from being common » 2019-05-29 18:44:47

futurebird wrote:

The point of the reset is to replenish resources.
But old abandoned towns are so much fun to find and explore.
And overgrown abandon town sounds amazing...

Hmmm, fair point. I suppose that was the original intention. Okay, it's still keeping with the purpose.

Annoys me personally, but that's fine.

#46 Re: Main Forum » STOTRAGE UPDATE » 2019-05-29 18:17:42

Booklat1 wrote:
FeignedSanity wrote:

I'd prefer trash over decay. Let us make the choice if something should be disposed of. Stuff just vanishing into the ether might be a little easier, but that just seems lazy. Just let us throw more stuff away. #maketrashpitsgreatagain tongue


its not easier, food decay for example forces people to make storage if they want to increase production

It makes no sense to throw away valuable food but it decaying does


Obviously food is left out of this (except rotten food, if that ever became a thing). This is for stuff like easily spam-able tools, like bone needles and clay nozzles. Stuff like that. Obviously, I'm not saying the be able to throw the bellows or shovel in the trash. I guess some stuff that decays probably shouldn't be added to the trash list (straw, rabbit furs, etc.) for fear of getting griefed. Maybe it goes bad after a certain time, then it can be throw away. I do like that better, even if it does add extra work.

Edit: changed after further thought

#47 Re: Main Forum » STOTRAGE UPDATE » 2019-05-29 18:14:06

RodneyC86 wrote:

I'm glad you can see our train of thought. Do not forget this game, is still a fledgling game that needs to be promoted at some point and newbies will have to come in.

Although.... its totally FINE to allow anything to say go on a dining table, or anything to go into a closet. You can do that in real life so why not in game? Remember, though as a newbie, they will instinctively try to draw parallels with that you can do in OHOL and real life - seeing as how Jason even made the aesthetics of having each item being 'physical and present'.

Therefore, It is important to have 'suggestions' on what this storage unit is for. For organization purpose.
Nothing stops me from keeping my shoes on my dining table and my freshly cooked chicken pie in my shoebox conversely ( okay hygiene dont matter in game but thats not the point), but people who come to my house when i say I have food will be utterly confused that I choose to keep my pie in my shoebox.

Or if I say, yeah sure, just go over to my room and grab yourself a shirt you can borrow. They will go for the closet. and not waste time opening the box on the floor containing my old computer spare parts. Efficiency!
I guess you understand by now.

Thanks for the discussion

Edit: choice of words, sorry, English is my second language

I haven't forgotten that new players will come in. I was just arguing that the trade off of having specific storage over universal wasn't worth it. A new player would have to learn regardless of what it was. But now I see the value of specific storage from my discussion with Dodge.

However, the whole "its totally FINE to allow anything to say go on a dining table, or anything to go into a closet." thing really undermines this. I feel like, at that point, why have it in the first place? If they all function the same, then it'd basically just be different skins for the chest. I do believe that if specific storage options were implemented, they should be limited to what is supposed to go in them.

#48 Re: Main Forum » STOTRAGE UPDATE » 2019-05-29 18:05:36

I'd prefer trash over decay. Let us make the choice if something should be disposed of. Stuff just vanishing into the ether might be a little easier, but that just seems lazy. Just let us throw more stuff away. #maketrashpitsgreatagain tongue

#49 Re: Main Forum » The update to /DIE won't stop Eve grief from being common » 2019-05-29 17:55:36

jasonrohrer wrote:

Not hard to have a list of things that don't ever decay, so I could do that with stone walls, at least.

Wouldn't that defeat part of the purpose of having things reset? Why have any of it stay? I suppose this means that if you build your village with stone walls and it gets "reset", the eve who stumble across it has a free city outline. It'd be even easier to build on it since your store of big rocks got replenished. Although you'd lose out on resources because stone walls were in the way.

I just don't see why anything should be immune from the reset. That's the whole point of the reset.

#50 Re: Main Forum » STOTRAGE UPDATE » 2019-05-29 16:07:42

Dodge wrote:
FeignedSanity wrote:

....

Yeah just mix everything in the same container that's going to be practical.

"Where is that shoe? It's right next to the pie, between the raw mutton and the chisel."

It would be a huge waste of time to look for a specific object.

"In which container is the rope? I dont know but good luck going trough all the objects in the 15 containers of the village."

Hmmm, you make a good point. I do like being able to store anything in a chest without seemingly arbitrary limits, but what you're saying makes a lot of sense. I guess the question at that point would be what gets it's own special container and what doesn't. Alright, I'm convinced. Thank you for the explanation.

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