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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Blonde bitch with bow » 2018-03-25 14:59:28

Baker wrote:

It's not impossible to stop griefers, They can be killed just as easily as we can.

Sure, they can be killed as easily as we can...as far as vulnerability goes. But that doesn't mean it isn't extremely difficult to do.

People can die off screen from a bow, and someone can just take a knife, casually walk up to you and kill you with a knife with no animation or indication they are about to stab you. So as regular player, you can't tell who is killing people and who isn't to be able to defend yourself in the first place. Or do you kill every person in sight that walks by with a loaded bow or knife when they might be just passing by to go hunt? Would the average player happen to have a loaded bow or knife in hand the first place?(no, working people don't. Thats why everyone dies)

Furthermore; it doesn't help at all that players die completely silently from weapon kills, when realistically they should scream(like come on, you can hear babies crying from off screen). Too many people die silently before anyone notices whats happening. They can't warn anyone else to flee.

There needs to be more indication and measures in place to tell when you are about to be attacked and defenses against it. Right now, the advantage of one murderer with a weapon is pretty ridiculous, and societies aren't going to progress at this rate as long as this continues.

#27 Re: Main Forum » Blonde bitch with bow » 2018-03-25 14:49:27

Im a new player, and imo- it really sucks that every villiage I pass by or spawn into has only ever has ONE person in it, when everyone else is dead via one person with a knife.

#28 Re: Main Forum » Seriously, why is murdering people so ridiculously easy in this game? » 2018-03-24 23:04:19

shoukanjuu wrote:
devlinwyatt wrote:

Now that cities are being connected by roads it very easy for one person to run to each town and instantly murder everyone.

Have you considered NOT connecting all the towns? Like, seriously. Don't do it.

The roads will be connected anyway because the game will eventually get to the point where we'll have cars.

The roads aren't the issue, the issue is how it's so easy for one single person to kill every person in a very large prosperous town with little to no effort.

#29 Re: Main Forum » Seriously, why is murdering people so ridiculously easy in this game? » 2018-03-24 22:59:15

Joriom wrote:

jasonrohrer - Last Saturday at 6:49 AM
Not sure... the way murder is handled will likely be modified a bunch more in the future.

jasonrohrer - Last Wednesday at 10:42 PM
Yeah, it can't be slow TO KILL someone

jasonrohrer - 03/11/2018
When you see someone walking around with a loaded bow, that's when you say, WTF

jasonrohrer - 03/11/2018
Well, when massacres happen in real life, people are often caught by surprise and a lot of people die.
It's not like the little kids in the classroom "get wounded" and then have a chance to fight back against the maniac.

I feel like Jason's reasoning's are very shortsighted and flawed in a game environment. Especially the whole "When you see someone walking around with a loaded bow, that's when you say, WTF" because people who are hunting ALSO walk around with loaded bows.

Yes, people can mass murder in real life. But they can't do it at a rate of one single button click or have perfect FLAWLESS aim with a bow and arrow. In a lot of recent mass shootings- MOST PEOPLE SURVIVE. People get wounded, but in most situations in a group of like 50 people only 3-10 people die. Most survive. And the person responsible for killings are almost ALWAYS CAUGHT.

In real life; There is places people can go and hide. They can lock their doors and there are underground bunkers that can be locked in a state of emergency. People can dodge and fight with their fists. There is law enforcement that is equipped to handle and lock up people who are dangerous- in primitive times, people could be caught and tied up with rope to a post if they were criminals. The biggest problem in this game is that Jason hasn't implemented any defensive measures or equipment whatsoever in this game. So the game ends up highly favoring griefers that will exploit the lack of defense the game has.

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If you REALLY want to talk realism and improve the game;

-People who are killing people with knives or bows should lose energy doing so. It shouldn't be this easy to kill another human being, let alone an entire village without a risk of death yourself by using up all your energy/hunger bar. You would assume in a real world situation that someone using physical force over and over against multiple people would make them tired.

-If players are being killed by a weapon; there should be an audible scream from the victim to everyone within the area. Even people who are off screen but are close enough within reason should hear the audio cue. It would give people a chance to run away. Because people scream when they are killed with a sharp object.

-Players who are about to be victims of a stabbing need to at least have a chance to defend themselves. There needs to be a short animation for stabbing and Bows so people can at least SEE if someone is aiming for them or not. Even if you had to implement a 'combat mode' where the characters walk around with an offensive pose (Knife held up prepared to stab, bow readily pulled back). Because At this time you dont even know you are about to die. Someone causally walks up to you and you are just dead without knowing what happened. I don't see whats realistic about that. When someone is about to kill you, you should be able to visually tell what the intent is.

-We need the ability to make prisons or the ability to tie someone up. But more importantly; If a person is caught- THEY SHOULDN'T BE ALLOWED TO RESPAWN. Players that are captured should be forced to wait out their fate or get blocked from respawning at all until a certain amount of time has passed. Captured players should get this penalty regardless or worse if they force quit the game to bypass this- by not being able to log in for a certain period of time(like a full hour-in game lifetime- for trying to bypass a capture by closing the game).

-Players should be allowed to hide. It would be nice to hide behind bushes or certain structures to avoid rampaging players. But they should still be able to kill you if you are caught.

- I agree with some other players that a player that has committed a murder of 5 or more people in a short span of time should come back as a character that looks slightly visually different than everyone else. This way; people can tell if someone has griefed and then re-spawned or not. Then, regular players can simply decide whether to show mercy by trusting them or not. Like how animals and people of the past discarded children they don't believe will survive based on a mental or physical handicap.  A griefer doesn't have to be punished by looking different forever- But I say that this visual change punishment should last at least 24 hours.

-The ability to tame wolves and use them as guard/hunting dogs, that can either aggro when a player kills someone else within proximity to them or be used to help hunt other animals. This would help players find out who is responsible, and also tie into the eventual domestication of dogs over several generations.

-A Murderer should be allowed to be killed without penalty by someone innocent.
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I think all these are perfectly fair and would balance things out a lot. People can still kill people- but doing it excessively would result in a penalty. So being a serial killer would take a lot of thought and planning before carrying out a master plan.

That is real life. Serial murderers 99% of the time never get away with the crime. And the punnishements are harsh or deadly. So people shouldn't be angry or think its unreasonable if serial killers can be more easily thwarted.

And if Jason doesn't agree; he'd better think about what is going to happen when people get ahold of guns in the game.

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