a multiplayer game of parenting and civilization building
You are not logged in.
clothes and buildings are currently useless, as written above does not make sense to raise a child in an exact coordinate to have the correct temperature
This simple example shows that clothing and buildings are not currently needed
this takes away all the sense of building a nursery, or houses to perform various tasks such as baking
It also takes away the sense to craftear shoes, pants, hats, etc ...
In many lives I have seen dead wolves without skinning because it has no advantage to have a wolf hat ... just like bear rugs.
I have read some comments and I really like the written ideas, and I would add that age should also be a condition to wear more or less clothes
For example, a baby needs to be warm because in his early years he is not able to regulate his own temperature
a grandfather should also take certain precautions to avoid getting sick
I think that age should also force you to change clothes
although I do not think that by entering a building you should take off your hat ... I see that tedious
true ... the game has been stagnant for some time and although there are new objects to be crafted, it has become boring ... I guess it is because these last objects do not serve as much / nothing and are extremely difficult to build
inevitably people get frustrated, get bored and decide to kill other players ...
the players that we have many hours in the game, we have already created almost everything hundreds of times! and we have little to do ...
RPGs bore me and the creation of religions is a stupidity that can not stand more than 2 or 3 generations
I have also murdered and called my friends the bears to "clean" villages of sponges, noobs and idiots, I have also used snowballs and various techniques to starve the population ... but honestly this is not the same solution to make this game more fun
I think the best option is to stop playing until some weekly update provides some new mechanism really useful and affordable for all
OHOL should not become a game for PVP ... it does not make sense in my head ...
I lived in that city, and helped bring land from far away so I could grow carrots and activate the compost cycle again ... someone had created a second bigger feather to the right of the stone cube pen, and in the end from the long way on the left there was a solitary but functional oil station
All the buildings that were along the road to the left were empty except the nursery that was very neglected ... I created 2 bowls of pads...
Now that the lineage is complete.
http://lineage.onehouronelife.com/serve … id=3001510
This was a public server I was playing on.
The_Anabaptist
OMG
Definitely something is not working well ... when I played and only got 1 girl, it was rush hour in Europe (18: 00h GMT + 1) and it was on a full server
and on the other side there are players who take care of their yum and temperature and only get a single son / daughter, this is my case yesterday ... I was Volvi Tarr in my city had everything, it was not a problem to survive there ... I looked after my YUM and my temperature but I only had one suicidal daughter
I think something is not working correctly
I think it is only necessary to open a history book to realize that at this moment you can create many machines and useful objects, with common sense and totally necessary
here we talk about useful objects such as anvils, irrigation system, livestock, etc ... but you can also create less useful objects, such as steam looms, churches, canned food ... etc .. there are many objects and machines that can be created in this evolutionary moment of the game ...
I was very disappointed when I saw the basic vehicles deployed, but we are still not able to be properly dressed in the desert ...
the radio is another clear example of an article out of its time ... that a radio serves when we have to worry about not dying of cold / heat or hunger
we must remember that our current civilization (in real life) has been built from needs ... for example: buildings and constructions allowed us to leave the caves ...
but anyway I do not care to see an unusable object, but please be within the normal evolutionary line ... without strange fantasies or magic
This game has taught me one thing ... you never know who will continue your lineage...
I realize a simple technique when I am EVE, I only have 1 or 2 daughters and 1 son (the others I reject them unless I have to replace some child)
statistically I have not seen any difference between this technique or having 20 children ...
is more, when I have only 2 girls I have more success than having 20
Maybe it's just luck, or maybe it's that people become more responsible when they see few children ... I do not know
Yesterday I had a very disastrous start, I was taking care of only 2 girls, the rest of the children I rejected them and at the age of 35 I stepped on a snake ... at that moment I had seen some of my daughters die for a snake and my other daughter It was left alone and I think it was new ....
All this was already very late (local time at 01:00 in the morning), bad time to keep a lineage ... apparently my lineage lasted 22 generations ... has spent all night running
http://lineage.onehouronelife.com/serve … id=2852312
I believe that luck affects more in the lineage than having many children
Love how the updates looking, but if im gonna be honest, it seems out of place, i mean we dont got anvils, advanced clothing, or automatic ways to water our crops. It just seems so offputting that we have cars driving around and yet alot of pre-industrial era inventions are somehow missing. Im not saying the content your putting out isnt nice, im trying to imply that it seems to be out of order.
I dont think im the only one that feels this way either, if the idea is to create a framework of inventions every x amount of years as a sort of main idea of human civilization, and then later go back and add less important stuff to fill in the gaps i guess i could see that making sense, but for now it just feels weird.
+1
Do you think that this problem only happens in the eve camps? Although in the big cities more children are born, most of the cities die due to lack of birth (all children end up dying without creating offspring)
Today, I've been playing in a city where at birth there were 20 children running around ... when I was an adult I created a nursery to care for future children ... but after 30 minutes of play there was no child alive, we were all old and without possibility of having children ... all the children had died in different ways ... a medium-sized city with almost everything done to death for lack of birth, even with a nursery! ...
Honestly I do not see it right to make a wipe in a game like this, where people connect for 1 hour to create a lineage that lasts as long as possible ...
I am not a fortune-teller ... but if the apocalypse is activated, the people will not try to create a new city ... the most probable is that they will end up committing suicide ...
You only need to look at the suicidal babies ... look at the behavior of the players as soon as they are born ...
They look at the city and if they do not like what they see, they commit suicide or run away ... it does not matter if they are the last girl in town ...
If we want to avoid the rapid development of cities, we have to create collaborative works, large infrastructures where several people are required ... Challenges and disasters have to be created to rebuild the city ... the process of caring for the babies
I know it is difficult to activate the apocalypse, but if something has taught me the gamer community in general is that if people want to do it ... it will be done ... and it will be done quickly.
Apart from this ... the psychological weight of thinking that everything you build will not be of any use because someone at the other end of the server has set out to prove the apocalypse ... leads people to play discouraged and thinking that no matter what they build, maybe after creating anything ... everything disappears
this update has discouraged me quite, sincerely
There's all sorts of things you have to remember: Jason is a one person team so getting stuff like complete reworks of code just to add in random things like storms is going to take away from his time adding other things or fixing stuff he broke. Jason almost always has a back catalog of bugs he needs to fix because he either he half fixed something - Cows aren't forever dry but also now go completely unusable if left to run out of uses or it's just something he missed - Anyone who has played the game forever can remember all the different animals giving out invisible wounds. The last thing I could ever want is wrong biome tornadoes or something equally as goofy.
The problem with just adding in more clothing is it either has to be better in some sense to the clothing we already have in the game at the moment. The only extra niche clothing areas are something that makes you way too hot in normal biomes (essentially winter clothing for the arctic biome) or something to cool you off in the desert. What would the rest of the new clothing options do?
Longer lasting is probably not worth adding in advanced clothes ever since he fixed rabbits coming back to their abandoned holes after an extended time.Warmer wouldn't be much help because most of the time you having clothing on means where you live is a bad area to live in the first place anyways.Basically he'd have to add clothing that is RP related, so niche that it only fits in one spot, or have it used for a specific thing (beekeeper outfit)
Related to the car thing vs wagon is just him not having code in place for two people to hold one item. A funny example is something like when toddlers could get on horses you could pick them up and while holding them they just didn't have legs. Basically since he doesn't have the stuff in place for two people to bound but not held we can't have baby slings, covered wagons/multiple person vehicles, or babies in carts etc.
do not misunderstand me, I'm not criticizing Jason's work or the game (sorry if it seemed like a critic, but my English is not very good)
On the contrary ... this game seems to me one of the best investments in games I've made for a long time
I am aware that the programming work is not easy, and when I talk about incorporating storms in the game, I was an example
I have referred to create different needs to use different types of clothes ...
I'll try to set a clearer example: see how the Tuareg dress to fight the heat, or look at an Amazon explorer ... or an Eskimo ...
Each situation, in each biome has a different dress
These biomes are already incorporated in the game, but currently there is no diversity in the most appropriate clothing for each biome ...
implementing steam looms provide the technology to evolve with clothing (even if only a visual implementation without any specific purpose)
But I think there should be clothing with the property to cool, or to heat much more for cooler temperatures
Apart from all this I have also talked about a baby's clothes ...
I am the father of 2 girls, and I know that when a baby has just been born, it is very important to maintain a stable body temperature
at birth human beings can not maintain body temperature correctly ... why not create pieces of clothing for this use?
Why create an apocalypse when we can make it more difficult to take care of a baby so that cities do not develop so fast?
I repeat that I am not criticizing the work of Jason, but the apocalypse is a very easy solution to a problem that we can correct without extinguishing the whole server
I'm sure that a steam loom will be used much more than a one-person vehicle
Let's be honest ... how many Railroads, dogs, vehicles, letters, dice, paint on the walls ... are we seeing in our big cities?
I do not want to implement technologies or mechanics that in the future, maybe they will serve a lot ... but now they fall into oblivion because nobody needs them or uses them ...
and to finish, just tell you that lately, when I was born in a city located in a desert or jungle (which are the vast majority) with many sponges or noobs that do nothing but stay in a bush of berries and eat all the time. ..
What I do is collect or create all kinds of rabbit or seal clothing to offer to these sponges ... when they are dressed to the teeth, they do not usually spend more than 10 minutes until they die of hunger due to overheating ...
I say this ... because this causes the majority of players to end up always naked in a society with cars ... even in Africa or in the Amazon, people go with clothing
The latest updates (cars and apocalypse) in my opinion, have not been successful they are updates that we do not currently need ...
We need more clothes, and more mechanics to use the clothes (storms, sudden change of temperature, protection to the heat, care of the temperature of the babies ... etc ...)
We also need more materials to create different types of clothes (silk, polyester, lycra, cotton ...)
a vehicle right now is an useless article, instead a loom to create different types of clothes I see it necessary
I think these latest updates give the feeling that the game has lost the direction of the industrial revolution and we have skipped several stages of the evolution.
there are many old machines that can be created at this moment of the game, I have always defended the possibility of creating caravans like in the old west, before than creating a car for just one person ...
In the city where I live (Sabadell, Catalunya (Spain)) the great industrial revolution came from the industry of silk and fabric, there were large industrial buildings with steam looms that generated great wealth in the city
In many European cities the same thing happened, the beginning of the industrial revolution began from the fabric, the trade and the need to industrialize everyday products such as clothing, with that came the variety of industrialized products
I would like the game to follow a logical line in industrialization ... there is already a lot of disorder within cities, so that we also mess up the evolutionary lines.
there is no exact formula, if in the lineage there are griefers, murderers, new players or idiots, it will not matter where the place where your town starts ... it will not last more than 5 generations at the most
Ahh and I forget a typical case ... that in a critical generation females are not born ... only males ... that also destroys generations ... the place helps, but 70% is luck
I have been eve with 0 boys or girls, nobody was born ... That's sad ... I was preparing a camp totally alone for 60 minutes .... Yesterday I was born in several lineages where there were no girls, only children .. Logically they became extinct ... There is also the typical case that only 1 or 2 females are born and they commit suicide as soon as they leave ... Working hours are destroyed in 5 seconds...
I was Tom Baker, son of Bette Baker and citizen of one of the evolved cities of OHOL, in my first years I was raised by my mother, whom I do not remember much, because when I reached the age of self-defense, I forgot with a crowd of children...
In my first years I decided to meet my city, my neighbors and relatives who would accompany me in my life ...
I spent some time building a backpack with skins that I found
After a while I realized that the city was inevitably dying from overpopulation and food shortages
I have seen it in many of my lives ... people realize that there is no more food when it is too late ...
The bakery was desolate and no one was making alternative foods other than poorly caring berries fields
I noticed that there was a bow and enough arrows to kill a bear ... so I decided to solve the problem of overpopulation in a radical way ... and call my friend "the bear"
he walked around the city leaving a field of bones in his wake ... it was a horrible sight but sometimes it is necessary ... yes, you can curse me for that, but I noticed that people do nothing to avoid disaster until he sees cadaveres on the ground ... when the city was clean of all those that the bear devoured ... kill the bear with several arrows ...
I made a nice rug with that bear ... although people do not believe it, it did a good service that city (the bear and the carpet) XD
one of the corpses of the bear was a woman who had killed all the sheep with a knife that I managed to tear from her cold hands
From that I was the official baker of the city and help restore the sheep
the years passed without any adventure, or anything special until one day I heard the cries of a child not far from the bakery ...
I went to investigate and I noticed that her mother had a stab in her belly and she asked me to take care of her baby at the same time that she bled to my feet "Baker Baker" was her name
http://lineage.onehouronelife.com/serve … id=2239630
I took that child and named him Morgan, Morgan Baker like many of the children I have named in other lives ...
I asked who? Who had been the murderer of his mother ... he just put a sad face but did not say any words, the poor boy was in shock, I understood ...
I took care of him and fed him berries and cakes ... very soon I heard another murder just north of the bakery ... I went to see and it was a girl with a bow that had killed a boy .. she It was the murderer: Sammy Baker II.
She was the murderer of little Morgan's mother, my protege ...
Morgan was present again in this murder, he saw the murderer of his mother kill another victim ... as soon as Sammy ran out to flee the scene of the murder, grabbed my knife and key in his icy killer heart in series ... http://lineage.onehouronelife.com/serve … id=2238759
Morgan thanked me for the revenge and continued his life knowing that his mother had had justice and a just revenge
After that life was simple and quiet, and when I was on the bed of my death, Morgan told me he would bury me ... I was too old to talk a lot with him ... and my English level is not Too good, but I hope you had a wonderful life!
MORGAN: http://lineage.onehouronelife.com/serve … id=2239630
TOM: http://lineage.onehouronelife.com/serve … id=2239014
leave the war for war games or create a mod, but do not incorporate war in OHOL .... this game is not for that ... enjoy the creation of families and family ties, and if this does not satisfy you, go to Battlefield V
jajajajajajaj, I want it!
I've already said it, and I reaffirm it ... the carriages are a great idea for this game
I have spent many hours in this game, I have lived in many cities and I have created many camps with a future that end up living many generations ... and I think I can give some advice to the new people who have arrived from Steam (and the most veteran they have to live with new people)
Do not save all your children
just stay with 1 boy and a girl
If you are an EVE, first take care of yourself and try to reach 60 years in a camp well supplied with food and iron tools
Even if you can not have more children and you are alone, do not kill yourself ... this is the best time to learn new things
Try to give orders to new ones, simple orders to look for food, soil, wood, do simple tasks like eggs, popcorn, take care of the berries ... etc.
When you see that a child does not appear in a reasonable time, replace it with a new one (jejejej)
When you have your first ax, cut the trees that can hide boars or snakes
Kill idiots who do not want to help or learn, trolls or sponges with a bow
It's simple and saves you problems
Currently there is an explosion of births due to new players, you should not have problems to "replace" your children with better ones ... but remember that nobody is born knowing everything
That is why it is important to have only 2 children, to be able to explain and teach them more peacefully
Over time you learn that the most important thing is what you do, create and realize ... and that you can not take care of your children forever ....
Sometimes you think you have smart and valid children but end up dying of hunger in villages well supplied with food ... or because they step on a snake
and sometimes you have the feeling that your people will disappear after your death and a daughter that you thought was dead follows the lineage for many generations ...
lately I'm having the same problem, I'm disconnected every so often ...
I'm using the Steam version ... formerly with the local version without using Steam, it only happened once
I also have to add that I am unable to reconnect ... if I have a disconnection problem, I can not reconnect and I respawn from 0
by the way ... I have an internet without cuts or speed problems
+1
Seems a bit hard to implement unfortunately
I consider that it is similar to the dynamic event of a bear, boar, wolf or a seal that is incorporated into its ice hole ...
Perhaps the most difficult to execute would be flash floods and the rescue of players in trouble ... or that of diseases and rats ...
anyway I am a great ignoramus of programming ....
Experienced players do not escape from a visperas camp ... quite the opposite.
The big cities are boring.
I prefer to be the daughter of an Eve and help her as much as I can ...
Normally children who commit suicide or flee from an eve are inexperienced players / griefers or assassins who need a big city to create chaos ... these players flee from an early camp since they usually die of hunger without getting anything
This will not totally kill the construction of railways?
I do not consider that the game when a society stabilizes becomes boring, there are multiple options (create a parallel city, ride a horse, teach other players, build buildings like nurseries, wardrobes, etc ...)
but if it is true that the stability of food generates comfort in some players ... I think a good way to solve this is with natural disasters .... some time ago I wrote about this in another post: https://onehouronelife.com/forums/viewtopic.php?id=4078
I also thought that if Jason burns with this project it would mean the loss of a great game that can go a long way ... but remember that the game is modifiable and if the community stays strong, the modders will follow Jason's great work ... That's why I think we should not worry about Jason and more to make this community strong