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a multiplayer game of parenting and civilization building

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#476 Re: Main Forum » Yum isn't logical. » 2019-05-14 04:09:53

Thing is yum is hard to teach in-game. I'll say "don't eat the same thing all the time and you won't be as hungry" and maybe the player takes my advice, but it's hard to notice a plus +3 or +2 yum. For the longest time I thought that yum didn't do anything and it was just some odd obsession for weirdos because I was breaking the chain at like +5.

So maybe make the time bonus of yum bigger for +2-+5 and have it taper off to the point where it has no real effect at higher levels. Make it so eating two berries in a row is NOTICEABLY worse than at least alternating foods?

#477 Re: Main Forum » Hypothetical trade scenario (who should a trader talk to?) » 2019-05-14 04:04:29

I could see a town where they make engines and people come with loads of iron to buy them. But it'd be more than a six-wheeled cart and can you even put the engine in a horse cart to deliver it?

#478 Re: Main Forum » Hypothetical trade scenario (who should a trader talk to?) » 2019-05-14 04:02:37

Rope for baskets of pies?
Iron for niter or electrum?
A complete engine for 1.5 times the iron it would take to make one.

#479 Re: Main Forum » Yum isn't logical. » 2019-05-14 03:58:05

That would also stop all the got dang baby shacking. I hate being shook, but if I need kids shake the baby I shall. Gotta eat the berry rabbit carrot pie as soon as I get one pip down!

#480 Re: Main Forum » Bigserver2 hasn't crashed since March 2, 2019. » 2019-05-14 03:38:44

... did... oh god... did *I* crash the server. sad

#481 Re: Main Forum » Hypothetical trade scenario (who should a trader talk to?) » 2019-05-14 03:37:00

How do you plant a boat load of milkweed without iron? If the area is stripped skewers may be rare... maybe she has enough to make stone hoes?

1. She talks to the smith and whoever is making buckets and carts. One will want the trade the other will be less thrilled.

2. I'd never trade rope for iron! You can't grow iron. But I what I *do* want are her kids to keep the town going. So I might trade, just to keep people in the area, but I'd pressure her and her kids to stay. Some will since most people go to the bigger town given a choice.

3. The people using the materials and anyone in the area can have input.

4. Place basket down, take out ropes put iron in basket and pick it up and put it down with a /happy. If you get /happy back take it. Otherwise take the rope back.

5. Yes. But you could get killed. Might get killed trading to because people are simple.

6. Not let my kids ever know about that big town if I want my town to be the one that thrives. Send a boy to steal if he can blend in by not talking. But, it's not a hopeful situation. Most kids won't stay in the smaller town. They will run to the biggest town they can find. So, my kids proab. won't stay.

7. Yes. I have already stabbed someone for coming with a sword at a peaceful outsider who just seemed to want to talk. It's rude to kill guests!

#482 Re: Main Forum » Why do you hate griefers? » 2019-05-14 03:28:27

If you really want to change you start with an apology. A real one that shows you understand and regret what you did and will not do it again. Then you must show, over time, that you can keep that promise.

If people do that I'm impressed. It's really mature and frankly rare but I always hold out a little hope for that kind of change. Just saying "I've changed don't be mad at me" is totally meaning less.

#483 Re: Main Forum » Too many eves = too many dying villages [Eve spawning mechanic] » 2019-05-14 01:56:28

Greep wrote:

That said, the sheer volume of /dies needed to get to Eve means most /dies are people trying to eve, even if most people /dieing are probably not trying to Eve.

THIS. Most people might use /die once or twice but the people who want to be Eve have to use it 10 times or so. So they are most of the dead babies.

#484 Re: Main Forum » Bigserver2 hasn't crashed since March 2, 2019. » 2019-05-14 01:53:26

jasonrohrer wrote:

What caused it to get duplicated?

Is there some known duplication bug?


I kind of froze (bouncing on the same action of trying to move the cart) and I think someone else moved it at the same time I moved it and then there were two carts. She had one I had the other. Then I couldn't interact with her cart but I could with mine. Then the server crashed.

#485 Re: Main Forum » Another hotfix » 2019-05-14 01:50:02

TofuInjection wrote:
jasonrohrer wrote:

You also no longer eat by accident if you try to put food into a full backpack.

Best news ever.

OMG YES.

#486 Re: Main Forum » Do you like being around a lot of people in-game? » 2019-05-14 00:10:21

I was in a gen 6 town today with 18 fertile women and no food shortage in sight at all. I think some food shortages are a combo of subtile griefing (leaving one berry on every bush over feeding sheep etc..) and too many new players at once. We seemed to get mostly stable minded experienced players and the population just kept growing. I think the area ban was the only thing to stop us.

#487 Re: Main Forum » Late village life is really good right now » 2019-05-14 00:05:55

I don't hate him. I just get tired of all the "well actually" I tend to agree with him more often than not.

#488 Re: Main Forum » Bigserver2 hasn't crashed since March 2, 2019. » 2019-05-14 00:04:15

I had a whole cart of iron get duplicated right before that crash so I'm a little sad.
Will we start the spawn grid over now?

#489 Re: Main Forum » Brada family closing in on 80 generations and going strong » 2019-05-13 22:51:04

If the diesel set up is there I make a few tanks and fill them with kerosine for the well AND cars. I really hope the changes to wells means that we get to see more cars.

#490 Re: Main Forum » Late village life is really good right now » 2019-05-13 22:43:47

I don't find it funny either. I think it's that it doesn't occur to people that some people have heard words like like that in contexts other than game chats where they are used just to be crude and brash, but had that kind of stuff directed *at* us.

There is a kinda happy story though. I was one of the black Eves and wandered in to this ginger town on the first day of the update. I was on edge not just in the game but because it was a lot like being the only black kid in a school which is like half of my real life. It could go bad or good.

But, even though no one could understand me they were really nice and I helped with the oil well and had two kids who got along just fine despite not being able to communicate well.

The language really worked to make my little family seem essential it was nice to have two people I could talk to.

I mean it's not super surprising that it was a positive experience most people who play this game are nice.

And I wonder if being in that role of not knowing how to talk to anyone and sticking out like a sore thumb because you look so different would teach players who haven't had that experience anything? Like that could be good.

I suspect the player base is a lot more diverse for this game than for many other games. So, IDK maybe think about that before making a racist-sounding "joke" or naming you black child "Niguel" (The name my mother wanted for me the TWO times that happened was another word. And in one case I killed her later which is one way to deal with negative emotions I guess.)

#491 Re: Main Forum » Late village life is really good right now » 2019-05-13 21:35:50

Creating an interesting game means that you can't always be "nice" to players. So, adding obstacles to reaching the games goal isn't bad, in fact it's necessary. The question is are the obstacles a developer cultivates exciting and interesting or stressful and repetitive?

And it's hard to know how a change will play out, to some degree, before you try it because humans aren't predictable.

I think the massacres (which aren't really war, war has more purpose and strategy and involves two groups of people not just one bad actor) are more stressful than interesting. But, not everyone seems to agree.

I just hope future updates offer some balance and the sword is nerfed a bit because it seems to kill too many people to quickly.

This means I kind of agree with you spoonwood, but I don't understand the accusatory tone or your lack of appreciation for the complexity of changing and balancing a game this complex. Frankly I worry that the antagonistic way you complain will make the rest of us less likely to be heard because the people who don't really like the sword get lumped in with you as a bunch of complainers who never like any changes to the game.

#492 Main Forum » The problem with thriving towns where everyone lives... » 2019-05-13 20:19:11

futurebird
Replies: 0

I was just in a thriving town of gingers, so many girls 18 related girl kids, tons of fertile women, lots of guys and not a chaos agent in sight. It was about generation 6 or so, and the tech was humming along nicely. People seemed to know what to do, the only issue was a slight clothing shortage.

But, looking at all the happy people buzzing around the town it hit me that NONE of them would be back for almost 100 years of in-game time, and that's if they are hard-core players racking up long hours on this game.  As towns get older their pool of eligible players shrinks and shrinks. Baby booms are followed by baby busts. I've seen towns go from 10 down to zero in a life time, and that didn't involve any swordsmen showing up to kill everyone. It's the area ban.

Further, in the other game I played today I was a woman and whenever I walked out of town I had a child, right at the same point each time. Clearly, I was moving out of the ban radius and my high yum score made kids possible.


So, let's look at the issue... why do we have area ban? My understanding is so that you can't just keep being born in the same town over and over. If you could do that, just pick up right where your last life ended the significance of death is decreased. It becomes like a lot of other games where getting killed is annoying (lost all my stuff) but *you* are really basically immortal. It would make your lives run together and it would become apparent to others playing that JOE SMITH = HIS NIECE DIANA SMITH = DAVY SMITH HIS GRANDSON... those people become less distinct and some of the *realness* is lost. So, I agree that you should not be able to just hop right back in to the same town as if not much happened when you die.

HOWEVER I do think that area/lineage ban is a stealth killer of towns and leads to the kind of repetitive ending we've all experiences "oh well no more girls" even when you have tons of food and water and supplies. That ending needs to be a lot more rare IMO.

So what if you got a limited number of shots at each lineage? This would be a rather radical change but here is what I'm thinking:

When you are born in to one family and live to 30, rather than getting banned for living and coming to care about that family, you would be *set* to return to the family when one of the follow conditions was met:

1. at least 1 hour of real-time has passed
2. at least 30 min of in-game time for you in another family has passed.

At that point, if possible, you would be sent back for your 2nd life with the SMITHS. Here is the catch: you only get 3 lives with each family maximum! And of course you could still die if you didn't want to go back. I think this would make people more attached to families but also force us to spend time away and let the village take its own course. Lastly, on that 3rd life it'd be goodbye forever!

The times, space between them and number of returns could be adjusted, but I think this would make people plan for the future more. You KNOW you'll see that town again. I think it could curb some griefing and use of /die as well.

#493 Main Forum » How to leave town and not starve. » 2019-05-13 17:42:34

futurebird
Replies: 4

Some of the people on discord said they don't leave town because they worry about starving. So here is a guide on how to leave town and not starve. Often staying in town at the wrong time is the best way to starve! So it's a skill every player should have.

1. Learn to recognize EVERYTHING you can eat. Don't get trapped in to looking for berry bushes only.
2. Know what foods to expect in each biome:

Jungle
Bananas

Brown Desert
Cactus fruit

Green Forest/Plains
Burdock (need stone)
Wild Onion
Berries

Yellow Desert/Prarie
Wild Carrots (need stone)

Snow
NOTHING

Mountains
NOTHING

Swamps
NOTHING

All Biomes
Food left behind by dead people
Abandon towns

3. Stay nearly full if possible. If you don't have a basket or BP hold food or a triangle stone
4. Dig up things like burdock along the path you are taking if you plan to go back so you can easily eat them later
5. Eat berries and cactus fruit first if you have the choice because these are renewable
6. Keep a keen eye for berry bushes and bananas hidden behind trees. (Even in picked over wild areas there is often still food there)
7. Do not try to cross a snow biome or a mountain biome if you are not full-up on food and have something to eat in your hand. Watch your hunger bar and if you don't get across it by the time it's low eat your in-hand food and double back to a biome with more to eat.
8. Stay full on food and with the highest yum you can manage near jungles. If you have little clothing you can easily survive being bit by skeeters if you get out of the hot jungle right away and have food on hand to eat as soon as the effect fades.
9. Be careful of swamps as a child-- there is no food in swamps and your town is probably near one for the water. The short hunger bar you have as a child and the barren nature of swamps make them deceptive killers.
10. MOST IMPORTANT: make a home marker before you go. It's so easy to get lost even if you use the zoom mod. As a kid your first action should be to make a home marker and walk all over your town (with food in hand) to find out how it's doing and what biomes are nearby.

Mostly just go for it! You may die once or twice but staying trapped in town isn't any fun and there is so much more to see and do out there! The first time you find an abandon cart piled with loot or a whole mysterious town will make it worth it.

#494 Main Forum » How selfish should you be to be more effective? » 2019-05-13 17:26:28

futurebird
Replies: 3

Question for other players:

If I don't have clothes, or if I'm doing any project that involves moving items or going out of town I'm MUCH less effective without a backpack and clothing. At least some fur underwear and a hat or shoes. Running around naked makes you a black hole for food and you can't get much done.

So, if I'm not dressed as a baby or if I don't have a BP my first action is laser focused on correcting that.

This has always seemed a little "selfish" in some ways, especially because I make the pack outside of town to avoid getting my rabbits taken. I also notice that most players don't seem to do this? Is it that "selfish" ? Where do you draw the line?

#495 Re: Main Forum » If you are Eve and could get ONE item to start with what would it be? » 2019-05-13 15:51:10

Even pro-humans had methods to free a mother's hands-- it's not just older than history it's older than homo sapiens sapiens

#496 Main Forum » Do you like being around a lot of people in-game? » 2019-05-13 15:48:16

futurebird
Replies: 10

Maybe it's ironic. I'm always on this forum talking about how we need more people in towns, bigger cities, higher population density... but honestly if there are more than 4 people on screen I get a little overwhelmed. It's part of why I like gathering resources so much. I find one or two people enjoyable, but a big gaggle makes me run off to find something more lonesome to do.

I kinda thought most people were like this, but I had a kid and as we got closer to the nursery/bakery (horrible combo... why???) filled with people I asked "I don't like hanging out in there, too crowded. So you can stay with me  or I can drop you off?"

He wanted to be dropped off in that pit of chaos! So, of course I left him there, (be happy my son!) said goodbye and went back to trying to getting the smith tidy enough for someone to do something.

But, I'm curious about all of you... do you like being where all the people are when you play or do you prefer to be on your own or do you like working with only one or two other people?

How do those of you who like it by the fire keep up with all the conversations?

#497 Re: Main Forum » Yum isn't logical. » 2019-05-13 14:39:02

OK fine so not my best idea. I just think if it was about overall variety rather than the rather gamey "perfect chain" more people would pay attention to the variety of food that they ate even though the "perfect yum" mini-game would be gone for those who like it.

#498 Re: Main Forum » If you are Eve and could get ONE item to start with what would it be? » 2019-05-13 14:27:58

A cart filled with items is more than one item, and if you ask for a car or a plane it would just have the one use of fuel since a tank of fuel would be an extra item.

#499 Re: Main Forum » Why do you hate griefers? » 2019-05-13 14:21:57

Because they hate me and have no respect for me.

#500 Re: Main Forum » Yum isn't logical. » 2019-05-13 14:20:30

Spoonwood wrote:

Yum isn't affected by the order of foods.  If you eat a mutton pie as a child and then popcorn as an adult you've probably not gotten as much as you've could have by eating popcorn as a child and then mutton pie as an adult, if you're eating at 3 bars left for each food.  But, that has nothing to do with yum.  Yum is determined by the number of distinct foods eaten.

It is affected by order:


berry
berry
popcorn
berry in a bowl
mutton pie
carrot

Would be yum +5

But


berry
popcorn
berry in a bowl
berry
mutton pie
carrot

Is only +2 even though you ate the same items.

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