a multiplayer game of parenting and civilization building
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@YAHG
isn't that the story that repeats now over & over again ?
i grow meantime even tired to comment ![]()
@A Meme Named Luna
How to avoid getting murdered: Have no children. Murder everybody else first.
or you could play on an empty server
but maybe you just belong to the alternatives :
1. become killer yourself & make the killing to your gameplay, either as murderer or as self righteous killer to avenge murders
2. become a griefer & avenge all your bad experiences by punishing everybody at your whim
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@IronBear
You went of the rails around 9.
Basically if I see murderers or oppressors in my town and I am female, I leave. It is not hard to start a colony, especially if there are carts. And it is hard to get killed by your kids if there is no weapons.
it is fairly easy to make a bow&arrow, so if there is no weapon a player who sets out to kill, will
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& if innocent couldn't explain well because they are maybe not that good at english or just because nobody believes while killers smooth their way through, what then ?
besides, i have really no intention to loose my meager one hour forced to explain while i was already a target, then is running away or even suiciding still a way better option than not only being killed with one click but also now in danger of being captured & interrogated based neither on any law nor authorization or skill
every prolongation of an unpleasant situation is victimizing further instead to help, same goes for those suggestions where a killer first injures a victim, why should a victim suffer at all ? & not the killer reap the consequences of their own doings ? why should this game favour aggressive people & not peaceful ? why should it support violence at all ? what is so civilized about violence ?
yea u mean like music and shit and beer and arena fights or monuments not the shitty bell tower.
so you dislike the bell tower ... hm ![]()
breezeknight wrote:Aname wrote:u can make a civ without new generations.
so if you let the killer free he prob end youre lineage and he end so ur civ.
but i agree with the most u saying thoin OHOL you can
the new generation might be an Eve
if every player would decide to spawn only as Eve & not to keep babies at all, the civ progress would be still made
family is important IRL, but family is not essential in OHOL, cause we have Eves
& about "my civilization"
OHOL atm is far from being "my civilization", i am not even able to make music
- - -yea but then you have too make a whole new civ thats just boring and repetitive.
but who cares the game is legit repetitive now anyways. we need way more stuff for the tech tree we got almost no items in monthsss
maybe we understand something different under civilization
i am not really sure what you mean by "a whole new civ"
longer or more complex tech tree is not civilizaiton how i understand it, it's just longer or more complex tech tree
how i understand civilizaiton is more than just technology & technological progress
u can make a civ without new generations.
so if you let the killer free he prob end youre lineage and he end so ur civ.
but i agree with the most u saying tho
in OHOL you can
the new generation might be an Eve
if every player would decide to spawn only as Eve & not to keep babies at all, the civ progress would be still made
family is important IRL, but family is not essential in OHOL, cause we have Eves
& about "my civilization"
OHOL atm is far from being "my civilization", i am not even able to make music ![]()
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Why not killing the killer tho?
if you run away for the killer he prob gonna kill ur whole family. then u have to be Lucky if ur female. bcuz if u male and everyone is dead. then u can just suicide bcuz city is dead anyways.
your logic, really ![]()
i could ask the same
why kill the killer ?
& about being female in a game where your very kids can be your killer - did you even read how i am playing this game & why ?
also you apparently just don't understand the purpose of this game - it's not about "your" in game kids, it's not about "your" offsprings, it's about society & your tiny contribution to it,
so even if all of your own ofsprings die, you as player will still spawn somewhere, you know it
after one life is over the next is just a click away & maybe you will be spawned in an area where i was, where i fled to from a city where kilings took place & where i gave you, a stranger a head start with a killn, an oven, a farm, with some rabbits ...
a player doesn't need to be my family that i will help them, but a player can be my family & still kill me,
family in this game is set randomly, it has no genetics & the options for parenting are so far weak
additionally if you kill, you might be killed because you killed & then as you yourself stated killing goes on, so what is so great about killing the killer again ?
for me killing the killer is not a solution, killing is a symptom of an unfinished game
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breezeknight wrote:@Aname
Aname wrote:...
and killer got way too many advantages. that just sucksnot too many
a killer has ALL advantages if that's the gameplay that particular player wants
while a peaceful player has nearly NO options - run away - that's it, that's the only optionNo Victims are with a group. killer is most of the time alone.
the killer kills maybe 2 people. and then he gets killed by one of the townies.
so a peaceful player has to work together to kill the killer.
nope, sorry
there are still some players left, like me, who don't kill, not even to avenge
those are peaceful players
i run away, i remove myself in case of murder or while an avenging scenario takes place
players who kill are still killers - let's face that
i am not against killing in games, i am not against killing & murder in OHOL
i don't want murder to get removed from the game, that's why i don't play on 2HOL
i just want some options for the victims - the actual VICTIMS, those who actually get killed
options for the victim WHITHIN THE VERY SAME RUN where other player is after them to kill them !!! other options than to run away
options like medicine, preventive measures, like a repellent or a hide, or a change to the easiness to kill, like kill people with two strikes instead of just one, or a karma system, which rewards peaceful cooperation with positive karma & burdens killing with consequences in form of negative karma - something better than to run away or become killer myself
revenge & avenging a kill, a murder is not peaceful & it does absolutely nothing for the life wasted while killed
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@jasonrohrer
Yeah, as you have figured out, this is intentional.
I used to have the chime come in during old age, but it happens so frequently, because you're constantly hungry, that it ruins the end-of-life song.
Had to look in the change log to remind myself of why:
------
Fixed so that music doesn't drop out for sake of hunger sounds at very end
of old age life. There are no audible hunger sounds to interrupt the music
at that point.
maybe you could allow a warning sound at low hunger/food bar between 56 & 57, that's the most critical death, where the last music still didn't began, so it wouldn't disturb it, but it would give the player a needed reminder
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breezeknight wrote:this is discrimination
this is not civilization
it's even more abusive than to get killed in the game
Call it whatever you want to call it.
I call it, making sure I have fun while playing the game by making sure nobody ruins it.
It is not locking somebody out of the game, they are still able to play where I'm not around.If this is discrimination in your dictionary, so it'll be.
it's not like Jason couldn't code this if he wanted to
this idea to expose players is a very simple one, as are many other ideas, which are also not content of the game
i think one of the main ideas in OHOL is the anonymity & the randomness of situation
& i think Jason will code rather the prevention of exposure of players identity
i understand where you comming from, it's still not the right solution, it will screw the gameplay
@pein
looks like you were lucky with this settlement, this second community you described
similar are my experiences too,
smallish settlements with not so many people are in most cases the most peaceful, where players just want to have a chill time & support loosely the community
that's the most fun imo, you don't need to fight for your bare survival anymore & you can start to shape your life the way you want it, it's still hard but it's not the same berry bushes & the same fire bow again & again
i played yesterday an interesting life in a similar smallish settlement
http://lineage.onehouronelife.com/serve … l_id=97186
i was Jake Light, i wanted to hunt rabbits, as i often do, but ended up hunting wolves, my entire life i hunted several wolves, i think 7 ? didn't have time to count ![]()
the settlement was poor, i had no clothes, no backpack, so i had to rely on myself & the food around mainly & survive inbetween while hunting those wolves down
there was only one arrow already there in town, i made 3 additional, because there were just too many wolves, i lost one arrow
as i killed the last wolf in the badlands the bears would have been the next target, one bear was already around & there were several caves, 3 i think
as i was dying of old age, my Nameless Nephew grabbed the bow & arrows, or maybe just one arrow & headed to kill the bear, i think he was quite inexperienced with bears & got killed instead by the bear with the one arrow in the back
but i was dead then already - it was a stressful but good, very rewarding life ![]()
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this is discrimination
this is not civilization
it's even more abusive than to get killed in the game ![]()
@Aname
...
and killer got way too many advantages. that just sucks
not too many
a killer has ALL advantages if that's the gameplay that particular player wants
while a peaceful player has nearly NO options - run away - that's it, that's the only option
@Trick
This is so frustrating. I played a game where I had made a ton of baskets and other trinkets really far from home (we didn't have tule anywhere nearby and desperately needed them). I came back and asked someone to come with me to help bring stuff back, and everyone refused to come because they thought I was trying to lure them. We had people standing around being useless, and I was trudging back and forth trying to bring shit for the town. I ended up dying by myself to a snake, and a bunch of the stuff probably just stayed there and rotted.
The murdering thing is really screwing up the ability/willingness of cooperative gameplay, and I find it highly aggravating.
yes, absolutely
the easy unpunished unprevented unprotected murder is taking toll on the players actually wanting to play a game about parenting & civilization
i met players too who just refuse to come or who just stay away from, shun literally from anything that could be a trap or betrayal & could lead to a dangerous situation
the paranoia & distrust has spread & i understand this completely, as stated in my OP, i even suggest it because this is the only way one can actually protect oneself from being a helpless target
this easy killing is kiling the game iteself
i hope Jason can come up with a good solution, & soon
@Aname
they let them on the ground because after an hour every security measure taken is already broken
& there are indeed some players who just are not in the least interested in anything regarding killing
i've been to some towns still surrounded by bears, if one just leaves the main area there are bears roaming, so i've seen bows around the town, literally, several
because the towns are actually surrounded by bears, which then from time to time enter the town
one can carry arrows, if one is lucky enough to have a big enough backpack to carry 3 arrows that is, but players not interested in killing each other have better things to do than holding a bow all the time & munching pies or carrots made by others
few days ago i was in a smalish town where a knife was "hidden" in an open box, i opened it, closed it again & that was that
i am often asked to guard knives, i do it only reluctantly, everything surrounding killing people is JUST NOT WHAT I WANT TO PLAY, like, at all
actually i just don't want to be even bothered with this kind of gameplay scenarios, in OHOL i want to play development of civilization & not just another kill & get killed stupid superficial waste of my time, just another among the literall flood of games about that
then another experience from a game i played lately was a town in development with some steel tools there but not all, there was no saw & no chisel, but there was a blank file
i had the time to go search for a goose, to make an actually working file, to make the chisel & the saw then but then i knew, it would end up again with knives, so i just didn't do it
murder is just too easy, the victim ends up being punished & not the killer, so why should i participate ? this is not the gameplay i want, not at all
this matter just turns me off completely to even play the game, i am just tired of it
others are tired of farming carrots, i am tired of being bothered with killing people - simple
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@Roolstar
or you could move to the next berry bush & eat those few berries until you go peacefully with 60 ![]()
yeah, what you describe is covered under the "alternatives"
since it's not my type of gaming fun, so i don't do it, i can imagine though that some players like it that way
those are probably who then are strictly against any form of nerfing murder ![]()
i killed so far once, weeks ago, even before the apocalypse update, if i recall correctly
it was in a town where i was in a previous life the founder Eve of the family & was reborn there later & that's when murder happened to a young mother taking care of two babies
i wasn't killed afterwards, people have congratulated that i managed to kill the killer, but it was a pretty obvious situation at that time
meantime murder got quite out of hand, i feel like there doesn't need to be any reason to get killed, what players describe tells exactly those stories, mostly no reason or some triffles or even pure misunderstandings
few days ago i tested an alternative gameplay, i was born as male baby & decided not to say anything, the mother got increasingly concerned, started probably even to panic, ran around & asked questions, which i answered with silence - maybe she would have even go as far as kill me, out of fear i might be the next killer, who knows, i ended that experiment by suiciding, didn't want to cause more grief to the mother than i already did
but what this tells is, that an actual killer has an easy way to smooth into the lives of other players, just by being nice & responsive
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killing in OHOL is EXTREMELY easy & if done cleverly then it goes completely unpunished & often even unnoticed by anybody else than the victim
& you could be that one unnoticed victim
killing in OHOL doesn't need any reason, everybody can easily & without consequences become a killer & murderer
remember this a multiplayer game, not singleplayer,
which means players who murdered you will respawn into your gameplay again !!! & you won't even know
OHOL in its current state is biased
it supports killers, it lets the victims completely helpless
you as victim have NO OPTIONS TO PROTECT YOURSELF, NO OPTIONS TO PREVENT BEING MURDERED, NO OPTIONS TO CURE INJURY !!!
the one & only option you have as a peaceful player is TO RUN AWAY
my advice from my experiences as being murdered on different occasions & in different situations :
1. if you see someone with a knife or bow/arrow in hand, even if this person looks like a guard - MOVE AWAY & watch out carefully, it might be a killer !!!
2. if someone asks you to give them the knife or bow/arrow you were entrusted with - don't do it, unless you are 100% sure it's a hunter & they support the town by hunting animals (this case happened once for me, so it's rather seldom, usually you are just being taken for a ride & will end up dead, this happened to me also)
3. if someone with a knife or arrows in backpack asks you to come with - watch out, it could be a trick & you might end up dead !
4. if someone asks you to come with, just like that - watch out, it could be a trick to lure you to a place where they have a secret murder weapon stash !
5. if you see bows, arrows, knives lying around in a settlement - be cautious, the peace is probably just temporary & you could end up murdered !
6. if murder or killing took place in the settlement (bloody corpse) - be EXTREMELY cautious, if it happened before, it WILL happen again & you could be the next victim !!!
7. if murder takes place in the present, before your eyes (a red text victim) - RUN !!! & don't return, you WILL be the next victim !!!
8. don't trust nobody completely, if someone appeared to be peaceful till now could be just a ploy to do it at whim & kill everybody in one swoop after lulled into false security
9. don't play as female baby - your very own offspring could be your killer !!! (happened in several different situations)
10. if you play as Eve - abandon all your babies - your very own offspring could be your killer !!! (happened to me already)
11. play only as male baby - at least you won't be in danger of being murdered by your own kid & this way you make 100% sure, you won't be producing killers
ok - i won't be playing any family anymore until gameplay improves
alternatives :
1. become killer yourself & make the killing to your gameplay, either as murderer or as self righteous killer to avenge murders
2. become a griefer & avenge all your bad experiences by punishing everybody at your whim
3. become a killer & griefer to make this issue burning brighter in OHOL, until the bias gets evened out by Jason
4. play only on private servers with murder disabled
& btw
NOBODY CARES in OHOL if you were killed with a reason or at whim or because someone pointed a killer towards you as being the killer yourself (yeah, can happen)
so watch out !
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21 may 2018
just a note about a town - Cowtown or something similar
i was murdered there, for nothing
meantime it's really just lame, just lame
but that's not the point
the point is
i was born into that very town, where i was murdered for nothing, as A FEMALE BABY - P E L E A Z E !!! where is the incentive for me to nurish other players in a town where i was murdered while i was starting to actually being helpful ? i wanted making carts, i wanted to optimize the pies production, milkweed farm, backpacks, the usual needs ... nothing became out of this because some player for some reason removed me from this my gameplay & then the game sets me exactly there, where probably the very same player might maybe become even my own kid ?
yeah - NOT GOING TO HAPPEN ![]()
on a side note
that i am being being murdered again is to test if my suggestions to not being murdered, not being an easy target actually are helpful or exaggerated
so far i've been murdered in the last couple of days two times again & if i would have followed my own advice, i would have lived, so - yeah - my suggestions are very reasonable ![]()
here's the list of suggestions
so you've been murdered & want to avoid it next time ? here's how
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i like the music & the sounds very much, it's just in the current constellation problematic in itself
the problems occur with the silence before & during the last soothing music
so if someone playes without sound, then it's easier, because otherwise the sounds are distracting & one relies on sound as an information source
i die then at 57 because that's the time, where the long silence occurs before the death music starts
the death at 58 & 59 occurs when one managed to eat before, so doesn't die at 57 but since the food depletes fast then, the music has started & is very melancholic & soothing, lulling the player into false calm - dead ![]()
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there are some suggestions regarding naming in OHOL
look up here https://www.reddit.com/r/OneLifeSuggest … rict_sr=on
i don't want to deminish what is interesting for you to play
i think it is a very good idea & i think by doing what you suggest you are increasing the friendly peaceful atmosphere in the game, which i'll always
support ![]()
oh my bad
i thought you were just naive
but as it turns out you are one of the future killers yourself ![]()
looks like i am the naive one by assuming that players who play a game about parenting & building civ don't want just another game where they can kill each other
so ok
welcome to the biased OHOL world, where you are indeed far better off being a killer than not & where killers can wallow in their own world pretty easily since victims are completely helpless
so - enjoy the game ! ![]()
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yeah, i'm waiting too for culture & traditions discerning towns & family lineages from each other
though i'll probably never will be a gladiator nor will i be enjoying to watch a gladiator match, at least not until other, for me way more pressing features are not included, like painting, music, science, invention, weaving, design, sailing, trade ... those are the traditions i am waiting for, fighting is so present everywhere regarding games, i am so tired of them, but i'm glad you enjoyed a different kind of a game with this scenario ![]()
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you do realise that "that little twerp" is another player, who WILL probably spawn into your life again & again & you can't do nothing about that
calling players names & to rejoyce in them being killed for your own avenging satisfaction will only promote murder & killing further
those murderers & killers ARE NOT Ai, those are other fellow players !!! like it or not, this is how this game works
if you look up the Founds family tree, you'll see how the murder spreads, because players don't know for sure who is a kiler & who is "just avenging"
http://lineage.onehouronelife.com/serve … e&id=85408
other than that
WELCOME to the OHOL forums ![]()
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