a multiplayer game of parenting and civilization building
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Yes it would be great, with donkey town population went from 100 to 40, with this plan you will have 10 people playing...
How is the time in the city of the donkey?
This is not true, the population of players is the same as it was months ago ...
Only the heavy and annoying players who do not know how to play in collaboration with other players have been sent to a server very far away.
Tarr wrote:Actually I just realized something really funny. There's a suicide baby in Jason's trailer for the game. At the 1:05 minute mark you see a baby run from behind a tree out into the wilderness alone.
Had to rewatch the trailer lol
Jason is a prophet ...
Baby suicide is really a big problem for ALL the towns of OHOL, of any size (early camps or big cities)
I have started many early camps like EVE and many times I have died alone or with my first child, because all the others have committed suicide ... or worse, before committing suicide they have called a bear and they have attracted him to the camp. .
Very sad!
JonySky wrote:estas palabras de los griefers/killers que han acabado en Donkey Town.... me causan autentica satisfaccion
Buen trabajo Jason!
https://ugc.kn3.net/i/760x/http://i2.ky … o_good.png
Enjoy it!
El sistema de la cárcel todavía está roto.
I do not think so, yesterday I played several games and in all there were killers killing people ... that only means that people do not curse enough and murderers do not end in Donkey Town, griefers and murderers they come out victorious most of the time, people do not curse enough.
To all this you must add:
1.- children can not curse
2.- difficult names are hardly cursed
3.- People who do not have a name can not be cursed
4.- Intelligent killers are hard to discover/curse
5.- intelligent griefers are practically invisible, if no see can not be cursed
6. - destroy civilizations and entire lineages is exceedingly simple
7.- The twins help each other (hardly cursed)
8.- Sometimes confusion is created and the wrong people are killed and the real murderer emerges victorious (erroneous curse)
9.- If the murderer hides behind a tree is hardly cursed
10.- Nobody curses babies who run away from their mothers and wake up bears before they die
11.- I have seen children who just when they can hold objects, they run out of the camp with some essential and unique tool and they die in the middle of the forest, behind a tree so nobody can find that tool ... and they are not cursed by anyone
and many more situations where the murderer or the griefer comes out victorious and do not be cursed
If you have finished in Donkey Town it is because you have been cursed in several cities by many people ...
Whenever I can, I hide the crown far away, beyond the reach of idiots who believe that by wearing a crown, they are the leaders of the city ...
Citizens who are buried in marked stones because they are loved by all, or because they have performed some heroic or epic act are the real kings and leaders of this game ...
The players who wear a crown on their head, but only dedicate themselves to saying nonsense, to order stupid tasks without taking into account the real needs of the city or the kings who play a meaningless role are just idiots with a piece of metal in the head ... one more player who can be killed at any time and will not have any negative impact on the city
estas palabras de los griefers/killers que han acabado en Donkey Town.... me causan autentica satisfaccion
Buen trabajo Jason!
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Enjoy it!
It happened to me today, I was born and the second born my twin sister ... I had never happened before ... too many coincidences
JonySky wrote:The bear was part of the family? Did the bear inherit the last name? Did the bear help in the camp or was it a griefer? I need more information about that great character!
The bear killed our eve reincarnated, her daughter, and starved out another. Bear also bit Joy my younger sister but was able to at least save her due to having a thread + needle. I left it there since I can't exactly leave a bear rug on our eves grave.
you need a wooden or stone tile, when you leave the skin on it stretches and stays in carpet format
and the second most used name ... I vote for Bob or Hope
The bear was part of the family? Did the bear inherit the last name? Did the bear help in the camp or was it a griefer? I need more information about that great character!
unfortunately that city has become horrible, rooms with exits blocked by drawers, murders on all sides, dirt, griefers ... that city is doomed ... even if they all die and a EVE reappears, it is very difficult to reactivate that city
I was born several times there and in my last life, there were 3 bears killing people + 2 assassins + 1 griefer hiding the fire bow drill + a jail where they shoot the girls and throw them food like the animals ....
At least the zombie goose is still there! Hahaha
/sad
jinbaili83 wrote:Just give us plage from all unburied bodies and uncooked meet.
Something to do for doctors and undetakers, new life for trash pits.
A Hygene Update.I like this one. I usually don't roleplay but I always remove skeletons from bakery and say it isn't very sanitary to have dead bodies in kitchen.
RATS AND BLACK PLAGUE!!!
Potjeh wrote:Crop blights, to punish over-reliance on a single food source.
What about locusts? They could move like any other animal and destroy the crop they land on, similar to sheep eating carrots. Their movement speed and distance should be low though, to help prevent plague-level destruction.
It would definitely make things more interesting.
My initial idea was not to affect the food, I just want to create emergency situations that force people to do collaborative tasks, and create an atmosphere of insecurity even if we live in a city with everything within our reach
I want to create stories of heroes that rescue babies, or women from water, fire, earthquakes or tornadoes
I want to create a communication between the people of a city to build a bridge to save a crack from an earthquake
or that the task of creating a house has more value, since with it we can take refuge from a tornado
I do not want to affect the food, dangerous situations can be created without starving the village
I have been thinking about ideas to create more teamwork and above all, so that when we are born in a "finished" city we always have tasks to do
I've always thought that Jason's "apocalypse" update was a very good idea so that we do not settle in fully built cities and have nothing better to do than kill each other ... the problem of the idea of the apocalypse was according to my thinking that was very radical
I have thought that if we have small natural disasters that destroy only small parts of the city or that generate different problems for the people of the city, maybe the city will never become boring.
I propose these ideas so you can see what I was thinking:
FLOODING (REPENTINAS)
imagine that suddenly you are walking through a swampy land and you start sinking little by little on the ground, with this idea I want the character to ask for help and that someone nearby can help him with ropes or with a branch
FOREST FIRES
The trees and anything wooden begins to burn and you need all the people of the town to extinguish the flames with bowls of water
TWISTER
A great swirl of wind that disorganizes or destroys parts of the city, raises floors and roads, and if the babies and children are not in the arms of their mothers fly off and die (or end up far from the city)
EARTHQUAKES
Suddenly the screen begins to shake for a few seconds and at the end we have cracks in some parts of the map that we can not trespass if we do not build a bridge
I hope you like the ideas ... as I told you, my intention is to create more teamwork and that big cities do not become boring when everything is done
Ultimately the level of the players is frustrating, it is very difficult to see genealogical trees with people of 60 years
in my last lives, for weeks, my descendants do not exceed 2 generations more (my grandchildren finish my lineage)
I've noticed that men die a lot later than women ... should be the burden of children, but I do not understand ...
Sometimes I check if my daughters do not take care of their babies but I notice that almost everyone is of age to eat alone and ALL die of hunger, in cities with excess food:
http://lineage.onehouronelife.com/serve … id=1177759
/SAD
do not worry multilife, I share your concerns but OHOL is a game for a very specific type of people.
If waves of new players arrive to kill, bother or undo everything we have created ... we will do what we have always done with the griefers ... (kill them, curse them and send them to Donkey Town)
Older players already know all the ways to hurt the game and how to counteract them, we have also experienced very frustrating situations, and we continue to play the game, because we like it, because it is different, original and offers us something that other games do not have. ...
live to 60, s1 mixes up all you locations but on different server you can get back easier cause you are alone a lot of times
But ... do not you respawn like eve?
Frying Pan, a question ... how to get back to appear in your city again and again ...
I know the system to appear on the same server, but I do not know how to do respawn in the same city
I already wanted it a long time ago, and I asked for it in this forum ... and now I still want it: transport for several players
Windmills:
start of electricity and advanced mechanics
irrigation channels:
the irrigation canals will take away the work of boring irrigation of the fields of berries
JonySky wrote:UnnoticedShadow wrote:Good theory, at least this is only cutting into the deaths by hunger, and not effecting old age:)
I think the percentage of deaths from hunger are more or less the same ... think that in the statistics of September I have collected a session with many plays
Tana, I also believe what you say ... the children have returned to school, they have grown tired of the game or Donkey Town has struck them down!
What surprises me is the great amount of disconnections!
Maybe an increase in baby suicides or lag?
there is one thing that is happening to me lately, I do not know if the others also happen to them ...
My last respawns are men in big cities ... formerly my respawns were more varied now I have 1 respawn as a woman or as Eve for 5 man
I do not like to commit suicide, but I do not like to play 3 hours like a man in big cities with little work to do
Good theory, at least this is only cutting into the deaths by hunger, and not effecting old age:)
I think the percentage of deaths from hunger are more or less the same ... think that in the statistics of September I have collected a session with many plays
Tana, I also believe what you say ... the children have returned to school, they have grown tired of the game or Donkey Town has struck them down!
What surprises me is the great amount of disconnections!
When a suicide bb can die in many different ways (hunger, disconnection, wild animals ...) in these numbers I have not reflected all deaths related to suicidal babies (only hunger and disconnection, but not deaths by wild animals)
Today I have been reviewing the public data of the session of 2018_09September_23_Sunday and I noticed that the murders have decreased and the plays that reach 60 years have grown a lot
Although I can not make a correct comparison 100 since the number of plays of the session of the September file is much higher than August, if you look at the number of murders you can see that it has decreased a lot (think that in the September session there are almost twice as many games recorded as in August)
Do you think that Donkey Town has exiled all the killers? or that the new players before September already have more experience and have learned the lesson?

I think that family was doomed anyway, Superfun just finished the job. The population was mostly made up of men, and Superfun only managed to kill 2 people. Every other fertile woman had starved to death, or given birth to only boys.
So really the town was terminated by bad luck and he tried to take credit for it.
exactly as I see it ... it needs its minute of glory and it is believed that he has been the killer of that civilization ... if you look at his lineage, he will only be able to kill a baby and a 35 year old boy ... sincerely if with those murders you "ended up" with that family ... that family was going to die with or without your help ... part of it is a lie that you killed the whole family because it was still alive Upton Furry We read his last words he was still alive when they had all died ... Final words: "Is no one alive?"
it seems to me that you are a boy whose parents have not paid much attention to him or who have lent him too much and need to be noticed ... your minute of glory
I do not believe you ... on the internet there is a lot of troll and a liar and I think that you are a liar but trying to seize the great murderers and griefers of this game ... anyone can say that he is the author of a killing or the motive of a great discussion ... but it seems to me that you are just a liar more than the millions on the internet ... good luck with that!
Thank you very much for your work Jason!
95% of the cases are 2 or 3 friends who have agreed to ruin the game of the people, to destroy the camp where they are born or to kill all the citizens as if they were playing the PUBG ... I'm telling you from my own experience
the remaining 5% are normal players who play with their friends and when 1 of them dies, the rest are disconnected ... without ruling out the possibility that before disconnecting call a bear, they hide a vital tool for your survival or kill someone to "say goodbye"
Example 1: Yesterday I did respawn in 2 eves twins who were dedicated to insult, laugh and abuse their babies ... they had no camp created or even a basket ... just wandered the map attacking all the babies who did respawn in them
Example 2: Yesterday in another life I lived (and at very different times from the first example), 2 twins were born ... they were half of their lives creating an arch and arrows (which I kept hidden because I imagined how everything would end) they finished the bow and began to kill people ... one gave food to the other when they had just killed someone, they helped each other so that we could not do anything ... we finally killed them with their own bow (they were not very intelligent )
twins, triplet, etc ... = griefers