a multiplayer game of parenting and civilization building
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..., I don't think you can even water "bad picked" milkweed
in best case one would need to be very fast & have already stakes & a shovel ready nearby, which sounds rather illusoric,
one picks bad usually either because
one doesn't care at all, or is outright a griefer, or picked it by accident & is too surprised to do something about it
this brings me to another limitation with OHOL
the lack of options to carry bigger things other than by blocking the hands, starting with babies, progressing to a bow & ending up with carts needed because the shovel just doesn't go with the backpack unlike usually IRL backpacks are constructed to support the users & not to limit them
here in many threads there are so many recurring ideas about a nomadic life but such is not really possible because the gameplay favours settlements with the same tech tree climbing over & over again
i would love to play OHOL as a stone age simulation but i am being forced already towards forging because there is no help against snakes other than an elaborately forged knife, a simple life is not possible, a nomadic life is not really enjoyable, a historic life is not envisioned, so the gameplay is rather a tunnel of more or less the same settlement building & its upkeep, no wonder griefers & murderers come up, just to make things more interesting
or maybe the constant death is just wearing players off & driving them away instead to work as an incentive to get better
io to put up with hardships the gameplay has to be engaging & fascinating, a player has to want to come back & play the game, because it offers unique features, so far OHOL is still more of a death simulator than anything else, which means not really interesting, despite hardships
There is a sort of pressure that makes people run around, constantly doing stuff because they feel they have a limited time and feel like they are wasting food if their not getting stuff done. That is entirely in people's minds though. There is actually plenty of time to stop working and do other stuff without having that much of an effect on your survival.
Ironically, it does simulate real life in a lot of ways. People who have lives that are basically just working. You grow up, get a job, have a career, maybe have some children, then when you can't work anymore you retire and die. That is how many people play the game too. Just like in real life though, you need to make some time for the other stuff in life. Enjoy the little things, make some friends, get a hobby, explore a little. It doesn't all have to be working nonstop.
OHOL contains none of the options that make RL interesting, namely cultural things,
so far it's all chore chore chore, climbing the same limited tech tree again & again
it's true that some players might get caught up in that loop but the number of players says it all,
most players just go away because the gameplay is not giving them enough to enjoy playing the game
the game had to contain options to make a life,
so far the life possible is rather pitiful, i can enjoy it for some time from a philosophical point of view
but i'm pretty sure most players just won't, there are reasons why players play a game & do want to play a game,
a good game has to deliver instead to demand, cause players have the freedom to quit
finding a good place to be able to do all that is probably the most difficult part
i usually die because the places just suck, like not enough berry bushes or milkweed, grassland not attached to prairie but snow or badlands, cacti not fruiting but desert already infested with snakes with oc no knife to help out
i am often spending most time just searching for a right spot & i don't even care for a kid, with a kid it's rather hopeless to do it the nomad way
& kids die anyway in 90% of cases, even settled, cause OHOL is still mostly a death simulator than anything else ![]()
already to find swamp with reed near some milkweed is often just a challenge, but in your equation you need 8 milkweed for the snares, another 8 milkweed for hachet & bow drill, for a backpack another milkweed, so you need at least 13 milkweed plants in an area (1 snare), 17 milkweed would be a jackpot after you've ran through swamp with reed first & afterwards have prairie
i am already happy not to start in badlands or snow, which is the case in 60% of my Eves ![]()
i've set out yesterday to estimate my chances of survival as Eve in the given areas
out of 5 Eves, 3 had a 20-30% chance (mostly due to wolves & snakes), the other 2 50-60% chance where i starved because there was just not enough berry bushes
this is rather the usual with my Eves meantime, i am rather worn out with the constant death
@TrustyWay
so you want to have more space than 4 to carry firewood ?
@Avalikia
This would be able to be crafted without all the fancy tools needed for a cart - that would be the point.
if it's able to carry firewood, then you still need the fancy stuff
only in the case of kindling would it make a difference in tech tree
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not sure
the gameplay is pretty uneven as of now
some stuff is very detailed while other areas are non existent though needed
in general i still would love it to be able to have the basics of life without an elaborate tech tree & that means the next generation or the third first able to use things like a knife or a shovel
but back to your suggestion
so why is taking a cart not an option ?
you never can be sure of anything in OHOL
everything is brittle
i will do such elaborate town activities first after i am able to found my own family line & able to set out the town's blueprint
so that will take a while, if i'm lucky
well, maybe i'll do it once to test it, or will do it because nobody else does it
as with everything else
though i would like to be able to make a town's blueprint on my own & not just deal with the leftovers of others
the lack of own creations is detaching players from the gameplay, lack of care or at least severely lowered care is the result then
i also wonder how it can be used
in any case one needs a shovel, so nothing for a beginner settlement
& what happens when it gets watered but the stakes not removed ?
thank you for the family tree feature
i would have prefered an in game feature oc but it's still a well needed addition, families start to make sense finally
so Thank You !
i like also one of the minor feature changes with a big impact
the new milkweed stump feature will make for a more interesting gameplay
thank you here too ![]()
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now still remains the unfair disadvantage of being murdered, no help, no cure, no options for any sort of survival when murdered
so despite family trees i still won't be playing any families while the game is biased in favour of killers, sorry
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8 mai 2018
2 Eves - suicide
4 female babies - suicide
2 female babies to wild Eves - suicide
male babies :
- not enough food, inexperienced mother - starved at 4
- stepped on rattle snake behind a tree - 17 years
- left for dead
- born in town, mother told me to farm but i've spent life with what was more needed, making baskets & hunting rabbits - died at 58
9 mai 2018
no Eves
4 female babies - suicide
1 female baby to wild Eve - suicide
male babies :
- stepped on rattle snake in a snake infested town, they had tons of snake skin already - 11 years
- mother stepped on rattle snake while holding me as baby - dead
- mother lost, sis went missing in search for her, set up a beginner camp in comfortable south - died at 60 alone
- nearly same scenario, mother & sibling lost, probably dead, set up a beginner camp - died at 58 alone
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breezeknight wrote:i don't do families in OHOL
not until two changes are introduced as regular gameplay
1. family trees
2. cure for & protection against being murdered as easilyYou can't complain against murder, there is one cure : Learning how to play, I never get kill and win all my fights. Last time I have been stab was because I stabbed by a griefer's mom while trying to explain who I killed, she misstook me with a murderer and she killed me easily. If you can't deal with a murderer, then you don't really know how to play.
you kill, i don't - that's your whole secret
a game that favours murderers & victimizes constructivity is in your favour not my
if this bias continues i will quit, then you can concentrate on the remaining idiots to kill ![]()
the option in itself to murder is not the problem
but
the helplessness of the victim, cause there is no other option than to run away
the easiness to murder with only one strike
here my current suggestion https://www.reddit.com/r/OneLifeSuggest … ited_time/
will be probably again met either with total ignorance or useless complaints how hard it will become to murder murderers after this would be implemented
so the murder situation won't improve, well, change at all, until Jason decides finally that the time of victimization of his peaceful players should meet its end
but maybe now back to topic
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Jason as God ?
overworked ideologically impaired struggling to get more followers ![]()
i hope the muse strucks his creative genius on a regular basis
& lets him transpond the creatitvity straight into the gameplay, cause that's atm rather stiffling to play
don't understand what is so important about the cause of death ![]()
in the current state of the game additionally to the already daunting one hour of the regular rushing through life in, if successful that is, 40 minutes of actual gameplay, is the cause of death a useless feature
i don't even respawn in the same place when i die at 60, so i usually just die at 58 or 59 now, couldn't care less
towns all look the same to me, faces are the same, egoism is the same everywhere, it's extremely rare to find a friendly player now, all probably either gone to the private servers or just gone to play something more rewarding
i am already happy to find a mother or some other player who's willing to spend a fraction of a second to give food to let me survive to the moment i am able to care for myself
this game invokes in me lack of care, to a steadily growing degree
not the right way for a game that wants to be a success
cause of death : lack of care
i don't do families in OHOL
not until two changes are introduced as regular gameplay
1. family trees
2. cure for & protection against being murdered as easily
balancing issues, thiefs, decaying backpacks
with 60 minutes of play and 3 hour reborn, making a pack can be like 20 min of your life if you run around eating and going back to snare, fixing stuff, eating, eating, then eating, yet you cant play without as people take every single thing you put downofc killers not punished anyhow, no defence still. makes it easier to join them, kinda forces you, kill noobs, take their stuff or live as their servant for a life.
yep
i refrain for now to a simple life as a solitary man, just taking my time to enjoy the view in the wild while i am hunting for reeds to make baskets, or for rabbits
the only challenge i face for now are mostly snakes
an additional "ignore" feature for the forums would be also helpful,
it did spare me a lot of useless hassle where it was included
... nothing is better than being reborn to a village that is better than you left it with a last name you nurtured. ...
i was once born into the village i started as Eve (that was before the apocalypse update), the "descendants" turned everything what i imagined & planned upside down & made it along their ideas, nothing of what i wanted was considered, so for me it was in no way a good experience, nobody even cared that i was once the Eve, they were all too busy setting up their usual monstroCity
so it might be a great experience only if your ideas are the same as those of your descendants
for me the existence as Eve was nothing but highly dissapointing so far
most of the kids die because they are not even able to keep themselves alive, or they get killed by some random player with nothing else to do, the descendants have their own ideas about the settlement & no regard for the ancestors whatsoever, my only mildly successful lineage was destroyed in the apocalypse update & in the end nothing remains because there are no family trees
but about the topic of the thread
i am happy that the coordinates were adjusted, makes a fairer game
edit :
now, that the birth coordinates are at 0,0, can we have a map of the discovered & known area ?
means, at birth the map is black, with every of my movements i leave a trace where i was & the map reveals at least the biomes
we finally wouldn't need anymore those wretched home markes which never work properly
the map's currently visible area shouldn't be big & moving outside the original one only if i exceed it
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![]()
that's what this game urgently needs - MORE OPTIONS TO CAUSE HAVOC
![]()
well, make a suggestion here https://www.reddit.com/r/OneLifeSuggestions/
since there are not many players left, so maybe players still there mimicking decay are willing to vote you up
can you elaborate ?
what are the things you are disappointed with ?
so are we going to get now sand & sculpture ? ![]()
sand to store carrots, as basic ingredient for glass,
sculpture to have finally something cultural to do & not just chore chore chore ![]()
btw, yesterday i played in a small settlement, there were kings & queens, they worked as every other “peasant”, it was a nice life, i died an old man
lol
males could also as well make music or paint caves or do sculptures or do crazy inventions
same as women facing in OHOL often an abundance of babies which leads to famine & mass starvation could do dangerous stuff
one doesn't need to go all the very old & very traditional way, isn't it ? ![]()
i hope not every man playing OHOL is keen on hero death, same as not every woman playing OHOL wants to die making pies ![]()
i would still prefer an additional map of the explored region
something like an additional object, which had to be crafted first io to use it
craftable already in the wild Eve stage, would make life a little more organized & would be on par with home marker
a bigger visible area as the main screen is further disconnecting the player from the life happening
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Morti wrote:New people, avoid these qualms.
Spend your lives providing for your family and don't squabble over small stuff.
60 years in 60 minutes, if you're good and lucky, never waste a second of it on an argument.Learn to take care of yourself and give all your excess willingly to your kin.
If there is any question that the food situation in your town is not stable, run for the hills, sustain yourself on foragables and bring back food and carrot seed if you can.
Always provide for your family, never argue in game, time is too precious.
Spend as much of it as possible being productive and you will be rewarded with satisfaction.
Wonderfully put, thank you.
some players understand that without that it has to be said
& some players need some gameplay content to make them understand how precious that little time is within a life