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a multiplayer game of parenting and civilization building

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#551 Re: Main Forum » Idea plan to make the game less lonely » 2020-01-14 07:57:37

fug

The people on the small servers specifically DON'T want to play with a bunch of people OR want to ignore the crappy mechanics that occur when >15 players are on a server. The only time one of the smaller servers get an influx is during a server update in which people have to get off BS2.

Merging servers won't make more players suddenly pop up or start playing. There's a reason somewhere along the lines why the game has sold 80000~ copies but you still see less than 100 people on at a time.

Maybe it's the repetitiveness, or the games view, it could be the issue with dealing with trolls, maybe it's just overwhelming. Maybe the issue is rude vets, maybe the issue is no one being useful. It could even be the fact the game is still the same as the release game on some level now featuring some more gimmicks.



We could have one server and things would likely be worse for it.

#552 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-01-14 05:20:17

fug
JasonY wrote:
Spoonwood wrote:

The simplest and clearest of problems preventing survival is that they cannot survive. this non-problem has existed for so long.  Does it make any sense to look away from what is so clear and has been there all along?  Have we lost the courage to stare reality in the face to see what's going on?

How can there exist short lengths from the very start?

This is a game about the collective future of humanity trying to survive.  But collectively, they are not able to do so.  No lineage can last long.  If eternity were a day, all lineages would exist a mere few seconds, and oftentimes less than a second.  Where can hope for the future of humanity exist in all of this?

#553 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-01-14 00:19:54

fug

Glad to see you didn't start another thread for that garbage comment.

More trash for the trash pile.

#555 Re: Main Forum » Most annoying/strange people in-game? » 2020-01-13 22:43:05

fug
DestinyCall wrote:
Spoonwood wrote:
DestinyCall wrote:

Any potential food benefits were lost due to the general lack of understanding of what was happening and overly attentive mothers, so it just ended up being a waste of firewood.

Where did that firewood come Destiny?  Might it have come from grown trees, each of which require 2 bowls of water to grow?

Don't be silly, Spoon.   Nobody plants trees.

Don't be silly, he plants trees by himself in the middle of nowhere in the middle of the server list for the sole sake of saying he can be the only person to ever do so. That way whenever anyone makes a reasonable generalization he can interject and state that in fact exactly one person plays in this so and so way out of the 80,000 different (potential) people who have played the game.

#556 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-01-13 22:31:49

fug

How many garbage threads do you need?

#557 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-01-13 22:29:34

fug

That's not what I asked. How many garbage threads do you need active at one time?

#558 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-01-13 21:17:38

fug

How many garbage threads do you need active at a time?

#559 Re: Main Forum » Regarding the current issues being reported. » 2020-01-13 05:30:33

fug

The amount of spam threads he's making really warrants more than what he's currently getting. Morti got a two week vacation for spamming I don't see why Spoon isn't getting one myself.

The fact he's spamming here and making meme ass posts on the github is just plain terrible.

#560 Re: Main Forum » Character emoji » 2020-01-10 22:21:42

fug

Hah, that's a hilarious touch by whatever. Freaked me out when I was testing this out on the original client then swapped over and the nearly starving tutorial eve I spawned was sitting there with /joy on her face.

#561 Re: Main Forum » Don't Bother Buying or Playing If You Want Super-Long Lineages » 2020-01-09 21:54:15

fug

Can you stop making spam threads saying the same exact thing?

Thanks.

#562 Re: Main Forum » The high tech problem. » 2020-01-09 02:49:16

fug
DestinyCall wrote:

Perhaps the funnel should be part of a bottling station which is not easy to move/hide/steal.

I would like to see more crafting stations, since they helpto visually define the work space.   

Oven = kitchen

Kiln/forge = smithy

Bottling station = ??? Profit!

I mean it makes sense to have work stations in the game as the advanced version of something low tech just like you described. I think unfortunately they have to be able to be disassembled due to the issues with door griefing/tile griefing like we seen with waystones and other various items. Don't get me wrong it seems a little hard to grief with something that requires a bottle, funnel, and rubber stopper but you never know.

Longer burning forges, ovens, bottle station, sawmill all these things could be good options to add to the game without being crazy overpowered. Higher tech villages should look, feel, and more importantly be different from their early and mid game counterparts.

#563 Re: Main Forum » The high tech problem. » 2020-01-09 02:31:58

fug
JasonY wrote:

I might be wrong but bulk storage of liquid that can be stored sounds useful to me, although not essential I'd still use it if I understand things correctly.

Even so, I agree that any High-Tech item should be way better. Cars should succeed the horse, Glass bottles should succeed bowls where it makes sense etc.


I think stuff should get easier as you advance. A High-Tech town should be able to manufacture glass as previous generations could make clay bowls. Otherwise, it will be near impossible or even unviable to reach higher levels of tech. The entire point of the game.

In this specific case glass can be useful but is so easily griefed via hiding the funnel its sort of laughable. Glass by no means will be useless like other things such as cars but suffer the exact same weakness being incredibly easy to completely shut down the use of glass bottles in the first place this of course isn't taking into effect someone just hiding the glass in unreachable areas.

The hard part should be getting all the bits and bobs in place such as the machines and the required tools to do something then allowing much easier production down the line. For example, to make a blowpipe from scratch its about 99 different steps which should be the challenge of glass making vs gathering 10 limestone, sand, and paper so you can make four bottles, a funnel, then either a glass or second funnel just in case  the other is stolen. Late game should translate over from as you pointed out moving from storage in bowls to glasses with about the same relative ease.

High tech either needs to do low tech better to an extent that it completely replaces it or is produced just as easy as low tech options. A good example I seen was the chainsaw nethercrow made for their server which replaces the axe or even their little sawmill which replaces froe. These are high tech options that properly replace their lower tier counterparts unlike the transition from horses to cars which is just a downgrade.

With the suggestion of making multiple batches of glass or engine parts at once vs the 1:1 current ratio we could move away from clay bowls and horses (minus the other issues with cars.)


Kerosene really needs revisited now that we're not trying to play in a box. I don't have an issue with needing to redo the oil grind but it shouldn't be anywhere near as strict as it currently is. Along with kerosene the drop function of bad biomes needs to be fixed as it's causing issues without giving us what he really wants. Maybe collecting things in a bad biome is hungry work for off race characters? I have no idea what the real solution is but dropping stuff and not being able to pick it up is definitely the wrong way of doing things.

#564 Main Forum » The high tech problem. » 2020-01-08 18:01:32

fug
Replies: 16

With the newest update this week we'll be seeing glass bottles hold things other than wine which is nice however, they'll suffer the exact same issues as other high tech items in the game.

Lower tech options are almost always better than their high tech counterpart which seems completely backwards with how the game should play. Horses > Cars, Buckets > Bottles, Clay bowls > Bottles, etc etc. The only motive to make the higher tech options are for players who want to make them which seems silly. You should want to make higher tech options because they're BETTER.

If someone tosses all your clay bowls filled with useful stuff into a bad biome that's annoying but easily undone due to the ease of making clay bowls. If someone on the otherhand tosses all your glass bottles into a bad biome that's an absolute tragedy due to the amount of work it requires just to replace the glass bits. This isn't even taking into account someone can just steal the glass funnel and disable the use of bottles until someone comes along and makes a new one or finds the old one. I don't want to call glass bottles DoA but the amount of effort you put into it is nowhere near worth it vs just making buckets/clay bowls which is just wrong.



So we've talked a bit about our new addition to the classic problem so lets revisit the other high tech bad tech issues we're facing right now.


Cars (and planes kind of) are just worse versions of a vanilla horse cart due to the current tight grip on kerosene, the much higher requirement to replace a lost/stolen car, and the fact horse carts have better storage. The only advantage a car has over the horse is the fact that its slightly faster + won't run away which aren't worth the amount of effort it takes to make and maintain a car in the first place. Extra storage + ease of replacement absolutely dominates these slight advantages which means it is never worth making a car in the first place and that seems dumb.

It would add a distinct difference in feel between early, mid, and late game if the car was a suitable replacement for horses. Early game you don't have either, mid game people ride around on horses collecting resources and searching for folks, then late game people drive around the city doing different tasks and what not. But how? Mass production of parts when making said items instead of how it currently works just think how rubber was changed. Instead of making one piston (reminder that you need a total of SEVENTEEN steel + one iron to make a single engine atm) you make four just like rubber. Do the same with pipes but make it like five or something and we could start seeing actual engines be jammed into cars and not screech about waste.

Kerosene is still an issue but either raise the limit up or just remove the limit in the first place. It's very clear only veteran players do anything with oil due to the annoyance of the whole oil grind and to be frank it's not an interesting grind in the least. Limiting kerosene helped kill off other high tech things such as cars, planes, and diesel mining since why waste kerosene on it when you can ride out and find a new mine?




Basically the TL;DR:
Low tech is almost always better than high tech and to fix this high tech things should be made in multiples during item creation.
Raise the limit on how much oil you get before tapping it out completely or remove the limit.
Glass storage likely just DoA due to ease of griefing.


And one last note: A lot of problems are caused by the race specialization update without really hitting the nail on the head and should really be rolled back like the rift was.

#565 Re: Main Forum » Problem: Cheating to: Jason » 2020-01-07 17:36:30

fug

Guy who griefs complains about modded clients. I wonder why in the world he'd be upset about them in the first place.

R8ot3I4.png

#566 Re: Main Forum » My current issues with One hour One Life » 2020-01-07 16:28:29

fug
Spoonwood wrote:

What would happen if the system automatically placed players using /die more than once on a low population server?

I don't know.  But, that doesn't seem to fit with the ideas behind the bigserver system as I understand it.  Tarr really liked that change:

Tarr wrote:

Just in your testing alone I was able to find a second living village within range of the camp I was born into. Having everyone together means that we can finally have lasting towns, strangers meeting in the wild, and both types of play can be supported (early game + late game.) I'm not sure how often I'll run into another alive camp but before the update I could pretty reliably find Eve bones from my spawn points which became a game of find the suicider.

https://onehouronelife.com/forums/viewtopic.php?id=5110

Players ending up on a low pop server without them knowing about such dooms lineage possibilities at present... but given incoming babies that had suicided away from bs2 more than once in a row, it probably wouldn't end up as bad as what happens when players end up on s1 without them knowing about it, especially when it's not an update period (it happened a few days ago apparently... I made a thread about it).

I think the pre-bigserver system would do something like that where if a player suicided a few times they would usually end up on s2, though it was a bit more regular.  San-Cal was on s2 as I understand, and was a long-lasting large town.

\

Don't randomly quote me. Thanks.

#567 Re: Main Forum » Question about kill mode speed » 2020-01-07 00:45:03

fug
AmberA wrote:
StrongForce wrote:

If this actually was a mod it would exploit the pose somehow. If this happens more often jason will fix the exploit for sure.

Were you zoomed out while running away? Zooming out can slow you down

I've also seen some weirdness with not seeing text (or it not displaying in the correct location) when zooming out.

Speech has a limit of like 10 tiles from someone before you can't see it. This was added so people can talk without someone max zoom watching them speak and yadda.

#568 Re: Main Forum » Problem: Oil making is too hard » 2020-01-05 17:29:47

fug
Saolin wrote:

Why is it all the rage to /die to be ginger if people don't even know how to make oil.

Gingers have more freedom to do stuff.

Black = horses, blue/red dye, rubber stuff.
Tan = tomatoes, rubber stuff.
Ginger = stuff already listed in the thread.

Black + tan have less they can do than gingers + have generally boring stuff. I pretty much only like to play ginger myself since collecting and dumping resources out of a biome isn't very exciting at all.

#569 Re: Main Forum » Problem: Steel Rod/Steel Pipe Inconsistency » 2020-01-03 02:55:33

fug
Legs wrote:

Was it? I tried to put steel pipes in a basket in the last hour and they didn't fit. Maybe I just barely missed the window.

It'll up live whenever he pushes the update. It's fixed but the fix isn't currently live.

#570 Re: Main Forum » Place your bets! » 2020-01-03 02:10:27

fug
jasonrohrer wrote:

Thanks, everyone!

Hey hey, everyone misses the mark here and there. I can't be thankful enough that this week has pretty much all been specifically requested things from players to be fixed. We can all be butthurt about you not fixing this or that but you absolutely deserve praise when a 100% good update is coming out.

First update of the year is going to be great and I hope we have even more good updates in the future.

#571 Re: Main Forum » Jason wants to make this game harder so here's something that's hard » 2020-01-02 22:02:43

fug

We had a humorous thread on fat people. It's not worth the time or effort no matter how funny a bunch of fat ohol characters would be.

#572 Re: Main Forum » Any way to force-drop something in a bad biome? » 2020-01-02 20:19:46

fug

Unfortunately I couldn't trigger it myself either. I know multiple people have had it happen but I haven't a clue what causes it to plop in there instead of going where its supposed to.

#573 Re: Bug Discussion » Using the horse to drop things in restricted biomes » 2020-01-02 17:19:36

fug

Already fixed just waiting for the update to go live today or tomorrow.

#574 Re: Main Forum » Cabbage compost better then berries? » 2019-12-31 13:39:35

fug
miskas wrote:

just did the math, Cabbage compost is more expensive than berry carrot compost.

https://docs.google.com/spreadsheets/d/ … &range=Z29

As spoon said, can you describe how you're getting the water cost to be so high because:

A). With wild cabbages you can produce unlimited seeds meaning if you just hunted wild cabbages for seeds you could potentially return with 20-40 seeds depending on your horse cart.

B). You can move wild cabbages and bring them to town meaning if you have a bunch of bowls ready you could potentially turn one wild cabbage into an absolute ton of seeds.


As a cabbage guru you should never be seeding them and instead should either have a massive amount of seeds prepped via horse cart gathering or bringing one back and just mass filling bowls.

#575 Re: Main Forum » Problem: Can't Lock Pine Doors » 2019-12-30 23:27:18

fug
Spoonwood wrote:
fug wrote:

Locks have been terrible since they were released. The only time I've seen them used properly was for keeping a diesel engine safe instead of being whisked away to the abyss or shoved onto a shitty car. Basically, it's better to have options than to not.

I spent a life in a low-pop town pre-rift with city walls and locked doors.

Also, when the server I was playing on got griefed repeatedly, some of my co-players made lock boxes and locked up tools inside of them.

I am glad whatever yadda yadda you said.

But I'm trying to point out that it's okay for pine doors to not be lockable because you've already got boxes + regular wooden doors to lock. While putting pine doors on a nursery will lower the temperature it's better to have something can't be repeatedly locked unless someone is stealing and replacing the doors.

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