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#551 Re: Main Forum » I was finally a West! » 2018-06-13 00:26:33

Wow! You are amazing, pein! GJ

#552 Re: Main Forum » Jason! I'll tell you the only way to stop the murder! » 2018-06-13 00:18:50

YAHG wrote:

If it was possible to kill them when moving you could kill them back. Atm you just try to wait em out and not let them eat.

Yeah, but that's like non solution to non problem. It will make killing me easier as well.  And it doesn't address the main issue at all, which is: there is no penalty for the griefer.  He just gets respawned.  He can do it every game, all day long, every day.  And I'm sure that I meet the same person few times a day.  We both get respawned in next town, until we run out of towns (which is not many ATM, 2-3?). Then few Eve runs and after lineage ban wears off I get spawned into a town next to murder grave with people running around asking who is the killer.

Wouldn't it be better, if people had incentive to raid other towns, not kill their own relatives?

#553 Re: Main Forum » Jason! I'll tell you the only way to stop the murder! » 2018-06-12 23:19:28

YAHG wrote:

People will KEEP bitching no matter how hard it is to kill someone.

At this point in the game if you see them coming it is NOT POSSIBLE (run idiot) for them to get you.. How much further does it need to be nerfed?

Killing doesn't need to be nerfed - I've aleady wrote it.  And obviously I can run, but what's the point?  I can't keep running every single game.

#554 Re: Main Forum » Jason! I'll tell you the only way to stop the murder! » 2018-06-12 23:05:42

ThatGirlOverThere wrote:

i think a better way would be if you Murder someone you will have a skull on top of your character like old school Runescape

Across lifes?  If so, all good player will have it.  Sometimes you need to kill a griefer...

#555 Re: Main Forum » I was finally a West! » 2018-06-12 23:00:23

forestglade wrote:

I was reborn to another West Lineage and was named Panth West.

http://lineage.onehouronelife.com/serve … _id=317114

My mother was also Panth

Did you know that you had blue blood in you veins?  I made your great great great great grandmother Darling West a queen.

forestglade wrote:

There were no murders as there was only one knife. And it was kept safe generation to generation.

Again, thank you Eve West!

I'm so happy to see such a long chain of good rulers.

#556 Re: Main Forum » Bye all - griefers won » 2018-06-12 22:24:02

jasonrohrer wrote:

Misdesign how?

By giving both full anonimity and no way for players' misdeads to propagate across lifes.  That invites griefing.

jasonrohrer wrote:

How can I design the game so that people cannot farm the wrong thing or otherwise waste resources?

Most games do this through hard-coded property rights (if you didn't build it, you can't touch it or change it or use it).  But that can't work here, because there is no long-term ownership.

If you limit your options to single life and want to keep anonimity, I fully agree there is no way to solve it.  You've already voiced your opinion that letting people set nicknames will break immersion, and I fully support your reasoning there.  So I think that the only viable option is to let some form of karma to propagate across lifes.  My full proposal is in the other thread:
https://onehouronelife.com/forums/viewt … 100#p18200

#557 Re: Main Forum » Jason! I'll tell you the only way to stop the murder! » 2018-06-12 21:53:14

jasonrohrer wrote:

Dual murder is interesting...

I just wonder how it would hinder the enforcement of village laws.

Like, if the village decides that some griefer needs to die, who is going to be the one sacrificed in order to do it?  Some elder, I guess?  So the old people of the village become the executioners?

As an old person you are more likely to starve than kill somebody.  So it probably won't work.  Also giving a knife to some random schmoe can aggravate situation instead of solving it.  And anyway it doesn't solve real problem.  That's not a penalty for griefer.  He will just be teleported to grief some new village.  Most likely together with executioner.  Actually it's probably the reason I get griefer 2-3 times in a row.  I meet him once.  Either I deal with him or he with me.  We get then respawned in next biggest town within 15 minutes and unknowingly meet each other there.  Finally I get spawned as Eve and don't meet him or he suicides seeing Eve that didn't even set up a camp yet.  I see him again few hours later, when lineage ban in towns expires for both of us.


jasonrohrer wrote:

Karma system sounds easy, but it will hurt the good guys as well as the bad.

If well designed it will not. Or at least very very rarely. Like IRL - sometimes innocent person is convicted, but it doesn't happen very often.

jasonrohrer wrote:

And it's hard to make an automated karma system for anything beyond killing.  There are loads of other bad behaviors that wouldn't affect karma.  Planting the wrong crops, stealing, etc.

So let's say we have karma for murder (easy enough).  And you see someone messing up the village farm.  You tell them to stop, but they won't stop.  Others tell them too, but no.  You threaten them, but no.  So now what?

You SHOULD be able to kill them at this point.

But if you do so, you will get negative karma.  And you're the good guy.

Automatic system won't work - I write this every single time somebody proposes this.  It should be instead upon people to decide who's griefer and who's not. We can easily exploit the fact that there are very few griefers, but they affect a lot of people.

jasonrohrer wrote:

This topic keeps coming up, and we keep going round and round about it.  I don't think there's an easy solution here.

The simplest thing, at this point, would be to make killing even harder.  The weapon stuck in your hand for even longer, making you even slower.  Maybe so long that someone must feed you so that you can survive. Killin' is hungry work.  The murder victim given even more time to call for help before dying.

I mean, I can keep pushing that lever as far as we want to push it.

It's fine as it is.  Pushing this lever more doesn't solve anything.  Griefer still can grief every single game, all day long, every day, with total impunity.

I already wrote proposal for karma based system to weed out griefers:
https://onehouronelife.com/forums/viewt … p=2#p16279
or actually find usefull roles for them:
https://onehouronelife.com/forums/viewt … p=2#p16290

I'll copy&paste it below to ease out discussion.  If you find some problem with it - please, please tell me.  I'll fix it.

---

It has been already proposed many times - curse and karma.  We can exploit the fact, that non-griefers highly outnumber griefers, but griefer usually harms a lot of people at once (not only by direct killing).

Every player in a game can curse you.  To prevent abuse you can curse only once per game/day/whatever will work best, so it can't be used effectively by griefers themselves or over petty stuff.  Being cursed 2-3 times shouldn't matter much, and your karma decays to neutral, so you are being "forgiven" your misdeeds over time.  If you get, say, 5-10 people cursing you, you get sent to prugatory server.  That means you spawn only in games with other griefers, to hone your griefing strategies.  Punishment doesn't need to be harsh, only inevitable - it may last for few hours or a day or so.  Then you are back on normal servers, but you are "on probation" for a week or so.  If you get significant number of curses in this time, you get sent for longer and longer periods to purgatory, with longer and longer probation periods.

Actual numbers doesn't matter much, they can be tweaked over time. There may be also small variations, like giving people that invested more into the game "stronger" curse (like elders in village, people with higher karma). Or giving some protection against curse for noobs during their initial period, etc.

As non-griefers highly outnumber griefers, it shouldn't affect many players. Ideally almost nobody should be in purgatory, unless he likes it.  It should function more as detterrent, than punishment.

If you see any significant drawbacks to this, please share them.  I really want to improve it.

---

Small addendum to my previous post about karma, that may please my opponents a bit.  I don't want to prevent raids.  So only your close blood relatives can curse you.  If you take a horse with a cart and go kill people and plunder other town - God bless you.  They can curse you how much they want - it has no impact or even bumps up your karma.  Having city walls and guards starts to make sense then. Paying tribute by villages to larger town for protection also. Having experienced griefer born as your kid in town will be actually awesome.

#558 Re: Main Forum » I was finally a West! » 2018-06-12 20:21:25

BlackPaladin wrote:

I also brought back a cart full of soil after bringing back the sheep to get berry production back, which was limited. Someone else helped to really get it going though.

I gathered baskets and brought like 4-5 carts full of soil to get it out of downspiral.

BlackPaladin wrote:

We also made a LOT more bowls and plates (nearly 15 total). I used the steel you made to make more hoes (all ours broke) and shears as well, allowing the town to get back on track and more advanced. Made some carts and buckets too, allowing us to get more wells online and a deep well too. I died soon after restarting a small milkweed farm. The town was on a downturn but during my generation we were slowly getting back on track.

Thanks a lot for help.

#559 Re: Main Forum » I was finally a West! » 2018-06-12 19:03:17

West wrote:

When I returned from my last huntingtrip a Queen had been crowned, well I think she made the crown herself so lets say "crowned".
Her fist speak/order was, that all boys shall be killed...
Since I think boys are usefull for the village, I used the steel blade I had been given to make a knive and go after her.
I chased her for a bit, while she was laughing.
She then wanted to make herself a knive too, and had to stop.
Idk if she realised, but I was allready waiting at the smith, and stabbed her.

So you saved me.  Thanks!  I was one of the boys:
http://lineage.onehouronelife.com/serve … &id=316055
Got born when famine was very close.

West wrote:

I took her crown and gave it and my knive to a girl, that seemed experienced.

Indeed she was.  There was large famine.  I brought few cartfull of soil to get berry, carrot and wheat production restarted.  She saw that, told me that she trusts me and passed  down crown and knife when she got old.  I made sure that composting, food production and milkweed farming gets restarted. Hid a bow that somebody was making. And partrolled smith to see what's going on there.  BTW. "-What you are smithing? -Ahh, some tools" - that kind of answer to king may get you killed, you know. Wasn't necessary though - they've given up after I stood there with a knife in backpack for a while.
 

West wrote:

I hope this does not end in a killing spree. I don't like to craft knives, but if I have to....

I passed crown and knife to some hard working girl (Darling).  She lived till 60 and I don't see killing spree there this time.

#560 Re: Main Forum » "The protectors of civilizations" » 2018-06-12 15:01:05

West wrote:

About that abandoming of children: Well as Eve you can not really afford to keep every single one. I mostly end up keeping 2 daughters and 0-2 boys. All this depends on the spot ofcurse

That's too harsh.  I actually found a method to keep more children as Eve.  On the run, while still searching for spot, you obviously can afford only one.  Once I found spot, I kept every single child that was not completely dumb (like running away from warm tile, even if told not to do so).  The only job I gave them all is: "Here is a basket, go forage, stay alive. Bring some food if you can. I'll keep building camp/farm."  That worked pretty well, with 4-5 kids alive to help later on.  And only smart ones, which is also a boost (dumb ones starved when foraging).  You need to have big green biome(s) next to camp for it to work, though.

#561 Re: Main Forum » Bye all - griefers won » 2018-06-12 13:15:47

TheRedBug wrote:

By leaving, you are making the griefers win.

I'm not making griefiers win, bad game design does.  Griefers are tiny minorty, but they can have huge impact.  They can easily affect 10+ people.  That's clearly misdesign.

TheRedBug wrote:

By leaving, you are actually saying that bad stories overcome the good stories

They really did.  Having 5-6 games with griefers in them (and 2-3 bar minimum per day). Running as Eve few times without finding suitable spot to set up a camp. Helping as Eve's child prop up badly misplaced camp and if you succeed, griefer shows up.  That's not what I call fun.

Tried one more game today.  Struggling village, but I see that I can help a lot.  Then, before I was old enough to pick up a thing, I heard murder scream.  Yeah, lots of fun coming... I'm off for good.

[INB4: Yeah, I know I could hide in the woods, wait until I'm old enough, make bow and arrow and come back for revenge. I actually run after griefer later on, so he could not make another arrow.  I was too young to steal bow, though.  It's just not fun for me to spend half my lifetime to chase some noob griefer.  He wasn't even that skillful, but it still takes huge chunk of your time to deal with him.  And there is no penalty for them.  All I could achieve is teleport him so he can grief another village.  The longer he stay there, the less people affected.  So I left.]

#562 Re: Main Forum » Shot out to the Coco family :) » 2018-06-12 11:07:41

Lomice wrote:

I was Ruby Coco, 3rd generation, I spend most of my life hunting rabbits, we had a small carrot farm going and some berry trees when I died.
[...]
Just started playing the game about a week ago, it was my first time experiencing a long blood line, so happy I was there to help it grow, I'm glad I came back to see what it turn out to be, sadly at the end there were no girls and I pretty much the last survivors where boys, except for my niece, but both of us were too old to have babies, it kinda sucked cause we had enough food to keep us alive.

Thank you family <3

I'm glad you had nice experience.  I was Cara in 2nd gen.
http://lineage.onehouronelife.com/serve … &id=301743

I've set up most of the farm here.  And I wouldn't call it "small".  When I was born, there was adobe and three clay blobs.  I left the place with nearly 30 berry bushes, few patches of carrots, few patches of corn, few patches of squash, few patches of beans and few patches of milkweed. That's quite huge for 2nd gen. The farm might have looked like a big mess for untrained eye, but actually it was carefully laid out around border of desert patches, so people stopping by to have a snack, mothers nursing babies and kids watering plants all kept their temp right, without even thinking about it. That's why we could afford 4 3rd gen womens living to old age, popping babies all time, with no famine in sight.

I wonder who my older sister Nana was.  She spend all game trying to make her first stew.  Thanks a lot for bringing all various seeds!  Unfortunatly she died of old age after finally preparing raw stew and waiting for hot coals to boil it.  She passed it to the next gen.  Hope it tasted good.

I'm also curious who worked their ass off getting iron and setting up the forge?  We had steel tools when I was mid 30s. That helped a lot.  Stone hoes break like matchsticks now.  They have only about 20 uses, but you have to spend 8 on replanting milkweed for the next one.

#563 Main Forum » Bye all - griefers won » 2018-06-11 20:47:44

sc0rp
Replies: 27

Today like 5-6 games with griefers in them.  3 with murder spreee, 1 with someone stealing milkweed, buckets and shovels, 1 with asshole putting rabbit bones all over 2nd gen camp.  Can't play in town, can't play in Eve camps, nowhere to go... So you achived victory - one less player.

#564 Re: Main Forum » Why make potatoes » 2018-06-11 18:56:02

I think that another reason that nobody is using poatoes is that they are too high tier for such simple food.  You cannot have them early on (I actually starved the first game when I've tried to use them - I've learnt the hard way that shovel is necessary near the end).  You actually can have much more space efficient berry/rabbit pies way earlier. No point in using something much worse space wise (I have only 4 slots in backpack!) and additionally requiring higher tech to make.

#565 Re: Main Forum » Why make potatoes » 2018-06-11 18:28:47

jasonrohrer wrote:

But potatoes make 60 food for only 1 water.  That's more food per unit water than any other crop.  And they are portable, more portable food density than any other single-ingredient food.

Also, water is the thing that's really running out, long-term.  You can make more soil...

Well, water is infninite (with high number of wells and for low values of infinite wink ) and makes itself.  Making soil is full time job.  And stealing shovels, picking up all berries, eating all carrots, cutting all wheat or killing all sheep halts production for at least 1 gen.  If you do two of the things from this list, it takes a lifetime to restart composting.

#566 Re: Main Forum » Rabbit bones are OP - can we nerf them a bit » 2018-06-11 18:17:46

Glassius wrote:

sc0rp, you just proposed a new way of griefing: steal all bones, all tinder and leaves, because they are limited.

Better would be decrease lifespan of such items. If you need it, you still can have as many, as you want. But use it quickly, before decay

Rabbit bone has limited timespan - 4 minutes.  Problem is that you can take rabbit bones with you and produce hundreds of rabbit bone (no S) all over the place in this time.  And they are hard to notice, so someone will die trying to put down thing to reach for food.

You can get bones from new rabbits any time you want.  Sources of other things you cannot move - so littering is more difficult that cleaning up.  Or maybe rate limit them.  It's not that it shouldn't be possible, just it shouldn't be fast.  I like how it's done with berry bushes. To dig them up you need stakes, water and shovel. A lot of work, so griefers don't bother. And you can steal the shovel easily - no griefing for you anymore.

#567 Re: Main Forum » Possible way to deal with the murders? » 2018-06-11 18:09:53

jasonrohrer wrote:

I don't think this is because of griefers and murder

Any way to figure it out?  Maybe a post comment/request button inside game itself (at start or after a life)?  That would gather some feedback.

jasonrohrer wrote:

but because of all the other issues facing the game, and also because of the realities of launching a game.  Almost every game sees a 1/t curve in sales and players after launch.

Aren't stats a bit different for MMOs?  Isn't 1/t curve for games that you play, finish, and "be done" with?

#568 Re: Main Forum » Ways that can stop a murder from killing more people » 2018-06-11 17:53:06

forestglade wrote:

In real society, after someone stabs a person in public, the person is caught or stopped. I agree there should be a murder limit, or at least a time limit after a kill.

Or ability to lynch.

#569 Re: Main Forum » Possible way to deal with the murders? » 2018-06-11 17:35:30

subria wrote:

I very tired because murders. Stop that. Or make some way to fight them. Murders can be killed by axe, bounce, fire, anything... Why i play a peace game but i always meet murders? In other game (PUGB, fornite,..) we kill others but fair. No fair in OHOL. NO FAIR.

+1
A crowd with axes, hoes, hatches, stones and fists should just ROLFstomp one guy with a knife. Even tiny damage with each of those items with long cool down would dispatch griefer instantly. Allow people to lynch.

#570 Re: Main Forum » Possible way to deal with the murders? » 2018-06-11 17:31:39

Stankysteve wrote:

You know how murder deaths make up like 3% of deaths?

2% - 6%.  But that's bullshit statistics.  Example: I have griefer in early camp 2nd/3rd gen.  He kills 2 people with a bow.  I steal arrow, go make bow, eat full and go back temp walking with armed bow.  He runs with a armed bow too, but starves first.  In the meantime one kid of shot women died, another one starved running away. Number of people in murder stats: 2. Number of dead people: 5.  Or another example: griefer lures in a bear and shots running people in the back.  Most are murdered by a proxy or starved.  Obviously not included in statistics.

Stankysteve wrote:

Murderers who kill an entire lineage are even rarer.

Care to share source? What I usually see in longer lines on lineage is mass murderer in 2nd to 3rd last gen.  (He doesn't have to kill everybody himself to wipe out the lineage, you know.)

Stankysteve wrote:

It so easy to escape a murderer.  As soon as you see a weapon come out in a crowded place in town, just run. Its not hard to forage for a few years, or live in a branch camp from a larger settlement.

I have enough foraging as an Eve. What's the point anyway? Run 50% time I'm born in the town?  The whole civ must collapse because one guy stumbled upon a knife?

Stankysteve wrote:

You know what's far worse? Putting wheat or squash in every tilled row. Murdering every sheep. Destroying sheep pens. Picking all the berries to burn through a towns dirt and water. Let beans and carrots all seed. Hell if it a big town you can cripple pie production by stealing one of precious few branches left for wheat threshing. Hide the waterskins. Bury every bone you see. Fill an entire town with milkweed or corn seeds. Run carts full of baskets to hidden places. It's really not hard to ruin a society (which I hate, even the innocent mess up a ton of stuff through ignorance!)

Report to somebody with bow/knife if spotted. The problem is usually solved soon.

#571 Main Forum » Rabbit bones are OP - can we nerf them a bit » 2018-06-11 16:44:33

sc0rp
Replies: 5

Just got a griefer putting rabbit bones everywhere.  2nd gen (almost first - Eve got killed by rattle snake). I've set up food and mllkweed farms, no time to make bow yet.  Massive pain in the ass.  I've stolen one of rabbit bones she was using.  Was too old to steal second one.

Can we make rabbit bones limited? It makes no sense that you can litter every single tile with it.  Doing the same to other "infinites" would be good too.

#572 Re: Main Forum » Possible way to deal with the murders? » 2018-06-11 16:29:13

Stankysteve wrote:

EDIT: I'm begging to think this society "simulator" is failing its simulation.

Yep.  There is reincarnation.  There isn't any karma that goes with you.  Griefers can grief every game, all day long, every day.  And each time they get carte blanche.

#573 Re: Main Forum » We have to get rid of the murderer's handicap. » 2018-06-11 15:10:52

Lotus wrote:
Stripes251 wrote:

What is it took more than one stab to murder someone and more than one arrow? Then you could get away and possibly heal?

Additionally you can add a bleed out system that if you don't heal you will die. First aid materials can be simple enough to acquire but hard enough that you still may die from the wound?

Thoughts?

I feel like this would be a good idea for a 50/50 chance.

That way, if a griefer tries to murder someone, there’s a 50% chance they survive but have a certain amount of time they can be healed as they’re bleeding out. Other stabs would be fatal.

If a guard or defender goes after a griefer, there’s a 50% chance that the grinder survives. It’ll make it harder for both parties but would result in less death overall.

As a related example, if something’s less successful, you’re less likely to do it. (If you have a 50% chance of not succeeding, you’re less likely to do it.)

Insta kills are bad design anyway.  It would be also helpful, when only others can heal you.  That would put lone griefers at huge disadvantage.

#574 Re: Main Forum » Possible way to deal with the murders? » 2018-06-11 13:36:58

Stankysteve wrote:

P.S. Murder is the least extreme form of griefing. It's obvious, it cripples you to do (slow movement no eating), and vengance often comes. There are so many far more evil devious long-term harmful ways to harm a society then picking a couple people off a generation.

It eradicates whole lineages (it's doesn't matter that 10 gens defended against greifer, 11h did not and everything built by all gens is lost). Griefers can fail dozens of time.  It's enough that they succeed once, to wipe out everything.

eradicated lineages => no nice towns
no nice towns => no place for new player to learn stuff (It's too hectict to teach in first few gens. And as Eve you can learn only so much.)

#575 Re: Main Forum » Possible way to deal with the murders? » 2018-06-11 12:53:39

Rose wrote:

Its not 300 people that left the game but more then a 1000.

Must be more than that.  I've seen in some Jason's post that 14000 people bought the game.  I usually see only 50 actively playing at any given time. It peaks to ~100 just after weekly update.

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