One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#576 Re: Main Forum » Tule Decay? » 2018-05-01 18:35:58

@Potjeh

Potjeh wrote:
jasonrohrer wrote:

The problem that I'm facing is that high tech life is boring.

That is why everyone in real life is depressed.

For the most part, high tech life is focused on entertainment.  Playing OHOL 10 hours a day, for example.

Anything that becomes infinite becomes something that you no longer need to think or make decisions about.  Just make more of it.  Endlessly.

So if I give you "higher tech" that lets you make 10x baskets from the same amount of tule, baskets become worthless and sorta fall out of the economy.

This is true in real life, of course, where no one uses baskets but instead uses "free" disposable plastic bags to carry stuff.

But in real life, since you don't spend your time making baskets, you spend your time watching Netflix.

I'm never going to have Netflix in the game...

Also, the struggle is still there in modern life, we're just ignoring it for a while.  The materials used to make disposable plastic bags do run out over the long haul.

Well yeah, I can understand game balance reasons for not letting us increase our productivity exponentially, like tech works in real life. But I see no rhyme or reason in *decreasing* productivity. Like, everything at higher tech takes more steps to do and tries to integrate all the different production chains. Both of those increase time it takes to do anything. IDK what resource you're balancing the game around currently, but it should be time as time is *the* base resource in all crafting games, and it's exponentially more important in a time limited game like OHOL.

I mean, just look at soil. Early game you grab a basket and go to your nearby pit, and you make four fields in as many minutes. Later on, when you're doing compost, you need to find a bowl of berries which takes like ten minutes because kids will *always* take berries from domestic bushes, then you need straw which is god knows where because all the wild wheat has been used for baskets, then you repeat the whole berry quest to feed sheep and hope to RNJesus that they actually poop. Between all those hard steps and a whole bunch of regular small steps, getting four soil via composting takes at least ten times longer than getting it from a pit. Now, my point is that getting soil should require the same effort at all levels, it's only the methods that should change as the tech advances. If I were balancing the game, I'd handle the whole soil thing by making compost much easier (just reeds and bowl of berries, alternate recipe just straw and sheep poop), but increasing the soil consumption by making carrots consume soil regardless when they're picked. It'd decrease the carrot farming repetitiveness too.

you're right

#577 Re: Main Forum » Tule Decay? » 2018-05-01 18:23:29

Lily wrote:
breezeknight wrote:
Lily wrote:

According to this website: https://kazetsukai.github.io/onetech/#404/Wild-Carrot , which has always been accurate as far as I can tell, carrot seeds don't respawn once picked. So if that is the case, as long as you pick the seed before digging it up, you are not doing any harm.

where does it say anything about the respawn rate ?

It doesn't, which suggests it doesn't respawn.

So for example, this one: https://kazetsukai.github.io/onetech/#7 … rel-Cactus , shows an empty cactus plus 5 minutes give a flowering cactus, and a flowering cactus plus 5 minutes give fruit. So you would expect to see wild carrot without seed plus X minutes gives wild carrot with seed. Since it doesn't that suggest it never respawns. It could be an oversight, but most of the items there are pretty accurate and update to date, so since it doesn't give a respawn time for seeds, I don't think they respawn.

you're right, thanks


this game gets slowly beyond melancholic, it just gets depressing

#578 Re: Main Forum » Tule Decay? » 2018-05-01 16:28:37

Lily wrote:

According to this website: https://kazetsukai.github.io/onetech/#404/Wild-Carrot , which has always been accurate as far as I can tell, carrot seeds don't respawn once picked. So if that is the case, as long as you pick the seed before digging it up, you are not doing any harm.

where does it say anything about the respawn rate ?

#579 Re: Main Forum » Tule Decay? » 2018-05-01 13:40:09

does anybody know for sure how the wild carrot seeds spawn now ?

or is there somewhere a regular info how the wild ressources are atm respawning ?


is digging up wild carrots griefing or is the code already nerfed to a point where it is actually griefed as the game itself ?

cause if this game is coded the way that wild carrots spawn just one seed now, then the next step would be to let everything spawn just once, milkweed, berry bushes, cacti, trees, reed & so on
just let everything spawn once, let decay the source & then only an apocalypse can save the OHOL world because all land is baren

or is the objective of the game to waste the time of players guessing what spawns how often ?

#580 Re: Main Forum » History of violence » 2018-05-01 11:21:09

@Glassius
make a suggestion, i'll support it
https://www.reddit.com/r/OneLifeSuggestions/


in general i think the problems OHOL is facing are way deeper ingrained than combat machanics & gameplay options
but that's maybe for some other discussion

- - -

#581 Re: Main Forum » feedback - state of gameplay » 2018-04-30 12:13:58

Potjeh wrote:

Uhm, it's not a fucking PvP game, that should be obvious from the fact that it doesn't have an actual combat system. This is why I suicide whenever I spawn in a large settlement, the more people there is the bigger chance of knuckleheads like you being there. You useless leeches can go starve, I'll go help an Eve because she can appreciate my contributions.

there are surely Eve's that first nurture the babies just to kill them in the end
i was killed several times by those players i nurtured, so the reverse is not that unthinkable
atm in the regular OHOL game nobody is safe nowhere from being killed by another player, just like that

i had good times in big, small & beginner settlements
& i had there bad times as well

#582 Re: Main Forum » ok - i won't be playing any family anymore until gameplay improves » 2018-04-30 10:47:26

maybe i should clarify how i protest

1. if i am being spawned as Eve, i stay alone & ignore every other player spawning as my baby, i don't even bother to stop & say "sorry" anymore

2. if am being born a female baby, i suicide right away

3. as a male baby i support the settlement if i am supported in a constructive way to live, that means if there is murder, then i go away

#583 Re: Main Forum » feedback - state of gameplay » 2018-04-30 07:25:44

KucheKlizma wrote:

When I said not much changed I meant that murder was a feature since before the update in question and had been prevalent before the update in question.

It was always like this, your perception has changed. There's possible "solutions", but there's no "one size fits all" and there's no permanent one within gameplay, and sometimes there's nothing you can really do about it.

I just played two games. Two villages. Both had murder. I tried to end the problem factor in the first one, and successfully ended the cycle at least for my life-cycle in the second of the villages and proceeded to play "normally".
Cause: People roleplaying guards and afk sitting in a cold spot near carrot farm to intimidate with an armed bow, eat carrots and killing people arbitrarily on occasion - essentially just griefers on a power trip.
Solution: Slaughtered the guards, got killed in first village as a result, had successful reboot in the second one (as the guard's mother watched her son "guard" die in front of her and almost spit on his dead body as he lay dying begging for revenge while calling him a dumb griefer)

P.S. I suggested to the "guards" in the first village to "just make knives" so they can roam around and actually contribute to society, instead of afk with a bow and do absolutely nothing beside sponge carrots.
We had all metal tools available, so it's a common sense type of thing. However, they proceeded doing what they're doing and it devolved into the economy collapsing and murder sprees as expected.

you try the way to answer agression with agression
i know, this can work only temporary, it is not any kind of a solution
society cannot develop or thrive with agression always present

every progressive society we live in has a normal state of business, where weapons presence & agression on a daily basis are low
& a state of emergency, where weapons presence is enhanced, where presence of regular guards is enforced by law,
but if there is no law, then there is lawlessness & everybody feeling strong or entitled will step in, either to "guard" by self entitled law or just terrorize, just like it's happening in OHOL
this development in a society is going nowhere, that's why murder is banned on the popular private servers, they force by code the law of peaceful business
civilization can thrive only in the security of peace, progress needs peace, because progress is a higher state of order, agression lowers that state towards the lowest chaotic order

i am not against murder in the game, murder is real
but i am against my forced helplessness in the presence of murder
the presence of the murder feature combined with the absence of features for a peaceful protection against murder is what i refuse to play - simple

within my options of a player who doesn't use a private server or any other gameplay changing mods
i made sure now not to participate in any kind of that helplessness, i am not helpless now when i play,
i was before i made my decision

i will be playing this way for a couple of updates & see where those will take the gameplay
if the helplessness will remain, i will probably be gone then, there are plenty of agressive games out there i could be playing if i wanted to, don't need OHOL for that

#584 Re: Main Forum » feedback - state of gameplay » 2018-04-30 00:37:06

30 apr 2018

last session's statistics

female baby - 5 times, once born next to a murder / suicide everytime as promissed (no family)

Eva - 3 times, childless as promissed (no family) :
1) spawned into settlement, tried a hand at smithing, it took too long so i didn't manage to make a needed saw
2) the same town with the murder (suicide)
3) again Eva, bored, suicide

male baby - 5 times
1) started well, where first the mother wasn't around & some other female took care, later mother came back, but a murder started, so i suicided
2) born again into the same town with murder (suicide)
3) the woman who took care of me did not have any milk, realised too late
4) mother Eva wasn't much experienced, born in the wild, she set up a farm, but then collapsed, either too late for a berry or connection lost, i lived later till 60, made pottery, caught rabbits, made pouches, farmed a little, didn't manage to pies

- - -



no family

#585 Re: Main Forum » Tule Decay? » 2018-04-29 18:29:19

Lily wrote:
Potjeh wrote:

So with the game tech works, if family line survival is your primary goal the ideal strategy is to never do any tech whatsoever, simply live from bush to bush and keep moving constantly. People don't really do that intentionally, but the low average player skill (which will always be a thing because experienced players keep burning out) combined with the diminishing productivity puts a hard cap on town duration. As you work through the tech tree you simply have to push ever harder and work ever more efficiently just to stay in the same place population wise. So towns naturally quickly fail and Eves are the norm, which boils down to players spending most of their time playing the ideal strategy of living off wild berries. Now how's that for repetitiveness?

That is the sort of thing that made me realize how productive cactus farming is. Get a nice spot with like 20 cactus, five per person and you can have a family of four live there indefinitely without doing anything. Though might still be a good idea to make a knife to kill all the snakes.

just wait till Jason nerfes cacti also lol
everything so far which was infinite is now slowly turned into something finite, so why not cacti too ?

#586 Re: Main Forum » Message to my friends once lived in the same town. » 2018-04-29 11:44:38

1Knife wrote:

This town is large, it have a small town in north. I worked as a smith in this town, and i hunted 5 gold in first life. i made a bell and all three crown. I wear leaf crown, and a girl player wears wolf crown, and she gives her child the carrot crown. It was really a happy game.
3 hours later i login in and born in the same town. I was glad to see all three crowns are worn by players and the bell is in town. However, a eve murder came and killed most of the players with bow. She take all crowns and bell away. It was sad to see a town i loved being ruined by a player who just like to destroy other's achievement.
I love all players lived in that town, see you next game, maybe in this town again.

Of course i have built many good towns in games before, but i dont know if the update will destroy them all.
Your great smith, 1knife.

it's not that player murdering who ruins the town, destroys other players' achievements
it's the lack of options to do something about murder

there is murder included into the gameplay
would murder be not intended, then it wouldn't be in the game, wouldn't it ?
there are private servers where murder is banned & impossible to perform at all

so it's not sad that players murder, they do because they are allowed to & it's very easy to do
it's sad that players who don't want to kill can't do anything about murder than run away or just stop playing

- - -

#587 Re: Main Forum » ok - i won't be playing any family anymore until gameplay improves » 2018-04-29 08:48:20

pein wrote:

...

dont get me wrong, i survive, alone, any harsh condition, anyone who finds one of my camps, has a good chance of just starting a great run. im not bored of game, im bored of attitude of players. two faced, cocky , rarely have any clue how much upkeep the city needs, they need leading but they dont let others tell them what to do, they dont recognize superior skilled persons, and mostly selfish, recognizing what you got and how much you can spend on things is very important, self procastination, if you pick a carrot, doesnt even worth letting 4 to seed, the difference is almost 50% loss, makes me mad they wanna let 1 single carrot seed when one is watered, go out and survive, come back in 5 minute then again, bring wild seed, smal lthings in evry single game, mostly lack of common sense and basic logic
...

yes, i always pick every carrot out of an already picked row because it drives me mad to see soil wasted because of less than all carrots seed

& those "nice" players keeping all babies are actually griefers
i was playing yesterday one run where i started as male kid & the farm was running well, someone made pies even, mum said i should catch rabbits, so i did, my entire life i was a rabbit hunter, brough lots of rabbits to the settlement, stayed alive in the wild mostly while the settlement went slowly to pieces because they kept all the babies like crazy, nobody farmed anymore, nobody made pies, but someone had time to make bow & arrows - yep, they either starved or were murdered - i just play mostly single player now, i'm not wasting my RL time anymore with destructive players


since yesterday around 30 babies tried to sneak into my Eve's life - ALL DEAD
i'm now not even hesitating a fraction of a sec to rethink if i should keep that kid right there - MUAHAHA lol

#588 Re: Main Forum » Tule Decay? » 2018-04-28 20:03:09

Mr.XIX wrote:
YAHG wrote:
akoopatroop wrote:

This whole one-use nature thing feels very artificial to me.

That and I don't see what the point of it. Humanity isn't some scourge that lays waste to
everything wherever we go leaving it barren and lifeless, even if a number of people think
we are.

I think the point is to make you go search for solutions.
When starting a town, you can rely on onions, wild carrot seeds, fertile soil pits and, now also, Tule Reeds.
Once resources run dry, you will have to adjust to the situation.
This means creating a farm/bakery to ensure there is enough food, leaving carrots on the farm to make sure you got enough seeds and so on.
The result is an everchanging situation, which makes every playthrough feel different.

It might feel artificial or does not 'fully' reflect the reality (where reeds will grow back), but do we want a game that is exactly like real life?

doesn't sound that interesting to me since there is not enough different paths to go but just one, up the tech tree,
feels then rather like being chased, flogged actually

#589 Re: Main Forum » "Everything runs out": has it actually ever happened? » 2018-04-28 19:41:48

jasonrohrer wrote:

This game is not a historical simulation.

If people didn't make backpacks in ancient times, that doesn't matter.

There will never be a bronze age in this game.

This is a game about modern people starting over from scratch.

that clarifies

& it probably calls for trouble

#590 Re: Main Forum » Coordinates - possible to hide them? » 2018-04-28 16:26:00

kubassa wrote:
breezeknight wrote:

getting the coordinates is cheating, cheating destroys every game, it's not modding
if a feature gives you an advantage over other players in a MP then it's cheating

Jason should ban this & similar stuff from official servers
players who want to use that can use private servers

#1 I think it is funny you think you speak for Jason.

#2 It is an open source game. (It's not cheating when anyone can read the source files)

#3 It doesn't give any advantage of anything. You can try to run to an area you have been before (big fucking deal).

#4 You are a baby child crying over no one wanting to stay with you in the game. Get over it.

i don't have any power over what Jason does or doesn't, maybe you don't understand how argumentation works

would it be intended then it would be normal gameplay (this is argumentation)

if it's "no big fucking deal", then just don't do it & why are you even defend it then, lol

insults won't get you nowhere

#591 Re: Main Forum » Tule Decay? » 2018-04-28 16:11:00

you mean tule reeds ?
yes, it regrows, it takes just some time

what do you mean by "despawn" ?
if the stumps vanished next to you without any reasonable explanation then it might be a glitch with the new decay solution, get's fixed probably in next updates

now that i think of, it happened to me with wild wheat, after harvesting it, the stumps vanished, i hope this was not intented

maybe this issue is worth reporting in the Known Bugs forum

#592 Re: Main Forum » Coordinates - possible to hide them? » 2018-04-28 15:53:29

getting the coordinates is cheating, cheating destroys every game, it's not modding
if a feature gives you an advantage over other players in a MP then it's cheating

Jason should ban this & similar stuff from official servers
players who want to use that can use private servers

#593 Main Forum » ok - i won't be playing any family anymore until gameplay improves » 2018-04-28 08:14:06

breezeknight
Replies: 22

updated now to the latest version


since there is no family tree family tree was included on 12 may 2018

& i am being still easily murdered because i am a peaceful & caring player who prefers to trust than distrust

& on top, my descendants die out anyway at average, so i do not see ANY good gameplay gain for me to care for other players in MY in game life

does that mean that you, another player, won't be EVER AGAIN a child of mine ? YES,
this will stay that way until Jason improves the gameplay to a point where i can know for sure that my endevours of raising a family are actually successful & until he includes any peaceful solution for me not to die by the hand of some other player because they're bored

i suggested belts to cary a weapon
i suggested medicine to cure wounds
there are surely some other options how to deal in a peaceful way with in game murder without its complete removal

until anything that helps me to protect myself will be included, anything else than to kill, run away & most importantly - DISTRUST everybody
until then i protest
& if such changes should never be included - so be it

- - -

clarification how i protest :

1. if i am being spawned as Eve, i stay alone & ignore every other player spawning as my baby, i don't even bother to stop & say "sorry" anymore

2. if i am being born a female baby, i suicide right away

3. as a male baby i support the settlement if i am supported in a constructive way to live, that means if there is murder, then i go away

- - -

#594 Re: Main Forum » Sheep dung. » 2018-04-28 06:30:53

did anybody manage this as wild Eve ?

#595 Re: Main Forum » Rabbit Ranch » 2018-04-27 16:00:12

there remains still the question of the finite soil to feed whatever domesticated animal

#596 Re: Main Forum » Game is dying » 2018-04-27 14:16:12

YAHG wrote:

You only run out of soil if you don't tech up to sheep first.
Once you have sheep you can move beyond the carrot and
onto Mutton pies and spare berries. You can probably even
let the last carrot seed to destroy the soil so you don't have
to bother with hardened soil clogging up your city. You only
need a few seeds anyways and you can get a ton of food
out of composting which is soil positive anyways <3

you didn't get it don't you ?

the initial remark was about infinite soil not about thriving best with mutton & dung ... into a finite future

you description sounds like a covert griefing operation lol



jasonrohrer wrote:
Xuhybrid wrote:

Requiring a finite resource like worms to make compost made it finite. Am i under the wrong impression that sheep manure is infinite? Do they only poop once? If manure is infinite, then isn't compost and by extension soil, infinite?

Awesome news!

Whoa there, cowboy...

Is dung the only ingredient needed for compost?

And when is dung emitted?  After a sheep eats...

Yes, compost no longer requires the exhaustible earthworm, but are the other ingredients infinite?

Actually, there's irony here, because there is still one backdoor path to infinite soil, but it uses the earthworm after all...  a long, slow, and fragile path...

#597 Re: Main Forum » Dream Village? » 2018-04-27 14:02:41

my dream settlement is
when at least one male & female from every female are capable to survive, carry on & not ruin the whole set up to extinction

#598 Re: Main Forum » Game is dying » 2018-04-27 13:28:43

YAHG wrote:

They are talking about using the worm to till the soil (takes an hour and tilling it other way will
destroy worm), otherwise your map will become filled with hardened soil over time. Skewers are
not infinite but they seem to re-spawn, I think it is hourly.

if that's the actual explanation
then it still doesn't produce any new soil

& if all wild carrot seeds are griefed, which happened already more than once in the past few days for me, then you need to make carrot seeds on soil, so it will vanish, this settlement is then slowly running out of soil with no ability to ever recover, the more people live there, the quicker it gets

#599 Re: Main Forum » Game is dying » 2018-04-27 13:23:43

Alleria wrote:

Wow Breezeknight, that's a fucking essay!

you are absolutely right big_smile

#600 Main Forum » Dear Mother » 2018-04-27 13:06:18

breezeknight
Replies: 1

Dear Mother,
i was one of your children but as it looks none of them survived, i was then your only daughter alive

after i came into the world, you placed me on a small patch of a warm desert zone at the edge of prairie,
at first i thought you abandoned me but then you came back, over & over again & brought some food & left it there for me, just in case if you didn't feed me in time, so that i had a chance to maybe survive on my own, but in the end it wasn't necessary, i grew up, i stayed alive & we went together to the farm you started
we didn't spoke much, you even have forgotten to name me, i am still grateful, you were a good mother

you decided to set up the base between prairie & swamp, the area was filled with deserts, just few snakes but many cacti
& you meant that it was a good place to live, i agree
i placed near the farm a home marker, as i always do since i once died as kid because there was no home marker to return to

i had several children on my own, i nurtured the first son in the time as i was feeling comfortable to actually care for a baby,
i've done it as you've done it with me, left the kid in the warmth of a desert & brought him some food to eat, just in case,
while i was progressing further with the base you've started
& same as you, i've forgotten to name my son - Son, i am sorry for that

then i had a daughter, it was the second daughter, the first run away,
i named the daughter Lavinia, i raised her the same as you, Mother, raised me & same as i raised my son before

but as it appears none of my children survived, they were capable, it was enough food in the area, i told them - stay alive, survive, eat
nothing helps

i died alone, after you, Mother didn't come back anymore & after my kids were all but gone
i managed to cook the rabbits you Mother started to catch,
i then did make a backpack, set up a kiln, a milkweed farm, which still needs to be watered & then form two plates & two bowls, which i didn't manage anymore to heat

it was a good life, thank you Mother <3

Board footer

Powered by FluxBB