a multiplayer game of parenting and civilization building
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Thanks Eve mom for starting a very good spot for us. I've lived long as I've promised. Had 4 daughters and 2 grand daughters before I passed on (including, I think, Aurora).
http://lineage.onehouronelife.com/serve … &id=256438
P.S. Which Twitch it was?
Oh lol, I was Ann McDonald and definitely wasn't griefing... I just like naming all my kids Ree because it's the cute nickname I have for my SO and I like seeing it ingame. Never even occurred to me that someone might consider it griefing...
Yeah, they started killing each other. If there are a lot ppl with same name or sometimes nameless, it's hard to tell who killed, so if somebody starts, bloodbath is almost certain. You hear death scream, see "Ree killed me" and what you gonna do?
-Someone yells there's a murderer. Drama happening near stone building.
-Murderer is locked inside but has pies. People seem sure he is locked in there.
http://lineage.onehouronelife.com/serve … _id=242775
-Reveals he has key, comes out, someone went for bow inside and got locked in (Nameless woman)
It's slaughterhouse prepared by griefers. Seen two such towns/ruins, in one case I followed griefers prepping everything up for next "safari":
https://onehouronelife.com/forums/viewt … 876#p15845
sc0rp wrote:The're not going to grief as team. It just triggers some people to go griefing. When I see situation like that:
http://lineage.onehouronelife.com/serve … _id=247457
it's almost certain that this lineage will end soon, if you don't do anything.sc0rp strikes me as the person who got witch trials started
Well, when you see something like that, it ends up with genocide more often than not. Working on extending farm or smithing some more tools seem to be pointless at this moment, isn't i?. What options do I have? I don't wanna be docile sheep waiting for slaughter. There is clearly at least one troublemaker in family already.
sc0rp wrote:That screams trouble. Execute mother and all of them when spotted? Or what do you suggest?
Quit stressing?
If they are going to grief as a team, why give them all the same name?
The're not going to grief as team. It just triggers some people to go griefing. When I see situation like that:
http://lineage.onehouronelife.com/serve … _id=247457
it's almost certain that this lineage will end soon, if you don't do anything.
That screams trouble. Execute mother and all of them when spotted? Or what do you suggest?
P.S. Can I fix typo in topic title? I can't find it...
Nice place. Been here 3rd gen.
http://lineage.onehouronelife.com/serve … &id=247794
Run nursery, so others can work. Most kids are dumb AF. Some cannot even stay warm in fire when asked - starved them out on puropose (if you are wasting food, no amout of F, F! or HO will change my mind). Even if asked for simple tasks like bring some soil, plant some wheat, to prep for sheep etc. they just stay around 20 bushes and die when they run out of berries. Had to told few boys to just take basket, go forage, be back after berries regrow, maybe bring some iron or seeds if they stumble upon. Nice smith daughter, though (unnamed by accident - I apologized). I've asked her to make 2-3 knifes at once. Having just one for sheep is too dangerous.
BTW. Are berry pies current meta?
Just look at scr0p, he learned how to deal with problems and now he oftenly kills griefers and murderers.
I didn't stop hating them, though. And I kill probably only very inept ones. That being said, I still would like to have karma-like system in game. But before I finish design, I need to learn what kind of defence is already possible, so I don't overreact. I hate to say that, but I also will need to see how it looks from the griefer's side, so just... you know... beware ![]()
BTW. I want raids back and I think that some karma-like system will make it possible. Seriously. People will love to have griefer born it the town.
Again. Another griefer. Is is normal to have griefer in 2 out of 3 games??? It's like I have at least two griefers per day, every single day recently. This one stood behind tree and killed 2 ppl with a bow. Can you hit him? Hopefully he started running and starved himself when I went after him with knife.
Second family saved from griefer as well. I was there at 10th gen, they are now at 17th gen too.
TrustyWay wrote:Since milkweed has been nerf it is was harder to find them in wild.
You should rather focus on making only a bow or arrow, depend of the situation you want to get into. You will hide it, you better use your time in food making. But be aware, when murderer shows up, try to dodge, if he fails, try to take the arrow and get the bow. If your place is full of item you can dodge there, arrow will desapear, follow the murderer with bowl of popcorn and try to take his bow and then return take the arrow.
Or you just can flee, which is a gamble that depends of your suvival skills.
Thanks TrustyWay! For the first time I defended my family today (not as Eve, but early settlement still). I stole the arrow and had time to make a bow (I forgot about chasing griefer with a snack till she drops the bow to eat - that's actually very clever, before I didn't know why they are so pissed when I just run around). Lost one son and daughter to griefer niece but other son and daughter lived. Your ideas were definitely usefull. And next time I'll for sure make a bow before a lasso
I should have been prepared before she started. I wish I could've killed her, but actually she starved while we both were running around with bows (I've eaten full before coming back for revenge).
Is it usefull to get rid of goose around village, to make crafting arrows harder? And where to hide the bow. Just behind some tree nearby, where it's hard to see it?
Thanks again TrustyWay for lessons! I've saved family from griefer at 4th gen. Left them bow hidden (I've shown to one person where). I've just checked lineage now, ane they are at 17th gen and still going. ![]()
How about this : When you spawn as an Eve, you give yourself a Family name and say the words "I watch over this town". This will trigger a sort of justice system, meaning she can either doom or pardon someone.
Paradise for griefers IMHO. They will create slaughterhouses via it. System is too fragile if everything depends on one person. And you haven't said what dooming or pardoning would do.
I manage to kill five people just by hidding behind trees, I find them utterly OP, you can hide behind every of them when you subbish the killing cool down. But griefers usually don't do that.
This one did, quite successfully. He run out of arrows, that's why he started running.
I never tried killing somebody behind the tree, so I don't know if it is possible. I have been on the other side and it is deadly.
I tried to aim, but I didn't even see him. It was quite fast though, so I'm not 100% sure that you can't. I knew behind which tree he was, because bow has limited range and it was quite obvious, seeing people being hit.
For the gooses, be sure to have enough stuff to defend, if not It can be the griefer's idea to kill all gooses so you can't make weapons to defend.
Yeah, that's what I mean. After making enough arrows, not before.
Again. Another griefer. Is is normal to have griefer in 2 out of 3 games??? It's like I have at least two griefers per day, every single day recently. This one stood behind tree and killed 2 ppl with a bow. Can you hit him? Hopefully he started running and starved himself when I went after him with knife.
Since milkweed has been nerf it is was harder to find them in wild.
You should rather focus on making only a bow or arrow, depend of the situation you want to get into. You will hide it, you better use your time in food making. But be aware, when murderer shows up, try to dodge, if he fails, try to take the arrow and get the bow. If your place is full of item you can dodge there, arrow will desapear, follow the murderer with bowl of popcorn and try to take his bow and then return take the arrow.
Or you just can flee, which is a gamble that depends of your suvival skills.
Thanks TrustyWay! For the first time I defended my family today (not as Eve, but early settlement still). I stole the arrow and had time to make a bow (I forgot about chasing griefer with a snack till she drops the bow to eat - that's actually very clever, before I didn't know why they are so pissed when I just run around). Lost one son and daughter to griefer niece but other son and daughter lived. Your ideas were definitely usefull. And next time I'll for sure make a bow before a lasso
I should have been prepared before she started. I wish I could've killed her, but actually she starved while we both were running around with bows (I've eaten full before coming back for revenge).
Is it usefull to get rid of goose around village, to make crafting arrows harder? And where to hide the bow. Just behind some tree nearby, where it's hard to see it?
Perhaps the player can only be born into the same lineage four generations after them, [...]
It's already done like this - ban lasts for 3 hours or so.
I see it as mostly fine the way it is. I just want to be able to stab them back in death stagger.
It isn't about not being perfect it is that it will be WORSE.
Ok, I understand that you may have an opinion that there isn't any problem to solve there. Let's agree to disagree.
Also it is pretty rude to tell people what they are saying, simplifying it to make it sound dumb is petty way to try to convince people..
I'm quoting exactly what people are saying, so... Where I did it? I acknowledged your point that cursing could be used over petty stuff. And I definitely don't want that either.
P.S. I'm gonna chill now, there are indeed too many posts about that.
I do not look forward to being cursed because people think I am the murderer.
Or if I drain the pond cause they don't work that way anymore.
Or if they just think it is funny on discord, or people make shit up.
Popularity contests leading into punishment mechanics seem to turn places into things like the Reddit hivemind.
Let's do nothing, because it cannot be perfect, is never very strong argument. We have courts and jails IRL, even if we cannot catch every murderer or thief. And even if sometimes someone innocent is convicted. Main reason is detterence, not punishment.
But maybe, in fact, it should be a little bit harder than just saying it, to curse somebody, so nobody would even bother doing it for petty issues.
Well it is yours that aren't conviencing eithers. If there were conviencing they already would be implemanted.
That's strawman. Jason is juggling many task and other things may have been more important. If anything at all, he acknowleded the problem by adding lineage ban to remove repeated griefing, even if it has drawbacks for other players. So that shows he thinks problem is or at least was serious.
If you want to find them, use the search function.
Can't find any sensible arguments against propositions close to mine. That's why I'm asking. If you can point me to relevant posts, or what exactly to search for, that would help me a lot.
Lineage ban is already a cursing tool,
It isn't - it just spreads griefing more evenly among players. Does nothing to prevent it (except that repeated griefing in harder to achieve).
You can't come back in the family you were,
That does nothing in most serious cases, when you've eradicated the whole lineage. You cannot come back anyway - they are no more.
he will end up eve if he tries to hard.
That's only because there are very few active players. And that's what I'm trying to improve.
So you better kill him instead of waiting for him to die of oldness to curse him, which sounds silly.
I'm nowhere proposing that you need to kill or wait for griefer to die to curse him - you can do it anytime.
Even if you can curse once, you can make other people curse dead people and I'm sure they wouldn't mind.
That may be valid issue. However I'm not so sure that people will use the only curse that they have for whole day, just because some random stranger asked them to. It's hard to predict before it's implemented though. There are ways to counter it, if it becomes a real issue.
If you can curse once a while in the whole family, then griefer would curse someone before being cursed.
See, it doesn't work.
You can curse, say, once per day. There is one griefer trying to murder ten other people in a village. He gives one curse, which doesn't do anything on its own. He gets 10, which sends him to purgatory next game. Where is the problem? What doesn't work?
Where is search function?????? I can not find it yet
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Mostly because people want to be born into big towns.
I too guess that's the most frequent reason. It pisses me off when two girls suicide in a row. That may be death sentence for Eve.
I suicide sometimes when I spawn like 6th time in a row as Eve/Eve's kids, but I try to do it only as a boy.
While automatic solutions are most likely impossible, I disagree that determining what counts as griefing shouldn't be up to the designer. Griefing is a problem with the game's design, so it's the designer's job to fix it, like any other.
I would agree with you if we were talking about PVP FPS/TPS or RTS game. It's designer's job to balance things there. But OHOL is survival game. There are literally hundreds of ways you can fail in it. If you balance all this things in a way that cannot be exploitable by griefer, you'll get completely different game, definitely not survival one.
And design by committee never works.
I'm aware of this. That's why I'm asking for suggesstions and for pointing out flaws in my proposition, but then take decision to include or change anything on my own.
Get good fast or go to hell. Doesn't sound friendly.
I wouldn't call it hell. You'll be playing for a while with players that share your playstyle. That may be even interesting and challenging. What's wrong with that?
I choose the most working and dedicated child, all people having interest on me just want to profite of me. People doing not enough and following you are the ones that wait for you to die, stab them if you are suspicious.
If 7/8 babies survive you will have more chance to not get the griefer that if you keep all babies.
The best way go prevent murder is to equip everyone with backpack and knife. Players get better everyday and when they can do something they can react fast enough
Thank you very much. I'm gonna try this. However advocating "knifes for everybody" may face some serious opposition ![]()
Having no back up weapon is hard. If he is the only one armed you're pretty much screwed. You rather flee, or dodge the guy until he drops he knife by mistake which is unlikely to happen.
Knife is super powerful, I always make a backpack and knife when I can, even when it is peaceful, so I don't have to deal with the making when there is a griefer.
Thanks. So it needs much more pre-planning. Everybody cannot just start from making backpack and knife - the village will starve. And I'm not sure that having 3-5 knifes around all the time won't cause more problems than it solves. But thanks for suggestions.
What you do with the knife near end of life? You hide it or pass it to somebody? And if you pass, then how do you choose to whom, to avoid trouble?
sc0rp wrote:Small addendum to my previous post about karma, that may please my opponents a bit. I don't want to prevent raids. So only your close blood relatives can curse you. If you take a horse with a cart and go kill people and plunder other town - God bless you. They can curse you how much they want - it has no impact or even bumps up your karma. Having city walls and guards starts to make sense then. Paying tribute by villages to larger town for protection also. Having experienced griefer born as your kid in town will be actually awesome.
Already proposed many times, but rejected many times, why ? Here is why :
Biggest problem is that griefers will start to curse everyone and bye bye servers.
It's clearly addressed in proposal:
To prevent abuse you can curse only once per game/day/whatever will work best, so it can't be used effectively by greifers themselves or over petty stuff. Being cursed 2-3 times shouldn't matter much, and your karma decays to neutral, so you are being "forgiven" your misdeeds over time. If you get, say, 5-10 people cursing you, you get sent to prugatory server.
Why do you push that much on punishement systems ?
Griefers spoil fun for far too many people. I think that's why we have so few active players. And I want to see this game flourish.
We already make the tour a month ago, I'm sorry to be negatve but I just repeat why all rejected suggestions were rejected.
Please show me where they were rejected and why. So far your arguments are completly not convincing.