a multiplayer game of parenting and civilization building
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New players will end up with bad players, I don't mean griefers, just players having troubles playing.
New player will have curse shield (maybe not complete). It's already in my proposal. Did you read it?
https://onehouronelife.com/forums/viewt … p=2#p16279
With following addendum post:
https://onehouronelife.com/forums/viewt … p=2#p16290
Game cannot detect if your behaviour was bad or good.
Yes. Nobody is suggesting this, except you. I don't know why you are repeting this strawman argument over and over again.
sc0rp wrote:I think that would result in 99% abortion rate. Too harsh. It's like server-wide ban.
1. I disagree. I am sure players like @Aurora will be keeping all their babies. I also abandon kids only, when I can't support them. I would say, abortion rate to be about 80%.
I the case that only mother see the mark - it may 80%. But that would allow griefers to easily pair up, which is not my intention. If all players can see it, mortality rate would be much higher. With just 3 players around chance that they will keep such kid is already less that 1% (0.2^3=0.008 - assuming independent random decisions, which is not completely true, in cases like last girl in village). I personally would almost always grab such kid and feed him to the bear. Even if that's last girl. Short term pain (village lost), for long term gain (detering griefers).
2. It gives more variety and freedom to players, compared to server ban.
3. With some more spawn mechanics (Im sure current solution is temporary) you can have a village of only griefers. And it will start wars
Good point. It doesn't need to be server ban. They can spawn on any server. It's just enough that they are only Eves, or childs of other griefers, and get only other griefers as kids. The risk is that they start preparing slaughterhouses like those https://onehouronelife.com/forums/viewt … 876#p15845
So the spawn spots, even if on the same map, may need to be exclusive for griefers.
See also an addendum here, showing how to make parents happy that griefer is born as their kid:
https://onehouronelife.com/forums/viewt … p=2#p16290
Make griefers great again!
The primary goal of the solution is to give players a way to effectively counter reincarnating griefers. The consequences of being deemed a griefer must persist across lives.
+1
Agree. I don't think there is any effective method that is limited to single life only.
"Dance on the grave" marking system.
I wouldn't limit it to dead players only. This would give them a chance to atone their misdeeds during current lifetime.
In order to mark someone, a player must interact with their grave (Round Stone + Grave, maybe). There is a catch; marking someone immediately kills you and you become an Adam as well. Would lead to some memorable moments of selflessness.
If single person is enough, it's too easily exploitable by the griefers themselves.
Being marked means you spawn with a physical difference on your avatar
I think that would result in 99% abortion rate. Too harsh. It's like server-wide ban.
In order to remove the punishment, and spawn like a normal player, an Adam must die of old age.
Stand by the berry bush and eat berries? That doesn't sound like punishment. It's just boring. Preventing players from playing is not my intention.
Exponential punishment
It's part of my proposal. Not exactly exponential, maybe linear is enough.
I've seen today another ruins like that, prepped by greifiers for slaugther. Slighty more slopily - there is closed room, but no boxes, so you clearly see weapons, food, clothes and horse there. Real safari. I spawned as Eve and I didn't want to bother with demining it (they've hid probably more stuff around), so I've just quit.
Just for reference, I've written more fleshed out proposal for karma system here:
https://onehouronelife.com/forums/viewt … p=2#p16279
Small addendum to my previous post about karma, that may please my opponents a bit. I don't want to prevent raids. So only your close blood relatives can curse you. If you take a horse with a cart and go kill people and plunder other town - God bless you. They can curse you how much they want - it has no impact or even bumps up your karma. Having city walls and guards starts to make sense then. Paying tribute by villages to larger town for protection also. Having experienced griefer born as your kid in town will be actually awesome.
Since milkweed has been nerf it is was harder to find them in wild.
You should rather focus on making only a bow or arrow, depend of the situation you want to get into. You will hide it, you better use your time in food making. But be aware, when murderer shows up, try to dodge, if he fails, try to take the arrow and get the bow. If your place is full of item you can dodge there, arrow will desapear, follow the murderer with bowl of popcorn and try to take his bow and then return take the arrow.
Or you just can flee, which is a gamble that depends of your suvival skills.
Thank you very much. That's really helpful. I'll try, but I still doubt that I'll be able to somehow squeze in bow and arrow and not starve myself or kids.
Maybe you can help me also with other situation, that happend today:
Somebody randomly starved in corn family (maybe a lag or smth). Had knife in backpack. Somebody else picked up the knife and a started to slaughter people. I was 47, no knife, no bow. I've run away, but I had no hope finding enough milkweed close to village (7th gen) to make arrow and a bow. I had no home marker, that made foraging even more difficult. Lost hope?
sc0rp wrote:Been proposed many times in this thread:
https://onehouronelife.com/forums/viewt … p=6#p15560Thank you the link! Just started forum and appreciate the help.
However, the curse on the grave mechanic only works if you are dead. And curses should be for the living.
Regardless , a karma system is the best approach.
My approach how ever :
1. Keeps the killer alive, and a chance to "atone" for their "sin(s)".
2. Help the community spread awareness of murderers and briefers.
3. Since only 1 person 1 neg point on someone, attacking, abusing, greifing a large town has greater consequence s.And since larger towns have more power to mess one person up, being in a large town for protection builds that town.
Dead man tell no tales.
Sry at work
That makes sense. I've written more detailed proposal here:
https://onehouronelife.com/forums/viewt … p=2#p16279
The murder and griefing problems have plagued this game since release and Jason is obviously aware that it is a problem, but he has repeatedly said that he does not know a way to implement something that allows only those "in the right" to take action on those "in the wrong" without those "in the wrong" being able to victimize those "in the right" with the same mechanics. Yet again if you have any suggestions please do share.
It has been already proposed many times - curse and karma. We can exploit the fact, that non-griefers highly outnumber griefers, but griefer usually harms a lot of people at once (not only by direct killing).
Every player in a game can curse you. To prevent abuse you can curse only once per game/day/whatever will work best, so it can't be used effectively by greifers themselves or over petty stuff. Being cursed 2-3 times shouldn't matter much, and your karma decays to neutral, so you are being "forgiven" your misdeeds over time. If you get, say, 5-10 people cursing you, you get sent to prugatory server. That means you spawn only in games with other griefers, to hone your griefing strategies. Punishment doesn't need to be harsh, only inevitable - it may last for few hours or a day or so. Then you are back on normal servers, but you are "on probation" for a week or so. If you get significant number of curses in this time, you get sent for longer and longer periods to purgatory, with longer and longer probation periods.
Actual numbers doesn't matter much, they can be tweaked over time. There may be also small variations, like giving people that invested more into the game "stronger" curse (like elders in village, people with higher karma). Or giving some protection against curse for noobs during their initial period, etc.
As non-griefers highly outnumber griefers, it shouldn't affect many players. Ideally almost nobody should be in purgator, unless he likes it. It should function more as detterrent, than punishment.
If you see any significant drawbacks to this, please share them. I really want to improve it.
So the last few games I've played as a woman it seems I'm absolutely pumping out babies! Like waaay more than I have ever done before. I was wondering if anyone else is having a similar problem, and if so whether they think its from an increase in players or some sort of change in birth cool down times?
Maybe players. There are like twice the number of active players than yesterday.
I do agree with a lot of what you have said, but all you are offering are complaints about how unfair life is.
IRL when you've killed murderer, you've dealt with the problem. In OHOL, in best case, murderer is teleported to other village, with carte blanche, to continue murder spree there.
I haven't seen you suggest a single solution to the problem aside from giving us a peaceful/non-violent way to combat the problem.
Karma, so griefers will play mostly with their ilk and don't bother rest of the people that don't find this entertaining.
People complaining about murderers don't knoe how to play
As you seem to be very experienced with killing people in OHOL, could I ask you to share some knowledge? You definitely encountered effective opposition. Could you tell me what's proper defense in following scenario:
Killer is born into mine settlement as child, eats my food, uses my resources or gathers enough to make a bow and arrows, lures in a bear, and shoots fleeing people in the back. It's early settlement. If I start making bows and arrows for self defence instead of other usefull tools, I most likely starve before he shows up.
Curses.
I think that's a simple answer.
Been proposed many times in this thread:
https://onehouronelife.com/forums/viewt … p=6#p15560
Sleeymoon wrote:berries only take 8 minutes
It is a HUGE buff..
And corn gives now only 48. Back to berries?
I've already sent you a replay yesterday, when lag was really bad - up to a point, that map did not fetch properly while walking. That was extreme and lag issues were reported also by other players in game. From time to time I experience less severe instances of lag - like "bouncing" twice or thrice before picking up an item. And it seems to persist during particular game. It happens "sometimes", maybe 5 to 10% of games.
Damn. Maybe sacrificing few more babies to Centeotl could revert this nerf.
Looks like they are alive?
Don't think so. That's from last generation:
Pedro
Great Niece
8 years old
4 hours ago
Killed by Aragorn
Final words: "Get him"
One thing to keep in mind is that the game can take 5-10 seconds to load for some people. So they might not see anything you say or do within that period of time.
Which is a bug and should be fixed. Game already preloads a lot of things at launch, so it's probably a simple update to preload missing/newer stuff.
Sad to hear that family died out. They ate only popcorn. I suppose it isn’t that reliable of a food source, but they were such a kind community.
Nah. They've been wiped out by a griefer. I've been there near the end:
http://lineage.onehouronelife.com/serve … &id=211590
Somebody randomly starved (maybe a lag or smth). Some random fuckwit got the knife and slaughtered people. I've run away, but making a bow and arrows after milkweed nerf takes half a liftime. And I was 47, so I suicided. No home marker, so I would probably got lost anyway.
Can we make them dissapear after a minute or so, please? Stuff that matters decay faster than you can make it, but useless trinkets last forever. They are like 1 pixel big. They are everywhere. And their only use, that I found so far, is to help you starve. When you drop some item to pick up food, and you can't, because you are now holding seed you didn't even notice.
Compost is 8 now not 4 so is plenty of production for spare wheat straw <3
True, but it still takes 30 years to make a basket when you need it.
Where ever I make them.
Haven't seen a single town since week or so. Not that I'm complaining that you're not making them. I'm just afraid that they become impossible to build.
That said, this experience gets better and better every patch.
Really? Where are all the towns Morti? Been playing for two weeks. With every patch so far, something new gets broken. I hope it's temporary.
Reeds do not respawn so less important than they used to be
https://kazetsukai.github.io/onetech/122-Tule-Stumps
Which makes me wonder. At which generation you can reach ultra advanced technology of making baskets? You need to have composting cycle running full steam to be able to afford them now. I haven't seen yet a place that could make 10+ baskets from wheat.