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a multiplayer game of parenting and civilization building

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#51 Re: News » Update: Food Fixes » 2020-04-18 10:22:40

I am not sure if I like the direction the recent updates are going. Family specialties, food nerfs, iron changes, they are all nice ideas on paper but in reality the main thing they accomplish to do is to make the game harder. The difficulty curve increased significantly which may disencourage new players. But my main concern is that during my last few lifes I have been in small camps but rarely in big towns. With new changes, especially the recent food nerfs, we must focus largely on getting more food (which has also became harder) and there is less time to build and do all the unnecesary tasks like getting pet dogs. I still like the game how it is, I liked the panic that comes with having less food, it feels like OHOL hardcore mode, but I'm starting to think that there are too many nerfs for such a short period of time.

#52 Re: Main Forum » Some ideas for improving cooperation (inside towns and between them) » 2020-04-01 07:49:55

I got another idea: now that we can expand our homeland with the new iron update (I don't have a strong opinion about this one) we could freely enter biomes we are not experts of as long as they are in our homeland. It would encourage expanding and planning carefully where to place your family well (we will need oil eventually, maybe let's settle near snow biome?)
Of course biome specialists would be able to enter their respective biomes freely wherever it happens to be placed. It's less of a cooperation idea and more of a thought of how to use the new mechanics (didn't want to make a new thread).

#53 Main Forum » Some ideas for improving cooperation (inside towns and between them) » 2020-03-31 11:30:18

Blue tinker
Replies: 11

Recently I can't help but notice that there is little to no cooperation in towns. Cooperation between towns is essential due to new updates but people from the same town don't ask each other for help unless they really need something that they, themselves can't or don't want to get (like when they want a shovel but they don't want to waste their tool slots).

And I am not talking about nerfs to existing mechanics (there were quite a few of them recently) that would require two or more players to perform certain activities, I think it would be interesting to introduce a way to make cooperation even more fruitful than usually. For example, you could still forge a shovel by yourself and use it, and it will eventually break, just as always. But if you had asked your uncle to help you with forging, the shovel would be stronger than usual, gaining additional uses (it will still break but will last longer).

Many people didn't like the race specializations update. By introducing ways to make certain items (mainly tools) stronger it would be possible to get rid of the current specialization mechanic by making it simply easier for specialists to enter specific biomes in comparison to other races instead of making them the only ones physically able to do so. Maybe non-gingers would have to wear warm clothes to enter snow biomes? Or desert would make non-dark people lose health extra fast? It would still encourage trade between towns (simply because it doesn't need much preparations). This way, if you don't have rubber, you can only blame yourself for not being prepared (or skilled enough to avoid mosquitos while being slowed down in a jungle).

I am interested in other people's opinions (especially of those who didn't quite like the last few updates.)

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