a multiplayer game of parenting and civilization building
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Are you sure she wasn't on a horse? Ive had a glitch where someone was running like that away from me when I was on a horse. When I eventually caught up to them the horse appeared below them, and was just lagging.
They were in range of view for awhile, they ran onto my screen and were there for more than a few full seconds as I thought they were an Eve and was going to give them my clothing.
I kept up with them for awhile.
I'm well aware of the usual bugs, this was not usual. I wouldn't make a post about it if I didn't know better.
I didn't chase them for more than 100 steps, because, as you can see, my food meter was running out, but I did follow them long enough to know that they were naked and moving at almost the exact same speed as a horse would travel.
There, I think, is the clue to what they are doing. I suspect they have found a way to tell the server they essentially, have a horse, without actually having one. I have seen this sort of movement before, at least three times now. Once by someone carrying a knife and another time carrying a bow. This is not a problem of information not loading on my end, this is different.
I don't want to spend days trying to suss out how this can be possible, I hate looking at code, it's dry and uninteresting to me. I'd much rather be looking at the stars.
Speaking of which, it's a nice night out tonight and the Sun is about to ruin the view, so I'm going to continue taking it in view before it's too late. Just had that picture, the name and the time saved in a much more, impolite, message from yesterday. Just figured I'd put the info out there, before things get worse.
Replays won't work with hetuw's mod, I guess, or I'd or I'd get more screenshots of the encounter and you could get a sense how long it lasted.
Yes, I see the irony of that. I wasn't always ok using coordinate mods, view mods or even threat mods. I don't want to play the game without the art that I have come to love, I have no desire for something like that, but this is arguably another matter.
What's next? Telling the game you should receive a milkweed stalk, but not that you took one? Holding multiple children at once? Spoofing coordinates to teleport actions?
Why can't this just be the chess of parenting?
I'm turning towards the Sun, there won't be many more summer nights like this for me.
Best I enjoy whats left of them.
5:22 pm EST, Piper running faster than a man on a horse.

Six Major Towns

SSE has one of my favorite cities, at 200, -320. I want to connect that one to the road at 200, -200.
I started in the NE with the scrap roads, connecting the two cities there, then I died twice trying to connect 160,160 to the center, so, you jerks can just wait for your road.
I made the whole scrap road going NW in one life, not a lot of flat rocks along that path, so, it was a pain to get anything more useful in. I did that walking too... please tame more horses and make more carts!
I made almost all the wells you see across the map, that are not in the 6 major towns, yesterday. But there are still a lot of stones in the tundras, deserts and badlands, and a lot more places that could benefit from small wells.
Try not to cut anymore yew, cedar or maple and we can get some Newcomen engines on those wells and power them with charcoal, no problem. Then we can have a few more settlements. We could also use some more fuel and diesel engines for any of you willing to build them. There are a few mines that we could get more iron from, one to the west southwest that could even use a stanchion if no one has gotten it yet, but we are going to need those diesel engines to get more iron, to get more diesel engines, to get more iron.
Aagh! Too much pressure!
I hold up a love emote bring sixteen iron to the Lola town and they still dont let me in i then get stabbed
Just keep doing good and be cautious, people will learn.
We need time, and experience.
Just be kind. If someone stabs you, at least you did something good for them.
It's not your fault. As long as you're doing good, you should have no regrets.
Just be good, and don't feel bad for being good.
When you really understand that, you'll never have regrets again.
It's really liberating; from fear, anxiety, sadness, confusion.
The sooner you learn to accept that reward, the greater your whole life will be.
And here, you get infinite lives.
Why spend your time playing being unhappy?
And another thing, if you're here to help people, just keep in mind the ones who can benefit most from your help; those people who are using weapons on others, they need to know, most of all, how a good person handles a bad situation. Be kind to them, maybe even drop them a three letter word to think about, like ILY.
At the end of the day, we're all the same core of 30 people, from one ingame family to the next.
And throughout the day, 30 or so people come and go. Set a good example, got the new people who are just learning, and the old ones popping in to see how things are going.
--
I'm very tired, falling asleep at the PC.
Have I repeated myself?
Just be good.
Just be sure to work hard if you're a new Eve in a big town.
Do the most mundane things people don't want to do, like soil and water berries and hardened carrot rows, feed the sheep and make compost.
Just don't stand around naked in the cold eating the berries; make food and clothing to make up for the additional stress on the towns food production.
There are lots of towns and abandoned camps, try to make peace with folks.
Most people who would stab you have zoom out mods, if you do too you can talk to them from off screen.
Try saying "HI" and "PEACE", even if they don't understand, those are now the most common two and five letter words people are likely to share.
Give them a peace offering like some food or clothing from the wild, then if they say another two letter word after the first, it's probably TY.
Follow that up with YW and I think both parties will understand.
I'll tell ya, if I find clothing in the wild, and I get to a town with people, one of the first things I do is give my clothing to their kids.
Hasn't failed to calm a storm yet. Then you can look around for some less desirable clothing and work your way up from there.
This was another idea. It'd keep the path going around the center a little wider, and the contrast might look nice.

Also, I would advice against trees in the two corners just below the monument, like maples or mangoes, they wold probably grow to block it.
like patios?
This is kinda what I'm thinking, incorporate them into the gardens, like koi ponds, but maybe with paths around them so someone can use them to water the plants that might need a little?


Got plans for the design?

I'm just working on bringing the diagonal roads in.
Maybe we can incorporate the ponds to the northwest into a little gazebo area?
Not that we have gazebos, but maybe just some wooden floors around them, like patios?

Roadkill
You like bananas?

How about these bananas?
Someone please kill the snakes of the southeast corner...
Thanks, stranger.
Whoever you were, I appreciate it.
The hardest part of the southeast road is yet ahead, have to connect the monument at the center to the small patch of grasslands, southeast of the tundra. That is going to mean working mostly in the tundra with few food sources around.
Then I'll/we'll decide where to go from there.
I haven't scouted the southwest or northwest passages yet, but I'm sure they will take two to three lives to make the paths, if I have to do them alone.
Someone please kill the snakes of the southeast corner, before someone gets hurt.
I'll try to get down there and continue the road to the center, but if anyone is born to the town down there, just west of the corner, please clear that desert of snakes.
I left about 50 cactus fruit out for anyone travelling through there, but if you see cacti fruiting, by all means, pull more.
It's all there is to keep people alive down there; the whole southeast corner of the map is pretty rough terrain.

But there are a few untapped tarry spots down there, and of course, there will always be the cacti.
Be careful southeast of the center, there is a long stretch of tundra surrounded by badlands and desert going almost 1/4 of the way southeast from the center. If you are in the southeast corner and heading northwest, you mat want to veer around that unless fully clothed and carrying food.
Spent my last life working on the scrap road through that tundra, but I'd like to get it replaced with a fast diagonal road.
Also, there is not a town at the center, that town that I thought was near the center is more like 160 east, 160 north, something like that. The "road" does now go from the well in the farthest northeast corner, to the well near the shrine at the center.
We need people who are not afraid of challenge to help on these things. If you can lay food or warm clothing you have to spare on the roads, that'd be nice, or, set up some horse hitches, cut trees or dig up stumps and big rocks.
There are not a whole lot of flat rocks left on the map, I'm not sure we can make the whole + and X but the X would reach farther into the corners for the same amount of flat rocks.
I won't take flat rocks from the roads already in town, or from graves, but please use what is left sparingly.
I suppose that goes for all resources...
Try to make the most of what you can, with what we have.
Very rough idea of the outcome, all towns in the four corners, as well as the four cardinal points, will be connected via the center.

Place holders for eventual roads.
This one going from the town at the center of the map, to the town in the northeast corner.
Help work on them if you get the chance, start from the wells in the corners and work your way to the center.
Here is a google drive link to that life https://drive.google.com/file/d/1H8MHBZ … sp=sharing
And a File Dropper link http://www.filedropper.com/recordedgame000180
I also used hetuw's v256 to play, if there are any issues with playback,
https://github.com/hetuw/OneLife/releases
which I seem to be having when trying to playback recordings, not sure why.
If anyone has any idea about that, I'd love some input, that way I'd be able to playback my own lives and get screenshots, or just, relive lives to see things I may have missed.
Here is what sheep can do.
The Life of Anthony Dark

magnet:?xt=urn:btih:AFF47EBEC6B6E6094FD410A03516E4ACF1073FC0&dn=recordedGame000180.txt&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
Paste in your torrent application of choice, download and copy the text from your download folder to playbackGame folder, then start your game as usual. After the playback is finished, just delete from playback folder to be able to play the game as usual.
This is what happens when you fence in someone who is TOO productive.
The goal of that life, for more than 60% of it, was to flood the town with sheep by only ever feeding them.
I think I pretty much succeeded.
If you have played in this town since, let me know how things are going. The fences started to decay and some new Eve's arrived by the end of it, I'm sure they enjoyed what was left of it.
The real lesson here is one of balance, but, for once, I decided to tip the balance, and enjoyed the end result.
Horses are biome-shy creatures.
They will stay in the biome they are released, whether they are wild, tamed or have carts attached, so, whatever biome they find themselves, they will stick to.

If you get off them in a grassland, you will find them in grassland.
And they can only jump from one area of a biome to another area of the same biome if it is within, something like, 7 tiles, of a queen's moves, away from the biome in the location they are released.

I think it's a lovely idea, but with how easy it is to remove roads I'm just waiting for a griefer to come along
Don't ever not do something good because someone might ruin it someday. Even if that someone is Jason, with all the resets he's added.
If you really think like that, whats the use of doing anything?
People will appreciate it.
People who will never know you, or that it was you who did the work, will appreciate it.
In making something, it is not certain when or how it will be undone, but what it certain, is that you did it.
I've looked over a few of my earliest posts because of this thread.
Probably one of the proudest posts I've made was the one where I figured out how to color BBCode and wrote this:
THE TEMP METER DETERMINES HOW FAST YOUR FOOD METER RUNS OUT!
That was this post. Titled MA PLS FARM ON DESER T
I also read something down at the bottom of that post, that I said
I'm sure that in the future, as Jason works on more tech for us to create in game, that more 'modern' material, say, for clothes, will be a thing, or, furnaces to heat surrounding areas or air conditioning units, to cool them, all of this will be released in time.
But as Jason makes more and more excuses for why he isn't making new items every week, as he said he would in the trailer for the game I'm starting to understand more and more why people don't like him. He's a liar. He doesn't care for his own reputation as an honest man or a good person.
So many people who have had previous experiences with him, have warned me that he wasn't a good person, as I hung out on their channels on Twitch and tried to encourage them to stream OHOL. I was under the impression that he wasn't that well known. I thought a man that would put a mechanic in a game, like raising a child, had to be a good person.
I still want to believe he really is, but in the end, good men are not selfish, they are the people of history that you don't read about. They don't fuck people over for the sake of their family, they work hard, in fields and factories, for the sake of their families. They don't need to lie, because corn and iron, don't need to be lied to; they just need to be worked. Like Jason needs to be working those markers, playing with his scanner and adding more simple text files into the object folder of the game. That's it. That's all he had to do, and people would have, from this day forward, said good things about him, about his works, as a man.
That's all you had to do.
Just finish the story, Jason.
Don't depend on us for your reasons.
--
That's another thing I realized, looking at my old posts, many of the things I've asked for, have found their way into the game. Sure, not all of them, probably not most of them, when when good suggestions were made, and people supported those suggestions, and Jason was capable of making them happen, he did.
But people get tired of asking for things. I've gotten tired of asking for things.
I've played this game so much because I like giving things to people, I, like making things for people.
I, want to help people.
I enjoy helping people.
Even when I was homeless for months, I couldn't bring myself to beg for food or money. I nearly lost 50 pounds before a woman who let me stay in her place, eventually tracked down my mother and called her to come pick me up, like I was a sick dog, and my mother drove 500 miles as the woman convinced me it was in my best interest, to go home.
I don't want to keep asking for things in the hopes that they are given.
I don't want that role.
I thought Jason already had things planned out.
--
Then there was all the struggle, with all the people doing terrible things to each other in the game. People who didn't fully grasp what they were doing. People who didn't understand that the only thing that was persistent from life to life, were that there would be other players, other humans beings to experience this game with.
And so they thought of themselves, and they thought of the things in the game, that they had or didn't have, but they didn't think so much of the impact that they had, on the other players that joined in on the experience with them. And they found more and more excuses, to justify their selfishness, and more and more excuses, to condemn children born to them, at any time, to death.
Those aren't the kinds of stories people wanted to experience.
You're not supposed to die before your parents.
And good parents would surely give their lives for their children.
The outcome of those situations should have been that both players characters died, sure, but they would have both gained inspiration to try harder from that experience.
- The person playing the mother would have been encouraged to find better locations to raise her kids, to work harder when she was fortunate enough to find herself in a place where food was abundant, to maintain that abundancy.
- The person playing the child would have been encouraged by the mother's sacrifice, and they too would have been encouraged to take measures into their own hands, to ensure their family members didn't starve, by creating food, from soil, seed and water.
The lesson should not, have been that abandoning your kids is ever okay.
Then there were the baby suicides, which were the same thing, but in reverse. Players didn't understand the effect they were having on the community, by giving up on their family. And selfish people like Twisted, just kept rerolling for the sake of getting into the most productive family, so he could record a video for his own fame.
Those two aspects of this, ruined the greatest thing about this game.
The players doing them, have made the best part of the game, for the most people, worse.
In both cases, it was selfishness, that ruined what was otherwise a simulation of the most selfless behavior of life; the bearing, caring, and upbringing, of new life into the world.
--
I want to believe that all of you belong here. I do believe that. I think everyone of you, at your core, understands the value of life. However, this game's community; some of it's most outspoken members, do not have a firm enough grasp of that value, in order to carry on spreading it. We were not united in this mission, we were not strong enough, as a community, to counter those who thought of games as competitions. People who were not strong enough to sacrifice themselves for the sake of their children, and then came here on the forum, and, I assume, discord, and encouraged others to do the same, they eroded, the core concept, of this game.
--
I wish I felt these sorts of feelings, while reading other people's posts on this forum.
I want to assume that you are all good people, and that you all mean the best, for everyone.
But it pains me to try, to try to accept that that might not be true.
This is not about the game. This is about you, as human beings.
You don't have the courage to put down a gun placed in your hands.
You don't have the sense, to say no.
This game was made to teach you one lesson, above all others, and rather than learn it, you argued against it, as you drew weapons against each other.
You argue for terrible things to get worse.
It was bad enough that Jason lied from the beginning.
Now he's making you kill yourselves.
What's left of you is too weak to care for.
That's why Jason doesn't even care anymore.
He can barely care about himself.
Interesting.
I wasn't even there, and I appreciate this.
That thread was inspirational.
Thank you, wondible.
1. They are skating around. They are moving faster than people should be capable of running. Not crazy fast, but fast enough that they can collect items faster than anyone else and outrun people moving directly away from them. When they move faster, their character animations are slowed down, as if they'd just killed someone. It's not the quick animation of the character moving because your code is "sloppy as fuck" (not my words, but those of another programmer I showed the game to months ago, one that has over 30 years of programming experience, like you really care), this is pretty clearly something different.
2. They hide and use the scream as though they have been stabbed or shot to trick people chasing them with weapons into thinking they have killed them. I don't know if they also generate the blood when they do that, as I'm not using any tree-hole, or, shrunken tree mods.
Jason, get your shit sorted out.
And don't ask for the logs of my replay. You're smart enough to fix these things just knowing how they are possible.
Too bad you overlooked these things in your own code, genius.
Either you "overlooked" them, like you so conveniently "overlooked" so many other things over the last year and half just so people could find them and exploit them for their own pleasure, then you could rush in and be the hero for fixing them, for the sake of general public, of course, which I wouldn't put past you at this point.
OR
You're not nearly as smart as you think you are. You're probably not getting enough sleep because you're worried about losing the best thing you've created so far, that didn't involve getting your dick wet.
I think both of those are the case. I'm starting to side with just about everyone that says anything bad about you, and your programming skills.
Please get your shit sorted out. I don't want people going and making your life "interesting".
no doubt this is part of it.
I hope you can see what you are doing wrong, and not so much as a programmer, but as a person.
I know somewhere in you is a really good kid, and I'm sorry he's being replaced.
And this isn't some Ted Chiang shit. We are not two great minds at war with each other. I'm not out to take things away from you.
I'm just upset,
I'm upset the good of the world didn't hold onto you tighter.
Please figure these things out.
And I really wish you would stick to your words of 100 objects a week until you have, at least, 10,000, even if it means fruit boots and butter knives now and then.
I've read your excuses, I don't really care for them, it's the words you said before I, and so many others, bought the game and put all this time into it, that I recall.
I'm sure many others have felt the same, before they gave up.
and there never will be a permanent town, city, nation or country, on Planet Earth, or anywhere else in the universe for that matter.
Little by little, more and more, we are going to shred, rip and tear away chunks of this planet and send them out into space.
As the Sun continues to expand, we will lower the mass of this planet and allow it to drift out, further and further, and unless in the next 5 billion years we find a way to engineer stars, the Sun will go Nova after the gravitational force of the heavy elements accumulating at it's core, pull in the outermost layer and send it hurtling in all directions through the solar system. What's left in this proximity will recollect and form a white dwarf.
But chances are we won't let that happen. We, life, and all the species more intelligent than present day humans, will find ways to engineer this star, along with many more, long before it has the chance to fail on us.
No one is retelling this story, so I will, as I was the boy who rescued the white Hammer girl in the Black family town, after her mother had spent her life picking several of us off, and, I think, I stabbed her and she died, though, I am not sure.
This happened in Arc 1.
(I really don't want to tell this story because Jason is so obsessed with murder porn, I don't want to validate his presumption, but the moral here is the adoption (it was really enslavement) not the killing, so, I'll tell it anyway.)
I was born a black boy, to a black family. I wasn't totally sure where were were on the map, and I'm still not, nor am I certain what the family name was, and I'm not going to look it up either because that's not the point. But you can look it up, or maybe, you were there, and you lived through some, or all of it, yourself. I do recall that we were close to the northern border though, as I chased the the brunette hammer girl, with, what I seem to recall being puffy hair,
![]()
that one, anyway, I chased her north a few times and ran into the border while looking for her. So we were a northern family.
... my curiosity got the better of me.
Here is the appearance of the little white girl with blonde hair that I named Venus, but who's name became Verah, because reasons.

Here is she, and her mother are on Wondible's Family Tree.

Turns out her mom died of old age... oh well, she was hiding behind a tree and I heard a sound like she was stabbed after I chased her with a knife while she was moving slowly after having shot someone... whatever, I hate combat. It doesn't matter that she lived to old age, what matters is I saved her only daughter that lived a full life, and that daughter went on to give birth to Lisa Hammer, who also lived a full life.
Here is Verah on Jason's Family Tree.

Who were we? The black family?

The children of a nameless Eve.
http://lineage.onehouronelife.com/serve … id=5055428
She birthed Hero, Nero and Johnanthony,
[img... you know what?
Never mind.
I'm bored of this story.
Verah, I'm glad you were so well behaved.
I'm glad I rescued you.
I'm sorry your daughter's children were killed.
I'm sorry your mom was such a hacky cunt.
The End.