a multiplayer game of parenting and civilization building
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Not a bad idea to get people to encourage others to play either.
"Hey, come play OHOL, we're low on iron and it'll spawn a vein somewhere on the map."
Though it is sort of counter-intuitive to reality. Really, people should be able to get more iron through work, like using a mining pick on, or near, an iron node, should reveal more iron.
And in reality there is some amount of iron averaged out per person, in the goods each person essentially owns. Say, it's something like 100 kg of iron, per person, if you count everything in their home, their cars and their workplaces and average it out.
The mine production of iron ore in the United States reached approximately 56 million metric tons in 2014.
The United States added just 2.3 million people from 2010 to 2011
OK, so 100 kg is way off... it's more like 25 tons, or... 22679.6 kilograms.
But still, that iron, came from work people did and the machines people have made to do work for them
(and the machines people made, to build the machines, to do work for them, etc. etc.)
Some people have a lot more, in the form of industries and skyscrapers that they own, and a lot more, have a lot less.
Most of us have a lot less.
I think if one person owned a car and a house and you added up the weight of all the iron they own, it'd be something like 2 tons, and they probably work in a building, that also includes about 2 tons, but they share it with 20 people or so...
THE POINT IS resources are not made available freely. Everything becomes available because of labor.
But that said, maybe events, as you suggest, could occur based on changes in the population. Like climate change, but in the form of earthquakes that reveal more iron, or in the form of warming, which causes deserts and badlands to grow and for the land to erode, revealing more natural resources.
Maybe even plant growth could be justified due to increased humidity caused by evaporation, as temperatures rise and CO2 levels increase, but then old ponds might dry up at increasing rates as new ones appear at increasing rates.
A more dynamic map would be wonderful, but, as Jason has said, he has a lot on his plate as is.
Let him eat.
but then we'd be playing factorio
Not if he added reproduction to it and started you off as a pregnant female that crashlanded on the planet.
Just because Two Hours One Life and You Are Hope copied Jason's work, in the past, doesn't mean they are the same game, now.
I need to stay focused and design one game, not four games.
Less typy here,
more typy there.

Thaulos wrote:I'm not great on map generation but if you are overlaying noise maps maybe you could somehow overlay 2 different maps?
This is what Factorio does (later part of post)
Beautiful to see how far the game has come.
Too bad you can't have, and care for, babies in it that are other players.
I'd love to try and care for kids while also fighting off 'aliens' AND trying to make a rocket to get home.

Here's one where there's a sinusoidal modulation running north-to-south:
Seems like you're already headed in this direction anyway, but here's another image with 7 axes, for each currently existing biome.
Probably a way to translate the axes into a 2d grid using x,y slope values. y=mx+b, m being the slope, then you have m1, m2,.... I'm sure you get it.

Then just put more, of a biome at one end, less at the other.
If you do it right, you could add future biomes, adjust the axes so they are spaced fairly evenly (or with some variation to, to prefer things like grasslands or what not) or you could even adjust b, where the axis intersect.
You could even get some inspiration from real world maps, like it seems you have, placing the positive end of the tundra axis to the north.

The answer was posted in the spoiler above. Take a look. green is the most common. Desert and snow are the least common.
Here's one where there's a sinusoidal modulation running north-to-south:
I like this sort of thing, I could see different playstyles thriving in different regions.
Makes me think of one of those color arrays with the variations of RGB values.![]()
Except you could potentially have 7, 8 or more variables.

By the end of making that picture I started wondering if the makers of Pokemon thought of this sort of thing.
(Note: I have never played Pokemon, in any form. But I do know there are creatures that have elemental properties, but I don't think they had variations of them in arrays like this... don't hate me.)
Just in the process of making that picture I thought of more things that I didn't say before doing so, like the 4 ranges (w,x,y,z) and how the biomes might fit into them, obviously those could be changed, and they aren't perfect, for instance, tundras are probably less humid than deserts, due to the water being frozen, and, prairies and grasslands have nothing to do with either end of an iron spectrum, but, I think you get the point? At least, I hope so.
Now, how to translate that into code --- zero clue.
I do play other games.
I don't enjoy them as much as this.
None of them make me feel as good as this.
I enjoy helping others. I enjoy holding you, as though you are my child, and being held by you, as though I were yours.
Almost every day I find a reason to cry while playing this, because of what it really represents; bringing new life, new people, into the world,
and having to accept the loss of our consciousness, in the end.
The truth of it all, as we know from science.
The feeling of it all, as we share through art.
The power of it, as we express with religions.
All of the things human beings have done, as they have come to terms with what they find as their place in the world.
I can't revel in everything I know about us, in any other game, the way I can here.
Because the most important part, for me, is missing, from those games; the responsibility, people feel for each other.
The fragility, the care, the compassion and the empathy, that comes from being born of this process.
Just how precious, life is, and how exceptionally remarkable, we creatures become, as we emerge from a single strand of DNA and grow into these boys that go to the Moon, and bring a piece home to show our mother, what we've found.
This game, is the closest thing I have found to a recreation of everything that I admire about human beings.
We, just can't get that by putting scrips into NPCs. We may never feel it the same way with any other form of intelligence but our own, behind the characters.
--
Once again, I've let too many thoughts swim around in my head, and they have taken my tongue.
Here, let me express whats going on with a flowchart, that might make more sense.

I'm going to have to say <hr><center>nginx</center>

Although <center><h1>504 Gateway Time-out</h1></center> does sound tempting.
I'm not sure exactly where it is coming from, or why it changed.
The growth of the gaming industry, the growth of social media, like minds, banding together, and more of them.
People are the neurons of the internet, get enough of them to work together and they have the power to keep a heart pumping, or to move the muscles needed to pick up a crying child, or to engage in vigorous procreation. For that matter they now have the power to wrestle, to thrust knives into others chests, or, with the whole process getting so much more efficient, as we learn shortcuts, to simply pull triggers.
But yeah, social media; communication becoming streamlined, and games becoming more mainstream every decade.
Also, we're getting old Jason. The slower games are made, the more the developers engage with their players and customers, as games are being developed, the more those players and customers are feeling responsibilities too.
Imagine if there was an open public alpha test for ET for the 2600. XD
I guess a business man might say this is just the market changing.
Games, played and developed, via the internet; the marketplace of ideas.
The alternative is, you develop your game yourself, lay it ALL out before going public, then you release it.
I was sold on your plan of 100 objects a week. That sounded wonderful.
I saw your talk with your previous partner on the game, where you just added that goofy car on the stage, I saw you add the sheep, and I had this idea of a guy sitting down and drawing for 4 hours a day, and then spending another 4 putting those drawings into that nifty interface of yours, maybe copying some old files of other objects, tweaking a few numbers and that was it. 20 new things added to the game, 5 days a week, and they all roll out on Friday when everyone has the weekend to play with them. Just repeat that for 2 years or so and, bam, 10,000 objects.
You didn't say you were going to be engaging with players in the game's forum, you didn't say anything about discord or anything else but that you were going to add lots of objects at a set pace. That's the main thing most of us bought, along with the setting mechanics and conditions.
I understand it's summer, you have kids, they have free time, you want to spend more time with them for these few weeks.
I'm a little dissapointed you gave us swords to play with, while you went off to play with your kids though.
But I thought we'd learn a good lesson from them and just not bother with them after we'd learned it.
I think it was kind of bad timing, in the grand scheme of things, just, from a sort of historical perspective.
I think another thing is you got people in two different mind sets about the setting of the game.
There's probably those that thing we are just going through history, then theres probably those that think we're in a sort of post present state, where we are just rediscoving things, like, we've come out of bomb shelters and are starting over, like the mutants in KKND.
Now the game is just Pacman; it doesn't need either of those settings. It just is going to be, what is going to be.
Just you throwing assorted toys into the sandbox with us and making up stuff as you go, like, how the G.I. Joes and the Wrestlers use the Tonka truck to combat the Dinoriders living in Castle Greyskull.
I mean, whatever man, it's your game.
You want to add diesel engines and radios before swords, whatever.
Monoliths, Curses, Dark Nosaj's... it's your game man.
I just want to survive, help other people do the same, build some things and imagine I'm a parent,
or a child again.
Some of my earliest memories were faking being asleep on the couch, so I could crack my eyes just enough to see what was on television at night. The comedians swearing and shouting, the audiences laughing, the violence and the sex scenes. But, at the end of the night, when my mother would turn off the television, she made sure to get me into my bed, and it felt comforting to be picked up and carried like that. I might never know what it's like to give that comfort to a child of my own, but at least I remember feeling it. I can only ever imagine what it must be like to be a hungry child or a woman capable of breastfeeding, but I think you did a good job of breaking that down into a game mechanic. It might even turn out to be the best thing you ever give to the world.
Reproduction of your own genes aside.
startTime: 1564439084.55
Nothing makes you feel as old as looking at a clock.
Last time I looked at Unix time, it'd rolled over a billion.
Looks like a lot of good data.
To those who will value it.
Oh, wait, there was 1234567890 too, I recall a little joy that moment, as well.
As long as we don't have another way to make rope, it'd be nice if there was some sort of reproductive mechanic for wild milkweed.
Burdock, wild onions and wild carrots reproduce pretty fast too. Gardeners treat them all like weeds, but really, they're just adaptive plants that grow up fast and spread out quick to soak up the sun from the shorter, slower growing plants around them.
Reminds me of how when I'm in the forest with other people and I ask them to look up, I describe the branches of the trees as an arms race. It's the same thing, just on a slightly smaller scale.
It's really amazing how all those photons aid in the chemistry of life, and how we've grown to make the most of it.
Wandering around searching for a good spot isn't that interesting, after all. Wandering around searching for iron isn't either.
Please stop doing this.
Stop assuming what people find interesting.
Stop speaking about subjective experiences objectively.
You are not Sam Harris, you do not have a graduates degree in Philosophy or a PhD in Neuroscience, and this is not the Moral Landscape.
Stop assuming you know what people find interesting or not.
You are one game designer, and we are a diverse variety of players with a range of interests.
Many of us DO enjoy scouting the landscape for potentially nice homes based on the biomes and resources.
And many DO enjoy the Easter Egg Hunt that is scouring the landscape for surface iron and hunting down iron veins, because we know how important it is from experience. Experience you don't have.
You. Are. Wrong.
Stop making changes based on these false assumptions.
Here is an exercise for you, repeat after me.
"I don't find that interesting."
"Some people might not find that interesting."
"I don't know what other people find interesting."
"I'm curious, does anyone find x interesting? Because I'm thinking about making a change to the game and I wouldn't want to sound like an enormous jackass, trying to justify that change by making blanket assertions about what you may or may not enjoy about it."
I'm starting to think that you are not the person that came up with the idea for this game.
Something has changed, your vision has changed, your ideals have changed, maybe your family life has changed, significantly, enough that you're losing sight of what you once set eyes on...
I'm guessing it's us. All the people. All the opinions.
Look, I don't mind any changes you make to this game. At least, not as much as so many other people do.
I wish you were still the person I thought you were when you sold me this game.
I don't need a Time Machine for that, I can remember.
We can all, remember.


This thread might be handy:
https://onehouronelife.com/forums/viewtopic.php?id=4821
DIESEL ENGINE GUIDE
The Diesel Engine is currently used to craft the Diesel Water Pump and Crude Car. It is expensive to craft, but the resulting objects are pretty powerful.
Prerequisites
Make sure you have the following:
• 17 Steel Ingots (+2 for the water pump)
• 1 Empty Fuel Tank
• 1 Raw Rubber Tire (+4 for car)
• a Multipurpose Newcomen Engine near a Forge
• at least 7 Baskets of Charcoal
• at least 4 Buckets of Water, I recommend a full Cistern nearby.You will also need the 4 attachments that work with the multipurpose engine:
• Crude Piston on Flat Rock
• Roller Mechanism
• Bore Mechanism
• Lathe MechanismThe Bore and Lathe can share the same Pully Drive Mechanism by swapping out the heads.
Newcomen Roller
First setup the Newcomen Roller. Like all newcomen engines, it only stays firing for 20 seconds. Since the forge lasts for 30 seconds so it is better to light the forge first. Once they are both firing, pick up a steel ingot in wooden tongs, heat it in the forge, then roll it into steel rods. Do a couple extra if you're making a water pump.
5 Hot Steel Ingots in Tongs
→ 5 Steel Rods (1 hit)2 Hot Steel Ingots in Tongs (if doing water pump)
→ 2 Steel Rods (1 hit)
Newcomen Hammer
With the Newcomen Hammer and forge, do the following:
12 Hot Steel Ingots in Tongs
→ 10 Steel Piston Blanks (1 hit)
→ 1 Small Pulley (2 hits)
→ 1 Large Pulley (3 hits)It may take a few tries to get make all of these, but after that you're done with the hammer and forge.
Newcomen Bore
Using the Newcomen Bore, apply the following:
2 Steel Piston Blanks
→ 2 Steel Cylinder Blanks (1 hit)3 Steel Rods
→ 3 Steel Pipes (1 hit)2 Steel Rods (if doing water pump)
→ 1 Steel Pipe (1 hit)
→ 1 Pump Valve Jacket (2 hits)
Newcomen Lathe
Fire up the Newcomen Lathe and apply the following:
2 Steel Rods
→ 1 Cam Shaft (1 hit)
→ 1 Crank Shaft (2 hits)2 Steel Cylinder Blanks
→ 2 Precision Cylinders (1 hit)2 Steel Pipes
→ 2 Fuel Nozzle Body (1 hit)8 Steel Piston Blanks
→ 2 Precision Pistons (1 hit)
→ 6 Steel Valves (2 hits)That's it for the difficult timing part. Now you can craft everything together.
Cam Timing Assembly
1. Put the Large Pulley on a Long Straight Shaft, and then add the Small Pulley.
2. Apply the Raw Rubber Tire to get the Raw Rubber Belt and then cook that in a Hot Adobe Oven
3. Cut the belt with a Knife and add to the construction.
4. Add a Cam Shaft to complete your Cam Timing Assembly
Diesel Piston Head
Make 2 of these:
1. Add two Steel Valves to a Precision Cylinder
2. Add Steel Valve to Fuel Nozzle Body and then add to the previous cylinder
3. Add Precision Piston to make the Diesel Piston Head
Diesel Engine
1. Combine the two Diesel Piston Heads
2. Add the Crank Shaft and then the Cam Timing Assembly
3. Add a Steel Pipe to a Fuel Tank and combine with the previous constructionPat yourself on the back, you just finished the Diesel Engine! Now what do you want to do with it?
Diesel Water Pump
1. Combine the Steel Pipe with Pump Valve Jacket
2. Add that to a Dry Shallow Well
3. Add the Diesel Engine
4. Add Kerosone to startThe pump will give you 7 buckets of water and only uses 1 Kerosene to refill.
Crude Car
1. Cook 4 Raw Rubber Tires in a Hot Adobe Oven
2. Combine with 4 Wooden Wheels (Butt Log + Bow Saw + Flint-tipped Bow Drill)
3. Combine wheels into sets of 2 and then all together
4. Make a Wooden Box (Butt Log + Froe + Mallet + Rope)
5. Add wheels and Diesel Engine to box
6. Add Kerosone to startThe car will run for two minutes and you will be invincible while driving. Minimum driving age is 16. You travel 3 times the walking speed while driving, it's fast!
Why can't you just be happy with the system we have Jason?
Why do you want to force us to trade?
We're not thousands of tribes of thousands of people, were 20 people in a family, 3-5 families at a time, we were all picking up on each other's habits, finding our place, making things work, picking up each others slack.
It was this way in March last year and it was this way in December, when you had the most people.
I just don't understand it, why are you trying to make us unhappy?
I know you say you don't care if people are happy or not, but we were, we were content functioning as a family, in every family.
I keep wanting to give you the benefit of the doubt and think you want us to realize good things, but you keep bringing up things like war and trade, those just don't belong in families, and it's too late now to make us not think of ourselves as family.
No matter what people say about abandoning kids, dying on their moms or any of that, it is a fundamental aspect of the game that strangers already care for strangers, and, most of us aren't strangers anymore. We work as a family unit the way we have been doing it since before I even played.
There's not another steam, Jason. You don't get to release your game to the public again, not unless you find some way to get it on something like Xbox Live, Playstation Network or whatever Nintendo is doing, and even if you did, you have to realize you'd lose them again. Why are you advertising flowers, but packaging barbed wire?
It just isn't right.
I'm tellin you, it's too late.
We're happy with 100 tools shared by 20 people, we're happy with 100 crops, worked and shared by everyone.
You MUST know that.
Why not keep things civil, keep things amicable, and let us share this experience with each other, and with anyone else that comes along?
And please don't go giving a talk next year, or a decade from now, or when you are retired and being interviewed, saying something like "Oh, I knew that's what was going to happen. I taught people that lesson." and blab about how you were responsible for something. You aren't responsible for human nature. You're not responsible for the good things good people do anymore than you are for getting malevolent people to realize the errors of their ways, or, for getting kind and loving people to hurt each other. You just made another medium for people to be people. You can't undo a family, Jason.
Why are you trying to undo us?
You're the only person that is going to be here through the whole thing.
It's selfish to be like this.
You think people are going to check in on the synopsis of all this, in, who knows, five years? You think they're gonna go "Oh, so that's how it ended? I remember when I played that game for those 3 months." I remember when I played that game for those 9 months." "I remember when I played the game for those 3 years." "Too bad I didn't stick around to see that part." Is that whats going to happen? Everyone is going to regret not giving you the chance to finish the story? or should they just accept the chapter they were in it and be happy for that?
You know whats more interesting than conflict, Jason; the way family members forgive themselves and manage to go on being a family, where as any two strangers might have set out to ruining each others lives, or any two friends would have never spoken again. You know how families work, right? You'll always be your dad's son. You'll always be your daughter's dad.
Well we have that, and it has nothing to do with any of your door locks, it has nothing to do fences or the swords, we have it because we're playing the same game together, we're helping each other, straight out of the gate. And we've been doing it every hour, every day, since the beginning.
Right now, you;re like a dog owner, that teases it's dog after giving it a bone. You're reaching for that bone, and we're growling, and, it seems to us you're amused by that.
But we're not dogs. We're people. Don't treat us like dogs, and don't give us bones. Just let us be a family. A community, that is a family, no matter what our names are, no matter our skin tone, no matter the job we're doing, or not doing for that matter.
AND ANOTHER THING, stop saying what is interesting, like it's objective. Stop saying that. Stop repeating that interpersonal conflict is interesting, or that trade is interesting, NO THEY AREN'T, not to a family. Not to the kind of family we made ourselves by living with each other day after day. Is that how things work in your family? Does Lauren sell you dinner? You have to pay Mez to smile, or, do her homework? I mean, I don't know, maybe you feel the need to pay your kids money to be good family members.
I don't want to talk about your kids this way Jason, but I don't want you trying to encourage my kids to wheel and deal each other either, nor do I want you encouraging, or even enabling, the people playing my parents from one life to the next to go out and kill each other. Someone said you don't understand the game WE are playing, I'm starting to wonder if that really is the case. Maybe you really don't understand the game we're playing, with your game. Maybe you can't.
So the best thing I can do for you is to try and understand that we are a family. One family.
Try thinking of us as YOUR family, and yourself as a member of OUR family, the way you think of your mom and dad, or the way you think of your children.
Maybe then you won't be so inclined to encourage us to lock each other out of our rooms, or hit each other when one of us gets the last cookie.
Yeah, I think that's it. I think that is what you fail to see. Say what you want at some talk in the notpresent future, about having this all planned from the outset. Maybe get a low budget documentary to be made about the whole process. Just remember, you didn't play all those hours, we did. You didn't say ILY all those times, we did. You didn't refer to another player as Mom, or, Son, (or BB, though I don't personally use that term of endearment) all those times, we, did.
And in closing I'd like to say one more thing to everyone else that happens to read this; please do not take my words to Jason, or about Jason, out of context, and try to use them to spin your narrative about how he is, any, subjective opinion you might have about him. I am not trying to echo the sentiments of the people coming out saying they quit over this or that addition to the game. Nor am I writing this to echo what you, personally, mean to say to Jason when you make your comments to, or about, him. Make your points from where you stand in all of this. And who knows, maybe some of you only have a few dozen hours invested in this, and you don't feel the same way about the other people playing, that's fine, I just hope that for your sake, enough of us are still around, for long enough, that we can pass on this feeling to you.
Sorry this didn't have a lot to do witht he title of your post, tool-geek; just some things that had to be said.
More negativity...
please Jason, add some quirky, obscure, content that no one has asked for.
That's what REALLY makes things interesting.
Not trying to get people to hurt each other.
Something creative.
How about, something heartwarming for a change?
If you are reading this you have been blessed by the Wellmaker.
If you see a corpse with a cart, a shovel and containers filled with stones, it is your duty to continue the tradition of the traveling Wellmaker.

You are the Johnny Appleseed of water sources for future settlements.
Carry on the tradition and good fortune and clean water will follow you in your path.
Travel along the aquifer lines, collecting stones and building wells as you go.
Spread the gift of life across the land.
Great fortune will bestow itself upon you and those who spread civilization in your wake.
By cart, horse cart, or a cart with tires, you are to carry on tradition.
Fresh forage lays before you, fresh produce will spring up behind.
Bonus points are earned if you bring a cart with tires and leave a basket and/or a clay bowl at each new well.
It is recommended that you get your stones from badlands, tundra and desert, leaving the stones of the grasslands behind for the children that follow you to work the branches, for the tools and fuels, the trees give their arms.
For real though, if you find one of these carts, I'd really appreciate if you carried on the job, especially for springs around grasslands, but huge grids of wells would be great for a lot of family farms to spring up across the landscape. I've been alternating between doing this and starting new camps all day and it's immensely satisfying.
Share this message with 5 of your contacts or your mum'll be in a basket within an hour.
![]()
EVE online
Good game, I was DJ for EVE Radio back when Rinny Wee, DJ Dolby and Scott Manley were onboard. Back in the Days of Exodus, RMR and Rev.
Had my own mining and industrial corp too, churned out megathrons every other day and used the profit for radio contests.
Good times, but I'll probably never go back. I blew too much money and time on implants and learning skills to go back and find they're all pretty useless now.
um, a wheelbarrow that dirt and dung could be shoveled into or out of, maybe, but not dung in bowls, thats just nasty, though, probably not as nasty as some of the other chemistry we do in them. And we don't even wash them between uses. Bowls and Plates could become Dirty after used in recipes not involving food... nah, too much work for Jason. He's busy enough as it is.
Having to clean dishes would be an interesting mechanic to add though. And you better believe less players would wash dishes than they do soil and water berries, so, civs of just lazy people would crumble in one generation, as evidenced by so many kitchens of students, bachelors and just all around unmotivated families. You know the ones; kid invites you over to play video games, guns, or to watch cartoons, and his kitchen is just riddled with flies and it's just normal for everyone... sorry Henry, but your mom and dad were slobs. No one should keep their garbage bags full of egg shells, rotten meat and kitchen scraps, in the kitchen for weeks at a time.
That is just wrong!
Just checked out milkweed as a plant. Its freaking poisonous and burns your hands if touched XD. Guess what next update is gonna be...
https://upload.wikimedia.org/wikipedia/ … is2015.jpg
That's only in some people with sensitive skin and allergies to it. My whole 5th grade class worked with milkweed and I don't recall one of the 100 or so other students having allergic reactions to the milkweed we handled. We did all sorts of projects with it on a field trip and one of the things we were encouraged to do was to feel the latex. That was a long time ago, before people were really making a fuss about declining monarch populations and a field near the campgrounds was just full of the stuff. So we pretty much learned about plants in general by each grabbing our own milkweed plants and tearing open the seed pods and writing paragraphs on what we observed.
The most we were warned is that we shouldn't touch our eyes after getting the sap/milk/latex on our hands, and to wash our hands off with soap and water before lunch.
Playin with those pods left a big impression on me, as this was around the same time I saw the movie Alien and saw a lot of similarities.
...
I really miss those field trips. I was always staring out the window in school and didn't do so well in the classroom, but once I got out in the wild and was tasked with collecting leaf samples, or getting plaster casts of animal tracks, I was by far, the most enthusiastic student. Just, every activity, I was all over it. One of the teachers aides was even so impressed I think she even started flirting with me...
why am I saying this here?
She was really sweet though, a very kind and touchy person.
Oh, to be a young boy in the company of young, compassionate, women...
Even knowing that the stones were limited, and would be in demand for wells, cisterns and tools, I saw a much greater number of sharp stones in the limited area, suggesting the same player, or group of players, was purposefully cracking them on hard rocks just to make them useless as plain stones.
I think this smaller scope will allow jason to inspect more precisely what mechanics are troublesome.
Before the update, when a wild ressource was too hard to aquire, you could always grab a horse and get it from the wild.
Now player's can't mitigate flaws, so jason can see them better.at least that's my theory.
Problem with this idea, the change has lead to panic which has changed player's behaviors.
In the smaller areas players consumed more wild food and worked less.
As the area grew, some began working harder, while others were under the impression they needed to continue consuming any food in sight before anyone else got to it.
It's just not a good measure of behavior, in relation to consumption of resources in a given area, when that area is forcefully limited.
Not to mention the behavior of people who want to exert their own limitations by selectively altering certain resources; cutting maples, staking berry bushes, culling muflon, etc..
Milkweed seeds are spread by winds and flowing water currents.
Its not Gagarin on the photo, do you know that?
Poe
Or was it some shenanigans about a actor for public to appear as gagarin.
Just another poe.
Like the flat earthers, moon landing denialists and people who think the sun is a stage light 1000 meters up in the sky.
They are living in a Truman Show of their own paranoia, psychosis and despair.