a multiplayer game of parenting and civilization building
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wondible's thread is probably not the place place to start a long conversation about this, but, I recall one day when all eves started in the exact same spot, and everyone started as an eve. It was pretty crazy, but, I managed to get far enough away from the carnage that I started a nice town in one life, and over the course of the next few hours, had lots of other players there. We actually had something really nice going for ourselves.
But that said, my little Eve town was about 1k away from the spawn point, NNW of it, and almost everything south of that town was a mess. No farms lasted, no one could afford the food to even work in that area with everyone that died , anywhere, respawning there.
A 500x500 area is just stupid, but, that said, it'll be interesting to see how long we fair.
The iron alone won't last three generations... guess we'll have to try and farm milkweed just for stone hoes.
If we managed to keep all the branched trees around we could maybe keep fires going on kindling instead of firewood... the oil for the water certainly won't last. Charcoal is the only renewable there we could possibly keep going longterm.
If he does this, I just hope he gives us a week at least, and maybe a do over every 24 hours if we get things wrong.
What a mess this is going to be.
Getting the branch tree farms going before all the iron for shears runs out, should be a big priority if we are to beat him at this game.
Good thing it's easy to turn two knives into shears. There'll be a lot of them floating around.
New play area will be 500x500 tomorrow or whenever the update comes out. He's setting it up where he can adjust the walls on the fly so I would assume he would swap the boundaries by about 250+ or something.
Play area for who?
Surely not for every one?
Added a +/- 250 rectangle. Default view is much closer in.
Curious, why 250?
Being afraid to do something, anything, because someone might ruin it later, is a surefire way to lose the game.
That moment you accept that as an excuse not to do one thing, it'll spread like a plague until you are convincing yourself the game is literally unplayable with other human beings. Then you'll find yourself alone playing Oxygen Not Included, Factorio or Craft the World, wishing you could enjoy them with someone else, wondering where things went wrong.
Well, I'll tell you right now, it's there.
This game would have been just fine if all those million hours would have been played by entirely different people
You could take 100 hours of any 10,000 people's lives, (or 10 of 100,000, or 1,000 of any 1,000's), and similar conclusions would have arisen. I wasn't anymore needed than anyone else, but that said, I'm thankful for every hour I've gotten to spend, with every one of you.
Here is to a million more hours, a million more lives...
5,548,404 lives lived for a total of 996,138 hours
429,258 people lived past age fifty-five
Damn, 5.5 million lives!? Ya'll need to stop dyin so much!
Anyway, here, is to the future.
To everyone's future, to ever know a single life, or more, here, in
One Hour
One Life
(But seriously, imagine if this game was only popular with the young girls the way Barbie Dolls were 50 years ago. A million hours of little girls playing dolls, dress up and house? What a different game this would have been.
Just imagine when some girl first accidentally double clicked a bear cave...) 
Yes.
For many reasons.
No.
For less.
Those long family lines were events organized by communities outside of the game.
I think I had the longest, unorganized, family line, for a long time, with something like 67 or 80 some generations.
As long as the game mechanics allow it to happen, I think we'll make it happen again.
Jason can tweak any of the variables and make or break anything.
Just depends on what his motives are from week to week; what is going on in his life that is motivating him to make certain changes.
Whether it happens due to a determined group of players, or, something in the code that allows an average family to receive more than enough players to carry on reproducing, I'm almost certain it will happen again.
Now, cue the naysayers who don't value Jason, the community or themselves as much, who will tell you as a matter of fact that it's impossible and will never happen again. That there will be zero players ever playing this game before a lineage ever exceeds 300 generations, let alone, the near immortal lineage that life on Earth has been for the last 4 billion years.
We're talking about people though, people in a game, with game mechanics; with eves and infinite lives.
This isn't a good simulation of reality, but it's not a bad game either.
--
And I fantasize about how some AI might play it in 100 years; the hours condensed to milliseconds, it's lineages numbering in some ridiculous exponential numbers as it's decedents expand out to the edges of the map and find a balance between the free food that cacti and berry bushes provide; ironless food, waterless food, soilless food. It finds these loops and patterns that families can move in while food is replenished behind them and can calculate it's potential lineage, based on the energy available in the universe and how long it will be until it's not even physically possible for matter to play the game.
Then it goes back to it's job predicting weather-influenced stocks, on Monday.
What if your town is kinda advanced and all the milkweed in a .6 km radius around the town is already gone?
A 600 meter radius?
In a lifetime you think you are going to explore every grassland in, whats that 10...15, 15 springs out in every direction?
A=πr²
r=600
r²=600*600=360,000
3*360,000=900,000+180,000=1,080,000
0.1*360,000=36,000
0.04*360,000=12,000+2,400=14,400...
1,080,000
+36,000
+14,400
=1,130,400...
You are asking me what to do if you've looked at over one million, one hundred and thirty thousand, four hundred tiles, and you didn't find one milkweed plant?

What do I say to that?
I understand what you mean.
Let's focus in on the area within a 200 m radius, that's a more discussable 2, 4, 12, approximately 120,000 tiles, a little more, but who's counting, really?
Let's consider what your town might look like.



So now what do you do? No cart, no milkweed.
Well, if I really wanted milkweed, I might do one of many things.
1. Get a shovel and dig up the remaining mushroom pits in the south for their soil, spread it out with a basket, and spread that those piles of 3 into piles of two with a bowl. Check the farms for hoes, if you see two, grab one and take it south, otherwise, go to the smith and craft a head for one, and take it south. You should be able to find a maple branch in the southern grassland that you can whittle once with a sharp stone and turn it into a straight shaft. Attach the hoe head to that and till all that soil.
Now the long journey begins. Take a bowl out with you and head straight in one direction, veering too and froe to check for signs of grasslands. Maybe you have to go 400m, maybe 600m, maybe even more, but you go until you find a milkweed. Wait for it to be seeding and fill the bowl up, bring it back with you along with any seeds you can put in a backpack, if you've got one.
Spread those seeds in the tilled soil and water them with whatever you can get from the wells or ponds nearby, but you should probably get a bucket. and fill it. While those seeds are going, fill the bucket back up and bring it back down to your new milkweed farm.
Don't make the same mistake as the last person and not leave at least one bowl with seeds after those have sprouted. If you're low on bowls and cant afford any for seed, then you get clay and fire more bowls.
2. You could make a cart from one of the least important boxes around town. Go south, grab a maple branch, turn it into a straight shaft, attach it to the box. Check the swamps for a butt log , if there aren't any wooden disks near the saw, otherwise, take an ax to the nearest tundra or desert, pine and dead trees will give you a butt log when chopped down. Cut the log with the saw and use a drill on the wooden disks. If you don't have a separate firebow and firebow drill, you may need to add an arrowhead to the firebow, just use a sharp stone on a piece of flint. The arrowhead can be removed with another piece of flint of needed to build fire.
Now you have a cart, if all has gone well. If anyone complains about you turning a box into a cart, just tell them there is no milkweed and no seeds (if there are no seeds) and that you are going to get some.
I wouldn't take 4 baskets, you'll probably be able to make them on the journey out, but, you can, if there is an abundance of them not being used for anything more important. Reducing the mess of 30 rabbit carcasses down to 10 baskets filled with rabbit carcasses, is not that important.
What you may want to bring would be bowls for seeds, if you want to start a milkweed farm back at home, or just bowls to start a farm in the next grassland you get to, but if you are planning to do that, you may want to bring a hoe head made at the blacksmith, but you can probably just till the soil with baskets of skewers wherever you go. If you see a lot of marked graves around the town, the other grasslands may not have many saplings in them to use for skewers, but it's unlikely you're not going to find any 200 m away from the town, let alone 400, and almost certainly 600 m away. But you can bring a hoe head in your backpack, a basket or the cart, and just make one where you go, if, you plan to grow milkweed there.
You don't like farming, that's the name of the thread, but you want goods that need to be farmed in the long run, otherwise, your long run is going to be even longer.
Farming milkweed for thread, rope and lassos is one of the most the most tedious things in the game, but look around you, at the buckets, the stanchions, the boxes and doors; it has to be done. It's extremely important, especially when it comes down to carts and horses and the transportation and storage of goods.
Once food is remotely stable, farming milkweed is one of the most vital roles in any community.
It's best if you make the farms, whether you need them or not, because someone will. Towns can always use more carts, buckets, boxes and horses. And the easiest way to inject those things into the community, is to go out and gather a backpack and basket with milkweed early to mid game, or farm milkweed mid to late game. Usually that means feeding a shit ton of sheep a crap load of berries and carrots, making just as much again, and turning it into compost, that you can use to grow milkweed, and continue feeding the berries, carrots, wheat and sheep, just to do it all over again.
But you, personally, don't find that rewarding, well, you're just going to have to leg it then. As many biomes over as you have to to find a grassland untouched, but if you do that, please, PLEASE, leave at least one milkweed in every grassland you go to, so that someone in your position later in your families life, who knows what they need to do, can go there with a basket, a bowl, and turn all the unused soil there into a field of milkweed.
Because we know that's what is more often than not what people are going to do with it, if someone 30 generations down the road, does't wander out there and try to make a satellite farm, and potentially small town, out of it.
So, 2. and 3. are basically, you go out and gather milkweed from a grassland farther out than anyone has gone, or, you go out and just get seeds from one milkweed plant, along with any rope you can make, and return home with those.
If you go that far out for rope, get more, save others the time, as others have saved your ancestors the time, life after life. Bring home as much of the resources your town is missing, as you can hold. If that's just rope, well, then your whole life was lived being the rope guy; enjoy the peace that comes from seeing the landscape and the abundance of wild food and animals you spot along the way. I recommend a good set of warm clothing before your journey, and do remember to set a home marker before you set out. If you realize you've forgotten to do that, set one as soon as you can. If you ever get lost, set a home marker and use the arrow to help you navigate as you search for your old home. Never give up if you get lost. Enjoy that life. Facing the elements when lost in the woods, is one of the most rewarding, most challenging aspects of the game, and if you don't stumble into your home before you are 60, you've at least got a thrilling life to look back on, but if you find home in your late 50s just before you die, it's satisfying in ways no one but you will truly know.
Racisms, of sorts.
I lived a few lives as both, and people spent so much time goin on about how weird the models looked, they didn't get much accomplished.
Especially the ginger wolfman, and the bald, bigheaded blackman with the duck lips.
I mean really, does that come as a shock to anyone?
It's a big part of the anonymity.
It was a lot worse last year, with the first addition of the gingers and black folks, but that was when everyone was mixed with a tendency toward brown haired white skins and lightly tan skin with black hair, and even then people were killing each other over skin colors. Admittedly it was probably very few people, it's just, once you heard it in a life, you were almost guaranteed there was going to be a stabbing one way or another, and of course, people can't help but flock to stabbings, then of course they have to gossip about it for ten minutes afterwards and get next to nothing accomplished while they neglect their temps and eat the town into a death spiral.
Even the most innocent curiosity and conversations, about new looks, can lead to devastation, as iron, food, water and soil run dry.
Just us figuring things out through trial and error.
Lots and lots of errors.
A few important questions I'd like answered:
1. What, is your favorite color?
2. What, is the capital of Assyria?
3. What, is the airspeed velocity of an unladen swallow?
What if your town has no carts and no milkweed?
Look at https://onemap.wondible.com and you can find any example of what I'm about to show you.
(which arkajalka has already hinted at)
I'm just going to zoom in to a random place and show you one example.

Let's say your family starts at the red X. You were born there, the Eve is recently dead and people are just getting started on virtually everything.
All the 13 of the milkweed in the grassland you started in have been plucked and turned into hatchet, firebow and snare. All the saplings have been cut and used to make nozzle, cook a rabbit, and till the 36 soil around the well where berries were planted and watered using clay bowls from ponds to the north and east.
What do you do?
You run, in any direction, taking nothing with you but a berry from the nearest bush. You run until you find a stone, you crack it on a big hard rock, you cut down 2 reeds from the swamp and make a basket, or 2 wheat from the prairie, smack them with a cedar or maple branch and turn the straw into a basket. If you are in the prairie with a sharp stone and a basket, you dig up a carrot and keep running away from home. If you are in the swamp, find a biome with something edible and grab it or dig up, put it in the basket and carry on.

Eventually you are going to run into another grassland. Note where the food is that you passed as you got there, and where it is as you are looking for milkweed. Keep your sharp stone and a piece of food in the basket. Dig up food as needed, while you make rope from the milkweed, also consider bringing skewers home to help till more soil. Replace your sharp stone with the second rope or skewer. Replace your food with the third rope or skewer. Run home along the path you recall the food being, only eat it if you can benefit from all of it.
Gooseberries are 5 food. ![]()
![]()
Wild Onions are 6 food.
![]()
Wild Carrots are 7 food.
![]()
Burdock Roots are 9 food.
![]()
Bananas are 9 food.
![]()
Cactus Fruits are 10 food.
![]()
Try to work on increasing your YUM bonus the whole time by eating something different as you go, but , let's say you are down to 2 pips on your food meter and all you have around is a berry bush, but berries are MEH, you can eat two berries and start chaining food again after you get home.
When you get home, drop the basket of rope and/or skewers off, and head back out. Put a berry in a bowl and eat it for the separate bonus from the berry itself and grab an ear of corn or a carrot while you are there. Carrot and wild carrot count as two separate foods towards your YUM bonus.
One berry from a bowl is 5 food. ![]()
Corn is 5 food.
![]()
Carrot is 7 food.
![]()
Run back out with a single piece of food, back towards the grassland, eat the food when it will give you the full value, grab a stone, make a sharp rock, cut some reeds for a new basket and head back to the grassland to gather more skewers and ropes or thread if needed.
Repeat that until there are an abundance of ropes, thread and skewers.
Then do the same basic thing for iron in the badlands, or, if no one has made a kiln or forge yet, do the same for clay and adobe from the swamp. Then go after iron in the badlands.
You do this sort of thing, because people are counting on you.
Those people sitting by the fire and the farm, who don't know what you know now, are counting on you.
Whether it's gathering rabbits, adobe, iron or ropes; you go out with nothing, you make a basket, and you return the goods home.
Each time you return you make a quick assessment of what the family needs most, then you go out and get it.
If people need clothing, you can get two seal skins at a time by using a sharp stone on a flint rock and a maple branch, clubbing seals with the straight shaft and cutting the skin off with the flint. You wear one skin, you carry the other, you drop them both off at home, and go back out to get more.
Be careful searching the tundras for seals if you are naked, find the seals first while carrying a basket of food or only make short trips into the tundra.
After you get lots of seal pelts back home, bring home baskets of thread from the milkweed of nearby grasslands. Once you've exhausted the milkweed of a grassland and get back home, pick another direction and explore that way. Make your basket out in the field, bring the goods home, leave the basket, grab a piece of food if you need it, and head back out.
Repeat that for 30 years or so, getting skewers, rope, thread, soil and iron. Then, you can either begin farming milkweed, or working with the iron to make the tools needed to make a cart, if, someone hasn't already done it while you were out in the field.
And please, be careful out there, snakes, boars and wolves can easily catch you off guard, so, move cautiously, but quickly.
Don't be one of those people at home counting on others, be the one people are counting on.
Some 20x20 patterns.
3x3 modified
8x3x3 16x2x3
8x3x4 8x2x3 8x1x3
8x4x3 12x3x3
pein checker board
Single Wallflowers
Two Wallflowers
Wallflowers 2
While thinking about circles...
An idea popped into my head for a centrally irrigated farm.
One of these type farms.

I guess it's called Central Pivot Irrigation
Notice in that first image, how the circles of each diameter have very specific shapes when translated to a grid, well, imagine if we added pipes an an additional engine to a diesel well, and used that to water our plants, perhaps, even to harvest from them, or, using something similar, spread the soil first.
Let's just stick to watering for now or how any sort of system like that might work on a grid.
Each of those circles, at least the odd diameter ones, have a central point, in this case a well. Across the top of each shape I have given the diameters of the circles, but if you took the diameter, subtracted 1 and divided by 2, you'd get the radius of the circle. That radius could be the number of pipes needed to come out from the well (and whatever structure was built on top of it, to act as support) and then the next tile out from the last pipe could be another diesel engine on at least one wheel, perhaps even a crude car, that would move from tile to tile around the radius of the circle +1. It could water the tiles the pipe moves over the most, as the engine moves from one tile to the next.
I'll try to show this in a picture...

So if you wanted a circular farm with a diameter of 7, everything within a diameter of 9 would need to be clear of obstructions; trees, buildings, etc.. Could be anything, that a player can't path through could count as an obstruction, to make things easier. The car (let's just call the engine on wheels a car for now) would move roughly along the perimeter of the 9 diameter (4 radius) circle.
There's a lot more to consider here, like the speed of the car at the end, how far is it going to move with each refueling and how to make the game determine the path based on the length of pipe from the well to the car at the end, but, it all seems like it's be relatively easy to figure out with that sort of knowledge. Maybe the hard part would be keeping the pipe from the well to the car the same length? oh wait... that would require rotating sprites... hmm, I don't know.
Just another... pipe dream. >_<
(I couldn't resist.)
Anyway, just some thoughts.
Maybe we just stick to doing what we can with what we have for now.
I wish good players didn't feel the need to hide on small servers.
The greater community needs your inspiration, any of it you can give, with each life, with each town, is something that can make the game a better one, for everyone.
I played on Server 12, with 2LaughOr2Cry, Wasabi_Tonic, Wolvenscar and others.
It was awful.
There was no one new to teach, no surprises, no new life.
New players need to see good players at work, if they are to become good players themselves. We need the inspiration of each other. Not just when it comes to playing the game, but when it comes to teaching people, to be kind.
Just know, that no matter how many times a player is bad, as long as they see people who are good; as long as they experience love and kindness, they will remember it. It will get to them.
Even if it takes a thousand hours.
Even if it takes another 20 years of their actual life.
Good will get to people, in the end, but they must be exposed to it, to feel it.
Sincere compassion, can be transmitted through this game.
I cry, almost every day, playing this game. I love hugging my mothers as a 3 year old, and saying I love you, one last time, as a child.
I love crossing paths with them in their late 50s, and spending the rest of their lives with them.
I enjoy the determination I feel, like no other, scouring the landscape for 3 saplings, to get back home and mark their grave before I die.
And as the memory just begins to fade, I find some flowers, or a pretty stone; one final reminder of that purpose, that role that I had spent my life living; to go out, to gather for someone, and to return home, with their gift.
I cry because it's real. I'm a real person. You're a real person. We are all, real people.
Love is a real thing.
It's a mess of all sorts of things, but they're all real; from the chemistry in our brains, to the chemistry in our loins. From the things we pluck from the world, to give, with our hands, to the words we learn to utter from our mouths.
All real.
Life and death, are real too.
Everyone of you reading this, will die someday, and were I to dwell on the thought of those days for long, I'd cry right now.
But we're alive now. We can do something, right now, for each other.
Why dwell on that loss before it's time?
Right now is the time that we enrich each other's lives; we'll only ever get to know love, while we're both alive.
We'll all only ever get the chance to remind everyone that we love them, while they're here,
while we're, here.
--
How do all of these cells in my body, work together, to make me feel as if I, am, them?
How do yours?
I don't think they have love, but I think just as you are all these things your cells are doing combined, love is something all of life does, combined. All of us organisms, on this scale, especially the humans, but not excluding any other animals, we work together, to make life what it is for each other.
It certainly has to do with care.
--
Too many thoughts, too many tangents off this circle.
Take care of your body.
Take care of your family.
We'll grow best with each other.
--
Oh, and make beautiful gardens,
make them for each other.
I know it's difficult... resources being limited, but as I see it you have a few options.
1. Try to make something that everyone can contribute to, with all resources around your family.
2. Go a few springs away, where there are stones, rocks and the soil is untouched, and make something there, for the adventurous wanderers and the gatherers to find and enjoy.
I really enjoy trying to make things right in the heart of our community. Which is why I'm glad to see the 3x3 has spread beyond my imagination, into the hands of so many. And I know it's difficult to defy convention, once it becomes so, but, have courage.
It's a lot of fun getting in the thick of things.
Enjoy it.
Life is a beautiful mess
All MrsDuckGirl's pictures:
If you need inspiration (not saying that because i'm a little bored of 3x3 farms wink ) 
I built some of them on a low pop server. Of course, it took me several lives to complete them but a square of 7x7 (plants plus wooden parts) is faisable on BS2 in less than one full life. I built top left corner several times :
You can mix 3x3 with 2x2 :

Round shapes are also nice but it's a little bit hard to make them look round :
I messed up here because i changed my mind several times, but the idea is to have your vegetables planted symetrically, on a diagonal axis.
Moreover, here, they are purely for aesthetic. A town would never need as many tomatoes nor onions.
The last one, not done yet, is probably the best balanced for a town needed. 3x3 squares near onions are for carrots :
And to conclude, I would say that a place of 3x3 in the middle or near your farm is convenient to store hoe, basket, bowl, bucket and seeds. And ancien stone floors look nice but I find it hard to see items on them.
Voilà. smile
Happy building !
I played around with your garden in Gimp. You can easily turn it into a heart shape, or diamon (grey boards=stone floor).
And I left some rectangular shapes, as you love them wink
I surrounded with roads because it was easier to copy-paste but it's supposed to be boards.
"Hey, could I drive my car around in your garden?"
"Don't worry ma'am, I'm from the internet."



We win the game when everyone reaches 60.
Anything less and it's more quarters for us to cough up.
60, all the way down the board.
Let's go!
XD best song ever!
btw official video link https://www.youtube.com/watch?v=lWqJTKdznaM
"Video unavailible
The uploader has not made this video available in your country."
Unfortunately, although I did watch the video via feya9119's upload of it https://www.youtube.com/watch?v=eSMeUPFjQHc
First time I think I've watched it, even though I've heard the song probably 200+ times thanks to Robot Unicorn Attack, YTMND, Newgrounds and 4chan.
...
Always keep this in mind;
I want what is best for everyone.
Want what is best for everyone, with me.
To be able to live full lives;
Be free to help support your family.
With love, all things are possible.
You know it's true Rodney, look deep into your heart, we can all live together, in peace and harmony. Full lives, for everyone. Warmth and sustenance, for all.
At the end of the day though, OHOL is virtual life, no one cares I guess

i don't care about genetic fitness
what does it even do?
Have you ever seen a real unicorn before?
When you care about GF, you see them, all the time.
Yeah... about that.
YY.MM.DD.HH.MM Score Place
19.07.08.03.03 44.3 148th
19.07.08.04.07 39.1 375th
19.07.08.05.10 47.5 81st
19.07.08.20.34 47.5 61st
19.07.09.00.45 39.0 360th
19.07.09.01.47 32.1 611th
19.07.09.03.28 38.7 374th
19.07.09.04.00 37.9 406th
19.07.09.05.04 41.3 241st
19.07.09.23.49 41.3 212st
19.07.10.01.08 27.5 689th
19.07.10.02.24 32.8 534th
19.07.10.03.25 35.9 438th
19.07.10.04.26 31.6 580th
19.07.10.10.23 43.0 163rd
19.07.10.11.25 41.6 220th
19.07.10.21.56 47.3 40th
19.07.10.22.59 37.2 371st
19.07.11.00.01 48.9 16th
19.07.11.00.25 48.9 15th
19.07.11.01.53 44.6 106th
19.07.11.02.58 31.8 540th
19.07.11.04.07 38.4 339th
19.07.11.06.19 38.4 356th
19.07.11.07.20 38.3 365th
19.07.11.08.22 40.5 257th
19.07.12.10.52 40.5 229th
19.07.12.11.29 40.0 261th
19.07.12.12.09 35.6 437th
19.07.13.04.00 47.0 52nd
19.07.13.05.02 48.3 32nd
19.07.13.06.26 48.3 26th
19.07.13.07.35 47.5 44th
19.07.13.13.24 48.8 31th
19.07.13.14.26 49.9 20th
19.07.13.15.59 46.8 57th
19.07.13.17.03 40.8 262nd
19.07.13.18.13 38.9 354th
19.07.14.10.52 40.2 269th
19.07.14.11.54 40.0 288th
19.07.14.12.59 42.2 190th
19.07.14.14.03 31.8 621th
19.07.14.15.06 40.1 283rd
19.07.14.16.08 39.3 323rd
19.07.14.16.50 37.9 376th
19.07.14.18.00 37.9 687th
19.07.14.19.02 33.7 571st
19.07.14.20.05 25.9 820th
19.07.14.21.44 27.3 796th
19.07.14.22.46 25.5 830th
19.07.15.00.05 29.6 700th
19.07.15.08.39 29.6 705th
19.07.15.09.50 32.6 599th
19.07.15.09.52 29.5 715th
19.07.15.11.00 26.6 787th
19.07.15.11.04 24.1 858th
19.07.15.12.06 25.3 823rd
19.07.15.13.10 35.0 494th
19.07.16.03.10 47.1 65th
19.07.16.04.13 35.4 503th
19.07.16.04.43 36.6 442th
19.07.16.05.09 39.0 332th
19.07.16.08.05 43.0 164th
19.07.16.16.09 42.0 205th
19.07.16.20.19 42.0 209th
19.07.16.20.19 42.2 199th
19.07.17.08.37 46.2 71st
19.07.17.12.50 38.8 343rd
19.07.17.15.52 38.8 326th
19.07.17.16.53 37.5 383rd
19.07.18.22.54 26.6 692rd
19.07.19.00.42 39.0 263rd
19.07.19.23.26 45.1 67th
19.07.20.00.29 43.2 100th
19.07.20.03.36 38.5 274th
19.07.20.21.04 37.7 362nd
19.07.20.22.06 40.0 259th
19.07.20.23.12 37.7 358th
19.07.21.11.05 37.7 388th
19.07.21.12.56 40.9 262nd
19.07.21.15.32 47.2 70th
19.07.21.16.01 45.2 118th
19.07.21.17.04 42.7 204th
19.07.21.19.48 41.1 278th
19.07.21.20.01 25.3 799th
19.07.21.23.04 34.6 532th
19.07.22.00.09 29.2 703th
19.07.22.01.13 47.9 40th
19.07.22.02.17 49.1 42nd
19.07.22.02.25 44.8 124th
19.07.22.02.25 45.3 104th
19.07.22.13.36 45.3 88th
19.07.22.14.39 46.8 65th
19.07.22.14.44 42.4 189th
19.07.22.17.02 45.5 84th
19.07.22.18.04 33.6 535th
I mean, sure, what does it all mean in the grand scheme of the game?
Well, it loosely informs me of how much you're all caring for each other.
I'd love to see my score in the 50's, and still be in 999th place, because we're all effectively caring for each other, that much.
Don't let your genes be memes.

The basic idea, for the long run:
A few 3x3s for berries, at least one for carrots, one of the L shaped spots along the diagonal could be used for slotted boxes for carrots, a sheep pen, so the bowls of berries flow from the berry patches, to the carrots, to the sheep pen.
Rabbits would be brought in from the south, spread out near the sheep pen, where balls of thread and needles are, clothing and packs are made, rabbits, mutton, berries and carrots used for pies... you get the rest.
I think using the cut stone just for the intersections is a good idea, but I did them around the well just to leave a little more space for buckets, newcomen, box for coal, and later box for kerosene. Just a general space for the water related stuff. Also put the cut stone there in the starting spokes to get an idea of what it would look and feel like.

Managed all that in one life.
Sure, maybe it was a bit much. Spent most of my life digging big hard rocks, and hauling the cut stone, but, the farm will branch out from there.
Lots of rabbits south, not everyone is clothed.
I was going to just make it a milkweed farm, for more snares, but, I figured the milkweed farmers of the future could use a snack.
And rather than just make the usual 3x3 berry patch or two, with the usual four spoke paths, I'd make it eight spokes, with the northeast branch going to the well of the town.
Unconventional lives are some of the most interesting (no murders required).

5x5s are just not practical, in my opinion.
Just far too small, can't justify the ratio of wall tiles to floor space taken from the town, increasing travel times and potentially causing death by starvation due to increased pathing times.
Maybe a door is a must somewhere along those rays that branch out from all tiles within the players heat grid?
I'm not real big on making buildings as is, but anywhere we can take the pressure off people to consume food and every other resource in the process, is a good one.
This is another reason why I'm not a big fan of radical changes to the game mechanics.
"We here at the International Chess Association have decided that the Knight, based on the implication of the piece as a rider on a horse, should move more spaces. Therefore these will be the spaces the Knight is allowed to move."
"Also, castles don't move at all anymore. Thanks for playing."
Jason on the Playground.
Kid 1: You're it! I got you, you're it.
Jason: Nuh uh, you touched my shirt, you didn't touch me.
Kid 1: You can't just go changing rules like that.
Jason: Well, my shirt is not me. But let's just for the sake of argument say you are right and that you can make someone it by applying pressure to their skin by any sort of medium.
Kid 1: OK, fine, whatever, you're still it.
Jason: Okay.
30 seconds later
Jason: 28, 29, 30. Ready or not, here I come. AHHHH! You're all it. You're all it, I got you, you;re all it.
Kid 1: What are you talking about?
Jason: I touched you by your ear, with my throat.
Kid 1: ...
Kid 2: Look, if you don't like playing tag, go make your own games.
Jason: Fine, I will.
Jason: And I'll change the rules, anytime I like...
Even here, in one of the oldest pieces of farmland on Earth, they use the grids.
Oops, wrong pic. Here's that farmland in China, a little closer.
