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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Problem with Funcles, Duncles, and Frothers » 2020-03-25 19:01:54

Adding Adam will definitely encourage trade.

I can't wait to lock him inside a property fence and have women give me things for the privilege of a few seconds with him.

/s

The_Anabaptist

#77 Re: Main Forum » Much Game Design and Design Change Goes Against Its Appeal » 2020-03-24 01:39:20

Spoonwood wrote:

Far too many people starting as babies who can't do much, has also always been a serious mistake of the game.

I'm now imagining an OHOL where you start the game as an old man/woman, born to a middle aged mom.  You have a full compliment of tool knowledge (maybe predefined for a baker, a smith, a whatever (not totally random)) and as you age backwards, you unlearn them.  Eventually you become so young and unlearned that you have to be cared for by others until you disappear?

The_Anabaptist

#78 Re: Main Forum » To feed or not to feed the troll » 2020-03-24 01:30:11

Quite the contrary.  When good ideas are ignored or openly rebuffed, it merely shows that Jason is closed to collaboration with the player base.  Then those positive threads dry up and all you have left are the negative ones. 

Most of us just get tired of endlessly railing against a system that refuses to change.

Ecclesiastes 1-12
All Is Vanity
1 The words of the Preacher,[a] the son of David, king in Jerusalem.
2 Vanity of vanities, says the Preacher,
    vanity of vanities! All is vanity.
3 What does man gain by all the toil
    at which he toils under the sun?
4 A generation goes, and a generation comes,
    but the earth remains forever.
5 The sun rises, and the sun goes down,
    and hastens to the place where it rises.
6 The wind blows to the south
    and goes around to the north;
around and around goes the wind,
    and on its circuits the wind returns.
7 All streams run to the sea,
    but the sea is not full;
to the place where the streams flow,
    there they flow again.
8 All things are full of weariness;
    a man cannot utter it;
the eye is not satisfied with seeing,
    nor the ear filled with hearing.
9 What has been is what will be,
    and what has been done is what will be done,
    and there is nothing new under the sun.
10 Is there a thing of which it is said,
    “See, this is new”?
It has been already
    in the ages before us.
11 There is no remembrance of former things,
    nor will there be any remembrance
of later things yet to be
    among those who come after.

The_Anabaptist

#79 Re: Main Forum » Is everyone doing okay? » 2020-03-23 16:07:39

Been avoiding OHOL while off due to COV-19.  Figured it would be overrun by bored kids looking to cause unnecessary drama.

Letting Rimworld's new DLC kick my arse instead.

The_Anabaptist

#80 Re: Main Forum » Question time » 2020-03-23 16:01:50

Domestic Berries are a pox on the land and should never be planted.

You are better off building a basic cart.  Filling it with bowls and then going out to the wild bushes to collect berries.  No watering, no soil, you just need to remember where the wild bushes are.  I even like to fill my backpack and one basket with carrots and complete the berry and bowls while traveling.

The_Anabaptist

#81 Re: Main Forum » There’s nothing to write about anymore » 2020-03-19 21:18:07

fug wrote:

I'd say people don't talk as much anymore because we're constantly stuck in a loop of either getting rubber, getting oil, or redoing the oil grind. Literally 1% of accounts have ever drilled or done the oil grind which means the same small group of people are making sure to keep towns alive.

Sounds like it is a fine time for the 1% to organize a day (or week) and simply refuse the grind.  Let the masses learn what "fun" is or isn't.

The_Anabaptist

#82 Re: Main Forum » [Discussion] A look back on "the Property Update" and Trade... » 2020-03-11 10:38:54

Fertility Idols!

Touch the fertility idol and your next child is that race!

The_Anabaptist

#83 Re: Main Forum » The game is dead » 2020-03-04 09:26:17

Every time I log in now I'm starting in a big city as a baby.  Every single time.  Where is the variety of stories in that?

I can't remember the last time I was Eve.  It had to have been before tool specializations.  It might have been shortly after the rift went away.  A game play experience I enjoyed immensely, just gone to me.  But it doesn't sound like I'm missing much, as it sounds like I could count on my kids to either /die or run to the bell.

There may be more colors of clothes and fancy roses to go with them.  But the true variety in the game has gone to shit.

The_Anabaptist

#84 Re: Main Forum » Minecraft, Dwarf Fortress and One Hour One Life » 2020-03-02 21:35:46

I can't speak about early Minecraft, but I did play a lot of early DF and will add my two cents.  Not about the games, but the developers.

In DF, if you wanted to know what the developer was planning, you could go to a multi-page list of items.  Some things were clearly months or years away, but if you saw your particular item, you could count on it at some point.  In OHOL, since the new year, all I know is that "bug hunting" is the focus.  There is no documented vision for the game that can serve as a reference point.

In DF, you could go 6-12 months without a significant update or when an update would hit.  In OHOL, we have been trained to expect weekly iterations.  Too much of either philosophy isn't healthy IMHO.  The player base needs to have their expectations managed better.

In DF, I never knew the developer to interact with the player base in a negative or dismissive manner whether it be in the forums or elsewhere.  'Nuff said.

-----

You may say, "Well DF is a single player game while OHOL is multiplayer game, you can't compare them."  I would encourage you to read some of the community games that are lovingly written up in great detail in the DF forums.  That dozens of players would patiently pass save files from player to player waiting for their turn to play a month or year in the life for a given fortress.  Many of the stories are truly legendary.  It marks a clear difference in temperament of the early DF player base from the current OHOL player base IMHO.

The_Anabaptist

#85 Re: Main Forum » Jason Did Nothing Wrong » 2020-02-28 19:57:29

Mekkie wrote:
DestinyCall wrote:
Morti wrote:

Let me ask a question about the game.. um... why are, they called, German, Shepherds?

It is a little known fact that the first the first dog was crafted by Eve VonStephanitz  to assist in the herding of Germans, an important activity in early village life.   Unfortunately, griefers abused this feature to cause havoc, over-producing dogs and herding the Germans to near extinction.     Eventually Jason was forced to severely nerf all dogs and completely remove Germans from the game to restore balance.     

So that's why dogs appear to have no purpose in OHOL and why they are the only domestic animal that dies of old age.    And, of course, that's why German Shepherds are called German Shepherds.


I can't even... big_smile big_smile

It is important to note:  It was necessary in the beginning to herd the early Germans because if they were left to roam unfenced then all the available pretzels and beer would have been quickly devoured.  Unfortunately, pretzels and beer do not re spawn due to apocalypse events or even after server resets and all their crafting recipes are either broken, undocumented, or racial locked so none of either have been seen in years.

The_Anabaptist

#86 Re: Main Forum » Struggle » 2020-02-28 19:44:08

Booklat1 wrote:

...
Please, players and Jason alike, lets start a new trend of better communicating these issues. Instead of giving solutions to every new feature that we feel are broken can we please focus on the communicating why we feel it's broken part? In the end jason will find the solution that mostly suits his idea of the game anyway.
...

When the player base offers suggested improvements, it is because they want to be part of the continual improvement process.  This process typically is most effective when more than one voice speaks and is heard.  You are effectively advocating for one (Jason's) voice.  That is your right to do, but I for one believe it leads to a poorer end result.

The_Anabaptist

#87 Re: Main Forum » Lifetime Bear Killing Records? » 2020-02-25 18:58:24

I'm still waiting for the bear to logon and brag about his/her best killing spree of townies...

The_Anabaptist

#88 Re: Main Forum » Donkey town in ruins after players run to their bell. » 2020-02-21 19:10:50

Legs wrote:

The idea of "punishment" is archaic and immoral.

Justice is corrective, not punitive.

You make a very good point.  If Donkey Town isn't teaching players to play within a given set of accepted norms, then Jason might as well setup the game to do the following:

"if no mothers are found available to birth you due to curse restrictions, then you are returned to the login screen with a message stating that fact and then given a notification that further login attempts will be ignored for a given number of hours or days.

The_Anabaptist

#89 Re: Main Forum » Idea: Town Buffs » 2020-02-20 17:18:57

Wuatduhf wrote:

Towns survive through generations; the city itself should not be attributed to maintaining any kind of 'power' because the 'power' itself needs to be rendered to the inhabitants of that location and remain in their control.

When Jason agreed to add the Hierarchies feature to the game, I think that this was the right step towards being able to give that kind of multi-generational control to the players as the first step in a line of 'building blocks' to creating the societal structure the game needs in the mid- to late-game meta.

I still believe in principle that Biome Restrictions needs to go, but only because of the way it was implemented (removing rather than improving). I'm not going to lump the mechanic together with Hierarchies, though, and I would argue the same for this thread too, because they do not directly impact one another.

I don't think the two ideas have to be mutually exclusive.
As individuals lead to family trees and then to tribes and nations (hierarchies), it would make sense that villages lead to towns and then to cities.

IRL city centers provide things that rural communities simply cannot.  Attribute it to cities allowing for individual specialization, or to higher tech, the results are evident everywhere.

If different towns can compete to build unique structures, it leads to families that take pride in their community.  It gives kings the desire to issue an order to everyone to collect "x" of "y" resource so that we can get "z" built.  It gives the neighboring king the desire to issue a command to raid the neighboring town and take all the "y" resource from them before the "z" gets built and renders their own attempt to build "z" invalid.

The_Anabaptist

#90 Main Forum » Idea: Town Buffs » 2020-02-20 11:16:04

The_Anabaptist
Replies: 7

If the crux of the game is: people are impermanent, but the town (civ) is eternal, then there should be more mechanics that encourage the growth / permanence of towns.

Town Buffs:
Include more complex specialty buildings / wonders (things that take time to build, like the bell tower) that once constructed add some kind of bonus or unlockable invisible resource within a large radius of the structure.  Make it so the radius of these buildings can't overlap, so that one city can't have them all.

This would encourage more than one large town.
It would provide a mechanism to either encourage transport of goods between the towns, or raiding of them for said goods.
It might increase conflict if: you discovered the neighboring town was ahead of you on a certain project, then what might you do to slow them down?
It would be a good excuse to dump the current biome restrictions, if some of the current resources were made part of the hidden / unlockable set.

The_Anabaptist

#91 Main Forum » Unpopular Opinion? » 2020-02-16 22:39:00

The_Anabaptist
Replies: 12

I think that any child death (whether via /die, starvation, or murder) up to age 10 should be accompanied by a real time 5 minute wait before being able to login and try again.

My last life = mom, me & little bro.  Mom and I lived to 60.  Little bro lived to 1.2.  No idea how he died.  His genetic negative more than wiped out both our positives.  There should be a period of reflection to make a player think, "why am I sitting here at the login screen and waiting instead of playing?"

Convince me otherwise.

The_Anabaptist

#92 Re: Main Forum » Walk Away, Jog Away, Run Away ... Permanently » 2020-02-14 20:03:29

If the women can't have babies anymore, then the only solution is for the babies to have babies.

The_Anabaptist

#93 Re: Main Forum » [Content Expansion] Hierarchies » 2020-02-14 20:00:13

I like the idea of the job title bestowing tool rights above and beyond your count.  This will probably have to be limited to 1 active title at a time, to prevent making the game too easy again.

The_Anabaptist

#94 Re: Main Forum » Long lineages don't feel like an accomplishment anymore » 2020-02-12 01:25:40

What grinds my gears is that there is less town diversity now than ever.  Remember making a laid back town in a bountiful patch of cacti?  I barely remember the last time I've eaten the fruit off of a cacti thanks to the new racial restrictions?  Same for bananas.  Nobody messes with jungles, "too much bother..."  There should be more varieties of towns at this point of the game's maturity, but I rarely see a real snow town only a snow trail if I'm lucky.  Most people don't even want to live a provincial life in a village anymore, no they have to run as fast as they can to the biggest town.  That might make more sense if we had a truly epic tech tree, but we don't.  Plenty of blame to go around here for the player base and the development direction.

Let's all just go back to spamming bowl of berries and carrot so that we can feed/shear sheep just to play dress up.  You might as well open a micro transaction store Jason for exclusive racial and clothing skins, you'll make your next couple million easy off this crowd.

The_Anabaptist

#95 Re: Main Forum » Cursing » 2020-02-07 03:53:21

Punkypal wrote:

Being cursed as a mother is a valuable gameplay experience. Especially in Bell towns where there's plenty to go around. It's a learning moment. You have to experience poverty to appreciate wealth.

Yeah, it sucks to have a smart kid that curses you even if they know you have other things to do. Sometimes the next Mother Theresa gets cursed by an infant Hitler. That's life.

Pretty sure you forgot your /s

If not, then I'm thinking its past your bedtime.

The_Anabaptist

#96 Re: Main Forum » Cursing » 2020-02-07 03:50:44

Zacharyyy smile wrote:

WE NEED A SYSTEM TO CURSE OUR MOTHER. LIKE MAYBE /CURSE MOM OR SOMETHING (as a baby). PLEASE. Why? Because I'll have a really good genetic score (For me), around 40-50 and I get born into a mom who doesn't even take care of me. (running off, on a horse, is stupid, is a griefer, etc.) And by the end of it, I end up losing around 10 points. And I usually just rage quit, not even be born into a regular family. please change this

I rarely use /die, but I thought that when you used it that your genetics score didn't take the hit.  Is that not the case?

The_Anabaptist

#97 Re: Main Forum » Anti Armageddon Crew Needed! » 2020-02-05 22:19:37

Glad I've been off playing with Rimworld mods for the last few days.  Sounds like a point is being made by the malcontents.  Lets hope the god listens.

The_Anabaptist

#98 Re: Main Forum » You can add one item to the game: what is it? » 2020-02-05 22:14:51

A testing server, so Jason doesn't have to put untested patches on the production server each week?  Instead, it could go on the testing server for a week or two and let the players who get their jollies from experiencing unexpected consequences tell all of the rest of us about the bullet storm we missed this week on the production server.

But yeah, I would take bare back bear riding as a consolation prize.  It should have the feature of bucking you off about as often as a horse runs away, 100% of the time stunning you, and then if you happen to fall on an open tile proceeding to get yourself mauled in the next second.

The_Anabaptist

#99 Re: Main Forum » Motherhood Score - a better measure of success » 2020-02-02 08:40:36

DestinyCall wrote:

....

Okay ... but how do we do this?    First, I think there needs to be a few changes to the birthing algorithm.    If we are expecting mothers to take an individual interest in their children, then we can't be expecting some mothers to be responsible for birthing dozens of children.   There needs to be a hard limit on how many kids you can have during your fertile period, both to "level the playing field" between competing mothers and also prevent one lucky/unlucky mother from being buried under too many infants.   My recommendation is to place a hard cap on births, so each mother can have up to six babies total (not counting SIDS babies).

In our modern era it is easy to forget just how many kids a woman can have in her lifetime.  In my grandparents generation it wasn't uncommon for them to be families of 12-15 kids.  My mother occasionally tells the story of one such mother who lamented, "...and not a one of them died."  So I'm going to vote a "nope" on your proposed hard limit of six.  At least until the tech tree reaches birth control pills.

The_Anabaptist

#100 Re: Main Forum » The "Weekly-Update-Content-Guessing" Game » 2020-01-30 13:36:10

Flachzang wrote:

Do you necessarily need copper lids to store and carry organs around? ...then I have been doing it wrong all time!

I grew up in a canning culture.  So I was thinking of the Ball or Kerr lids of my childhood.  But a search query or two in response to this corrected me.  The lids of my childhood were Zinc, not Copper.  And nowadays they are either Stainless Steel or plastic.

So no, don't use copper after all, unless you want to risk getting botulism from eating improperly canned organ meat!

The_Anabaptist

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