a multiplayer game of parenting and civilization building
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Wow wondible that map is pretty rad....that is so helpful for long range navigation.
Abrar wrote:... You did a great job and I enjoyed playing with you! Leadership update is great, except in the one life I had a corrupt grandma as a leader and she murdered my mom
It was hard to get people to coordinate to elect a new leader. Also, I never got the crown sadly haha, and your body was kind of annoying to remove from the 1 by 1 property fence XD
did you mange to elect a new leader and get rid of your granny?
Wll if you mom's name was Nemesis Mistry and the leader's name was Marren Mistry allow me to retort...if not I'll share anyways. lol
Ahem, I was the corrupt leader and his mom was a baby suicider SiD spawn suicided 6 times on me and only stopped after I cursed him because he knew he was going to donkey town. Sadly the town turned on me I only exiled the guy and someone else killed him tbh. Get your facts straight.
I hounded the guy from the get go because unless game mechanics changed I was his only spawn on the entire map. I even tried starving him but another townie picked him up and raised him. Then he proceeded to turn the town against me leadership ignored my exile request even after the guy tried to steal food from the town. Eventually I inherited leadership and exiled him. I laughed at them as they didn't have a large enough posse to kill me I died of old age and the drama died and sent the griefer to donkey town.
I tried to explain the arcane mechanics by which I knew he was a cursed soul but the town didn't understand. I probably shouldn't have been so arrogant and asked the guy to confess his sins at which point he went into high gear turning the town against me and it worked! What's funny is I didn't eves solo kill the guys trying to kill me after I exiled them...do you still think I was corrupt?
I actually asked them to stop attacking and just elect a new leader they were rabid with revenge an angry mob...it was a curious experience tbh.
That's a real good point Miskas probably something missing from my lives is forming a working relationship with leadership. I usually just hunt em down when I need to exile a suspect child. Seems to be 50-50 on if they give me the time of day.
Very cool, very efficient, well done. I'm rarely mess with building and usually just ramshackle together semi-complete ones just to enclose them, lmao.
Hot food can generate a lot of clutter, it might work. What's the synergy or rationale with having it in the animal pen?
I guess for the pigs and the goose it makes sense. Probably answered my own question there after looking again lmao. I usually tie my hot coals into an egg oven, croc completion, or simmering water to clean pads and dye red cross apron. So I do it on the fly by the heath and kitchen or in the dining room.
Typically hot foods can leave a lot of loose ends as if you don't ratio right it's a big mess. It's kind of one of those things you do outside the kitchen where you can find room right now.
Honestly I started learning hot foods to deal with the bowls that you formerly couldn't remove stuff from other than completing the action, lmao. So basically just to wash the dishes and reclaim the damn clay bowl.
Also one successful action at Garden was some 200 IQ player stocked baby backpacks with a bread slice, carrot, onion and a tomato. Started yum training the babies right out the gate. I even followed suit and stocked a few more, seriously well played whoever started that.
Also making more red cross aprons and teaching people how to use them may be in order, because as food pressure mounts the critical stage gets reached where Clown Posse can overwhelm a town with increasing ease. It's a constant battle honestly the clown posse add an necessary element to the game play, don't hate em too much every story needs an antagonist, they add to the flavor imo.
I even use Bobo as a personification of a griefer in my lore almost as a boogey man to keep kids alert and afraid, i.e. "When Bobo come to kill mama she need you to join me, you know how to form posse?" etc.
Haha Tocal I put those bottles to good use in my milk station...shit was hitting the fan when I spawn at garden earlier today maybe gen 60-70ish town was near starved milk bottles definitely helped save the day. I've been making dining rooms for a while now but only recently have they become a necessity.
Putting the turkey broth by the milk also makes sense since they can all use the rabbit pouches and bottles. Definitely late game bottles and funnel should get milk prio.
Whoever made the soup in Garden is a beast. With the soup and bread production plus butter from the milk it's really the way to go imo.
Also can confirm Bobo clown posse end Moni and showed up at the Gay family. I had just disrobed and was like a minute from death and had leader at the time clown posse showed up, so I didn't get to exact revenge. I was ready for them tho, had my red cross apron, knife and meds stocked ready to rock and roll up until two minutes before I died lmao.
Usually in a given town to get past 10-15 yum you need to cook your own unique foods, wild edibles are a good way to bag some extra value. Don't forget about using bottles of milk to obtain free yum from food stuff already available, also works with berry and berry bowl. Coal cooked foods are usually missing in a towns yum chain. If you were at 15 yum there is still plenty of stuff you didn't eat.
If you were at 15 yum there is still plenty of stuff you didn't eat. Typically in a life I get over 15 yum and I consider 15 or below on a yum chain a a minor failure to yum. I have a pretty high standard and have been yumming quite sometime just for the convenience. After a while it's just second nature to start a fire trap a rabbit, cook the carnitas, roast the duck, drop the palm oil fry the french fries, tortilla chips and then make the ketchup and salsa.
I love the Jason development lore, lmfao thanks destiny.
Good stuff pein, I was gonna ask about layouts, I forget about the bottle yum hustle good points. Animal meta has definitely changed.
Sweet Legs yeah I like the synergies you broke down basic jobs lead to advanced work and specialty trades. Yeah definitely need to work the Nanny / Den mother into the tree sooner rather than later. I wondered how to break down cooking as well and when to do that.
Yeah, QuirkSmirkyIan defnitely will break down smithing tree there is alot there. Didn't even consider coppersmith a sub-trade will keep that in mind when I tackle smithing.
Work in progress seriously thanks for all the feedback.
Cool good stuff, I'll work it into the hats as I get to them.
hat - an office, position, or role assumed by or as if by the wearing of a special hat
Another reason I'm doing this is sometimes I get good honest children who want to help, and ask me as their mother for a job. Typically I'm at a loss, and lack a good answer so this is my attempt at clarification on job assignment which starts with job definitions.
Seriously any help or inquiry on this matter is greatly appreciated.
Already I've concluded that assigning people to gather or hunt is increasingly a good option, as it gets forgotten about in advanced civilizations, which I've noticed personally in the form of unused fertile soil pits near town in high tech towns. Also haven't seen much fishing going on in towns I've spawned at.
How efficient is fishing these days? TBH never fished much.
Nonetheless you gather said soil and water. Gatherer is listed as a job description above farming at that, and for good reason. Which reminds me pottery comes early before farming actually and the very least you need a tailor before a farmer. Pray tell me farmer how do you collect water before the potter or tailor?
Yes farming is important, but by your own argument a nomad need never farm in this infinite world. A strictly nomadic line will never live as many generations as an advanced civilization due to lack of food diversity alone.
Honestly the importance or priority significance is secondary to the importance of organization and leadership (or lack of) which is mostly what I'm driving at, but part and parcel to leadership determining proper action towards generational survival. It starts basic and gets more complex. If something helps a farmer produce more with less work it /i would argue is just as important or more important than farming.
I agree though more importance should be placed on gathering soil and water. Point taken and appreciated. Thusly gathering and farming is above ranching and composting in importance on this list.
edit note : Point taken, founding well removed from farmer do's and moved to blacksmith do's (eventually) Thanks for the contribution Crumpaloo. ![]()
reserved
So I'm gonna start basic here to avoid a wall of text. What jobs are available in a town?
I'm gonna start a list of what I can think of the most basic and essential jobs. Naturally we may hold many jobs over the course of a life but it's important to recognize what that job is when you're doing it and when to do it.
Honestly it's been a while since I have started a line and could use some help and opinions on priorities within some trades in early game and some of it may be up for debate so I'm open for discussion on it.
Founder / Eve - Exists, selects site for settlement or forms caravan, leads or assigns leadership, grows population, continues to exist (worth mentioning).
Tools: voice, body (spawns players lol) and babies LMFAO!
Leader - sends and receives communication (town crier?), gives orders, oversees job assignments, settles disputes, administers justice, communicates with citizens of town and finds out what is needed where, helps personally with most critical needs, assigns new leader else one is assigned. Among other things...
tools : pen and paper
Gatherer - collects resources for and we always need more kindling. First Basic job assignment, objections? As being Eve and leader is basically assigned to you by default.
Tools: basket, sharp stone backpack, cart, pickaxe (eventually), stanchion kit
Hunter - traps rabbits, kills hostile creatures, harvests animals and delivers to town.
Tools : snare, bow, arrow, backpack, flint chip
Cook -cooks the first rabbit consumes and makes the first needle, founds oven, brings food to kitchen, turns raw food into cooked nutritious goods (YUM!), sets food out for service (kitchen can be busy place eat outside?)
tools : oven, round stone, sharp stone, flint chip, skewer, coal fire, fire, long straight shaft, clay bowls, clay plates, clay crock, knife, apron, cart, baskets.....Yeah a lot of stuff did i miss any?
Resources needed : raw food, kindling, adobe
Tailor - later work in progress feel free to help otherwise i get to it eventually.
Potter - yes before farming, write up later
Farmer - starts and maintains farms
Tools - hoe, bowl, bucket, skewer, shovel
Resources needed : soil, water, seeds
First crop to farm? Suggestions? Farming tech tree?
Rancher - founds a pen, starts and maintains domestic animal herds, slaughters and harvests animals, stores the resources associated in an efficient manner for others to collect and use.
tools : rope, bucket, shears, spindle, shovel, needle, cart, steel ax (for geece), tree stump (yes that's a tool lol)
BlackSmith - ehh maybe later not the best smith tbh someone else? lol founds well
Awesome! Thanks for sharing, I'd call that great success! Nice policy on medical treatment. Sadly it seems to progress in OHOL we're gonna have to develop social structure and dare I say a culture.
I'd like to see jobs in town become more standardized aka a guild system. Not in the traditional sense of a "guild" as we know it in games rather the archaic version of profession based guilds with industry do's and don'ts, apprentices, journeyman etc.
Honestly clothes are retained better when dyed, also I like colors for jobs. Red hat = medic blue hat =guard black tophat = mayor Also adds prestige to town and helps with player retention.
Think about the situation asking you child do you want a red hat a blue hat or a yellow hat that I had to kill a cow for? Then playing dress up with them for a few minutes while they grow up.
Helpful for starting gang wars if you're bored as well. LMFAO!
Yeah older lines have some serious food issues with people slamming down whole pies instead of yumming. Gonna have to be a culture shift and education to handle that....or maybe Jason will scale back the masochism that is feeding older lineages currently.
Sure always gonna be setbacks via griefers get good at cooking and your genetics score will go up, I promise. Plus as a chef you should always have a knife in advanced towns.
Griefers and famine out of your control? I mean I can teach you how to make soup and coal cook like a boss. Griefers take a bit more attention but I can seriously feed a town solo. Just drill three sisters stew til you can do it blind folded and backwards. I can fill a tire cart of three sisters stew in 5-15 minutes depending on the state of the farms.
Coal cooking for food diversity and for duck rampages....fill a cart with beheaded ducks and drop em at the nursery while making an angry face for added effect. Skin while menacingly holding a knife, slow cook over coals and voila duck l'orange! Cook up pork and beans, any rabbits egg oven for the tortillas and omelettes. Blamo we eating good tonight.
It's actually pretty cool to throw down 8 fires at once and speed cook 8 stu in a row, while holding my burning brand shouting at Bobo and carrot sponges that I will shank anyone caught misusing my stu or removing a soup bowl.
Anywho thakns for the funny videos omg, lighten up. You don't even need a larger posse just more meds also spoon. Defense is king I didn't even see one counter play to griefers with bloody knives. Sheep will always be slaughtered. Carrot Sponge still the number one killer but that has been fixed.
Honestly not a new problem, during the rift I started running into organized groups assaulting my hearth. I taught my children first aid, group fighting and how to make soup! Talk to your kids teach them about group fighting and defending home. Make a solid hearth be a boss eve and defend your home. After repelling solo griefers they started forming groups. Man the rift at night was a freaking war zone but my hearth held and my children knew I was the boss and kept the big bad wolves away from my fire.
The group pvp mechanics while a bit clunky are actually kinda cool imo. The wicked evolve and so should the villagers. Just the next step in learning.
bout time berry feasters got the stick, good riddance finally a mechanic to get people from lounging at the berry farms. one pip berries in old towns is a great mechanic it encourages new players to find another staple food in food abundant towns. if anything i yum just to avoid having to eat for that much longer. on a long chain standing inside on a fire my last meal has often been taken in my 40s even lets you fell 3 trees as an elder....i really like doing that when I'm 55 to let the youngsters know grandpa still gots it, lul.
Given the nature of game mechanics the only true survival is to keep moving...every town given enough time becomes uninhabitable. At best we can enjoy brief periods of abundance and leisure to do creative ventures.
This is why I usually name my Eve Trip and teach my children the way of the nomad as I know it.
Even abandoned towns can get revitalized if an Eve stumbles upon it....often times I'll be leaving a camp in good order that is dying or almost dead and my brother may say "you know all the eves are dead?" and I reply that doesn't mean I'm gonna quit or trash the camp....I've even had Eves roll up when I'm about to die in a dead town. A lot of work may seem for naught but smart players know how to find and capitalize on work already done.
I think the best thing you can do for any camp is supply it with as much race specific articles as you can and hope it gets found....consider the survival of man as a species rather than a familial bloodline and you efforts still bear fruit.
If you feeling down take a break or a trip, or hell trip on some shrooms. We all fall down, trip or stumble from time to time life isn't always peaches and cream but its about the journey and the trip try to enjoy and have fun on it from time to time. Otherwise that shit will grind you down if you focus strictly on the progress and survival. Shit fails from time to time and that's just part of the trip. So who's to say what the trip means or limit it to one meaning? Only a damn fool... ![]()
-eve trip
Seems you are looking for black and white in a very grey world....honestly the game is less fun without griefers / antagonists, it becomes mine craft without them imo.