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a multiplayer game of parenting and civilization building

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#76 Re: News » Update: Turbo Map Load » 2019-02-26 05:45:12

I still wish Tarr hadn't told Jason for a couple of days longer, I would have the greatest pine wall in history

#77 Re: Main Forum » Finally experienced donkey town. » 2019-02-26 05:33:12

futurebird wrote:

No one is going to post a photo? Do I really have to go evil to find out? I don't have that in me!

from what I understand there is nothing to post. You are just born as an eve somewhere really far away from everyone non-cursed. You don't have kids or spawn back at the same spot so there is no reason to do or build anything. You just have to "play" that mode for however long you have to depending on your curses. So you just run around in the wilderness until it runs out.

#78 Main Forum » Smith building up village on Server 5 » 2019-02-26 05:16:34

Peremptive
Replies: 3

I have a little solo village on server 5, with a large half finished room and various foods. A British guy came over and taught me to build the whole newcomen tower, all its parts, and an engine over two or three lives. He even got all the iron for it! It was so much fun to play with you. Thanks for all the help!

#79 Re: Main Forum » Best OHOL youtube videos » 2019-02-25 17:16:24

I liked twisted's tutorial area video, shows the basics of smithing. If you mange to cut your way out of the tutorial you should be better than most new players.

#80 Re: Main Forum » Please Share Stories of Towns Made Worse By the Temperature Overhaul » 2019-02-25 00:38:45

yep walls only really affect you if you are 3-4 tiles away from them. So if large enough floors are good enough

#81 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-25 00:02:26

if you have to leave the room, why do you care if you die or dc and die later?


there are limited circumstances where ctrl+del was convenient but at most if you want to die you can find a snow/desert tile where people won't feed you and you just have to wait a couple of minutes even as adult.

#82 Re: Main Forum » The instant-suicide mod » 2019-02-24 23:45:16

well it is probably difficult to grief on small servers. People probably have the mod, so you can see if the other people are carrying weapons from far off. Plus you probably have only one knife and bow. You can easily tuck the knife on you and the bow behind a tree.

#83 Re: Main Forum » [suggestion] suggestion on creating offline game one hour one life » 2019-02-24 23:23:25

Warumono wrote:

[edit] WAIT I THINK I GOT IT I had to keep that black window open


haha yes, that "black window" (the command prompt) is how you start your local server! If you close it, the server goes down as well. This is why you select "localhost" in ohol, instead of connecting to a remote server.

By the way, the actual game is just someone doing what you are doing. Jason pays a company with dedicated hardware to run the servers, and pays for constant internet (ip) addresses so that people can connect to them remotely. If your internet was stable enough you could even have someone join your private server.

#84 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-24 23:00:42

idk about hats but resting the helmet on your rifle irl is the best way to drop both heavy pieces of junk after the last officer leaves the camp at 2:30pm.

#85 Re: Main Forum » Please Share Stories of Towns Made Worse By the Temperature Overhaul » 2019-02-24 22:40:15

it really sucks especially for desert towns. It is weird but the best indoors environment for cooking, smithing etc is probably jungle/desert since you don't need a fire running all the time which doesn't really heat up the place regardless.

I told you on discord but I'll say it again, all people outside will have bad temp now. If you have lots of space you can use snowman foundations (permanent) to lower temp in jungle for a few spots. If you have grassland/swamp close to water try to move your farm there since clothes make the cold easier. Make a place for lighting fires that is in cold so you can spend the last 5 mins of eve life. And make a huge jungle room for all your other indoors activities.


It sucks that all your newcomen engines etc are outside in the heat. You have tons of food though and can remake everything inside anyways. There isn't that much in the game to do after a certain point. Starting a new town is probably even more work. Iron veins reset within a week of you not seeing their area, so you can get all the iron again. As for your jungle forest, you will probably need double that forest to floor your buildings, I know I want to make mine ridiculously large.

#86 Re: Main Forum » Tribal Iron Territory » 2019-02-24 02:30:10

I had people from large towns taking all the iron close to my primitive village in the past. They stopped over and started to chat, we had heard the bell before them though. One guy ate a few berries, I complained he should forage for food, and he left us a basket of iron.

It was kind of funny at the time but when I think about it now as them taking/"stealing" the iron close to us I probably wouldn't have been that friendly

#87 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-24 02:07:36

Most exploits are things like wallhacks, going out of bounds to reach checkpoints, stuff like that which gives you an advantage over others in competitive games or that breaks the game in a clear way. Calling using biome boundaries and temp averaging, features expressly coded in the game, an exploit, is ridiculous. Even Jason ended up putting it in quotation marks, and he explained it as not having the time to overhaul temperatures when hot biomes were added. If you add a gun to a game, and people use it to shoot, is it an exploit because you didn't want them to? If you add hot areas, and people use them for heat, is that an exploit ffs?

#88 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-23 20:17:21

how can you consider killing a griefer punishment? If they were going to suicide anyways what is the difference, that you stabbed them? that makes no sense.


basically jason wanted to give mothers a way to not lose their cooldown which means disabling the way the mod killed you, so that you have to use /die as a baby, which means they should have time to pick you up. Not sure if closing the game will kill you or not.

spoon isn't contradicting themselves, this removes more options from the game

#90 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-23 04:25:06

thanks for your guide! I am having trouble replicating this in open rooms. Do open nun-jungle tiles actually warm you up?

#91 Re: Main Forum » Buildings and Flooring Aren't All That Efficient » 2019-02-23 04:18:55

so a 4x4 or 3x4 is perfect for a nursery or old people's home? I am having trouble getting close to perfect temp in large rooms

#92 Re: Main Forum » Greifers pass me over, cus I don't know what's going on. » 2019-02-23 04:12:47

futurebird wrote:

"Watering all carrots so they get wasted"

I've done this a few times because I didn't know that carrots went to seed and needed to be watched.

"eating and feeding others all the berries"

All new players do this. All of them.

Its ok if you do it once. Usually someone will see you and tell you. I am talking about someone doing it all the time. Also new players do eat berries for a while (I did too), but don't force feed others all the berries. I am talking about someone who picks up berries and just feeds them to random people to empty the bushes.

#93 Re: Main Forum » ok, i have enough now - general update suggestion » 2019-02-23 02:29:14

Carts keep breaking all the time. If you could store them and have them inside and have them decay only while used they would make more sense. Now I just use horse carts.

#94 Re: Main Forum » Greifers pass me over, cus I don't know what's going on. » 2019-02-23 00:47:04

Not cursing griefers and letting it all happen around you is their wet dream. They go around messing with the village and killing people further off, and laugh seeing everyone just ignoring it. Cursing is much better than killing a griefer, because they might actually get some punishment, dying is part of the game for them, they don't expect to live. But it is almost impossible to even get what is happening without the mod, because your FOV is too limited.

Griefers killing is the lowest level. Shearing all sheep, eating and feeding others all the berries, eating carrots, watering all carrots so they get wasted, cutting all wheat and letting the straw decay away, cutting all squash and letting the seeds decay, filling bowls and buckets with salt water, placing pork all over the place, destroying the sheep pen, destroying/hiding tools are sure to kill more people than just stabbing. After the update it is also easier to starve after you kill so it probably avoided more.

#95 Re: Main Forum » ok, i have enough now - general update suggestion » 2019-02-22 17:38:49

I also think something that adds storage options through items and tech is the way to go. Making all small items like seeds placeable in bowls would help a lot with organizing things. 
I like how boxes work, and if you put 4 baskets of mutton in one box you can have 12 items on one tile. Problem is the baskets will eventually decay and clutter up everything, and you can't realistically keep dozens of baskets just for storage. Adding something that functions as permanent baskets for boxes would really really help the situation with storage. For example you could use the saw two times on a log to turn the disks into a box spacer kit. Then just add that to a box and you can put 12 items in it.

Making more wood items like all branches stackable would also be nice though definitely not very important.

#96 Re: Main Forum » Mr Jason Rohrer. Is this post that controversial? » 2019-02-22 04:39:30

JM I also find your posts quite funny, but I think "impersonating" regardless of how satirical/over the top the post is, warranted the threads being closed. With your preface now it is more acceptable. If you had put something like /s at the end of the post or in your signature, the threads probably wouldn't have been closed.

The videos do sound like they promise too much but eh, it even says paid alpha coming soon. So yeah ok there is some hype, but also you know you can't really expect too much. Trailers are going to be over the top, representing a future state (which might not come). I doubt you buy a game like this just from the trailer, personally I had never watched it before you posted it. You are going to look at gameplay videos or hear about it from friends. So I doubt the average player's expectations are not met by the current tech level of the game, it takes a long time to master.

Some people after this update are complaining Jason isn't adding enough items, or spending enough time on the game in general. To me that sounds like bs. You can't take a number of items you want added and complain it wasn't reached. That would just make him have to add useless / not well thought out items just to reach that number. When you make a promise the exact words are not the point, it is the intent. The developer promised to keep working on and improving the game, and he is. You can't expect new tech to be added in the same week that big changes are being made to game mechanics, or how the server works. I prefer the bigserver update to any set of items.

If there is a complaint to be made on the style of the game's development is that it feels very alpha while it isn't advertised as such. First of all, massive changes are not thoroughly tested first. Not really for smaller updates, but massive gameplay changes like last Friday could have some small tryout before they get rolled out to everyone. Set server 1 as the trial server and let people who want to be guinea pigs hop on, lots of older players who have already tried most things would likely jump on it. This would also help you catch super deadly errors that enrage many players and make the game unreasonable. I mean, the past update changed fires, removed temp averaging, changed hot biome temps. The last part was never tested, I suspect because going in the hot biomes was not considered as desired behaviour. Guess what though, people will go everyone on the map because they don't think the same as you, and if you change how part of it behaves, it is unreasonable that you don't actually check if what you expect to happen, happens. Making the formerly most hospitable part of the map the deadliest, while maintaining that it isn't, and stating that players "just got spoiled" by the hot biomes, made people think that the buggy behaviour was actually intentional. All of this could have been avoided with a bit of testing.
Secondly, changes are too drastic. Charts don't necessarily capture it, because there is a lot of noise, or you only see the death reason but not what caused it. So for example before the update about 90% of Eve villages had no fertile girls within an hour due to deaths and starvation. Even in the ones who made it, a good chuck starved anyways. So if now that rate is hypothetically 99%, you really won't see that much of a rise in starvation deaths, especially if eve villages are not the majority of the population. That change though means that you are 10 times more screwed than before, and that would just be cruel. Before large towns could function but were often hit by griefers who took out part of composting causing a famine. Or maybe the town was feeding 60 people and breaking tools faster than new iron is found. That kind of famine is completely different to a city having a famine without someone having griefed it.

#97 Re: Main Forum » Live changes to donkeytown threshold for repeat offenders. » 2019-02-22 03:42:03

an easy way to future-proof this would be to decrement the lifetime curse score by one for every 7 day period you go without getting cursed. Surely if you don't get cursed for an entire week you aren't griefing or at least not consistently. If you wait a month before you grief again to lower your score after you get cursed a few times, griefing is greatly reduced regardless.

#98 Re: Main Forum » Is the game really too brutal for new/casual players? » 2019-02-22 03:30:10

there will always be useless people chilling in towns. I've only stabbed a useless person once and it was mostly because of how much they were eating. It is the only time I remember getting cursed, people just couldn't get that eating 3 pies in the same time that I ate 3 berries is insane and that person was just silently griefing.

#99 Re: Main Forum » Some interesting statistics » 2019-02-21 22:03:13

Murdering now is much riskier. Previously murderers would run to a jungle or some other good temp tile and easily wait out their paused time. Now they are much more likely to starve due to bad temps. There are so many more ways to grief now there is no reason to directly murder, towns are much closer to collapse than they used to be.

#100 Re: Main Forum » Education of the baby. "Child tours" » 2019-02-21 21:49:43

If you don't drop off the kid to the wet nurse, you waste your own time. This used to be the way before the update. If the village is not low on food or running out of water/iron you could always take that time, but not if the settlement is struggling.

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