a multiplayer game of parenting and civilization building
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for playing games with your kids, so we could hear the way you talk with them.
Playing Foddy's madness with my kids
for making games, for anyone able to play them, to enjoy; to experience.
https://en.wikipedia.org/wiki/Jason_Rohrer#Games
for making me laugh.
https://youtu.be/WbQsZ5rQ2gg?t=3035
and for making me cry.
https://onehouronelife.com/forums/viewtopic.php?id=3762
many times.
Thank you.
Jason has basically said he's skipping that stage of history.
Steel tools are basically the intermediary between stone tools and either farming with animals or automation.
I've not read if he is going to skip oxen for tractors, but we do have minecarts that work on springs.
Maybe just load the minecart with baskets of soils and it deposits soil going one way,
put a hoe on it and it tills the soil going the other,
load it with seeds and it plants them through some sort of spring loaded mechanism,
then it does the same with water.
Later the same minecart harvests the crops and deposits them near a bakery or composting area and the whole process starts over.
--
I wanted more metals. I wanted copper because of it's role in human history as well as it's chemical properties, specifically it's lower melting point than iron. It makes sense to introduce copper to the game if we are going to have electronics, batteries and electrical transmission.
I was basically told Jason doesn't want to be seen as copying Minecraft. Which is just a stupid, lazy excuse not to add an element to a game, if you ask me. Someday I want to play a game like this, an MMO, that includes 100 elements, that people can choose to employ for different purposes. This way we can have batteries in the bronze age if we like, or steam engines in the stone age. But better yet, so that we can make mines for rare earth metals long before they were used IRL and have those elements and the technologies employing them, abundant and widespread so that, say, we have have lithium batteries 100 years before nickel metal hydride or lead acid batteries.
The fun of these types of civilization building games is we know ahead of time, what resources are going to be useful. So, when you are playing Sid Meier's Civilization, and you discover a region with Uranium, just because it's not valuable to you at the time, you know it will be highly valuable when you have the technology to use it and can, if you so choose, rush that branch of the tech tree.
This planet is entirely composed of elements and the electrons and photons that flow between them. Seeing it as such and knowing how best to utilize those elements to maximize prosperity, is the hallmark of every great civilization; every great species. Species that experiment with their chemical and kinetic potentials, reach above and beyond their competitors. They catch the gazelle and live to reproduce, they stand above the grass and see the lions first. They transform the world around them by utilizing the potential they have inside.
Reality is absolutely, fucking amazing! I just wish we could fit it all in a 250 MB executable file and run it all; sex, science and sentiments included.
https://en.wikipedia.org/wiki/Tanning_(leather)
Another use for Alum too
Looks like alum is used in tawing, not so much tanning, and produces lower quality leathers, if I read that correctly.
"Technically, tawing is not tanning."
https://en.wikipedia.org/wiki/Tanning_(leather)#Tawing
As a game, I think Jason wants to keep things simple and not recreate every step required.
I'd be happy with more chemistry in the game. Throw all the real life steps into the process you want. I'll repeat them 100 times and get the whole process down to a science of it's own, if the products are worth the time.
Right now our economy is that of soil, water and iron. Temperature is also one of the big factors as all those things are depleted due to hunger tied to temp. Transportation and storage are also big factors; baskets, backpacks, boxes, carts, and the underutilized horse cart. All very important.
- the poker chips
Where are the poker chips?
I want a table to play on as well, so I can flip it and stab the guy that gets a full house over my flush.
Also some alcohol to blame my problems on.
And some Indians to kill for their land.
--
Lot of work to add this stuff.
What, no chess?
No choker?
tongs + tongs = rack kit
rack kit + straight shaft = tanning rack
cow hide + tanning rack = tanning rack with cow hide
tanning rack with cow hide + rope = strung cow hide on tanning rack
strung cow hide on tanning rack + 60 seconds = strung cow leather on tanning rack
hand + strung cow leather on tanning rack = leather + tanning rack
That, or, you could use the frame and maybe a pair of tongs to prop it up to make tanning rack, and go from there.
Could also boil the hide in water before stretching it, but may want to add crock with simmering water for soups and other recipes to dip the leather in with tongs.
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Do a search for Bulletin Board Code, or, BBCode.
You can do some pretty cool things with it.
I've always gotten different types of lag/latency.
Sometimes it's once a week, other times it's once an hour.
I used to die fairly often to it but that was because of my conservative playstyle. I tried to keep my food meter as low as possible so everything I ate gave me the largest benefit. I wouldn't eat a thing until I heard the rapid strums warning that indicated I was on the last pip of the food meter. Then the first thing I'd do is check my temp meter to see how many seconds I had left. If it was balanced, I knew I had 20 to 22 seconds and could wait for what felt like 10 seconds to eat. But if I was naked in grassland cold, I knew I had about 3-4 seconds to eat and would eat immediately. If I was in a snow biome naked, I knew I only had 2 seconds per pip of the food meter and would eat when I had 2-3 pips left just to be safe.
It was very difficult to break this habit. But I had to, because I never know when 1-10 seconds of lag is going to strike me, so, if I am far away from town and have 17/20 pips, I will eat an extra wild gooseberry. If I am at 5/12 pips I'll eat a cactus fruit and not thing twice about it. I haven't done extensive tests with the new temp system (I used to do what we called temp running or temp locking and maintain balanced temp through the majority of my life.) but I'll try to get a warmer than balanced temp if I know I am going to be in a cold biome for awhile, but it seems like the change in the rate the food meter drops lags behind that which the temp meter drops. Maybe it just seems that way because of the habits I've developed.
As for why I seem to get a fair amount of lag, I don't know. Could be my ISP, could be the route that traffic flows from this area gets bottlenecked at high traffic locations, could be a lot of things on my end, Jason's host's end, or, anywhere in between.
Back when I played Ultima Online 20 years ago, we used to have these programs that would check the ping of every server between us and the game servers. We were meticulous about analyzing every hop in between us and the game servers as it meant life or death in the game we spent all day every weekend playing. While some of my friends have gone on to tech jobs and still know how to get all that kind of information for just about anything, I stopped worrying so much about those kinds of details because it took my mind out of the state of immersion I was in while playing my character at the time. Most games since I don't bother looking at the code or, analyzing data to look for loopholes or any of that. I enjoy feeling the game unfold inside my head.
Even though I know not to eat a berry when I only have 4 pips missing, I know that the time I save and the work I do more than makes up for that 1 pip of food gone to waste. Sometimes.
The lag spike, or whatever it is (it feels as though there are different things happening, at different times) doesn't occur often enough that it stops me from playing, but I played UO on dial-up connection with a 28.8, and 33.6k modem before upgrading to 56k, and that felt great at the time, so, maybe I'm not the best person to chime in on the problem.
This game is supposed to be us vs nature.
Us being our family.
Nature being all the other life on this planet that is either with us, or against us.
Nature also being the elements that all life uses without discrimination.
The physics, chemistry and biology that makes life possible, whether it's benign or dominant.
This is, despite what we may feel (or not feel) when immersed, not nature however.
This is not real life.
This is Jason's World.
If Jason's wife gets mauled by a dog, it makes it into the game.
If Jason's mother likes butterflies, milkweed makes it into the game.
Jason has children, Jason makes a game about raising children.
Everything in this game has some source of inspiration in Jason's past.
Jason lives in the southwest, Mexican and Native American foods make it into the game.
Jason was poor, for awhile, and realized the value of warmth; his dependence on clothing, shelter and the furnace.
Temperature made it into the game.
Everything has to be filtered through his past to be a part of our world.
This is also not Jason's simulation of present day, anywhere.
Saying "X doesn't do this in reality" is pointless when your reality is present day reality, present conditions reality. We are not, in any way in this game, confined by present day. Present day was a street sign on a road about 500 turns back, and we didn't take it. Though we are attracted to it's direction, the same way we are attracted to our home; it's what we know, and it's ours.
--
Why am I typing all this to discredit your objections when I just want to make my own references reality, past and present? Ah well.
--
Despite what cougars or bobcats do today, there was most certainly a time on this planet when big cats were far more dominant. The problem with life though, is you have to survive your trials prior to reproduction, or you don't reproduce. Any of those cats with the tendency to attack people would have quickly found itself hunted, and in so being hunted, it's family and all the species like it in the area would have been culled, if not brought to extinction. Nature however, continues to test us. There are still bear attacks, wolf attacks, tiger attacks, lion attacks, shark attacks, and every time one of those predators kills one of us, it, and hundreds of it's species are threatened and downgraded on the disgusting-to-beautiful nature scale.
Wives become a little less objective to their husbands killing them for sport. Protection agencies agents, look the other way when they catch a hunter, hunting out of season. A trophy of the species remains, goes up in value.
We still get tested by nature.
Of a thousand grizzly bears, we may kill then 10 most aggressive ones (along with 90 others in the process) but that will just leave the next 10 most aggressive grizzle bears to go on to reproduce a range of offspring that will fill those roles.
Today's real life bobcats and cougars could easily evolve in Jason's Mind, to become the Lions, Tigers and Sabers of Jason's World.
--
Neither nature, nor imagination, are confined by our definitions.
I made the Horse Corral north of the graveyard north of the library.
I was gathering straight branches for the fences of the corral and heard the name clementine used in conversation several times, from the inside of the library.
I respawned there a few more lives, wrangled several horses with the help of an adopted son/apprentice from my previous life, and then , lives later, began adding wooden roads through the graveyard and a flat stone road by the corral.
In those later lives there were always people visiting the library, but I don't recall anyone stating they were assuming the position of librarian.
Come to think of it, my first life in that town, the life I decided to begin work on the corral, I was born in the library and I think my mother stated to me that she was the librarian... maybe it was another woman in the library at the time stating she was a librarian.
This was me that life 
http://lineage.onehouronelife.com/serve … id=1302163 Kenny Candy, my last words were to my young apprentice, after asking him to fill the corral with horses.
He managed to get a few, but after I was reborn there I also started gathering them, and, I think he switched professions after only a half dozen horses or so.
The Pats lineage ended shortly after that, about 19 hours ago. http://lineage.onehouronelife.com/serve … id=1302638

(i don't like editing posts, but I want people to see the picture without having to click the link)
Im feelin real creative so if there's something you want me to draw in my shitty artstyle... tell me
A man trying to to pack another wild horses into a full corral.
Maybe the horses already in the corral are looking at him like, "Dude, wtf? There are already too many of us in here! You're not putting him in here as well!?"
Maybe the last horse going in looks scared, or is looking at the man with confusion, as if to say "Why are you doing this!?".
The man is just happy, tossing another horse into this tightly packed mess of horses.
Here is an example for inspiration https://i.imgur.com/Qh3oytI.png
Not my best looking corral yet, (I think someone else may have made this one for sheep, in a town that already had several sheep pens) but one of the tightest packed ones. Wrangled all those puppies in two lives. I had high hopes that I'd log back into that town a third time, another day, and just find the surrounding landscape littered with upturned horse carts from dozens of mishaps, but I was never born there again.
Despite that, those two lives were some of my most enjoyable; lived almost entirely off of cactus, pulled more than twice what I ate, brought back all sorts of goods I found while out looking for horses, and was more excited than anything to step foot into the corral and see the screen full of motion, as 30 Jason Rohrers made clopping sounds in my speakers.
Second damn, Hikari!
Me, "Are you the hunter?"
Shoots a boar right in front of my face, "Yes. I am the hunter."
Yeah, the timing on that moment seemed pretty nice.
I was just going out to look for some iron or milkweed the first time you saw me and asked if I was the hunter. I'd found that basket with two snares and a rabbit in it and figured that was worth returning home.
Then I noticed the boar darting around near town after dropping off the basket of snares, figured I'd put it down before it hurt someone, and you just happened to be walking towards it.
It was kind of rude of me not to respond to you when you asked me the first time, but I was hungry and knew home was a long walk away and didn't want to stand there typing in the cold. When I saw you on the other side of the boar, and my stomach was a little fuller, I figured I'd give you your answer.
Truth was though, I was not the hunter. The only thing I hunted was iron and milkweed, until I started having children. It was either one of my brothers or my sons that were the ones doing the snaring, and that bow only being used for the muflon and the goose was just going to waste when there were wolves and swine roaming the lands.
--
To all my children, Mercury, Venus, Terra, Luna, Mars, Jupiter, Saturn, Rhea, and all the rest of you, Castor and Pollux, my twins, Orion, Andromeda, Cassiopeia, Europa, Ganymede, and any other astronomical names I may have given, I want you to know this here and now, because life is short, and I can't justify a lot of chit chat when work is so much more valuable to our family, but know this now; I will always love you. I feel bad sometimes because other people stand around and gossip to their children, or coddle them, when I know there is so much to be done, and my children are often left waiting for me to return. I won't ever leave you in the cold. I will always return to the warm spot I asked you to wait for me. I will always get you home, if it means juggling between you and a wild horse, a basket of ropes, or a cart full of iron. I will get you, and the goods, home, for our family.
If I die working, and did not get to say goodbye to you before we parted ways, know that I left my message in my labors. That I wanted the best for you and your children that I could possibly provide in our time together. And if you are in a family where there are not children with these astronomical names, I am very likely there as well. I am your son who runs for iron. I am your brother who makes backpacks. I am the man who makes the horse corral and wrangles all the wild horses in the land. I am the skeleton at the end of the road, stone in hand, who died pounding in his last stakes.
I am obsessed with giving my lives to you; my children, my family, my community. Through these labors, our towns stand the test of time. Family after family, from famine to feast. Our work brings our homes alive. For your work, for these homes, you have in return, my deepest respects and utmost thanks. No matter how good I feel at the end of a life, many of you make me feel ashamed I didn't work harder, seeing the things you create. You make the sheep pens rise up from the ground faster than an erupting volcanoes. You make so many pies you put Pillsbury out of business. You haul more soil than Hercules could dream.
Because of your work, these towns work.
Sometimes I come home, old and grey, to give my body a rest in the last minute of my life. Long hunts for iron, and years spent at the end of the road, pounding stakes, I long for one last glimpse of my family before everything goes black. I find the perfect balance of pleasant temperature and an abundance of berries, as if I would be there forever, when I know that the first one, is likely to be my last. In that moment I look around, and I see you all so busy, and the smells, oh all the delightful smells. The wool of the sheep. The pots of stew. The smoke from the forge. The pies, oh the pies. And even the fresh compost. All so earthy, rich and sweet. I take a deep breath and my eyes delight as you're all running about, making it work. And I rest, satisfied, in that moment.
One deep breath, then I'm back home.
I love you all,
for real.
I have a better idea involving iron that will also make the game a little more interesting.
Have the wild animals get ornery at whoever is disturbing the ground. Pulling iron could attract nearby wolves and release nearby bears, who will also come to investigate the perpetrator.
Add a mountain lion to the game that actively hunts like the bear, but detects from a larger radius and has a dash like the boar, where he goes from slow and stalking at a distance, but his attacks are fast and long (5, 10, 15 meters) ranged. Give him evasion, so arrows don't always stick. Make it a group effort to hunt, like we had to do to remove sabertooth tigers before we could peacefully settle in any of their habitats.
Make wolves rally into packs and travel across the land together.
Cutting down swamp trees should have repercussions as well. Add a chance to release a jaguar when swamp trees are cut down.
Bobcats that stalk the prairies, randomly eating rabbits, but that get particularly aggressive when there are no rabbits. If a field of rabbit holes is left unculled, it spawns predators that, if left unchecked, would reach a balance between rabbit family holes, and predators. Remove the predators prey and they get increasingly aggressive over time.
Add gazelles, at zebras, add lions, add content that engages with content, make people excited to rally together; bows, knives, spears and shields in hand, to take on the wild and claim the lands holding resources.
Make the game more exciting over time, not less.
"Send the scout out on horseback, our resources are dwindling."
"The scout has returned!"
"I've discovered an iron node 200 meters northeast. It's surrounded by four bear caves, and a pack of wolves patrols the area. Gather sufficient food and weapons, we must take these lands, for our family!"
--
"The rabbit populations have grown exceedingly large. Dozens of holes with full families will soon attract predators."
"Help" "Pls" "My" "Mom" "Died" "Getn" "Rabs" "NE." "Bob" "Cats" "Atak" "Her." "Pls" "Help"
--
Come on Jason, stop treating a number tweak like 0.001 to 0.0005. Like a weekly update. Every keypress you make writing in this forum could have been a keypress into a new objects .txt file. Every hour you spend reading our comments could have been an hour spent drawing or roaring into a microphone.
Make us happy with new content and we'll make you happy with exciting new stories, new families, and new lives.
Sit down with your kids, watch a documentary, share a moment with them, find inspiration for a new idea and bring it into the game, for everyone to engage with.
Don't waste your time obsessing over the way milkweed, soil or iron works, only to find that 3 months later you've just made matters worse and now want to tweek it again. Don't play with the chess pieces on the board, make new ones. Playing with them is our job. Making them is yours.
Interview after interview, you are promising people weekly content added to the game. You sold the game to people with these statements. It's time to bunker down. 6 hours a day, 5 days a week, find what you want to add, decide on it's role, how we're going to interact with it (or it with us), draw it, give it life and set it loose.
This is your mason jar and we're your little caterpillar. Don't just put a leaf in here and watch us die. Move us to larger and larger terrariums. Forget the pet store; you are the factory, you are the industry, you can give us anything, from anywhere, from any time. Don't just leave us here in this mason jar with a leaf and a stick and expect to find a butterfly when you get home from school. We need a lot of nourishment, we need fresh air, we need the humidity and all the things that our ancestors adapted to so that we could become the creatures we are today.
Give us the world.
We're starving for it.
Give us the world!
No one says they're a pro at this game
since when
In the last three days, it's been said to me three times, and my response has always been the same: Are you a Twitch streamer?
To which they have replied: No
Well, you aren't a professional unless you get paid to do the job.
This has been said to me many times in the past, whether it's the true, or most widely accepted, definition of professional or not, I'm just repeating what was said to me. I know what they mean when they say they are pro, I just find it funny that this person, or people, choose to use the word pro, in a game like this.
This isn't a challenge to those people who would call themselves "pro" exclusively.
This is a challenge to everyone. Everyone who is willing to accept it, and the consequences, however dire they may be.
The harder starting situation the game throws at us, the harder we will work to survive, and the more rewarding our triumphs over nature will be.
Good people will work, no matter what. They will haul a basket of soil 100 meters, if that is the nearest soil deposit. They will run a bowl of water 100 meters if it means feeding their family for another season. And those berries will be the most delicious ones, they will ever taste.
Reserved for addenda for whiners, cheaters and people who find these challenges too easy.
If you are pro, here are two challenges for you.
Challenge #1
Hard Mode
Next time you are born to an Eve who you think is new or bad, based on the place that she chooses as home, make it a home anyway.
The forge, farm, and everything else must begin within a reasonable (10 meters) distance from the location she decided was going to be your home. It doesn't matter if ponds are 50 meters away to the north, you must start the farm no more than 10 meters from the place she decided was going to be your home. Same goes for the forge, the oven and everything else. Start it within 10 meters of the exact spot she said was your home. This may be where she laid out all the ropes and branches, but if she puts down a home marker, that is it. You must start near there.
Challenge #2
Nightmare Mode
When you start as an Eve, you can move no more than 10 meters from the spot you start to decide where your home is going to be. You must then place a home marker in that spot and tell every child you have that this is your home. From there, all the building you do must start within 10 meters of that spot.
No milkweed? Too bad, find some, and make the tools elsewhere, but bring them back to that spot.
No soil? Too bad, find some and bring it there.
No water? Too bad, start the farm 10 meters from that spot and expand it in the direction of the water.
All layouts and and areas are to be sprawled out as they normally would. Laying a road of soil toward the water will be frowned upon. Don't try to cheat your way out of this or look for ways to bend the rules. Start the town with in 10 steps of the spot you spawned in, and go from there.
If you spawned in the middle of a giant snow biome, you're just going to have to decide if that means 10 meters closer to the nearest grassland, desert, or swamp.
Do everything you can in your lifetime to make that home sustainable.

Tip Number π
Maybe not so much a tip as it is information on the way I prefer to setup and work at the forge.

Ways you can help and places you can stand if you want to watch and learn.

When starting out as, or with, an Eve, the ideal place for the first kiln / forge is likely to be crowded by trees, rocks or have other obstacles nearby before the ax and shovel are available. Try to make due with the space you have and place the working area for the smith on the edge of desert tiles if possible. This will reduce the amount of food he or she needs to consume while working and allow them to make the most of the available kindling and charcoal. Regardless, it's always best to eat before you fire a kiln or forge, especially if it's not on the edge of a desert.
Also, don't place the kiln / forge too close to ponds early on. Be considerate of the farmers and give the farm space to grow. This will also cut down on the amount of clutter around the farm and the forge.
I'll often place the forge 20 - 30 meters (tiles) from the ponds. Leaving 10 - 20 meters for farms and 10 - 20 meters for an oven between the ponds and the forge. Results every life will vary with the arrangements of soil, ponds, and space, and whether that space is warm, desert, or not. If things are too close and cluttered initially, the farms can grow around the ponds, away from the forge, or the forge can be relocated where there is sufficient working space and temperatures.
When food is scarce, temperature is very important. Overtime, you should be able to visualize the heat by the density of the desert tiles, as well as whether there is a fire in the 5x5 area where heat is calculated by the game. It's always a good habit to have this 'imaginary heat map overlay' of the landscape in mind to conserve food, labor and resources, but it is crucial, crucial, before food production begins and whenever food is scarce. If you do not want your family to suffer from famine, stay warm when not working and place your working areas (farms, ovens, smithy, etc..) in the Goldilocks zones of the temperature map.
I had a whole bunch of tabs open, looking for pictures to help emphasize points in the last post, here is just one.
For now, a basket, backpack, a tamed horse and cart, for every man, woman and child.
The milkweed, woodworking and sheep infrastructure to produce the ropes, boards, shafts and wheels for lassos and carts.
Near future, maybe a shale mine for flat stones; I feel bad making all these roads if it means denying people gravestones for their family members. Maybe a workbench for a designated carpenter. Some saw horses for cutting wood and a variety of saws for different products. More efficient varieties of presently existing tools, for turning trees into more logs, and logs into more boards. Maybe a new plant, for the source of plant fiber to make ropes.
Things like these would be nice, but in asking for them I don't want to deny anyone else the time Jason would put into fulfilling their requests.
As long as things continue to be added, I'm happy. Even if it's mushrooms, roses and dogs.
Reality.




OHOL.

Logan's Run x2, at best.
Az, I've read through all your posts here, on this forum.
The clutter is frustrating you. The lack of organization.
It frustrates us all a little, but we live with it.
Why is the froe by the farm when it should be in the carpentry station?
Why are all these seeds so near the blacksmith?
Doesn't the baker know I need those plates to make this tool? Our whole civilization hinges on this tool, right now, and I don't have the time to get more clay!
March 20th you registered for this forum. You've been here awhile. Many of us have. But I don't get as frustrated as you. I don't find satisfaction, in ruining what people are still allowed to build.
In some games, the player has a ridiculous amount of inventory space, in this, at least for now, a carrot seed takes up a square meter of space.

That 1 seed can lead to 5 carrots or 7 seeds. In this I see the problem, and the solution, but, for now, the game is as it is. Jason has left a kind of volumetric importance to his representation of a seed. Or just decided that every object was going to take up a square meter, except the pile of rocks...
Things are getting better on that front.
What else is it that frustrates you?
The way the layout of towns emerges organically?
Everyone has a plan, for some it's just that they want to plant a few milkweed on a little patch of land in the middle of town, for others, they run around and take in the whole landscape for hundreds of square meters. Maybe they envision a town in the most complete sense of the current state of the game, complete with roads extending out to any other ideal location, but what good is all that planning if it remains in your imagination? What good would you do if you spend half your life planning and the other half telling everyone what to do so that they build what you imagine? What you have determined is best for them.
I make roads.
I farm too. I'll make tools if I can't find one. I might even help someone build the wall of a structure, if it's large enough that I don't feel the person working inside is going to feel cramped.
Let's focus on the roads though.
I don't make roads to confine things. Once I did, in a way. The 3x3 grid of wooden roads, that made sense to me at the time. It was square, it looked sharp, and it made sense with what I had considered. Now I may opt for 3x4 (four baskets of soil per cart) or, 3x5 if the person who is hauling soil is also using their backpack, as a good soil hauler should, if they plan their routes with the availability of food in mind.
Roads are nice for getting around and divisions can be as aesthetically pleasing to the eye as they are functionally effective.
Now I make roads to help people spread out. Roads that bring people in and out of city centers, roads the gatherers or lost players can follow to get back home, and roads that people with wanderlust, or the desire to begin anew, can use to aid them in the start of their journey.
My roads are as straight as practically possible. I generally don't put steps in them to connect places unless i run into a cactus, berry bush, rabbit hole or snow bank. I try to keep them as clean as possible, for good reasons.
That road that you took to go south, when you took me down there to the bear cave. I brought dozens of those flat stones using a horse and cart in a previous life. I laid them out along that path. I didn't have time that life to also stake them all in lace, but I will often stake make flat stones I lay down if there is enough time.
I also am making horse corrals and wrangling horses for towns so that when ambitious children are born, they only need to farm 8 milkweed for a lasso, lasso a horse in the corral, feed it a carrot and put a saddle on it's back.
If all goes well, they can take a road out of town to gather more resources. Stations can be farther apart and they can each have their own clutter. Women can, if they like, stand around the town center, and gossip while juggling curious babies, or they can plan ahead in their youth and make packages to carry with them in a horse and cart to a new home.
If you are born a boy, the horse and cart is a part of you. You can take it with you every where you go, to and from every job. It's the pickup truck for the working man.
You see, there is always something to give to others. While I'm working, I'll also try to keep things organized. It's nice for all the clothes to be in one place. When the skinned rabbits are near the baker, when the eggs are all gathered into one place and omlettes are ready.
There is a lot of organizing to do for the sake of your family.
Every step in the right direction makes things easier for your mother. Easier for your brothers to do the job that they set out to do, for your family.
We're all a family, Az.
In this game, on this forum, IRL across this planet, and all life across time.
We're all a family.
You are my brother, my mother, my father and my son and I want the best for you as much as I want it for us all.
For all life, for the rest of time.
We don't need problems to imagine greater things, or to become greater.
Life grows by it's very nature.
While your roots may stem from the dirt, I implore you; always reach for the stars.
--
I imagine you made a mistake allowing yourself to eaten by that bear.
I apologize for laughing at you for failing to stay alive.
I don't want you to be frustrated.
I want you to remain in this community.
You have your reasons for what you do.
I'd like you to tell me personally, but openly, what those reasons are.
I want to know where you are coming from,
and where you want this to go.
A little something that would have been nice.
If these numbers,

had matched up with these numbers.

My morning and nightly routine is to check Youtube for content made by my subscriptions, but the older it gets as a platform (read: the more it and video makers 'sell out') the less interested I am in going there routinely. Upon waking today, I figured I'd check in on some of your, Jason's, videos. Since I spend 8 - 12 hours some days playing OHOL, my view time on Youtube has switched from science and education videos, to videos made by or including your, Jason's, voice.
I miss the voices of my old friends. I miss hearing our voices talking about science, politics and issues we cared about.
Your voice, Jason, has become like a one way voice of a friend.
As much as I love this game and all of you that play it, I like you being more than less anonymous while we play it together, otherwise I might push this old system and get involved in discord. It's strange, what real life voices do to experiences, if you go a long time from having them to not having them, and vice versa. As people I am sure you are all very interesting, or at least, have some very interesting thoughts about life, purpose and existence, or just on the game, on games like this or games in general.
Anyway, just thought it'd be neat if those numbers from the video, and the object id numbers on github had synced up.
Back to experiencing hour lives together, rebuilding civilizations.