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a multiplayer game of parenting and civilization building

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#1051 Re: Main Forum » Expert players car challenge: is it even possible? » 2019-04-05 12:32:36

Are there any volunteers? I think a challenge like this could be really educational to watch, you always learn a lot when a game is pushed to the extreme. I'm thinking there may be factor and bottle necks that no one really thinks about that this could expose.

#1052 Main Forum » How do you measure your "success" in OHOL? » 2019-04-05 12:30:33

futurebird
Replies: 8

There isn't any score and shouldn't be one of course, but how do you measure how well you did. For me it's about if my kids were able to make it to old age or not and how long the line lasted. I think other people use other ideas to mark success. Is it about building? About meeting new people? About killing bears? Do you have a metric and what is it?

#1053 Re: Main Forum » The Midnight Plan » 2019-04-05 12:26:54

I like the idea of getting cursed for entering gated spaces that are not yours. It's kinda realistic I mean you could go in to all kinds of spaces in real life and take things be terrible but you don't because of social pressure more than the locks. Think of all the small towns where people leave their doors unlocked. Or here in NYC in apartments with doormen the same thing happen door are often open but trespass is rare because the doorman is watching. Will the doorman stop you physically? probably not. But, it will have consequences.

And it makes for some nice choices. Your child is going to die, there are pads in that house, do you run in and grab em?

#1054 Re: Main Forum » The Best Way to limit Property Access » 2019-04-05 12:20:33

Yup. The worst threats are in your own family, people who want to sick it or who just aren't skilled enough to keep up (but still nice people)

IDK what these fences will do. Will it make such people care more?

#1055 Re: Main Forum » Idiots who screw up your Eve Camp [Game Story] » 2019-04-05 06:46:38

If you pick them up it shouldn't hurt your cooldown.

#1056 Re: Main Forum » Expert players car challenge: is it even possible? » 2019-04-05 05:59:25

If anyone wants to demonstrate with me that the pump is possible I'm good for that. I could also be in charge of food. I can feed that many people especially if you are smart players who don't eat mutton pie when you are 5. Do you need sheep to make the car? Hmm could free range work? What can be skipped?

#1057 Re: Main Forum » Idiots who screw up your Eve Camp [Game Story] » 2019-04-05 05:44:57

Yeah I don't really get that play style. I think that people find it funny and don't think through the fact that it might not seem funny to anyone else? Anyway that really sucks but depending on other people is like that some of the time. You'll get a excellent daughter in another game I bet.

#1058 Main Forum » Expert players car challenge: is it even possible? » 2019-04-05 05:38:33

futurebird
Replies: 11

If 4-8 expert players all signed on to one of the more empty servers (so you all end up together) and start from nothing how far up the tech tree can you get in an hour. I know a pump is possible in a single life if you have the right people (I've seen it happen) but could you get to the car? Let's allow say ... 3 tries for a good spawn location, no looting old towns. Outside chat OK. Planning who will do what before you start OK, but you have to be born to Eve and get as far as you can before SHE dies?

I think it might be impossible. What do you think? What resources would be key? I think at least two horses would be important.

I'm not expert enough at cars do to this myself, but I'd love such a live stream.

#1059 Re: Main Forum » What would encourage trading? » 2019-04-05 05:22:53

Destiny I think your long response makes a lot of sense. A factor in things like currency and trade is the population. A population of fewer than 150 on the server and maybe 8-24 in a village just isn't large enough for money or trade to make sense. Trade works in real life because I can buy things from people I don't know anything about and because specialization is so much more extreme. I have a friend who writes the text that goes on bottled water and other packages. That's it.

A problem with specialization in this game is people get bored and they die. I might be the super fast pie-making champ, but I hardly ever want to do it for my whole life. I do it if it isn't being done or if I want fancy pie for yum chains, or to teach, then I move on. That's part of what is more fun about the game than real life you don't have to just stay in your niche. You can be all about doing one thing well, or try something new.

And I would not want the "lazy" people to starve given the population rates in most towns. People are the most valuable resource. The biggest way someone can hurt a town is by killing people or making people not want to stay by being a jerk. Towns die mostly because of too few people. And when a town looks like it's empty it gets harder to get babies to stay. I think a large portion of the player base, especially newer people wants to be in a town because there are people there. So even the people arguing over crowns and doing nothing are valuable. They are entertainment. A billion dollar industry in the real world.

I mean we don't want the game to be JUST like real work? UGH I have a real job with limitations and not getting to try new things as much as I want etc. I don't want to be locked in to always doing one thing unless there is some kind of tech advancement so the learning process that's part of the game would keep moving forward.

#1060 Re: Main Forum » Simplified property fence plan » 2019-04-05 05:05:03

I would want to auto add all of my kids and just remove the bad ones. Typing is hard in game and in my last life I had 10 kids. This is going to make tree farms important because of all the branches it will take. Families will want to fence the town.

If you remove a person while they are inside I assume they can exit but can't enter again?

#1061 Re: Main Forum » suggestion - rivers/oceans and other biomes » 2019-04-05 03:30:16

This could create an island version of the game where everything REALLY runs out and you gotta get that raft tech going or you will starve on you little island. But, other islands could be hard to find, or might have people on them who are not thrilled to see you. That could be a lot of fun.

#1062 Main Forum » The mysterious iron piles of the first Eve » 2019-04-05 03:18:54

futurebird
Replies: 9

I was born to a woman alone in the wilds with a basket of 3 iron. I think "2nd gen maybe, getting iron home..." I was a girl and she just stood eating bananas for a long time like she was thinking something over. I thought she was sad to leave the iron behind so at 2 I told her "i follow" and "get iron" so she picks me up I think we are going back for the basket... but no.

Then she showed me this pile of iron! Several piles stacked like they came from a mine!

I was shocked. Did my mother gather that herself? was she... a defector who took it from a city? A criminal! We started to look for a place to live but I lost her and found her bones by the iron pile later. I put my home marker there as I dreamed about burying her and getting to the bottom of the mysterious pile.

Then I started having kids, one right after the other. It was brutal.

rOd3kwJ.jpg

The screen is of me holding her first grand-daughter who said she knew my mother and that she didn't think there was a city. Some how my first girl knew the most about everything. She was the only one I was able to show the iron to.

I parked myself by some bananas when I had 4 and when all but one was grown we ran in a gaggle to look for a place to live. I didn't have time to tell any but my oldest girl about the iron. It isn't far from our camp. I was able to bring one basket back just before I died.

As it turns out my mother was not a defector, but eve! She must have made that pile before I was born! What a trooper!

I hope my kids find it. I hope the camp makes it.

http://lineage.onehouronelife.com/serve … id=3999773

#1063 Re: Main Forum » What property do you find indispensable? » 2019-04-05 02:05:56

I used to like to have a knife, but it's a pain in the but looking for someone to give it to or taking it apart before you die. And I consider just falling dead with a knife on my that anyone can pick up to be one of the worst things I can do, so often I get rid of it by giving it to someone industrious doing a knife job or by taking it apart with the smith hammer and recycling the blade.

It's a little odd to me that knives don't get old or need sharpening. Hmm.

#1064 Re: Main Forum » Why there shouldn't be a war. » 2019-04-05 02:03:09

But, property isn't the main cause of curses in my experience. It's murders after that family drama. I don't think having property would change the need for the system that much.

#1065 Main Forum » of love and war » 2019-04-05 02:01:04

futurebird
Replies: 4

People complain from time to time about only being able to be uncles, how fathers don't really matter and I mostly brushed this talk off as social stuff like that isn't my idea of "escape" and part of a game is escape. That kind of interaction is stressful and makes me feel awkward not as bad as in real life (I'm married mind you and ... old, I'm just really introverted) But, I'm facing the fact that most of the reasons I reject talk about marriage, sex, dad etc. is my hang up and just not wanting that to complicate a game I like.

But, why do men go to war? Fearing for their families if we are talking Trojan era. What is the most common kind of violence... domestic.

Now, I'm not saying we need to change that much. But a father mechanic,  marry a dude to increase fertility and kids get his last name or don't and have kids anyway with yum could help make family units a thing.

I hate playing as a dude because I always feel like an extraneous dongle, and the babies want nothing to do with me. And maybe even things like IVF so women in their 40s can have a kid still for late game.

Any way reproductive tech is still tech. Think about how you would feel being born as an IVF baby to a women in a big empty city, how needed you would be.

Also, the fatherhood thing could only work with different last names. Talk about a reason to find a new town. And a reason for "trade" -- people would want to move out and find new blood. Maybe it isn't marriage just agreeing to have a kid together making a dude who show up in a town with low pop from a different family super welcome.

I remember in one game my daughter's son was a griefer. We all knew it. And someone was going to kill him. As his grandma I asked him to come clean but his mother was very angry, I had to calm her down to stop a sting of murders. Someone else killed my grandson and it did bother me a little because he had his good moments. My daughter resented me for not protecting him more and stoping her from "avenging" his death by killing a perfectly reasonable cousin who was probably right about him needing to go. One of my more memorable lives. That "my child" dynamic is less important with boys though. They can't get you a long line. But if he could marry? be a father? the conflict would have been even more tense for me.

#1066 Re: Main Forum » Love is all you need » 2019-04-05 01:45:49

Lovely! Glad to hear of last girl scenario working out!

#1067 Re: Main Forum » More feasable property, built off in-game practices and QOL » 2019-04-05 00:14:01

I like this so much more than locking people out of areas because it invites conversation, conflict, co-operation instead of the game kind of solving that for us by making it so someone can't pick up my round stone that I use for stew. Instead it makes this action a little harder to hide, you have the round stone I painted white. You took it. Social pressure works well in this game and I find that fascinating and rewarding. Most people don't take tools someone is using a few do. But too often the "theft" is because the person doing the taking didn't understand that it was being used and someone cares.

I mean that's what I find rewarding knowing what other people care about helping them to get to a goal it's a different kind of reward than "beating" another player. You beat nature, the pigs, the bears, the cold that's the bad guy.

#1068 Re: Main Forum » What property do you find indispensable? » 2019-04-04 23:06:19

Really depends on what I'm doing. I would say a backpack, but if I'm working in town it's not really that important. If I'm going out of town a backpack and a triangle stone.

If I want to do anything outside of town and there aren't many pack around I spend some time trapping until I've made 2 or 3 packs one for myself and two others. If I can make a cart I may go a bit further.

When something I'm using goes wandering I take it as a sign there aren't enough of that item in town and make a trip to gather more. A basket of round stones, a more rabbit fur, more needles and thread, more milkweed seem to be the big ones.

#1069 Re: Main Forum » Easier signs? » 2019-04-04 18:52:11

pictograms sound wonderful and they work with players who don't speak english as a first language too. And they seem to fit the theme a bit better.

Letters are very exhausting. I agree.

#1070 Re: Main Forum » The Midnight Plan » 2019-04-04 18:50:45

What exactly are people going to lock up, though? Food? Why hide food that could keep your town going? Clothing? it decays. It should be on a person till that happens or it's wasted. Knives and bows? That makes some sense, until they are needed and these things are easy to make.

The only think worth locking up in my view are papers and signs so they don't wanter away and signs can already be locked.

I have no interest in roping off anything, I want to see what other do with it. I don't like the idea of finding an abandon town and basically you can't look at anything because it's all locked up.


I liked the idea from another thread about making walls more useful with shelves and making colors to mark tools as belonging to certain work stations.

If I want to have a locked plot and build the way I want I can play minecraft. Which is a good game, but I've never felt like a person playing it, just a kind of designer-god.

I like coming back to see if the project I started was completed or totally changed or ripped up or botched or made better than my own ideas.  The problem of having little areas that individuals control is a lot like the griefer issue. And it's a solution like making it so you can't stab anyone. It will *reduce* how much we have to care and interact with others.

#1071 Re: Main Forum » Easier signs? » 2019-04-04 16:35:42

I think Jason gave his reasoning for this not being the case. Signs are not that effective and there would be so much sign spam in the game. Just nonsense and things people would ignore. Right now signs stand out and you know it was some one's lifes work to say whatever is on the sign so you read it.

I do think that maybe it's a bit extreme since people can hardly write a town name as it is, but I would not want signs to be "easy"

What about a mechanic where you make a paper note and then it can go on a bulletin board with some kind of thumbtacks. That way it can't be changed just removed. The letters system is a bit... uh... looking for the word... excessive? Byzantine?

#1072 Re: Main Forum » More feasable property, built off in-game practices and QOL » 2019-04-04 14:08:31

Yes I like this idea. That way you know if someone has swiped the tool you were using or made a new one like a responsible player would.

#1073 Main Forum » How to undo the work of a griefer » 2019-04-04 14:01:09

futurebird
Replies: 4

I found this forum looking for help with One Hour One Life and I read a lot of threads before I posted here. So, this is more for newer players since most of you know this stuff but please add what you know! I'm always learning new things.

Most of the things griefers do can be easily reversed.


The Sheep are Out of the Pen!
Don't assume this is griefing. People break pens by mistake. But if it is broken in more than one place it was probably a griefer. Don't panic. If the sheep are alive and near this is easy to fix.

  • fix the pen if you know how read Pein's thread on building pens to learn how.

  • find a rope. this is an acceptable time to raid the milkweed garden without re-planting first, but do re-plant milkweed later or put the rope near the milkweed garden. If there is no rope but you have a good idea where wild milkweed is say you are going to get rope (so two people don't go) and get the rope.

  • make a berry and carrot bowl and place in pen. You can place the rope in the pen so people know that part is done

  • wait till one of the escaped domestic sheep has a baby and moves away from it. Lead it in to the pen with rope. Only do this if the pen is repaired

  • feed the baby sheep right after you let it go

  • return rope to milkweed garden

  • kill the sheep that got out and bring their meat to the bakery


A Bear is in town eating people!
Don't assume this is griefing. Though when then bear comes right to the nursery area someone probably did that.

  • if you are a girl under 40 move away from the area, let other people deal with it. Warn others of the bear and take kids.

  • otherwise you want to find a bow and shoot the bear with 3 arrows. You can help a lot by making an arrow if one is needed. Shooting bears is tricky the first times you do it, but once you know the way they move it's easy. If you have not shot a bear before you could get killed so think about this.otherwise

  • try to lead the bear away from town. It will generally move towards you if you are the nearest person to the bear... again do not bother with this if you are one of the fertile women or a young girl (unless you are player with experience killing multiple bears)

  • find some adobe, or stone and block off the entrance to the bear's cave (block all near by caves) once the bear is dead. Bear caves near or in town should be blocked preemptively so this is a good task.

Someone killed Every Single Sheep!
This is also not as bad as it seems. Now you have a ton of meat, make food. Bad news: this isn't the kind of thing that happens by accident.

  • if the pen isn't broken this is as easy as getting Mouflon again. Same steps.

  • often there are domestic sheep that escaped near by anyway so you might not even need to use the bow.

The Tools are Missing!
Don't assume this is griefing. Tools get old. But, if the bellows are gone then that was a griefer.

  • Look for ax near felled trees

  • Look for shovel in garden near compost and by the sheep. It could also be near graves, near potatoes or near any fence projects.

  • If you can't find a tool make a new one. When the lost tool is found you have a back up.

  • Us a skewer on a ball of clay to make a bellows nozzle and stash it near the smith, having that part ready saves a ton of time if you have to make bellows again.

#1074 Re: Main Forum » What happens every time I leave town... » 2019-04-04 06:06:23

Jason wants wars. We already have war zones. OMG.

#1075 Re: Main Forum » What happens every time I leave town... » 2019-04-04 04:55:13

I was born in a town with no clothing and thought "I'm going to be the best trapper" I went out of town, found milkweed made traps and did my first run back, everything was fine. I found a lot of milkweed so I used a rope to make a cart, made some baskets in the wilds and brought more back. Came back to this scene.

sZ6TVFZ.jpg

I mean, should I just stay in town? I'm pretty vigilant about grabbing and eliminating excessive knives (town this size needs only two)

Anyway the clothing shortage was uh... solved. Don't know if the town will make it.

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