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#1126 Re: Main Forum » End Game Strats, Food Meta. » 2018-07-11 03:23:56

YAHG wrote:

You are right bout not running out of iron atm. Still though that would be the endgame situation if we ever got that far.

Problem is that we go all mouse utopia once we hit the tech ceiling https://en.wikipedia.org/wiki/Behavioral_sink

"While Calhoun was working at NIMH in 1954..."

mind=blown

#1127 Re: Main Forum » What more can we learn from the tutorial? » 2018-07-01 05:57:26

DrButtCheeks wrote:

Cactus fruit is legendary

It's true!


Morti wrote:

Snakes are also deathly afraid of cactus fruit.

The proof is in the Cactus Fruit Pudding.

YeGBLuL.jpg

#1128 Main Forum » What more can we learn from the tutorial? » 2018-07-01 03:25:37

Morti
Replies: 5

I imagine there are hundreds of lessons that can be learned from the tutorial.
Here are a few.

Lesson 323: Snakes fear milkweed seeds.

K74te07.jpg

Lesson 455: Cactus are the greatest plants in the game.

3o44p88.jpg

When all the water on Earth has boiled into the the atmosphere and the water vapor is blown away by the solar wind, out to the orbit of Mars, and all other plants have died on the planet due to lack of tools, water and soil, the cactus will still fruit every 10 minutes, for 10 minutes, unless picked, at which point they will be ready to harvest 10 minutes later after 5 minutes of not flowering and another 5 minutes of flowering.

To reduce the amount of tools, soil and water you need to go through to maintain food for your family, make a habit of farming cactus fruit. Visit the cactus every ten minutes to pull out the fruit and place it on the ground nearby, where you can later come through and gather it up with baskets. Just make sure to always pick the fruit if you see a cactus fruiting. It is the fastest, and cheapest (only costing mere seconds of time) way to add to the food supply of your community. No other wild plant, crop or recipe can compare to the efficiency of the cactus.

Know the nearby cactus locations to any home.

Be sure to visit the cactus when you are near to see if fruit can be picked.

Bonus: Snakes are also deathly afraid of cactus fruit.

#1129 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-29 22:46:44

FounderOne wrote:

Just updated one part of the first post. Rest will come later. Is this okay Morti? Do you want something added or deleted?

All accept for the part where you suggest I've come up with some perfect town.

FounderOne wrote:

Morti designed the perfect city by scratch with this design.

I originally made that picture for a post where I asked people to give input on the ratios of various crops to one another.
I put less berries and more carrots and beans than I am used to seeing because I wanted people to chime in and say "That's too many carrots!" or "Not enough cabbage! I love sauerkraut. Sauerkraut is life. Add more cabbage!" or just someone saying "It should all be berries! Berries for days. Nothing but berries matter. Berry meta rules!"

I wanted other people to make arguments for diversity, to whip up some scripts using all the factors like water, soil, tilling, space, time to grow, time to prepare and food produced given, and they say things like "Well, actually, berries are 0.178 times more efficient than the next leading food source, until you have iron, and then, you want one of everything with any excess labor going towards making sauerkraut which is 0.274 times more efficient, when you factor in the IWS (Iron, Water and Soil) quadratic equation of -13x^4-7x^2+3, weigh that against the natural log of n branched trees within a radius of π*r^2 and adjust that according to the griefer coefficient of 1/30 when you compare excess ax production to the spawn rate of new players (griefers) who might get their hands on an ax and cut down 3.2n trees within a radius 3πdx where d is the diameter of the town and x is the number of inhabitants."

I wanted someone to bust out some serious logic and burn through the batteries of their graphing calculator while they whipped up a Powerpoint presentation of scatter plots that would make any TED talk presentation look like kindergarten show and tell.

I have not done this, therefore I am not perfect, and certainly, neither is the example of a town I clicked up in MS Paint in a half hour. Not that doing such a thing would even qualify as perfect. Perfect for production efficiency may not be perfect for enjoyment, or perfect for motivation. I can't build these things on my own. Some people don't like the design. Some people just want to make a castle and for all the farms to be where their serfs toil and quarrel while all the best food and tools are stored inside their locked doors. Sometimes those people even try to kill me over my use of Big Hard Rocks for roads when they are trying to make some useless structure five screens off.

I'm sorry, but I don't want people to think anything I make is anywhere near perfect. Maybe just a little better, than previously demonstrated alternatives; a little more pleasing to the eye. A little easier to organize. I wanted a system that could transcend any single town and be used anywhere. Something we could all begin to familiarize ourselves with and more easily see where the flaws are; where production is lacking or being neglected and see a niche we could fill in the community and know that we are being productive and making a beneficial contribution. Even if it's just the guy farming corn so people can have the 2 extra food buffs of Shucked Ear of Corn and Popcorn. I want people to know where they are needed and know where what they need is.

That is the point of an orderly town; less time wasted not doing what you to do. As the town grows and the number of roles increase, I want it to be easy for people to see where they are needed and to be able to have the space to work so that they can provide what is missing, to their family.

#1130 Re: Main Forum » New Eve Guide?? » 2018-06-29 13:18:46

Here is an old guide I made for Eves
How to Find a Suitable Home as an Eve
One about temperature, very important to understand.
THE TEMP METER DETERMINES HOW FAST YOUR FOOD METER RUNS OUT!
One about searching for a good home as an Eve, or scouting out areas around a new town.
You have to be brave.
Sort of an Eve guide...
Get the basic tools going.
Another temp guide...
Food Consumption vs Temperature
Advice for Eves and players born to Eves...
The solution is to be prepared

But none of these are really up to date guides on how to make it through with all the new foods.

I'd write a really long post but I'm kinda tired atm, so, I will just say, try to either: find a nice place with tons of cactus nearby and then just hold out the ten minutes it takes for them to spawn fruit and live off that while your farm gets up and running, or, find a place with a ton of ponds and clay, then rush to mass produce plates and just keep bringing in the eggs. When you have 6-9 plates and 6-9 eggs, let a fire get down to coals, cook rabbits if yu got tem, but before the coals burn out, toss a flat stone on them and drop and egg on the flat stone by hand, then take it off with a plate. Omlettes give something like 18 food and they are just that simple to make. It's really a shame people don't make them more often, but, most settlements dont hae a huge amount of ponds around and the ones they do have have either been drained at some point and no longer have geese on them, or, have wells.

But when you are just starting out, omelets are just ridiculously amazing. If you can find a good swampy area with 10-20 ponds within a reasonable walk of your settlement, I would make 18-27 plates and just have baskets and baskets of plates and eggs waiting for the fire to die down to coals, then you chuck that flat stone on there and have one person throwing the eggs down, another person scoopin them up with plates, and even a third to move the plates with omelettes that the second throws down, out towards the edge of the clutter area, so the second plate man can just keep slammin those omelet platters on the ground whippin out plate after plate.

#1131 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-29 12:29:45

FounderOne wrote:

Looking good!
Wouldn't it be better to change the boxes with the fences? Or the pic for south should be north, south pic should be north, same for east-west.

So you would stick consequent with the idea, that the wooden floor shows you that more roadmarkers will come and the side of the fence in relation to the floor leads you back to town?

Yeah I think the boxes should be on the town side of the square and the horse hitches on the outside. That way it's a little easier for people to come from town and get what is in the boxes, and the boxes don't block the way for the player to just tear off down the road on the horse.

If these points are started late in a towns development, they may be fairly far from the center of town, so it may also be a good idea to have some fences and boxes closer to the center of town.

I saw the town where you got these pictures, btw. If you're ever back there, check out the south side of town, I made some roads down there to a farm in the SSE, near the prairie. I had a large milkweed farm there, 3 3x3 areas, in one life, but in the next, most of it was gone. Seemed like a good place for a milkweed farm, so people could use the thread for rabbit furs and any of the other milkweed for ropes to make more boxes near the southern road.

#1132 Re: Main Forum » Testing the tutorial on my wife » 2018-06-29 11:33:45

Make it fun for them to build things, instead of a tutorial, give people puzzles to solve. Start them off in a preset area, with x, y and z resources, and have them build something that will save their lives in an amount of time set by their food meter. You can teach all sorts of things that way, like give them just enough time, but only if they craft clothes first or stand on a warm patch of desert to extend the time their food meter pips last. And have the puzzles easy to repeat, so when they get stuck, they can just try again easily. You don't have to overwhelm them either, you can have only the amount of items in the area, say, on an island, that will be enough to make the thing they need to live for 5 minutes until rescued, or, until you pop a fake kid into their lives and say "YOU DID IT! YOU SURVIVED LONG ENOUGH TO ENSURE YOUR FAMILY LINE CARRIES ON." and then fade back to the Tutorial/Puzzle selection and offer the next challenge. I'm sure people who already know the game would have fun doing something like that, just to see what it's like. Also the people who make videos will record themselves going through the Puzzle Challenges, and their viewers will learn the recipes as they watch.

You could go so far as to have a 55 minute puzzle where the player's mother has just passed away and they have 55 years to progress all the way up to iron tools to bury her and if they mark the grave with MOTHER than they get some kind of sappy musical ending that'll really tug at their heartstrings. Another lifelong challenge could be to make a saddle for a horse and ride off into the sunset. Or, mine gold and make a crown to become ruler of your kingdom. Each one could have some kind of story text for victory, along with a piece of music you've composed especially for that challenge.

You could have a lot of fun with new puzzles each week, and people will surely make Youtube videos, and streams on Twitch, of themselves completing the puzzles. People will come back each week, even if it's just to see what new puzzle there is to solve.

Start simple though, and have each puzzle build off the previous one in some way or another.

I already love the "work with what the game gives you" situations that exist in ever normal life. I think people would really enjoy that, condensed into a series of challenges.

#1133 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-28 22:52:07

Just ignore that mysterious home market in the center of the last photo, must have been a glitch caused by all the boxes.

#1134 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-28 22:47:18

FounderOne wrote:

Could you build your ideas in-game and take screenshots of it? I think it is faster to understand...

Sure...

I had to toil for many lives to get all these screen shots to look perfect, and was fortunate to also be named Athena each time.

But here you go:

Starting point on the north side of town:
gwSDRvg.png

Starting point on the east side of town:
zxa1TfS.png

Starting point on the south side of town:
2nDKm6e.png

Starting point on the west side of town:
c75Kk0c.png

You wouldn't believe how hard it was to find locations where all the trees and bushes were in just the right places and get the screenshots with the same avatar at the same age.

Now that I think about it though, maybe the boxes should be on the opposite side as the road... ehh, they could really be anywhere!
7ixZ6hy.png

(Don't get me started on how hard it was to farm all that milkweed.)

#1135 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-28 21:30:24

YAHG wrote:

Some cool stuff Morti. I think too many carrots but I will just assume you did out the math smile.

Maybe we can remake the old glorious cities of server 3 <3..

I liked it when there was cities to find everywhere..

In regards to the numbers of plots for each type of crop, see the original post where I said:

Morti wrote:

How many of x, y or z crop is enough for n people? 3, 6, 9, 18, 45? Depends on the preferences of the food people eat and prepare at the time. But with ample plots any balance can be reached and players are free to make and consume their food of choice.

If people want 1 3x3 plot of carrots for every 9 3x3 plots of berries, that's on them. I just lay the roads and bring in the soil, what people choose to plant I leave up to them. Often times I just keep laying the stone floors or bringing in the soil, but if I do one, the other seldom gets done. If I just bring in soil, that 3x3 plot turns into a 3x4, a 6x5 or a something even crazier as the berry farm just grows and engulfs the whole farming area. If I just put in the roads, people don't put the soil in the 3x3 areas inside of them and instead just eat berries and put the soil on the berry bushes as they languish. Never expanding to diversify the variety of crops and food created, and never enjoying the bonus to their food meter.

The iron is the big problem in the long run, before then, the stones and milkweed. It always seems that things grind to a halt because tools break and people aren't prepared to replace them. In the last few weeks I've lived in a few towns that have kept extra hoes around, ideally I think 3 or 4 are always best to have around, for various farms. This is why the job of the traveler is important, we have to find those iron veins and turn them to mines. We have to keep bringing back straight branches for tool handles, fences and stanchions.

It's a thankless job, when people only see you a few minutes of your adult life, but only know you by the supply of iron that shows up around the forges, or all the branches and logs you bring in and put at the carpentry station, or the roads you made that might lead them to a patch of cactus nearby where they may only go when the food supply is low. But we do it, because we know that it's useful. Every situation is inevitable; the iron will run out, the stanchions for the mines must be made, and there will always come a time when more people have eaten than they have grown and it will only occur to them too late that they should have farmed more as they flee the town in search of wild gooseberry bushes and cacti.

We must be willing to explore the world, for the sake of our family, and we must make the paths that will become roads, if our towns are to stand for longer than they've ever stood before.

#1136 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-28 20:28:54

Another good reason I'd like to mention for using objects placed in lines for early roads; be they flat stones, seeds, or firewood; the wildlife will not path onto these. This guarantees a safe path free of snakes, wolves, boars or bears and gives a person who may be travelling along these paths, but is just off them collecting resources, a place to fall back to if they do happen upon a bear that may give chase.

#1137 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-28 20:11:38

As a road/plot/field maker, I want to incorporate your idea for horse hitches into my design.

Some examples:
No wood roads yet added, no plots designated for crops, wells could be anywhere.
Kdcc8iY.png

An example of wood roads and plots added, with oven, fire and stew pot locations centered between farms.
VKfMd2a.png

So, here is my suggestion, for the North, East, South and West hitch locations for the horses.

HNpHOYx.png

No need to add trash plots. The hitches are on the side of the road towards town.

Each of those 3x3 areas with the hitches on them can also be used for boxes to store goods.

2ZjrnsW.png

If a particular direction is one where we are bringing back a large amount of resources, say, another town has sprung up in that direction, or there is a grassland with tons of extra soil to bring back, the storage area can be expanded to an adjacent 3x3 plot, as per the southern example.

Another plot could be used for logs, firewood, whatever.

Reason for making this post, I don't think the trash hole is necessary. You already give an indication which way town is by the side of the road that you place the hitch. Keep it one thing people have to pick up on and keep it useful, and people will get it.

As for finding something interesting just off the road, say, a particularly nice patch of cacti, or a large cluster of ponds where a future settlement might go, first just start with a T junction and place the hitch accordingly.

gnHo71Z.png

In this case the hitch is right of the wooden road. If necessary another hitch could be added above the first so that both are located in a vertical line to the east of the road, indicating that the town is tot he east.

BUT, who is to say that a town doesn't pop up in this new, cactus rich location, which, let's just say for the sake of things, has everything else a great town would need, then what? They may want their 3x3 hitching area to be in reference to their town. Solution? That 3x3 hitching area remains a reference to the town to the east, and a new one is built somewhere else for the town that springs up there. They can make their southern hitches farther to the south, or their eastern hitch more east of the center of their town, or continue to use the one for the town to the east, and knowledge of the eastern town will spread by word of mouth or eventually a small sign can be placed at the intersection saying something like

SUNNYVALE N
SKYTOWN E

Can we even place spaces in signs? IDK, use hyphens, if you need to. We'll find solutions.

Maybe for big sign:
SUNNYVA
LE-N-SK
YTOWN-E

or, small sign:
SUNNY-N
SKY-E

We'll figure it out...

Thing is this shouldn't be a big problem, but I do know that if people are not aware that there is another town nearby, they will spend their whole lives in the same place, whether that is for better or worse. A lot of people just do not explore very much. They will stand around by the farm, fire, smith, oven or stew pots and just gossip while they eat. Only ever learning about the world by what the occasional traveler tells them. So we should have a way to make that traveler's job easier so he can find the towns, find the good locations for food, soil, water, or iron; whatever may run out in the area first. So that the person willing to do the traveling finds it easy to save his town when his town needs to be saved, or, redirect his people if he knows of another town that has fallen on hard times and has ample resources, but lacks people to utilize them.

As far as the roads go at the intersections, and making it easier for people to tell where to go as a road maker or traveler, I would suggest that whatever direction you find a more developed town, you develop the road more in that direction at the intersection.

Flat stones make good temporary markers and you can load 4 in a cart, put 3 on the road in the direction of the largest town, one in the direction of the point of interest and leave the other with the normally spaced stone or wooden board paths.

The first thing to do when making roads is to take an ax and walk along that path, cut down trees in the way of the road. Cut trees are an instant sign that some kind of developed city is near and is a helpful way for eve's or lost players to find their way.

Then pull out the firewood and butt logs, and place them on the town side of the stumps. e.g. If you came from the east, and are making a road west of your town, stack the firewood on the east side of the stumps.

Later, when you, or someone else, goes through with a shovel, keep the dug up stumps on the opposite side of the piles as the town, and dig up any nearby big hard rocks along the path, but clear the path that the road is going to go along, so you, or someone else can easily pass through with a backpack with a mallet, chisel, stone and stake, or a cart with a froe, and place the stone floor or wooden floor, 3 spaces apart.

I suggest using stone floor every 3 spaces and then adding the boards as you would have the flat stones; more wooden floors on the side of a stone floor, used to indicate the direction of a place that may be more developed.

--

If you go through an area early, say, before you even have any iron tools to spare for roads, and you want to make a road anyway, use other things; if you are going through desert, badland or tundra, use stones, flat stones, or even iron, alum or limestone. Placing things in long lines is a pretty good indication of a path. You can also do this for grassland with seeds from milkweed, or with branches from trees. Then when you go through and upgrade the road to wooden flooring or stone flooring, those objects just need to be moved every three spaces.

--

I have lots more ideas to add to this, I just don't want to see future roads obstructed by trash pits or fence posts, so please, put them off to the side.

#1138 Re: Main Forum » A New Stormfront » 2018-06-27 23:50:53

Realcooldude wrote:

Ps if i can help it i naver abandon kids.

As someone who has been your child more than once, thank you. The benefit of keeping all kids is clear when you consider the benefit that experienced players bring to the growth of the settlement, and the chance to learn you are offering new players and the benefit that brings to the entire game's community, as they learn more and more with each life they get to live.

#1139 Re: Main Forum » A New Stormfront » 2018-06-27 11:51:05

To whoever played as Jane Storm,
If you don't like a town, either pick a little corner of it and fix it, run off and start your own, or just don't live there.
Don't kill people because you're not happy with the place.

Caring words go far. Next time you want a place to look nicer, just ask me. Come up with a way you think the town might look, or function, nicer or better, and just ask any one of the members of your family to help you make it a reality.
Odds are, if anyone is that person, it's me, and I will help you. To make any place greater.

#1140 Main Forum » Eve Destro and the Flint Chip Death Throw » 2018-06-27 11:21:07

Morti
Replies: 1

Hey Destro, Thor here.
Thanks for moving to that nicer spot along the edge of the desert.

I had to go afk to make my guinea pig some food, or I would have had enough time to make smith hammer, shovel, chisel, adze and mallet, but as it stands I only managed to make the hammer, shovel and an ax. The latter I never even used.

I did go out and grab three saplings which I turned into the letter stock for M (V+V=W, W+flint=N, N+I=N) and placed it on your gravestone along with a flint chip. Buried you just east of the forge where you died after you pulled the bones from the rabbit skeleton, looked around and died. I was using the flint chip north at the farm to turn the berries into seeds.

I wish you'd lived longer. Wish your daughter Roya would have made it... it was kinda lonely after you were gone. I tried Print Screen to get a picture of your grave, but an older picture was in the clipboard from a previous life.

When you died there were 3 omelettes, two cactus fruit and a cooked rabbit right there, I just wish you'd eaten them.

It was sad to see you go.

#1141 Re: Main Forum » Horses » 2018-06-26 20:39:22

jasonrohrer wrote:

In fact, I'd say the horse isn't wrinkly enough yet.  It should also get hungry along the way...

Way to go Trick, now you've done it.

Jokes aside, can we have horse breeding? Then make domestic horses a little more tame than their wilder counterparts?

If there is any problem with horses it's that they aren't common enough for people to have enough experience with them.

Then maybe we can work on horse drawn carriages, horse plows, horse races, circus horses and horse drawn floats in parades.

I think we could all benefit from a more stable  horse patch.

#1142 Re: Main Forum » Elvis & Blondie (Stupid cartoon nudity) » 2018-06-22 17:49:15

Aurora Aurora wrote:
Morti wrote:

Maybe not as good as my art, but I'll take it.
https://i.imgur.com/RijcwrX.png

I am confused but amused

Yeah, Windows and Chrome can do that to people.
Specially if they are smart enough to use Linux and Firefox.

#1143 Re: Main Forum » Elvis & Blondie (Stupid cartoon nudity) » 2018-06-22 17:02:22

Maybe not as good as my art, but I'll take it.
RijcwrX.png

#1144 Re: Main Forum » N/A » 2018-06-22 08:58:32

YAHG wrote:

Comon.. I wasn't digging at you.. You always say you are always Eve Sol.

Also I assume other Eve's have found your cities, I find them as Eve all the time god only knows who's they were big_smile

I didn't think you were, was just reminding you I'm not a child who suicides on his mother just to play as Eve so that I can play that role. I am always Eve Sol, at least I have been for well over a month, but Eve Sol is not always me. There have been people I have been born to who have named themselves Sol, or been born to later generations of Sol's who's Eve was not me. And, as I've said before, I am honored by this.

There have been days where it seems I am born as an Eve every other life and I relish these opportunities to spend 10, 15, 20 minutes to search for the best locations I can for towns while I keep as many children alive as I can. Sometimes I flat out fail and have to apologies to 3 children who have all been running along with me as I swap places with them in my arms. I do not let those unfortunate times discourage me, however.

There have also been days where it seems I've played twenty lives as a son or daughter in a row and not had the opportunity to be Eve. In those situations I make the best of my experience as well, whether it's being born to an Eve and having to gather milkweed for her, replenishing iron or bringing rabbits home, or finding the nearest expansion for the town, in case the water runs out or something unfortunate happens to compost production, and making a road to it that will guide others in the future.

Every life there is something meaningful we can give. There hasn't been a civilization yet that has been so secure in it's future that some life long work was not needed. I just love to work in this game and, as much as I like to read your conversations, I can seldom justify standing around talking... about anything. About the only time I ever do that is when I am playing on custom servers with people, and it feels odd. I do it less and less, but I miss doing it more and more.

It's hard to say I love you to someone who may have abandoned me in previous lives. It's hard to care about a mother, when she's telling my little brother she won't pick him up because we don't have enough food, when I know we have more than enough. There are so many mentally unstable people who play this game... but if you just don't talk to them, you're much more likely to avoid knowing how bad they are, maybe not as characters, but as players, as people.

I really don't want to spend any more time talking about all the bad experiences I've had with some of you, or, maybe none of you, maybe those people no longer play the game or no longer read the forums. But I assure you, the best and worst things about this game happen via text. When a mother talks to you as if you are a baby, and not as a player; that is beautiful. When you are not asked questions as if you have some sort of precognition, it's so much easier to get into the moment. To fall in love with that person the way only a child knows the love of their parents, or the parent the child. I really miss that.

I miss my first month, my first hundred hours, or maybe it was just April, and probably March (which I only saw in videos) when the population was huge, the vast majority of players were new, and we were all lured here under the guise that it was a parenting simulator, so we came, prepared to care and be cared for, and I, was certainly not disappointed. It all worked so well, when we had hundreds of people, and players really struggled together, but whats more, they bonded. Then the big cities killed that. Communicating via another network outside of game, while making giant cities, which lured people that, you did not talk to because they weren't on discord with you, that ruined it. Video makers, who happily admit on stream, video and forums that they need to suicide dozens of times just to find a nice place to live. That killed this.

There are so many things that we as players have done to each other, that has turned an already minuscule game's minuscule playerbase, away, that now only 30 to 60 of you are ever playing at a time, and it's really depressing. You treated the people in this game like you'd treat players in some multimillion dollar MMO with hundreds of thousands or even millions of players, and you treated them like you would have the most rude and offensive person there. You insulted them. You abandoned them. You murdered them.

And when all they wanted to do was care for you, you killed yourself.

I'm so sorry I have to say this here and now. Those of you who have yet to get your "money's worth" out of this game, I hope you stick with it and stick to caring for people, to surviving and to allowing others to care for you. Don't ever think that there is a role that needs to be played as "The Town Killer" or be one of those people who proudly makes posts saying anything like this. These are not roles you should be playing, like the Thief, Barbarian or Wizard in a fantasy game.

... the future is very bleak for this game because of all the actions people have taken disregarding others. Treating 100 people on line as if it were 100,000. I'm very upset so many of you let it come to this, and to those of you, who cared, who care, and who want to care again. We are down to the last few people. You know this situation only too well by now. There are good people, players capable of bringing more players into the game. Attitudes that keep people around. Actions, that will allow those good players to live and to insure the future. Then there are those of you who may never bring anyone to the game, but at least you can insure that when they do come that their experience is positive. You don't have to worry about editing videos or writing reviews, you don't have to do a thing outside of playing the game and any or everything that entails for you, so long as it does not discourage people from sticking around in the game they paid for because they wanted to play it.

Apart from those two roles, there is the community murderer. Carry on, and the last family you will be responsible for ending, will be this one.

We're down to the point where the streamers and video makers can't suicide enough to find a good town, because there are not enough people playing the game at times for there to be one. You can be the best Eve in the world, but if your only two daughters killed themselves because they wanted to show off the latest tech in their new video, than the effort you put into finding that home doesn't mean a thing.

If you really want there to be a future for this game, and people to experience it with, think deeply about this, but don't let it discourage you from returning. These may only be the worse times, for years to come, if as a community, we can turn things around. Be polite, and thoughtful, but also determined and persistent, if you want there to be a future here, or in game, to revisit.

#1145 Re: Main Forum » N/A » 2018-06-22 03:59:48

Man that hurt.
I've been cleaning hourse for the last few days and moving things around and removing dust places that haven't been cleaned in awhile, and today I have a terrible raspiness in my throat like a cricket is trapped in there and sand is trickling down into my lungs. It really feels terrible. I want to play the game, but I know if I start I'll be at it for hours and I need to finish this work, but I figure; why not check the forums, see what people are saying. Read a few disheartening posts about murder, pretty sad, then this.

"Looks like a nice story." I read on.
3x3 plots mentioned. "Good to know someone else may have been inspired by something I did that they saw in game." I think.
"Nice the way they are showing respect for this person's hard work. The infatuation may be a little over the top, but it's touching."

Sounds like a good, hard, worker I'd be proud to have as a brother.

Then I read it.

""I followed Morti's guide.""

I had to pause.

Read it again. My throat turned to stone. My brow dropped as my eyes started to glaze and burn.

--

Sometimes I forget that you good folks still play the game. I really do appreciate you being here so much; for all the talk that I frown upon, for the conversations I catch out of the corner of my screen as I pass by, all the kind words to each other. The love. The love that you put into your families and into your fields, the love that you put into your tools, into gathering and into your livestock. All the things you do because you want there to be more good things for your family, than there were before you arrived. I really appreciate having this experience with you, all of you, over the last, nearly three months.

It's hard to be away from you, you, anonymous strangers. You mothers, uncles and brothers. You daughters and sons, who amaze me, time and time again and all of you who continue to join us on this journey, it is a treat, when I see you trying objects on objects, discovering what combines with what, and I am reminded of the time I stopped watching other people play the game and picked it up myself, because I wanted to be the one to help the most. I wanted a family to provide for in my life, to work with others who valued each others contributions, to play a part, in your lives and to contribute something useful, to your experience.

The killing really hurts, the abandonment, the suicides. I really wish it'll all stop. I want to care for every child and be cared for by every mothers. I never want a weapon to play a part in any disagreement players might have with each other over items in the game. I do know all these things are possible. The better we are to each other, the better we'll learn, the more we can trust that our mother or child will be an asset to us and that even if they aren't, we can help them. By being good examples as children, to new Eves. By showing our children, that we don't back down from a challenge. We can spend out lives, being productive and caring, making polite suggestions and trying to be understandings, rather than quietly allowing our frustrations to build and taking up arms, or reacting carelessly when we are challenged.

I really don't want this game to turn into just another murder simulator. I really don't.

Every life is a chance to make the greatest contribution to a family, you have ever made. The harder the situation, the more meaningful every contribution.

--

I really do have to finish up cleaning so I can get back to enjoying these opportunities with you.

Thank you so much; Xan, good work in game; Lotus, thank you for recounting this life, even though it made my throat hurt; and YAHG, yes, I am not so bent on being and Eve and taking credit for the entire family, I don't pass up opportunities to make some kind of meaningful contribution, to any life. Sometimes I'm like Sebastian, I work hard and am seldom seen. There is always some kind of legwork that can be done, or some pleasant contribution we can make to each other's lives.

As long as you are willing to give to it, the city always appreciates.

#1146 Re: Main Forum » Pen Family » 2018-06-20 22:07:43

I generally pay close attention to everyone's behavior. I get around the village a lot and can see when people are working hard and making positive contributions, standing around on the desert farm just eating, or worse, standing in the cold and just eating; you eat 2 to 8 times more if you are cold than you do if you are warm, and it makes a BIG difference to the rate that the settlement goes through food, soil, water, iron and worse, people. Far as I'm concerned that point should be emphasized with every post on this forum, but I digress. I highly appreciated your contribution as I was one of the people who brought that iron home. I guess I was also one of the only ones hunting rabbits as I managed to make a backpack with each visit to that colony and every time I came back the snares were in the same place I left them in the prairie, until finally, the last time, I just brought them home along with five extra rabbits.

Thank you for turning all that iron into steel. I wound up using the last of it later to make replacement tools; chisel, shovel, hoe and mining pick which I used to start an iron mine just 5 screens ENE of town. It was a nice place. Also worked on a road to a potential expansion NW where there were lots of cacti and a few ponds, north of what is/was the graveyard west of town.

Whoever decided to make that GY on the grassland, please, if you can, make things like that on Badlands if possible. A graveyard is almost sure to expand if people care enough to bury and mark graves, and a graveyard on a grassland almost insures that useful trees like Maple, Poplar, Yew and Juniper are going to be cut down. This guarantees future strain on a village when, especially Maple branches, are needed to replace tools. Please do not sprawl onto Grasslands. First place to spread out should be on Desert, after that, spread onto Swamp so that farms are nearest to water. And allow the oven and smithing areas to remain on the edge of the desert and grassland where they have access to branches for kindling and tools. It's okay to cut down swamp trees, at the moment they only serve to hide ponds, reeds and deposits of clay. They do not play a role in any other process, except maybe to conceal snakes or weapons. So clear those areas and use that wood for boards and fire.

Even today I saw a prominent Youtuber mention that people should not be cutting down trees in the swamp. It's bad information. Many of you know better but in order to reduce the amount of misinformation floating around it's always good to remind people of things like this when we see it, or just provide the information regularly for the steady trickle of new players coming into the game and onto the forums.

Thanks again for this post Neo, and thanks again for your hard work. Even though you spent most of your life in town, you earned that stuff.

#1147 Re: Main Forum » Pen Family » 2018-06-20 14:06:22

Neo wrote:

http://lineage.onehouronelife.com/serve … &id=367180

This town was a lot better then the previous one, Just a better experience overall. The town was thriving and everyone seemed decent, No drama or toxicity. My Mother named me Dave and gave me the job of blacksmith, I quickly located the forge area and got to work.

Someone had recently brought a huge load of iron ore, I spent my childhood processing everything into nice steel bars and my adult life making tools. I made an Axe, Hoe, Steel File, Bowsaw and a flint tapped bowdrill (Freshly made, If you convert the current firebow straight into flint tapped burn in hell) . Also shears and a couple handcarts.

I upgraded a few shallow wells to deep wells and made sure to make a spare bucket. There was a girl asking for my backpack but I gave my stuff to my brother who was naked and had helped me alot.

Big thanks to my brother who actually helped me by bringing firewood and various other things.
We had alot of males but we worked had and I always had the resources I needed.

Thanks for changing my mind about towns, They aren't all bad.

You didn't even mention someone giving you a backpack before they died. ;.(

Next time I'll give it to someone camping the berry farm, least they might be more grateful.

#1148 Re: Main Forum » Disconnects » 2018-06-20 13:47:34

jasonrohrer wrote:

Wait, so after disconnect, you cannot immediately reconnect?

What happens in the meantime?

I click Get Reborn and then I get the three red dots across the top of the screen, blinking in sequence. All I can recall, not sure there are any words, just the three red dots.

Sometimes it goes through right away, but usually there is a wait, it can be 5 seconds, 5 minutes or longer, but if it's longer than ten minutes it usually means my internet has gone out, which, as I mentioned happens about once a day. No idea why.

jasonrohrer wrote:

It says WAITING TO BE BORN for a bit and then fails?  And then you keep trying to log in again, over and over, and finally get through?

Na it's more like a one time, click Get Reborn and then the three red lights and I just wait. I turn my volume up so I hear the sound of me entering the game and do housework, make food, read the forums or watch videos, sometimes I go on Twitch and see if anyone is streaming, hoping to see someone complaining about getting disconnected, but it's always just me, at least that I find. It was worse a month ago, but I think things have gotten better over the last few weeks; less disconnects, little less bouncing in game.

jasonrohrer wrote:

It sounds like there's simply no route to the server for you, during this time.  Like an actual internet outage of some kind.  I guess a partial one, since you can watch YouTube....

I used to get problems routing through Chicago when I played Ultima Online and wanted to play on Central, Mountain or West Coast servers. I had a program that would ping every server along the way and Everything west of Ohio routed through Chicago, but that was back in the late 90s. No idea what or where the problem is down the line in this case.


jasonrohrer wrote:

And as proof that it's not a server-wide outage, when you finally get back in the game, you see a thriving village with people of different ages around, right?  That means that none of them got disconnected, or blocked from re-connecting, while you were out.

Definately not server wide simultaneously. Sometimes I bounce for 10-20 seconds and recover, then ask other players if they got lag, and sometimes they say no.

jasonrohrer wrote:

What happens if you try to ping server1.onehouronelife.com while there is an outage?

I'm not sure how to ping it without somethig that checks, I recall it could be done with MS DOS but I haven't done it for anything in a very long time. I could look it up and try next time I get disconnected, let you know if anything looks unusual.

jasonrohrer wrote:

Have you tried looking at the reflector during the outtage?  Does it load?

http://onehouronelife.com/reflector/ser … ion=report

What about the main game website?

They all work fine, when I get the kind of disconnect that only affects the game.

I've just gotten so used to it, especially after things we're really rough, around the time I had about 400 hours played or you'd just introduced the decay of objects. I figured it was just all the tracking of all the decaying objects. I'm running Windows 7 on a 10 year old dual core cpu and mobo, with 4 gigs of ram that's about 6 years old and a graphics card I think came out three years ago. If you want more specific system information I can help you out with that. Not sure what else to say, but I'm really tired right now. Only played 6 hours and not one disconnect I can recall.

#1149 Re: Main Forum » Apologies, roads, water and soil. » 2018-06-19 20:54:08

Valences42 wrote:

Roads can be made of stone, right?

Yeah, they can. If someone wants to horse cart in 4 stone chunks and make two stone roads replacing the wooden ones, thats fine, but it a pretty time consuming endeavor and if too many people are doing it and not farming, the civ will collapse when young children struggle and die because they do not find food before their meter's run out.

One of the last lives I lived yesterday, I spent my early years before being able to pick up stone chunks, filling in gaps with logs, then switched to hauling stone  for the intersections before asking someone if I could use a cart to haul logs and stone chunks.

The real problem with plans like this, there is only so much time in one life and so little we can actually accomplish as a single player given an hour tops in a civ, this is why I made this post here, so that others would know what the stone roads spaced three apart were about. And amazingly, the day after this post I noticed people repeating those patterns of stone and filling in paths between the intersections with wood.

To those of you who are doing this, thank you. This is the kind of team work we can organize with this forum and the benefit of being able to communicate somewhere else outside of game so that we reserve our time in game for doing the work that makes these results possible.

While moving around town we get to take in a lot of the city and if you see things like the berries languishing or lots of rabbits or mutton on the opposite side of town from the cooking station, take a few minutes out of your time to help relocate those thing nearer to the place where they can be prepared for consumption or replenish water and soil where it's needed. Try to keep the messes and confusion to a minimum and as our collective organizational skills improve and become good habits, so too will our towns become beautiful as their underlying efficiency gives way to artistic inspirations and the quality of life for all those born into our families rises higher than ever before.

#1150 Re: Main Forum » Disconnects » 2018-06-19 02:16:19

Figured I'd do a little math and I've been playing for 77 days and logged 655 hours, that's only 8.5 hours a day. Not nearly as bad as my rough guess of 10 hours. Thought that's almost 60 hours a week. Anyway, thanks for clearing up who you are hosting through. I don't know a lot about computer stuff, but I did feel bad assuming GD was the one hosting.

jasonrohrer wrote:

Is there any pattern to when the disconnects happen?  Anything else you notice before disconnect?  Lag spike, etc?  Or just BAM, disconnect?  Also, is there any chance that at least some of these disconnects were false (in that you really died server-side, but it was reported to you incorrectly by the client)?  Like, maybe you stepped on a snake, but it was reported to you as a disconnect?

Patterns, hmm, mostly in the morning. Sometimes afternoon, sometimes around dinner time. If I could guess times I'd say 40-50% occur around 5-7 AM EDT, 20-30% occur around 10 AM to Noon, and the rest, another 20-30% around 4-6 PM. So, almost like it's breakfast, lunch and dinner times. Rarely do I get disconnects in the late evening or night. As for the things I've noticed, yeah, I do get the jumps, or bounces, and those happen a lot. I recover from them about 3/4 of the time, but the other 1/4 or so are when I get disconnected. Maybe 1/3 of those that I "recover" from, I end up getting the message I died of starvation.

Got one of these I didn't report to you.

EdmQgfa.jpg

I was just so in the mood to play, I think I played another 4 or 5 hours that day and it wasn't until the next day I remembered I took this screen grab, but, then I just started playing again...

False? I don't get them when I step on snakes, never had that happen, that I can recall, although I'm not 100% certain. Most happen when I go to use an object on another object or go to pick something up, I start bouncing and disconnect.


jasonrohrer wrote:

Can you send me your stdout.txt after the next time it happens?

Sure, if I can remember and am not so helplessly in the mood to play that I forget.

I've gotten so used to just waiting to be able to reconnect, which, can take anywhere from 10 seconds to a minute or two, that I just automatically click get reborn, bring up my browser, put on a Youtube video and just listen for the BRRRING sound that I'm back in game. If it's one of those odd, regular ISP disconnects, then I just do something else and I'm back on in 5-15 minutes. Those can happen late at night, like 3 AM, or in the morning around 10 AM or so, but they are mostly early morning.

I'll try to remember to email the stdout.txt to you next time I get disconnected and it's not due to me losing connection to my ISP.
Less you want it either way?

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