a multiplayer game of parenting and civilization building
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I was in the new bell town and didn't even really want to stay, it was a terrible mess from all the new foods. All the bowls were taken up, no milkweed no iron. Newer players were panicking since though there were many foods around the berries were getting dry.
On the edge of town I spot a woman in nothing but a sheep-skin with a stack of plates and a flat stone and 2389593408578 eggs. She had 3 burnt bits of tinder and was trying to put firewood rather than kindling. I asked if she needed help and we got the egg operation going and the panic died down.
I walked three green biomes over to find some milkweed and brought back seeds (no horse, no iron in a town that size and that age)
I got the garden going and to my surprise some people cleaned up a bunch of the spaces and got serious about making some pies.
But, mostly I remember the initiative of the woman with the eggs. She was new-ish to the game, or maybe just hadn't played for a long time but she was going to fill all those plates and save the town.
Made me think twice about not wanting to bother with the place.
I'm so sad you didn't enjoy my L'Hopital joke....
Why only the greifers? Don't you care about the rest of us?
I like things the way they are? If you are not focused on cooking (is it just a cooking game?) It's good to be able to get food sorted so you can move on to other tasks.
I'm not a big fan of the update. I mean it's not "bad" it's just not for me or my play style and every village is a mess right now, everyone is making the new foods and things fall apart when other tasks are neglected. I mean that's fine, I get it but I don't like the idea of the game forcing you to cook.
Killing greifers is really disruptive since everyone stops working to ask what happened and you might get killed by someone who dosen't understand what happened. It's a last resort.
More effective... start aggressively role playing with greifers. But be tricky so they can't stab you. Follow and ask to help with the griefing then do it wrong.
-build fast roads next to rooms ?
-still pave fast roads next to berry bush farms
-build ancient walls rooms with only one or two doors, so you have to run around to get into it ?
-still expand the huge berry bush farms ?
OMG these especially. Haven't we talked enough about how annoying roads like that can be?
-bring squash to the kitchen?
-bring eggs to the kitchen?
-bring corn to the kitchen?
-put 3 carrots in a basket? (except for maybe rabbit pie?)
-leave one berry on domestic bushes?
-put cooked pies in a chest in a basket in a box at the back of a room?
-die in the kitchen?
-always get stabbed when I'm out for iron?
Well you did try to starve them... so they decided to play "payback" be nice to players. There is a chance they just wanted to play normally, but it's not like this was unprovoked.
I had triplets once and they were the very best.
To me greifers are nasty for no real reason. It sucks for the other people in the town, though.
-Don't the last or even 2nd to last ear of dry corn for popcorn, when you take one shuck one
-If you eat raw corn or green beans, soil, hoe, seed and water at least 1-2 rows of what you ate. You could also obtain a round stone for the area and ax and a flit chip if you don't see one.
With those conditions I don't see any issue with these "forbidden" foods.
Remember to put the blade in a bowl so it isn't easy to put back together!
Any non food tech in the update?
If you end up with more than one knife melt it down. If you aren't using the knife or old and have no one to give it to? Melt it. As long as the sheep are getting killed the bread sliced etc. there isn't any need to leave it floating about.
Wandering in the wilds you discover an iron vein but you are far from home and didn't simply go straight N, S, E or W. How do you find your way back? First head straight North or South until your home marker shifts from pointing diagonally to horizontally. Set a home marker at this location and go due East or west home. Now you can find your way back to the point where you need to turn.
On your way back to the iron (or the other town) remove the home marker you set in the wilderness, your old marker will return and you can take the faster diagonal route back with your treasure.
No one likes a stone cold ho, and no one needs a stone hoe. That's not totally true here are the times you SHOULD make a stone hoe:
-There are no skewers, just none at all for 100s of tiles
-You want to be lectured to in groups of 4-6 characters by a child about how you are doing it wrong.
-You have too much string*
*explain how this happens please...
Anyone know the stats? It seems like a skewer lasts maybe half as long as the hoe, but it's free.
Possible objections
-What about home markers? Well the first home marker Eve makes become a weak skewer which can't hoe, everyone after her should re-use that same marker.
-The wood hoe last longer so it's more efficient since you don't need to gather. Thing is the wood hoe requires gathering 4 milkweed and a shaft. Two skewers means getting 4 fewer items and you get to use the rope for all the other damn things that need rope.
I've been setting up "home marker stations" with a basket with round and triangle stone, and the marker on a wood tile and the marker itself on the stone. They tend to get looted unless I have first brought in a load of extra round and triangle stones for the whole town. Anyone have any success with making such stations last?
Has anyone done calculations on the impact of farming string and trees for stone hoes? Is it even sustainable if you wanted to have a no iron hoe town?
You are generally right. Though it only wastes a bowl of berries and one carrot. Mostly it's just not considerate since anyone who needs wool must feed the sheep multiple times to get it back to normal.
Well you'll be starving me then because clothing is the first thing I focus on. Everything is inefficient until you have clothing. If no one has any then that is a different matter then it's time to make some.
I think you are thinking wolf snacks not babies
What is the perfect OHOL baby?
For me:
-reacts to what I say a little
-knows when to stay and when to follow
-pays attention to their temp
What about you?
What are some things that makes a perfect OHOL mom? What makes you want to stay and feel welcome?
For me:
-Notices her surroundings. A mom who runs starving right by a wild onion, or who spam eats berries as Eve makes me worried
-dresses me. I know some people worry that babies run off with clothing, but mostly you find it. A mom who won't dress you when clothes are right there makes me want to just quit.
-Talks a little, but not un-needed tells me what she knows about the village takes me around a bit. Shows me berries to get started, mentions a few tasks that might need done. I know nurse maids can't do this, but even just a little info before the nursery can give me a life mission. I mean when in doubt tell the kid to plant milk weed or stack up wood and kindling that's always needed
-I don't mind a little role play, but try to keep it minimal myself as I know it annoys some people
-waits for me to say F before feeding me most of the time. Most moms feed to often in an Eve camp that can be deadly for her
-works! My favorite moms have always been working in some way. Running a forge, just watering berries, making clothing, when I was new I learned a lot by watching. I learned to make paper that way and tires. I hope I get a mom working on a radio some day.
What if the lower levels of yum provided a larger benefit so anything under +6 and as you went higher it tapered off logarithmically?
I don't like the first one leaving town is also the main way that I find iron and return lost clothing and further if you are eating wild food you aren't eating up the food at home. It's not bad that yum give a reason to do this.
The 2nd one I like.
Aprons DO NOT give that level of coverage, they are drafty and everyone knows it. (like the pic)
Imagine, if you will if you could use the round stone to smith everything. On the one hand this would make some tasks easier, but much like the flat rocks the round stone would go a-wandering for other tasks. The smith hammer is always in the right place unless a griefer swipes it. And the one smithing task done with the round stone can also be done with the hammer. (the smith should have a round stone to save iron, but if it isn't there it's not time to stop working and hunt for a stone.)
Having an item that can only be used in a few tasks can be good. Especially if it's a bit better than the simpler item.
large bowl
-holds three bowls of beans, corn, and other stew items
sieve
-place on a large bowl to winnow 3 bowls of beans
mortal and pestle
-crush 3 bowls of corn at once fill with a large bowl or 3 small bowls
Platter
-hold 3 squash, really it should be required for the turkey to IMO
No more yelling at people for returning your plates to the bakery or swiping the round stone.
I'm legit creeped out by this. Was she really ever there at all?
I was born in the town with a lovely garden and very odd sideways stone walls, I didn't know much of my mother (I think she made the garden, but I don't know if she liked me) and I was feeling kind of anonymous and annoyed (mom told me to farm berries and I was not in the mood for that) so I thought "Ima get me a horse" the town had many places for horses but I didn't see any and just explore and get out of there. So, I grabbed a lasso and pack and set my home marker and wandered off in to the wilds.
I could not find a single horse, they must have all been taken and it took me so long that I had a girl out there in the wild holding the lasso. How to carry both??
I decided to take her back to town then come back for the lasso, but as I carried her back we ran right in to a horse in a snow biome (someone else must have moved it.) I turn back to search of the lasso. Perhaps my girl could follow me. But, after walking a bit I knew I'd never find it and said as much. My little girl said "lets make another" there was milkweed all around and I hadn't really registered it. Now she was big enough to help. We made our lasso in no time at all. As we were making it we found a vein of iron. The old town was all out so getting it seemed wise. I marked it with some stones and memorized the location.
We got the horse and went back to town. I guess everyone with horses had come back because there were like 8 horses in town. We got the items together for the mine quickly, my daughter grabbed her own horse and we went to get the iron.
While on our way back I had a son!
We tried to have him follow. I think he wanted to know the deal with the two horses. But he was killed by a wolf and died in the snow.
When we got back I made some paper to write about the adventure. As I was working on this my daughter came up on her horse with another mine kit. I guess she found another mine. I left a note for her by the horse hitch. It was so much fun to make fast work of that first mine, but I was too old for another. I did manage to get my paper done just before I died and what I wrote and my last words are the same.