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#1151 Re: Main Forum » The nameless son » 2018-06-18 21:21:37

LHO wrote:

http://lineage.onehouronelife.com/serve … &id=355083
She eventually named Herself Eve Sol and raised a few daughters, She named her girls at least.

I've never named one of my kids Star before, least, not in the last few months. I may have back before the apocalypse update, when I was using all sorts of names, but I don't ever recall using Star. I have noticed a few people using Sol as their name as Eve. Maybe they see how good I am doing and think it's some kind of cheat code. XD

Whatever the case is, I am flattered that other people use the name Sol, name their kids after planets or Greek and Roman gods & goddesses, or just use any sort of astronomical names for their children. As a former teacher of astronomy, I find it touching.

I was also born to that lineage earlier today, they were in a town I worked on prior to that. If you're ever back there, I put the stone roads at the intersections of the roads, which divide the ground into 3x3 sections, which I would like to see people using to plant specific crops, but they often end up being a mixed bag. Some people just think, "I see a seed, gotta put it in some soil." and that's about as much planning as they do.

It's a nice town though. I started off in another town south of it, but we only had one well down there far from the forge, oven and the berry farm at the time. One of my siblings went off and started a new settlement; the one to the north that that Sol family was inhabiting at the time. Then when I had children, she invited me up to show me the place before she passed away, and my kids just took to working and raising their children there while I buried my family between the berry farm and the one well, in the southern town.

Shame that place will be gone in a day and I won't ever see it again.

When I came back as this Sol family, which was not started by me, I saw that my someone had buried me where I'd fallen, in the middle of moving some things to the norther camp. Every time I see that grave, I'm thankful so many of you good people are still playing.

#1152 Re: Main Forum » Disconnects » 2018-06-18 21:00:11

TBH I don't know what is happening or who is hosting, I just did a whois on server1.onehouronelife.com and saw godaddy was the registrar, maybe that doesn't mean they are hosting, maybe it's you hosting from another PC in your house or something, but, none-the-less, it's happening. I can't recall a single day I've not had a disconnect playing, but like I said, I play an average of 9-10 hours a day, some days it's been 0 hours, but many it's been almost the entire time I've been awake. And on a day where I might play 14-18 hours, I probably get an average of five disconnects every one of those days, and some days it's much worse.

#1153 Re: Main Forum » Disconnects » 2018-06-18 20:47:36

jasonrohrer wrote:

Sounds like an issue with your internet connection.  Are you playing on WiFi?

I've never seen a disconnect myself, ever, when playing OHOL.

Jason, I've played an average of 9-10 hours a day, every day for the last 10 weeks, I get them about five to ten times a day.
My ISP is Charter Spectrum here in Michigan and I have 50 Mbps down and 5Mbps up with a 30 ms ping.

I do lose my internet connection about once a day for about 5 minutes, but this would only account for one of the disconnects in game a day. I don't know if it is GoDaddy that you are hosting through or has something to do with the recent changes in net neutrality and my ISP is throttling GoDaddy or what, but it's happening.

Anyone but me may have given up on the game with this many disconnects a day. But I just use each disconnect as a reason to take in a deep breath and sigh.

#1154 Main Forum » To Eve Kennedy, I was Nixon, remember me? "I am no t a cr oo k!" » 2018-06-18 03:55:00

Morti
Replies: 0

And you said something like "LOL Just the President's names, not their actions."
http://lineage.onehouronelife.com/serve … _id=346126
Wish you had stayed in that grassland you had me in, I found a nice place, desert near ponds on the edge of the grassland, about 3 screens south of where you gave birth to me, started a home, teched up to iron tools and cleared the trees and stumps to make it look nice, all in the hopes that your children, or grand children would find it and have a nice place to live. I tried to find any sign of human activity when I snared the rabbit for the bellows and gathered the iron, but, there was none.

Sorry you had a run in with a snake. I never found your body, or I'd have buried you somewhere nice before I died.

#1155 Re: Main Forum » what a great town » 2018-06-18 03:36:25

Mirelli wrote:

This place is dead now as far as I know. South city was looking REALLY bad so I went north and had a daughter who said she built the little village in the north. She wanted to stay there but a man from the south came up to us and told us to come back as they had no fertile women. I agreed to help repopulate and try to fix the farms... but the two men were coordinated griefers.

An old woman gave me her knife to “protect the town” before she died and then a man stabbed her. The other man stabbed my newborn son so I whipped out my own knife to try to protect the family I had left. Unfortunately stabbed my newborn daughter because she was on the same tile as one of the men sad then they got me and I told my only daughter left to just run, but I think she was too proud and wanted to avenge me. She had picked up my knife and tried to get him but they got her in the end, too.

I’m sorry I’m a terrible PVPer and I couldn’t protect you, my children :’( I should have just run north with you all.

Morti wrote:

One life I brought back three knives I found, to the big town, probably something I would regret if I'd lived there again to see them misused.

Mirelli wrote:

before she died

If no one else respawns there, than I may have been responsible for the death of the town. I am so sorry. Neither of you were actually bad people, you were both saying paranoid things about the other people remaining. If the other boys, one of which may have been my son, thought to act to kill you, it's because they believed that you were one of 'the other people' who may have been responsible for previous murders. I don't know for certain if it was me, I'll look on the family tree...

Phew, while it wasn't me directly http://lineage.onehouronelife.com/serve … &id=345505 it probably was the same knives that eventually brought that lineage to an end 22 hours ago. My last life there was generation 36 and it lasted to 47 generations, http://lineage.onehouronelife.com/serve … &id=347385 Grats to the Nameless Eve [rolleyes].


Just look at that struggle the first 5 generations had to go through... here I thought I was originally there generation 3, I just said that based on the tech. I'm not sure what my name or words were, but I may have been more like generation 7 - 10, if that is the same line that founded the city... of that I'm not certain, can't see back that far on any of my personal family tree categories.

One thing is certain, I should have left all those knives in the woods and let only the most ambitious person make a knife with all that iron from the two mines east and northeast if they really wanted one.

I'm sorry for bringing them back.

#1156 Re: Main Forum » Apologies, roads, water and soil. » 2018-06-17 17:24:03

pein wrote:

you will be on free tile not on a bush, this would save clothes too, cause they click bush too late and die next to a bush, and if next to a bush is a bush ,then you lose clothes

This is also something that needs work, either the corpses should be able to occupy the same tile as the bush or plot of soil, or, if the corpse is just going to instantly disappear, have it do so in a manner similar to when you pick up a corpse fully clothed with a basket and the person's belonging are scattered about around the edge of the farm, onto the nearest empty tiles.

While I'm thinking about it, there is a really nice trick for moving objects to the outer edge of a large messy area using another player (child) that can still be picked up. They pick up the object, you pick them up and it's instantly transported outward to the nearest tile so long as the tile you and they are standing on is occupied. Works great for transporting carrots to the outer edges of those really messy towns. If you had really good coordination/communication with a third party and a really big mess it could be a real time saver for instantly transporting good 10, 20... who knows how many tiles!?

#1157 Re: Main Forum » Apologies, roads, water and soil. » 2018-06-17 17:09:11

pein wrote:

but imagine all those roads need tons of wood

Well, we are getting
stackable firewood and logs, along with the boars, piglets and pigs so who knows, maybe he'll soon add a way to replant trees.

I've made some pretty long roads in the past, with wood alone, just to connect cities. It's surprisingly easy once you get the hang of getting on and off a horse with a cart between each log, even if it is pretty tedious. Delivering that many butt logs to a carpentry station and then using the froe and mallet with the help of another person, and then hammering the stakes and placing the boards with the help of another person, goes quite fast. A horse with saddle should really be easier to work with though. Either by increasing the amount of time you have before he runs away, decreasing the distance he travels when he runs, or decreasing the speed that he runs away at, or, all of the above. Tamed horses are surprisingly loyal, but then again, all the tamed horses I've seen people interact with were born in captivity. Maybe that's what we could use; horse breeding, and a difference between wild and domesticated horses via new foals?

#1158 Re: Main Forum » Family Tree Colorful Portraits » 2018-06-17 13:03:13

Opedoll wrote:

What does it mean?

As for exactly at what point the picture changes, from one stage to the next, I haven't the foggiest idea, if, that is what you were truly wondering.

#1159 Re: Main Forum » Family Tree Colorful Portraits » 2018-06-17 13:00:26

Opedoll wrote:

What does it mean, after you pass away and your portrait still has color. I notice theres 4 stages of color to the portraits. It starts with it being super colorful then the next stage it starts to fade away. What does it mean?

Ever seen an old photograph, or that scene in memento where the Polaroid picture fades in reverse?

Something like that.

It's another reminder of how the individual agents of the past may be forgotten, but their contributions to the present are still felt through their works, in what were, their presents.

You can take that analogy back 100 years, 10,000 years, or 4 billion years, depending on how deeply you wish to think about it.

#1160 Re: Main Forum » what a great town » 2018-06-17 12:55:50

FounderOne wrote:

I just helped a bit

Thank you for your help, and the part about me potentially coming upon one of your bodies, was meant for you.

Know I would have put your remains to rest, somewhere pleasant, respectfully.

#1161 Re: Main Forum » what a great town » 2018-06-17 12:44:39

FounderOne wrote:

Thank tea for starting this pretty house smile I just helped a bit smile

Woops, pretend this is an edit (since I don't like to edit the past) and replace where I said Founder, or addressed you, with Tea. >_<

For all my talk sometimes, I do tend to overlook a detail here or there, now and again.

#1162 Re: Main Forum » what a great town » 2018-06-17 12:29:53

FounderOne wrote:

47 generations. I wonder how the house developed. Any information? Did someone found my death body and buried it?

I've been born in that town (the large one to the south) about 10 times in the last 3 days. The first time I was third generation and spent a lot of my life making the stone roads spaced 3 apart in the hopes people would use them as the corners of 3x3 plots of land, which I've tried to encourage people to make in several towns over the last few weeks, since we started getting new crops.

See: https://onehouronelife.com/forums/viewtopic.php?id=2160

Other lives I've spent the majority of time hauling soil and water, gathering rabbits, or making carts, many while raising children.

Because I spend so much time outside of town, I too noticed the forge to the north, and figured someone took a break from the big city to practice some work on their own away from town; I love seeing when people do that. Finding small settlements 10, 20 or 30 screens out from major ones is one of the joys of exploring and gathering resources from far away.

I saw the forge, surrounded by floors, walls and the nice fenced in area west of it. The roses were a nice touch and I like how they help to discourage people from taking the long straight shafts from the fence. Something I kind of wish Jason would just lock into place and add more types of gates to the game so we can have more realistic looking, and functional, corrals for various types of livestock.

I may have even overheard some of your conversations as I passed by while gathering rabbits, big rocks and other resources from the area north and northeast of there. It was pleasant to read players were teaching each other, which, sadly, doesn't happen as often in larger towns as people get swept up with the mess and are just running around like mad for food or looking for this tool or that item...

In my later lives I did see a few bodies, east and northeast of the big town, and east of your town, but I have not been acting as gravekeeper so much now that things have changed. Had I thought to check your name as I passed by while you were teaching, and made the connection between that and your body, which, I probably saw in a later life, I surely would have given you at least a burial with a gravestone somewhere near your abode. If you were one of the bodies with fur, or had a shovel, knife, bow or backpack. I collected most of that stuff up and saw that it found uses where it may be needed. One life I brought back three knives I found, to the big town, probably something I would regret if I'd lived there again to see them misused.

Come to think of it, I may have even asked you "Why do you use stone for walls?" To which you may have replied "Why use them for roads?" I hope you read my post linked here and can understand why I do that. While walls do look nice in some ways, as the game is now they most just get in the way. Now that people can put locks on doors, it's even worse.

Sidenote to Jason, if you happen to read this. I've read a lot of your blogs, and about your life as you've moved around the country. I find it a little disappointing, the juxtaposition of what you want in a community, IRL, coupled with the games and features you've made over the years. While it may seem fun to make games to experiment with these concepts, like the Castle Doctrine and now the weapons, locks and walls you are adding here in OHOL, and to see how they play out, I want to remind you you are also perpetuating the attitude that these things are necessary parts of our lives. It's not so much that they actually are, it's that if people think they are, than they remain so. And if you truly want to live in better, safer communities and want the same for others, I would implore you to reconsider adding such elements to games in the future. Games, their communities and the people who live with those people, are influenced through attitudes that we pick up through these experiences. I'm from the US too, and I've lived in some very low income neighborhoods like those you've stayed in due to your attempt to live a low impact, low budget lifestyle. Attitudes are freely shared, and bad attitudes which can lead to poor choices and behavior, do get shared more among people who are impoverished or even young, headstrong, angsty and naive. If you want the secret to civilization, it is found in people who rise above these things and do not perpetuate such attitudes, behaviors and ideas among their family, friends, or even strangers who they share their homes with. This is how we have risen, generation after generation, out of our primitive past. That and the culling of such people through war, murder and imprisonment. All of which I hope we will also see, are as primitive as we once were, no matter what sophisticated means we use to do these acts. I can only imagine the rest of the thoughts you've had on things such as this, but I feel you are a promising game designer, probably a really decent father, all fathers considered, and would be both a pleasure and a challenge to argue, debate or simply discuss such matters with. Though as a father of three already, a spouse and the lead and near sole designer of the development of this game, I can only imagine those things vying for your attention, were we ever to discuss such things. I'm not someone who would idolize you, though I've always had a level of respect for people who were comfortable coding for computers, the people on this planet I respect most are the physical scientists who grant life power and control over the universe; from the particle physicists to the cosmologists. They do wondrous things for life, so that we; humans, who can grasp the nature of their discoveries, can manipulate far more than our biology and chemistry would have otherwise allowed. In some ways your communications are like theirs; the way you have the power to manipulate people via code and technology. You still have a lot of future ahead, your influences through your children and your gaming communities, will echo through your own little fjord of humanity. May that echo be one the people of the future greatly appreciate hearing from the past.

Founder, thank you for that little home away from home. Even if it was never a place I hung my hat, it was still pleasant to see. May it not yet be lost to time, as so much of our works have been. Maybe in some future patch Jason will turn the Eve spiral inward for a change, and we can revist some of these site for a time, if anything is still left of them. Then these works of our past and present; in game, forum and in the videos of those who make them, these works and stories we tell today, will be relevant in, perhaps an archaeological way, to the future.

#1163 Main Forum » Apologies, roads, water and soil. » 2018-06-16 11:12:10

Morti
Replies: 9

http://lineage.onehouronelife.com/serve … &id=341280

I would have been Eve Sol, but I told Venus "I am in search of" "the ideal home." and was given the last name In.


I'm sorry to those of you who I abandoned that life. It was very hard on me and deeply disturbing to leave you behind. I may never do that again.

Why I did it?

I was in search of a place better than anything I'd found before.

When I started that life I had a vision, a picture in my mind of a place with cacti, berries and ponds all near the edges of a desert.
It didn't have to be many berries, cacti or even ponds, but it had to have potential that would stand the test of time, say, 60+ generations. Now there are a lot of factors to consider in such a home but the most important ones are food, and not the kind you farm; renewable food. It had to have at least 3 cacti within one screen of the starting area, at least three berry bushes and at least three ponds. The more wild gooseberry bushes the better, the more cacti the better. These are the staples that last through time, when crops fail, and I wanted the best I'd ever seen. Of course I didn't find it. After 600 hours of playing, maybe 60 of that as an Eve and 10 hours of that spent as an Eve searching for a good home, coupled with the, maybe 200 - 300 hours spent living in homes with natural features, like cacti, wild berries and ponds, in your homes, I know a good home when I see it. But I didn't want just good, I wanted great.

When all else fails, the cacti still fruit.

When all else fails, the wild berries still fruit.

And life can begin anew despite the conditions of the crops, or the livestock.

Natural food sources are always there to reduce the stress on the soil supply, the water supply, and every other demand that is a result of making the tools to work them and to make people's lives more accommodating. For the last few hundred hours of my played time I have been finding myself more and more drawn to the cacti. Without giving it much thought I keep up to 20 - 30 of them on mental timers and am continuously out in the desert, pulling the fruit, even when there are huge fields of berries and the rabbit and carrot pies have been flowing nonstop. Now, we have a much wider array of food, and it's all quite alluring, but nothing yet compares to the cacti. Not even the humble berry bush found too often on the cold grassy wastes. With the cacti comes the warmth of the desert, and with that, the extension of life to our civilizations, through the relief that warmth provides to the stress on our lives.

This is still an overlooked matter by a large number of players, and the only way to remedy it is to ensure that if they are working and ignoring their temperatures, than they are working on warm ground.

I wanted to find such a place and I gave up on a few of you and I'm sorry.

Please accept my apology.

--

After playing today for a few hours, revisiting some of the civilizations I was a member of yesterday, I've noticed time and time again my roads. Most of which were planned to be the corners of plots of land, spread apart by 3 spaces so that crops could be grown on 3x3 plots of land. Maybe you've noticed them too.

IADkdkW.png

The intent here is to find the balance of water, soil and land while keeping things easily manageable given the current soil-to-basket ratio of 3-to-1. Spacing out the crops makes it easier to manage with space to place baskets and you easily know how many baskets of soil you need based on the columns or rows. 3 baskets will replenish 9 spaces of dry soil, 6 baskets can replenish the soil if you only want to till them once; by stacking two soil on each pile and tilling, or, if you have enough metal and a smith who doesn't mind making lots of hoes, you can use 3 baskets of soil and till each pile twice.

h7sCkcA.png

Not only this, but I am ultimately looking for a balance between 3x3 areas and the wells that will not drain the wells too fast, nor see that they go underutilized. All this while trying to path through desert areas and near the places people will ultimately place ovens, stew pots, livestock pens and compost.

VKfMd2a.png

How many of x, y or z crop is enough for n people? 3, 6, 9, 18, 45? Depends on the preferences of the food people eat and prepare at the time. But with ample plots any balance can be reached and players are free to make and consume their food of choice.

I choose to make roads with stone rather than walls because they help to guide people and the development of settlements. To lead people to water, or to patches of cacti. To guide people through cemeteries or to help them navigate into, and out, of towns.

These have been some of the reasons I've made roads in the past and in the future I hope they can guide you to your destinations.

--

Feel free to share your thoughts on any of the ratios for recipes, given that some crops are used in multiple recipes, and serve other functions.

I'd also like to say that the potato is going underutilized. Jokes about Irish Famine's aside, you sick bastards, it is a crop that is still highly consumed, especially by western cultures in the form of fast food fries, baked potatoes, mashed potatoes, potato salad and in stews. Long as you don't live on a little island nation and are not reusing the same, inbred, cultivars all susceptible to the same pest or blight, there is no reason such a crop shouldn't be more filling, alone or in any recipe.

#1164 Re: Main Forum » how to embed images? » 2018-06-16 05:51:35

startafight wrote:

You need to get an image url. If you want to share your own image that means uploading it to an image sharing sight that will allow other websites to access it. I and many others currently use imgur.com, but you can use any sight you wish.

Here, I'll make it simple.
WOGuWC0.png

After I uploaded the image on imgur, I right clicked it and opened the image in it's own tab, then right clicked that image and selected copy image address, or you can hightlight the url in the address bar and hold Ctrl and press C to copy the highlighted text.

Then, back in the message tab, I type

[img]

paste the url https://i.imgur.com/WOGuWC0.png then close it with

[/img]

. and continue typing the rest of the message that will appear after the image.

I'll even share this screen so you can see all this BBcode.

adHqud7.png

#1165 Re: Main Forum » "Sry too many" » 2018-06-16 05:26:37

Trick wrote:

Sometimes staying in a warm spot is less helpful than following your mother, IMO.

If my mother is working close by, then I will stay in the warmest spot.  But if she is clearly walking pretty far away, I will follow.

I *try* not to stop working as a mother, so I will plop my kid down beside the farm or whatever and continue working, intermittently coming back to feed the kid.  I figure the extra feeding is less important than my productivity.

But if that kid runs to an inconvenient place to be 'warm', I just let them die.  Stop wasting my time.  You see that I am working.  Running back and forth to wherever you want to be isn't ideal for me.  The time I am wasting to run back to you isn't worth the slightly fewer times I have to feed you... and it annoys me.

I'd rather kids stay warm than the alternative.
With 5 seconds per pip in grassland, swamp, prairie and badlands, and 20 seconds per pip on an ideal, balanced, temp tile, if we're talking about a child with 6 pips on their food meter that's the difference between 30 seconds and 2 minutes. If they know where a balanced temp tile is, I probably know where it is too and should be using it to travel myself. That way, if I got out for 30 seconds, my food meter has probably dropped only 1 pip on the way out and 2 on the way back vs 6 if I didn't use that warm spot at all.

Conclusion: If your mother knows about temp, and especially if she stands on the same tile, before running out, trust her. Stay put.
You, her and the rest of the family will benefit by you not wasting your food, hers and the rest of everyone's living in the area.

The alternative is death. At some stage, you neglecting your temp is going to get someone else killed, and if you don't care enough to mind your temp meter, to lead to that inevitable famine and death, why should we care for you?

Sometimes there will be new players that don't know better, maybe it's a child who is temp locked and he is running around you and it's you who doesn't know better. I know the latter has been the case for me many times. As a child with 6 pips, I've locked my temp on a warm tile for a long journey because my mother just had to bring that basket and sharp stone home in her arms instead of me. We move two screens my temp meter is balanced and I haven't even lost a single pip yet, she hasn't, yet she stops to pick me up. What do I do in that scenario? It's happened at least 30 times. and about 10 of them I just keep moving forward. Whatever direction she was going, I just go in that direction. About 5 of those ten results in me finding the village she was destined for, or maybe there is nothing and I wander for a minute and a half. Chances are if she doesn't know about temp, shes not travelling all that far, and if she is travelling far and doesn't know about temp, shes probably consuming a massive amount of resources and you may just be better off moving onto the next life. The other 20 or so times I've caved in, stopped to let her pick me up and struggled for food along with her, until I was old enough to provide for myself and often times her.

The temp meter and it's role in food consumption is too easy to overlook. It's so inconspicuous down there in the bottom right hand corner and the food meter is the one hogging the spot light. It doesn't get wider as we get old, like it probably should as we develop fat stores as we age which can regulate internal body temp and homeostasis. It doesn't get it's own sounds when you are too cold or too hold. Maybe there should be some kind of pleasant rewarding sound effect when you are in that Goldilocks zone. Maybe there should be an ominous cracking of ice, quietly playing in the background when you are too cold or the sound of fire or a dry desert wind when you are too hot. Not music, not a sound effect, just some kind of audio reminder to emphasize the importance of that meter as well.

When I can make one berry last me 100 seconds, and yours only lasts you 25 seconds, that is a huge deal. You are going through 4 berries in the time I go through 1. Either you should be reminded of that with some 'ominous' sounds, like your heart rate accelerate or a gasping of breath, or, I should be rewarded with a pleasant audio background cue, like the sounds of nature, maybe a gentle wind blowing through the trees, maybe some bird sounds in the distance.

#1166 Re: Main Forum » "Sry too many" » 2018-06-16 04:43:55

Valences42 wrote:

but I got a really bad vibe from her when she tried to name me "retarded"

#1168 Re: Main Forum » Saric family » 2018-06-14 22:46:02

pein wrote:

yes morti you think you are the best at everything
yet what you tell makes no sense
there were two stacks there

If there was another stack there it was from the guy that was gathering rabbits same time I was.


pein wrote:

you could of go out get a thread, make it, take it

I left that milkweed for the people to make the last stone hoe while I would get iron and branches so we could have more durable tools.


pein wrote:

as all the other kids running around
i was a baby, i didnt stood around the camp, ran out, consumed forest resources
made thread, made pack, got 3 ropes and 5 thread, didnt even see you later

You didn't see me because I had to go and make another backpack. I didn't see another stack of furs able to be turned into a pack, but even if I had, I'd have left it for someone else at that point. I set the stack of furs you turned into a backpack, in the trees west of the kiln, that was the stack that I had planned to turn into a backpack. Not sure what you're talking about about 6 milkweed near home, the few i saw were scattered about south of camp. I never went NW though, maybe what you are talking about was up there. I was spending my life early on SW getting the furs, then East, in the badlands, gathering the iron, then farther and farther dead south to get the branches I knew we needed to turn into charcoal to make iron tools. I barely went to the farm ENE of fire, as time and time again I saw the farmers dropping broken stone hoes near the fire and I knew at the rate they must be going through them I wasn't about to take from their food when I knew there was a massive grassland south with that little patch of desert SSW that I could use to temp lock back home, saving food both ways and bringing back the rabbits west of that little desert patch, or food, branches and milkweed from the grassland S, SE, and E of that little patch of desert SW of home.


pein wrote:

the other pack was made long long after, a guy had it, was younger than me, the pile of furs stood there for ages
as a basket of threads i left, and a rope, placed under a tree if i see you, they cut the tree later and a guy seen it before


I was not around for this. Like I said, far as I know, there was not second pile of furs there in town and there certainly was not enough thread to make the back packs and the potential stone hoe before we had an iron one. I had to make the decision to leave those furs there and get the iron and branches (small curved shafts) so that people could get iron tools before it was too late.

pein wrote:

about the kindling
i brought 7 at a time, never seen more than that
i made second kiln and then we started making tools at normal tempo, the axe was made right after

they wasted fire i seen, i can usually put 4 iron into fire and convert it, keeping up fire without axe is  kinda stupid

I do agree that keeping the fire going for the sake of having a fire going, when we had several perfect balance temp tiles around that area was a little stupid. That is why I had to make trip after trip to both feed the production of charcoal and the people who don't know any better than to throw kindling on a fire just because the flames are low.

pein wrote:

i got more iron than was in camp so far so kinda smells like bullshit what you say

I know there was more in the badlands east of town, saw at least two when I gathered those two baskets full. If you found some somewhere else, good on you. But that is exactly what happened. I emptied the first basket of iron 3 tiles NE of the kiln and the second I emptied about 5 tiles ESE of the kiln, same distance SW of the berry bushes I saw in the SW corner of the farm.

pein wrote:

as for rabbits, it was another pile and a guy made it, so total 9 rabbit and the rest pouches maybe

Yet another reason not to take the last milkweed around the camp, need that pouch for the bellows.

pein wrote:

i kept two rope and one thread, pushed a muflon home, but missed the lamb phase, so i had to do it again, this time on right side
based on our age difference, you were already 16+ when i was 5 and you died at 33

there was around 6+ milkweed in our biome, near the icy part, you never been there or didnt see them under trees

I don't even recall an icy part (tundra?), must have been NW or N because I explored W SW, S, SE and E and all there was was the massive grassland S, the swamp just N of town, the little patch of desert between the swamp and grassland that was our home, the badlands east of town where I got the iron, and the few patches of desert SSE. The little patch of grassland I found beyond the prairie SE of town is where I found the milkweed to make my backpack, far from the few that i knew were left in the grassland back east.

pein wrote:

been there too many times, if its on floor its for everybody, if you put it behind a tree or leave it out in savannah i leave it for you

We shouldn't have to do this; hiding resources. You pay attention to who is doing the running back and forth, who is bringing goods from far away and knows the lay of the land is the one who should get the pack. I've had to do just what I did to you and ask people for packs that I was planning to use, and they have given them to me. Generally why else would a person ask if they didn't plan to make good use of it? You have to learn to trust your family pein, we all work best together when we give willingly and wisely to one another. Had you said "I'll use it to gather more rabbits and make you one." That would have been the end of it. I would have told you where the snares were... or better yet, you should have known I knew where they were and given the pack to me so I could have brought you back enough rabbits to make a pack of your own. But you didn't trust me, and that is what hurts most of all about playing with you. You are as much a team player as many of the rest of us, people who are as good as both of us, yet, you just don't give them credit. Why? Because you make a stink about sheep pens as if no one else would have figured out how to make them without you. That's just you bullshitting yourself. There are such a small number of factors to consider in this game that anyone would have come up with a better solution than to use a fence, or, better yet, maybe the griefers who let the sheep out would have caused such a commotion that Jason would have simply locked the straight shaft into place and made a gate. Instead we have your garbage, shithole, sheep pens and worse, your attempt to make sheep pens from gravestones, and because your bad ideas are good enough, people aren't complaining, and we have to live with ugly, unrealistic products that your bad habits have made commonplace.

pein wrote:

want a skill matchup? you got it, you lost

Your "skills" do not make up for the detriments you bring to the strength of the family. You are selfish and demeaning of others. You are not a good parent, you are not a good child. What you do, you do to gloat about later, or to call others stupid for not doing. What you do has gotten you, and the rest of us, only so far. You need to learn to care and you need to learn to trust. Now I would have trusted you, had you reassured me you were going to put that backpack to good use. More often than not I bring whole rabbits home because I trust that someone who knows what to do with the furs, will do it. Same goes for everything I bring home. I place my trust in the community and I do accept that sometimes a new person is going to know just enough to use it, or to experiment with it and to fail to put it to it's ideal use in that case. But that is part of the learning process.

When I have asked for a backpack, more often than not it has been given to me and I have put it to great use, because the person trusted me, and because of that, I felt more responsible to them; it gives most of us, compassionate humans, a feeling of duty when we are entrusted by our kin.

You clearly do not have that same level of trust in fellow players; your family. This is evident by the bulk of your posts and by many of my past interactions with you in game. I know you understand that things get better as people learn from one another. Our collective performance rises as each player's knowledge and good habits are broadened by experience. However, your treatment of other players, who's willingness to learn you underestimate at our peril, is a more of a detriment to the future of our gameplay than the ugly sheep pens you make are a benefit, to any family.

pein wrote:

focus one thing at a time

How about you focus on this one thing; be a better human being to other humans.

The game is fun and all, but you're not making the world, or our experiences, any better when you are being a selfish little prick.

pein wrote:

if you found the milkweed SSW you could already see i been there

You weren't there, the only person that had got those milkweed flowering was the person I can only assume was my brother or uncle who was gathering rabbits with me. Those milkweed were far from the main grassland S of town. You had to go west of the prairie where I collected all the rabbits just to get them.

pein wrote:

i made goose, checked upon the new smith to see knows what its doing
i ran the carrot farm the whole time, reseeded, watered each, it was the timing between the berry ran out,the population was just enough until the carrot grow back

i made a 5x5 inner size sheep pen and got muflon in it, even had the first sheep

died at 60

All wonderful things to be proud of, tell it to Lost Connections.

pein wrote:

not like you like a noob at 33

What can I say? Your selfishness tipped the scale for me. I gave so much and all I wanted was to finish that pack to give even more, and at that moment, you neither reassured me that my efforts were appreciated, by offering the pack nor did you give me any indication you'd put it to good use beyond informing me you knew how to lock your temp. If you knew there was another stack of furs at the time you should have said so. So many good responses you could have made at the time. So many good choices, and you failed to make the right responses the two times I approached you about it.

pein wrote:

i thought you meant by milkweed the 3 ropes and 4 threads before age 14, yepp i made the effort for you to bring you a thread to make the second pack, from the information i seen, i was right, at 7 boxes with all those kids running around, sharp stone, basket, needle, make pack that was the plan, did it in two minutes, others just starved never moving 30 tiles away

Good for you, sure. But you broke my heart. Had you only trusted me with that pack, I'd have resumed getting rabbits knowing exactly where the snares were, and brought back enough for you and more people to live long, healthy, and happy family lives together.

pein wrote:

as for your argument "you got small belly, i can use better" was more selfish than i ever did that run
"i temp run" and i went away,

I was doing the same thing, until I got deep into the prairie and had to start using the snares. I figured it'd be better to go for the berry bush I saw in the grassland west of the prairie, than it would be to continue digging up wild carrots, as there weren't many left. As I was collecting those rabbits, I kept thinking "I wish they knew." And as I was trying to forgive you in my heart, to trust you even though you hadn't trusted me, I was staring at those rabbits and thinking to myself, perhaps just a split second too long, and my food meter dropped just below the point where I would have made that run to the berry bush and survived.

pein wrote:

i was never even close to death and been further than you ever been and got more ropes than they produced in the farm

That is the point of sacrificing for the sake of others; so that they may live better lives than we do ourselves.

pein wrote:

you missed out on a lot of things, guess you died before we cut out the entire swamp,

One of my favorite moments, when you either make that first ax and clear the trees yourself, or someone else is smithing and you get the long straight shaft, make the ax, and get to clear them.

pein wrote:

5x5 pen with a sheep,

Your obsession with sheep coupled with your pissy attitude and lack of family values, makes me not give a shit about sheep. Heck, maybe even join PETA.

pein wrote:

vs your grandiose plans which failed, and your pathetic last words even more pathetic than i thought, didnt knew it was you, i just remembered a sore loser who were begging for a pack, as people often do, "i give it back" or "i bring rabbits" or lies like that

Better to have been loved and lost than never to have been loved at all.

pein wrote:

but the "i am older i demand respect" thingy is the worst, age is a state, not an archievement, in real life too, and in this gmae, just because you born earlier doesnt make you better than others, as having more hours doesnt make you better than others

With age comes experience. You may not value the experience of some of your elders, but none the less, they have something you don't. As you age you will regret not spending more time learning from people wiser than yourself; not having made showing repect to them a habit so that the youth that enter the world as you are dying, have learned to do the same. This is why we have to repeat mistakes over and over, this is why life is harder for us than it should be, and at some point your awareness of that will peak, and, sadly you will then immediately pass away.

pein wrote:

i respect skilled people when i see it,

Shame your screen is so small. You'd see a lot more. But also you'd see that number dwindling as not only are there less and less new players reaching those levels of expertise because they are willing to stick around, but because there are less players, less and less of the people already experienced want to stick around and put up with attitudes like yours. People play parenting simulators because they enjoy loving and being loved, even if it is just a simulation. Couple this with the survival aspect of the game and we can not only enjoy caring for each other, but we can provide for one another and do so, out of our compassion for our family. Even a child playing house, fort, or doctor has this feeling. It is instinctual. And if you lack it to some degree than it is because of something unfortunate in your past. Whatever that is, whatever all those events were that are anchoring your compassion, keeping you from being free to express your desire to care for others, whatever those things are, I want to encourage you to cut your ties with those experiences. Whatever past events discouraged you from trusting others, they were not your fault anymore than the person or events were the faults of those people. We already have bad habits outside of the game, in the real world, we can live in this one without them, if we are willing to leave them behind. Please, try to do so, and you will see that human nature is a truly amazing thing. It's powerful. Because of it we have great cities, great technologies and very deep connections through works of art. Don't write off love for mechanics or performance. Love would keep us together if every machine failed and love exists regardless of performance.

pein wrote:

you focus on wrong things and on too many at a time,

I was doing great until that encounter. Providing the most important things I could to our family, as needed.

pein wrote:

if you really skilled, do  it yourself,

Not the point of a multiplayer game. I'm glad you're here though and not playing a single player one alone.

pein wrote:

you could of made a new kiln, make a steel hoe, i often do that when the smith is slow

I chose not to, that life. The desert we were living on was too small and too crowded already. Soon as I saw the smith was just off that patch of desert that was my first desire though. Instead I chose to give the family space, to bring resources rather than to add to the stress and clutter in the area at that time. I began exploring and became aware of the surroundings and put that knowledge to use.

pein wrote:

btw i made more bowls and plates than we had before in total, and got the seeds for stew, so without knowing anything you make statements like this

You're good enough to play the game, now be better than the game and be a good person at the same time.


pein wrote:

you cant save everybody,

I'll die doing my best. Most times the situation is worse than the best one you've experienced.  The more we try to make it the best, for the most people, the more likely we are to be better at being better.

pein wrote:

yeah it pisses me off when you divide resources and decide for all of us
shit happens , get over it, if you want a pack, make it, dont bring back the rabbits, people gonna take it, if not me, someone else, then hands over to a girl who looks cute as a baby, just so she will hold the knife inside while sheep are running away

They will learn. Trust them and they will learn. From your trust they will learn to trust others, and your experience will greater for it.

pein wrote:

your forced optimism and your true self make you laughable

These are words, not forced. If you read them, you do so voluntarily.
If you think about them, you ave my appreciation.
If you act more compassionately because of them, then you have my gratitude.

pein wrote:

before you teach anyone learn the game

Everyone is a teacher, for better, or for worse.
You're good enough at the game, now be a better person.
Be kinder than you've ever been before.
Trust more than you've ever trusted before.
Have more respect than you've ever had before.

These are the skills I want you to hone in the game.
Make your sheep pens, but do so out of love and respect for your family.
Let them be the force that drives you when nothing else will and we'll all have more rewarding, more satisfying experiences in this game, working to ensure each others survival. There is no ladder here. No OHOL Championship Tournament. No trophy.
Only our family, our desires to provide and the elements which we must overcome to do so, for as long as we may live, be it 6 or 60.

We may not be immortal, but nothing is stopping our legacies from living forever.

outside of server updates,

but even then, our good deeds will not be forgotten, so long as there are people who care.

#1169 Re: Main Forum » Stone hoe nerfed too much? » 2018-06-14 07:32:44

sc0rp wrote:

It now requires 8 uses to plant milkweed to make a replacement.

If milkweed is a problem, pile the soil in groups of two and then you only have to till once.
1 basket = 3 soil
For every 2 baskets you get 3 piles of 2 soil.
3+3 = (3-1) + (3-1) + (1+1) = 2+2+2
4 baskets gives 6 piles of 2

If Iron is plentiful and the smith can keep up, sure, make those iron hoes and till a single pile of soil twice, but if you are using stone hoe, or worse, skewers, you probably have more than enough soil around and not a whole lot of skewers or milkweed, so double those piles up and double the life of your tools.

Never really worth tilling piles of 3 soil. If you don't have a bowl yet to split the soil up, you probably should be making fire, kiln tongs and clay bowls and not messing around with soil just yet. I notice a lot of people wasting 1 soil tilling piles of three, only to stand around waiting for bowls to water them...

#1170 Re: Main Forum » Saric family » 2018-06-14 06:40:22

pein wrote:

Daniel Saric
Big Sister
33 years old
6 hours ago
Starved
Final words: "All you did was get thread"   

33 years, all you did was starve and didnt get thread, seriously, people cant get milkweed, 50 tile away but they preach about how they could get more stuff than me with backpack

For ten years I gathered those rabbits, everytime I came home I found a new stone hoe had broken. When I noticed the third one break and no one replacing it, I decided it was time to switch gears. I ran east to the badlands, twice, collected 6 iron, took a bakset out to collect curved branches, 4 times farther and farther to the south, twelve in all I brought back, figured that would be enough, but between the person standing around eating all food, throwing kindling on the fire and birthing kids, and the person struggling to turn iron into a smithing hammer, they barely managed to get it with that. Finally I decided one more basket of whittled sticks and they'll have enough to make iron hoe, then I can finish the pack and go back out to gather seven rabbits, seven branches or seven iron at a time. I just wanted that pack, but I know, if I had made yet another stone hoe with that milkweed, we may never have seen iron tools.

Then, as I bring back the last basket of sticks, I see you walking away from my pile of furs with my backpack. One of the spoiled children, who was just getting in the way of the smith, making her frustrated, causing her to go through so much kindling, so many of the small curved shafts I'd brought back time and time again just so she could finally make that iron hoe they needed so much.

After you selfishly refused to give me the pack, I went out to gather more rabbits, since I knew where the snares were, I knew that whole area and I didn't touch the few milkweed around town because I figured someone might try to make a fourth stone hoe with it while I was gathering iron or branches. But no, all you could think to do was to take what you didn't earn.

I thought of you when I said that. Your post about making your own backpack and deserving it. It doesn't surprise me you now make this post because what I said to you struck a nerve. You know you didn't deserve that backpack. If you had any idea how much fetching I did for that family before you arrived and the whole time you were growing up, you'd have given it to me just for all the legwork I put into that settlement, just to make sure it'd pull through. I must have passed by a half dozen people who would run out, eat food away from town and then run back empty handed, when I was running out, temp locked, to every cluster of three poplar trees with a basket, turning rocks into sharp stones, branches to curved shafts and bringing three kindling back at a time from farther and farther south than anyone else bothered to travel.

If I hadn't switched gears and got that iron when I did, things would have been a lot worse for that entire family.

Having known the surroundings, you should have given me that pack. Instead I ventured further out to get more rabbits later. Even managed to find milkweed in a small grassland to the SSW and make my own backpack. Then I carried on gathering rabbits so others could have packs as well, and when I was far SW near that other grassland, and my food meter was little low, I figured I'd run to that nearby grassland to get food but the berry bush was two steps too far and I died with a backpack and basket full of rabbits far to the SSW.

I had a feeling that was you. So selfish, so undeserving. Glad my words struck a nerve deep enough you had to check the family tree and make this post. Gives me hope you can at least comprehend what people are saying, even if you can't reciprocate.

#1171 Re: Main Forum » Getting map data out of recordedGame files » 2018-06-14 05:51:49

Uncle Gus wrote:

Bear in mind that every recorded game will start at 0,0 so you won't easily be able to combine map information from different game recordings.

Could if you could find common points.
If we are born to the same family, and your 0,0 equals my -45,-15, then the data could be combined.

#1172 Re: Main Forum » So what are the best foods now? » 2018-06-09 11:30:22

The new food.


Also, bowl of gooseberries can now be eaten.

jasonrohrer wrote:

Bowl of gooseberries now filled one berry at a time up to 6 berries. Can only participate in other recipes if full, but can be eaten from one berry at a time. Thus, a bowl can be gathered from more than one bush, and from partially-full bushes. Picking a few berries from a bush to eat is no longer a sin, as a whole, full bush is no longer needed to get a bowl of berries.

Worth noting for travel & placing snacks around where people work.

#1173 Re: News » Update: Big Farm » 2018-06-09 03:00:03

sanchez wrote:

WAIT soil esay to move? still 1 soil one basket?

From what I gather from his other post, you use a basket on a fertile soil pit, it picks up three individual piles of soil which you can then place down in one pile of three, which must then be spread out by a bowl into separate piles of soil. Not that that should be a problem because clay bowls are the easiest form of water transport to create, milkweed wise, with only 8 milkweed turned to 4 thread converted to 2 ropes, along with the 3 clay and reeds or straw to make the kiln and more clay for the bowls. Otherwise you need 14 milkweed for the snare and pouch.

#1174 Re: Main Forum » pein, STOP TURNING MY GRAVEYARDS INTO SHEEP PENS » 2018-06-09 02:31:13

pein wrote:

and i nthe end nobody cares

I care.
And I know others do as well.
Don't be wrong pein, it's inefficient.

#1175 Re: Main Forum » pein, STOP TURNING MY GRAVEYARDS INTO SHEEP PENS » 2018-06-08 16:16:54

YAHG wrote:

First of all, the teachers are drawing a salary...

You really are a disgusting piece of shit if that is the first thing you think to say to me after that.

For the sake of everyone who devoted their lives to making you a better person, capable of reading, capable of writing, capable of adding, subtracting, spelling, multiplying, understanding Shakespeare and what function each organ serves the human body. For the sake of your first computer course teacher, for your Algebra teacher, for the time your 2nd grade teacher spent learning geography so that they could teach you facts about the world only to use that as an excuse to share their story about the most beautiful thing they've ever seen on the planet.

People teach because they care. As a former teacher myself, I can tell you, the only reason money ever becomes an issue for us is when the cost of living, becomes an issue for us. Most of us pay a lot out of our own pockets to provide material for our students, for the children of our community, or, in my case, for every member of the because we teach people of all ages, who have the eyes, ears or the passion to learn the subject we are sharing with our students. The first five years I taught, I didn't get paid a dollar. I chose to do three paper routes for money, on top of going to school, on top of spending hours every day just to keep up on my subject. Because I loved it, and I loved sharing my passion with others; answering hundreds of questions a week and wanting to help those people further delve into the subject along with me.

Teachers teach, because they care, first and foremost.

Everyone has the potential to be a teacher, as everyone around us learns from our behavior. The values that we hold are picked up by those we share our lives with; our concerns, our passions and all the information we gather and pour over day after day, people learn from one another. When you value life, when you value humanity, or even when you value a niche little game, when you spend time doing so with others, you all take on those teacher-student roles.

This brings me to the game, to the roles we have in each others habits, to the hundreds of hours we invest in making each others lives better, or to the tens of hours we spend addressing each others faults when we see them. Games like this afford us the opportunity, not just to raise our families in game, but to pass on our passions for aspects of it via the videos we make, the streams we run and the conversations we share with one another. Some of you value the mechanics of the game, some of you value the relationships you build with people, and some of you can see that both are directly tied to one another, by many threads.

I want people to master the mechanics of the game, but only so far as it does not overly hurt the player bases love for one another that brings players to the game and keeps them coming back. I know, I, personally, do not want to be driven away. But more importantly, I know thousands of others have been, when what they thought would be the experience they paid for turned out not to be the case. There are a lot of reasons for this, and no one of us is entirely to blame for them, but some of you certainly stick out more than others, time and time again, as being sources of the sort of bad experiences players have with the game.

I want those people who care, and want to care, to stick around. To have the opportunity to love and be loved, by the rest of us. I want to struggle with them to stay alive and to overcome the challenges we find ourselves in. I want to share my love of humanity; of the each individual, of the people as a whole, and of the works we collectively make for each other. But in the end, what is going to be left? Memories and records. Values; stored in media; be they minds or drives. And I don't want people, anyone, to look back on this time we got to spend with each other and be horrified by what we allowed ourselves to become.

That goes for us all, perhaps even Jason most of all. This is your little Stanford Prison Experiment gone awry, but it's not over yet. Just as most of those people are still alive, and the results of that project are still impacting the lives of those involved, so too are we still here; volunteering our time to play your game. We are, the guards, the prisoners, the researchers and the friends and family of those who's lives are being most directly impacted by what we are taking away from this experience. And we will play a role in this story, if and when it's retold. For better, or for worse.

Personally I like to think it's always for the better, so long as we take away valuable lessons, and pass them on to the future, so that they can avoid the pitfalls we fail to overcome. And as this game is still presently running, we still get another life to try again, or, in Jason's case, another version to release. I just don't want him to tailor things for those who are turning people away most of all, or for those who are performing the most abhorrent behaviors in game. He should be providing a service, if anything, to those who seek to make everyone's lives better, whether that means you are trying to find the most efficient way to feed and clothe other players, or, whatever it is you perceive me as trying to do.

No matter what I say to you folks, I still think of you as family, and I will always forgive you the way family members do, for what we say and do to each other, as a result of living these lives together, struggling to master the game, and to stay alive in the process. Only to see our elders wither away before us, new life born surrounded by our works and to relive and recount the memories of our experiences together, in game and out. I just want you to do so with your values intact. I want you to walk away with more evidence that people cared about you, not any less.

pein, for you that might be the mutton pies and the wool. When you come back to a civilization and see people dressed up, pies strewn about, I have no doubt you feel a sense of accomplishment that keeps you coming back. I know you mean well, or you wouldn't be here. Maybe some day Jason will add barbed wire, or electric fences to the game, and you'll be the one he thinks about first when he does so. Maybe they will be really difficult to dismantle, and you'll be making posts about hiding the wire cutters or how best to hide away the switch for the fence.

The whole graveyard thing with the headstones though, I feel like I played a big part in that, as I was the person adding the flatstones above each persons grave and trying to arrange their remains in places people might be able to find them later in the future, just so that they could have a moment to themselves, if no one else, to reflect on the life they lived, either as that person, or with that person. Something I didn't expect would become such a burden to us, as, the bodies decayed after so many hours and others could be put in those locations in that players stead, and, as a person revisiting that location, you could still find a peace of mind and reflect on the time you spent with that loved one.

It was a little thing I didn't think much of, but it turned my stomach to see the remains of people placed among broken tools and the corpses of farmed animals and scattered about the map. I even started making graveyards for the tools and sheep and thinking of them as, sort of, honored symbols of the past, though I never gave either any sort of headstones, I did consider, with a degree of respect, the places I put them to rest. Places people who go to place recently broken tools, or the corpses of the animals that were slaughtered so that we may live, and perhaps, reflect on things as they saw the waste accumulating.

I'd appreciate if the value we can gain upon the reflection of the lives we live for each other wasn't diminished. I've tried to tell you this in game a few times, tried to appeal to you, to reason with you. But that town, the one I was in when I took that screenshot, I was the last person there, as a male, with more than half my life left to live, and I devoted that life to putting to rest my family that killed themselves, even when we had an abundance of food. I made that path along both sides of that cemetery, to section it off from the other 3/4 of the potential land it could have expanded onto. I take great care, of every cemetery, and deeply regret the loss of every person I gather up in a basket and carry there. I don't just throw those players corpses out of the way, with the trash and other animals, I set them apart from the rest with great respect for life and disdain for the fact that we have not yet overcome death. Working in the graveyard is a quiet time of great contemplation for me, for a lot of reasons. And, while I respect your contributions to life, for the compost, wool and food you've provided my families, I find it greatly conflicts with the contempt you display here on the forums for other players, especially the new ones. I want you to be a better person to other people, because you truly care about them, not because they only serve to maintain an infrastructure for you to enjoy the next time you are reborn into a family that might be occupying the same place. You've given enough indications that you care more than that, yet you remain inconsistent, one way or the other. The people you should be valuing most, are the new players; the potential yet to come. If all goes well, your guides and designs will be surpassed by theirs, and their lessons will make all our lives, more fulfilling and productive.

With new players comes a chance for a future, without them, none.

Can we try to do our best not to turn them away? Please, for the sake of our love of this one thing that we share in common. Make them feel welcome to live, and die, with us, time and time again.

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