a multiplayer game of parenting and civilization building
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So you were probably the person who unleashed a pitbull out on us that one time we were making a car.
Oh no he's "helping" LOL
Im still impressed with you. Happy mothers day.
A horse can make a big difference to a town if a responsible player who cares about the village is using the horse cart. Here are some things you can do:
-gather iron
-gather milkweed
-gather more lassos, always make a back-up horse first in case you die that way the village still has one
-gather clay (under-rated, people ooh and ahh when you come back with iron, but clay is just as key)
-make baskets: leave town with a sharp stone in your pack and one pie as back up food. Try not to eat the pie at all, grab wild food as you go. Stop in a swamp make 4 baskets then gather resources. Now the village has more baskets!
-seal skins (find a biome lock spot for the horse)
-rabbits (only if you find a stash with tons of them, could tie up the horse for too long)
-baskets with one triangle stone in them from kids who tried to go into the wild and die
-clothing
-raiding ruins
-lining up stones for future roads, if the flat rocks are all in a line it will be easy to build
-If you don't know how to right a cart, don't take it out.
-taking a horse without a home marker is basically greifing. You will get lost, the village has no horse now.
Any horse tips?
The best nursery is two large slow fires with an open tile in between them. The center tile, between the two fires, will be perfect temperature.
Do you really need two fires? If you stand on the fire with any clothes one tends to get hot. IDK people are bad at planting trees, rather not use up twice as much wood.
I've never raised a dog before. That sounded like an insane amount of work, so wow, just wow. *slow claps*
Another good reason not to raise kids inside enclosed buildings. Just build a town close to lots of rabbits and dress the little rugrats right away instead.
Seriously, I'm really starting to hate enclosed buildings. I think they disrupt the traffic flow of most towns and are a poor use of your limited time.
The_Anabaptist
Generally I agree. Walls can be useful for the smith, though since it keeps people from walking through the space as much if you place the doors well. I don't think walls are that great for nurseries and the bakery should be open on one side with a kind of porch to put the pies out.
Walls ought to be about keeping people from strolling through workspaces and warmth.
Rivers could be cool. There are two main location factors in the success of early settlements: soil deposits and ponds. You need both, close enough together that you can farm enough food to make it to compost and pumps.
That video is amazing. I was laughing so loud. I was the one with the bad hair.
Just say you did it for the LULZ and stop making up nonsense about it being "helpful" -- it's a pretty funny idea and I can't be that mad given the effort that went in to this nonsense. But I do think it's kind of cowardly and dishonest to hide behind some flimsy excuse about it's "helping" Eves. You do this in a big town because there are buildings and more people and more room for mayhem. You are causing mayhem, annoying people for your own amusement. Just owen it dude. Come on.
I'm born and my mom is in rags, dragging sledge with 4 full berry bowls through the wilds. She already has one kid with her. We are 1.8k from the bell town and my mother wants walk there with two kids and a sledge of berries!

Then, suddenly she has quadruplets! My older brother was like "f-em" but this lady is going to feed us all. It was so funny, all these babies trailing after the sledge.
I was worried I'd eat too much so I went off on my own and got dead. Mosquitos are awful and they cheat.

That still doesn't explain why have the wheat far away and using up a cart for that task is better than just having it right outside.
It makes sense. You are running along, have a child, do you toss out 4 item and put the kid in the bag? Or try to carry them?
well placed and organized bakeries,
Love the image of the stacked wood. Excellent. Can we talk about why everyone seems to plant wheat as far from the bakery as possible? WHY? Wheat won't leave a hardened row, so plant it where it can be used. Compost has many locations it needs to be the bakery only one.




1. Babies should be like geese you can put them in containers.
2. Babies should go in backpacks.
3. Must remove baby from pack to feed that would keep it from being too OP.
Biggest I've Done
Lost a rubber tire cart in the wilds because "I''ll just go straight north, no need for a home-marker."
Biggest I've seen
3rd gen camp we just got sheep and needed a shovel badly because soil was a problem. My son says "I can smith" well, so can I but I'm not the fastest. We have just 4 iron, hard won from a long walk by me on foot. I get at making some stew and clothing for the baby boom we have been hit with. I'm frantic for a bit and stop by the forge to see about the shovel. My son is standing there with a bunch of newcomen engine parts. He used all the iron-- forgot you have to make steel. He say "WTF is this??"
I almost just stood there and starved!
Somehow we survived, though. And the same son saved me from yellow fever so. LOL I could not be that mad.
Raised by mosquitos???? OMG. Can you imagine!
What you can do as a wolf baby:
-run a little faster
-bite people
-eat meats and carcasas
-if a person feeds you carnitas you can't bite people anymore.
-everything you say is changed to WOOF WOOF WOOF AROOO etc.
Yes that's perfect and would reduce abuse, mother has to die to a pig, if the chid can run to a wolf in time and some other condition is met you get to be "raised by wolves"
Neither is eating burdock. I wish we could grow those in some way... without tilling maybe, and they take an hour to grow so you plant them for the next generation or something...
If you are on a trip a sharp stone is almost better than a pie, just grab wild food as you go, once out of the radius of a town there is tons to eat. When I bring a pie I often bring it back un-eaten. Two pies is just nuts. The only exception is if you are on a horse, then a pie helps reduce stopping and saves a little time. But two pies? sheesh...
I read the title of this topic as "a gipper named a religion" and thought it was going to be about Ronald Regan
I love reading these stories!
Were you the one who told me to build a wall as a child and paint it communist red?
Wild wheat exits, can one make pie with wild carrots?
Give a new baby to a wolf and that player would see them self turn in to a puppy which the wolf would raise. Every other player sees a human that is just hanging out with wolves. When you are grown you are a dog, to the person raised by wolves they look like a dog in game and can only take dog actions, everyone else sees a person who acts like a dog.
Your life is only 15 min long because dogs don't live that long.
Born to an AFK mom in an empty town, her two young kids were farming her for more babies, feeding her yum foods and I was the first to come out.
"Aw it's a boy."
I felt bad I couldn't make their population boom dreams come true. The two kids fed me and got me dressed it was very close a few times but I grew up. At first I was going to bolt, it was only 2k from the center of the spiral and there was a horse, but then I saw the berry patch and knew I had to fix it.
They kept farming my mom for babies to some success soon there were people in the town and it came alive again. An old man helped me remove a row of berries and we put down wooden boards. Then someone built a car!
It was a very advanced town just rather empty at first. I never touched the horse though someone else got a load of iron and that really got things going.
I noticed that there were very few trees left while getting boards so I planted some trees in a V-shape near the smith. I hope they get watered. I'm not super optimistic, but I ask a young girl to water them for me. So, far when I have asked someone to do that it tends to never happen. Perhaps they die or forget. But, these trees are close to town, so I have some hope.