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#101 Re: Main Forum » Family tree glitch? » 2019-04-10 20:14:31

This is a known issue that I created a github report on back in mid-February.  Jason has looked into it, and figured some things out, but is stuck at this point. 

If you know anything about programming databases, or just want to add to the number of instances reported, please feel free to take a look.

https://github.com/jasonrohrer/OneLife/issues/223

#102 Re: Main Forum » What's your favorite video tutorial, and... do we need a new one? » 2019-04-10 20:02:31

Yes, writing an etiquette guide would be a lot easier....

Blue Diamond’s guide to Life in OHOL

There are many excellent guides to crafting tools in OHOL, but the community has many unique social interactions as well.  This is the first installment in a beginners guide to understanding the Do’s and Don’ts of life in an OHOL town.

How to be a good baby

Stay where your mama puts you. For the first three minutes you can’t grab anything, leaving you unable to feed yourself.  At some point you will want your mother or nursemaid to pick you up, so you can get fed.  The baby that is running around is harder to pick up that the still baby by the fire.  Which one do you think will get fed first?

Say F when at two pips. The more often your mother feeds you, the more her own hunger bar is drained of pips.  If you are put down on the ground, let your babysitter know when you have two pips left on your hunger bar.  This gives them time to feed you before you starve, while not wasting the town’s resources. Because a baby’s hunger bar is so small, the game will make sounds as if you are starving almost as soon as you are put on the ground.

Manage your own temperature.  Mothers in developed camps will typically raise children within a few tiles of a fire.  But sometimes mama will need to keep working and take you with her. In either case, your primary job as a baby is to keep an eye on the temperature meter and keep it as close to the center as possible without roaming more than a tile or two from where your mama put you down. Standing in the cold or heat will make you hungry faster – a good way to die quickly at any age.

Keep listening. Ok, being a rugrat is not the most exciting part of the game – but your mother may give you commands to “Come” Or “Follow” for one of any number of reasons.  She might also tell you what projects are going on, what resources the town needs, or who the latest griefer is.  Going AFK during the early years is a good way to get yourself killed by that bear just south of the berry patch your mama tried to warn you about.

Emote.  In OHOL, just as in real life, babies and moms can bond by mirroring each other’s faces.  Give your mom a smile by typing /happy, or using F1 in the AWBZ mod.  Did your mom make a heart at you? Respond with your own /love. Did she make a /shock, or /ill face about something going on in town around you?  Copy her. It's adorable. But please, don’t whistle /yoohoo more than once.

Jump away from strangers. If a man or an old woman picks you up and starts carrying you out of town, they are kidnapping you.  Jump out of their arms and head back to mom or the nearest fertile woman.  Same if its a fertile woman carrying you past the edge of town into a dangerous biome.

Future topics: (I’m open to suggestions about which to do next)
How to be a good kid;
How to avoid getting stabbed for annoying behavior;
How to be a good mom;
How to be a good uncle;
How to be a good farmer;
How to be a good carter;
How to help the baker;
How to help the smith; and
How to be a good grandmother.

#103 Re: Main Forum » What's your favorite video tutorial, and... do we need a new one? » 2019-04-10 18:56:48

1%Spacebar wrote:

Aren't most video guides out of date, anyway? OHOL gets updated every week or so, and making a video can /take/ a week. Personally, I never used a video to learn OHOL, I just poked around on the wiki, but that's me. I'm sure plenty of people would do great with a video. I think I could use a text guide about etiquette and other things like that that a wiki can't teach. But maybe I'm just rambling.


Well, i was hoping to create something that could last a few months, by not getting into recipe or strategy details very much.  Like with temp - focus on the fact that you want to keep your temp at the middle rather than the specific strategy for keeping your temperature at the middle.

But honestly, writing an etiquette guide would be easier for me that creating a video.  But once created, it wouldn't necessarily be easy to share someplace people would come upon it accidentally.  I could post a text etiquette guide here, or on Steam, but no one would ever stumble across it accidentally.

#104 Re: Main Forum » In your experience when do babies /die the least? » 2019-04-10 18:40:19

Babies /die the least if you are standing within a tile or two of a fire, have clothes in a nearby box ready to pile on, and have obvious signs of steel tools within the screen - boards on the floor, an axe, a knife, whatever.

It also helps if there are absolutely no skeletons within view, and the place seems more organized than cluttered.  But people's tolerance for that is vastly variable. 

Having a healthy berry patch with some water tech that is that mossy deep green nearby helps, too.

Having finished high tech or high prestige items you can show them within ten tiles is also a plus.  Things like an oil distillery, a diesel pump, a car and/or airplane, or a finished bell tower. 

You will still have some /die babies in this scenario, as the folks who prefer early stage tech opt out, but most babies are casual players and most casual players just want to live a laid back life in a place where they can use or watch someone use novel tech.

#105 Main Forum » What's your favorite video tutorial, and... do we need a new one? » 2019-04-09 15:55:57

BlueDiamondAvatar
Replies: 5

There are a few new players popping up on the discord server and the forums, and one of them asked me for a more distilled guide than just a link to the wikipedia.

We do have some awesome deep resources with the wikipedia and the onetech guide, but video tutorials that summarize what you need to know seem to reach a wider audience.

I sent this discord user a link to Twisted's beginner's guide - but then realized Twisted spent a lot of time talking through how to stay at a perfect temp with desert edges, like we used to do before the latest temperature update.  https://www.youtube.com/watch?v=pNIVKgRm4Nk&t=219s

Does anyone else know of a general beginner video tutorial that isn't out of date?

This experience got me thinking about how I would put together a video tutorial for beginner players.

Here's my concept - Top Ten ways to Die in OHOL

1)    Hunger
2)    Cold or Heat
3)    Mosquito
4)    Snake
5)    Wolves and Boars
6)    Bears
7)    No homemarker
8)    Not enough plates and bowls
9)    Waste resources when tilling soil for crops
10)    Block work in the bakery or smithy

I have a more detailed outline --- here's a sample;
1)    Hunger
    a.    You want to know what your next meal will be at all times.  (video showing people dying while running for food)
    b.    Having that next meal in your hand, basket, backpack, or cart is a really good idea!
    c.    In early stage camps, you will need to be able to forage your next meal.
        i.    Berry is obvious (leave one, when in wild), but here's how to get onion, burdock, carrot, banana, and cactus fruit
        ii.    Avoid badlands, swamp and tundra if you need to forage - they have no native foods that can be eaten raw.

But before I start putting a ton of work into it,  is this something other people would use?  Or are the existing tutorials good enough?

Also --- anyone have more experience with making videos and want to work on this with me?  smile

#106 Re: Main Forum » Eves: don't have the same eve name! » 2019-04-09 15:01:32

Yeah, which was one of Eve Dupont's comments... she's far from the only one who does this. 

Good luck with that, pein!  tongue 

I haven't managed to play with Mirelli, soooo... tag, you're it.

#107 Re: Main Forum » Trash and Decay update. » 2019-04-09 14:57:23

breezeknight wrote:

& i also want to say one thing to the "community"

IF YOU DON'T SUPPORT MY IDEAS,
WHY SHOULD I SUPPORT YOURS ?

quid pro quo

- - -


This is really off putting. 

For one thing, everything is up to Jason.  He is king and high-commander of OHOL, and this is not a democracy nor a republic. 

IMHO, You are identifying too strongly with your stacking ideas. 

I absolutely support you Breezeknight, having a voice in our community.  That doesn't mean I'm going to agree with every idea, or even most of the ideas, you post.  Because supporting a person and supporting their ideas is, in fact, two different things.

I have zero interest in your "quid pro quo". When I make a suggestion, I'd rather hear your true opinion.

#108 Re: Main Forum » Help with Linux Kernel OOM-killer issue » 2019-04-09 00:33:50

Ok, sounds like you are on a path to a solution.  Glad to hear it!


Hope it works out quickly, and you have an awesome vacation with your family.

#109 Re: Main Forum » Eves: don't have the same eve name! » 2019-04-09 00:28:31

YannaChan wrote:

Hello! You might remember me, I was Milly.

Yes, of course!  You married my son, Tomasz Long, right?  That was a happy life.  Nice to be back in our bell town. 

Good to meet you in game and out!

#110 Re: Main Forum » Help with Linux Kernel OOM-killer issue » 2019-04-08 23:14:55

I'm not a programmer, but....

It's a bit suspicious that you tried to change the way family names are passed down and 1) it isn't working 2) it is causing problems with cursing people after a last name is lost and 3) something terrible is going on with the database system.

Is there any possibility that there's a connection between the way you changed the last name records and this mysql error???

Or can we assume it is some error that was introduced by the most recent update?

#111 Re: Main Forum » Eves: don't have the same eve name! » 2019-04-08 23:10:34

I just had Eve Dupont as my daughter in the main bell town.  I passed along the word that we need different family names for the maps, and encouraged her to join these forums.  Maybe she'll say hi if she stops in ???


I asked her to only use the name once a week, or wait until it dies out.

#112 Re: Main Forum » The Wilson-Destro Family » 2019-04-08 17:24:13

Played in this old town again this morning, and changed the sign back to my preferred, "Al"

Town is covered in hats and horsecarts - from lasting so long as a bell town.  The current Dupont lineage (which started with a nameless Eve) is in Al town, and a Dyke girl came in and had a number of babies.  Lots of folks have been out making contact with the old towns that surround Al, also.

#113 Re: Main Forum » whats your color » 2019-04-08 03:16:26

My color is blue.  Next question?

#114 Main Forum » Jasmine Dupont - a story » 2019-04-08 01:16:32

BlueDiamondAvatar
Replies: 2

I meant to live my life breeding horses. 

That's the thing I want the generations to remember.  That was going to be my legacy.  Instead my legacy is arrows and a bear skin.  A lost bow, and a bow that cost me two good children and a dream.

I spent my youth gathering the tools and materials for a horse cart.  I planted milkweed, and picked it often. I gathered together the tools for a cart, and like magic two carts were built by my hard-working family.  I built a fence, and sewed together a saddle.

As I waited for the milkweed that would give me a lasso, I started exploring the far edges of our home for deserts that might have horses.  Instead I found black badlands, filled with lambs nursing on dead mothers and slain wolves with their pelts left on.  There must have been some great archer who hunted this region just a season before. 

In this land of mouflon, my first healthy child was born.  Seeing the sheep around us, I named him Shepherd.  What a fitting name for my brave boy.

I brought him back to the village and showed him around.  I eyed the bow and arrow waiting by the side of the sheep pen, thinking this must be a legacy of that earlier hunter. Shepherd delighted in seeing my fence, and my saddle.  I told him - bring over some carrots when you are older, and I'll bring a fine horse back for us to tame.  I prepared to leave him in the nursery with my sisters and cousins, but instead - a girl child arrived. 

I also explained to Misty my dream of horses, and that she was named for an ancient legend of a beautiful mare.  And then I hurried back to the wilderness.  Now would be my best chance to find the horse I wanted. 

By this time I had two ropes in my pack, ready to be combined into a lasso at a moments notice.  But the deserts I found, while many, were all empty of horses.  Instead I found bear tracks.  Mercifully the tracks headed south instead of north to our village, as I had another baby out there in the wilderness.

Even as a babe, she knew to be afraid of bears.  As I carefully dodged the bear and hurried back to town I told her of my delayed dream of horses, and the new reality of making two more arrows. So I named her Arrow.

Arrow was such a bright and beautiful child.  She knew her mama would have to work, and urged me to go.  I gave her my cloak of Mouflon, since I couldn't give her my time.  She heard an elder asking for someone to take over the bakery, and before she could even feed herself, toddled at his side, learning our town and where the wheat grew, as I dashed back to the milkweed farm. 

I spread the word to our farmers and others - bear southwest, bear southwest.   I searched for the bow and its single arrow - why was it not by the pen anymore? My kinsmen were glad of the warning, but all went on about their lives.  A bear southwest was not a threat.  It was not in town.

To make room in my pack for gathering I took out my two ropes.  I knew we had a bow somewhere, we would need thread not rope to defeat the bear. Without a second thought, I made the lasso and laid it beside my horse fence, feeling sure I'd still have time to seek my horse once we had killed this bear.

But before I could make much progress on arrows, a crazy teenage boy dashed into the heart of our village bearing the lost bow and arrow.  The malice and madness clear on his face, he took aim at our youngest brightest girl child - my dear Arrow.  She ran about crying for help - and this at least made the townspeople stop and take notice. I pulled out a knife I'd had since making the saddle - but the crazed boy fell dead at my feet from starvation.  I had lost Arrow, and been denied my revenge, but now our people joined in my grief to curse the murderer, and I also moved their thoughts to the bear - the same boy must have awoken it. 

And that, of course, was when the bear attacked.  The blood-crazed fool had run into town from the south.  Before I could move to grab the bow stained red by my daughters murder, the bear was mauling its way through town.  But instead  of the bow, I found my arms filled with a new girl child - a joy amidst all the chaos and death.  From the corner of my eye I saw one of my sheepskin clad family grabbing the bow, injuring the bear, and leading it away to the north. 

But my duty was clear - I would raise my next daughter to defeat this threat that had taken her sister, and I would make the arrows we needed to kill the bear.  I named this daughter Bear Killer, although everyone knew her only as Bear, and taught her how to make arrows even as she nursed.  Before I knew it she was a girl of seven handing me a skewer on the edge of the milkweed farm where I had gathered our flint, feathers, and string. 

At last - I was old, no more children would be born to me, and my fate was sealed.  Two arrows to follow the one I knew was already in the bear.  But where was our bow??  It had disappeared during the bear attack.  Knowing we had one, I had not thought to plant the milkweed for a rope. 

I groaned, realizing there was only one fast source for the rope, one way to build the bow before the bear returned to kill what remained of my family.  I split my dear lasso in two - finally cleaving my dream of training a horse.  With the rope I harvested I made a new bow - and set out to kill the bear.

I won't bore you with too much detail here - but it took years of searching to find the beast.  Instead, I found a horse.  That made me laugh.  Once located, the bear was easy to kill.  But as I stepped closer to skin it, I caught sight of a pile of bones from the brave one who had led it away from our town in the first place.

Can you guess who this brave soul was?  It was my son Shepherd.  It was he who had been cloaked in sheepskin and fired the first arrow at the bear.  It was he who had led the bear away as I cared for his sister.  My heart felt shattered all over again.

My final years were spent harvesting the pelt, returning it to our town, collecting the arrows in a basket, and telling the story of Shepherd and Arrow to the grandchildren of Misty and Bear, as they grew upon the bear rug I'd placed in the nursery.

One of Misty's daughters was born with legs that were immediately crushed underneath the coals and weight of a stew pot.   Morad could not walk, though we all hoped she might recover enough to move in time.  I told her where the horse was, that the rest of the tools were ready.  She started to pass on the idea to my other grandchildren - you could be a horse breeder! I asked my daughters to name children Arrow and Shepherd in honor of their lost siblings.

A kind cousin offered to bury me, so as I listened to the music of the Last Chime, I led him back to the bones of Shepherd.  My soul can not look further from its home in the Beyond, but I hope that is where he left me - between my brave son and the body of the bear that stole our dreams.

http://lineage.onehouronelife.com/serve … id=4028897

(If you have lived as a Dupont this evening, you were Jasmine's descendant.)

#115 Re: Main Forum » The Wilson-Destro Family » 2019-04-07 23:35:16

My post about the history of Al town is actually this same town, by the way.  When I lived there the bakery sign said Al.

https://onehouronelife.com/forums/viewtopic.php?id=5881

#116 Re: Main Forum » Can someone check the new content before I release it? » 2019-04-07 12:07:49

FYI, the naming update is not working as intended.  Families are still losing their last names.  I opened a github report.

http://lineage.onehouronelife.com/serve … id=4022027

#117 Main Forum » "Al" Town History (end of the Falls-Chaput family) » 2019-04-07 04:31:31

BlueDiamondAvatar
Replies: 2

I, Daniel, am the last of the Falls-Chaput lineage. 

As I leave this life, I have rung the bells of our fair "Al" town, and ceded our home to the peoples of the world.  It is yours to claim good people, from our numerous carts, to our grand unfinished library, our oil distribution system, and our newly established sheep railway.  Even our overly expansive and overflowing mango groves are available, though I did my best to trim their numbers during my time.  Come and give Al town your labor and love, and it will give you abundance.

https://media.discordapp.net/attachment … height=803

As a young lad, I'd tried to chat up one of the pretty Running girls, by showing her the sweet nursery I had been raised in.  But as we entered I was stunned to realize it was brimming with primitive garb, skeletons, and empty crumby plates.  I made it my life's duty to clear away the debris and created a display of our old-fashioned primitive clothes in a nearby patch of desert.  I'm sure the dry conditions will allow preservation of these antiques of straw and hide for the generations to come.

For a while, our nursery was considered merely a clothing store, visited as part of a larger tour of the town by the fetching matrons of our newer families.  As such, it's specialty is certainly hats and clogs.  I filled four baskets with sets of clogs, and four boxes with hats in every color and design. 

While it is rare to find an adult or child without modern clothes in Al town, it is also rare to find extra clothing for legs or chest waiting for our babes in the nursery.  If our population ever increases again, the antiques in the desert may need to come into use again.

My historical display seems fitting now, since I had no sisters or girl cousins who survived to maturity.  I even had no official record of my standing as a Chaput, since my mother was too busy dressing me in skirts and calling me a pretty boy to give me a name until I was too old .....but anyway, this is a history, not a story of my issues with my mother.

http://lineage.onehouronelife.com/serve … id=4022678

The time of the Falls-Chaputs is done, but there is every indication that Al town will go on.  It hosts a number of families; Running, Opal, and the mysterious black clad queens who merely name themselves "Ava".  A man in a bright blue suit set foot into Al town's clothing shop as I was nearing my death. He told us a tale of a long journey, from an equally civilized home.  But unless this Mr. Buffalo takes a mate, his name is as unlikely to continue as mine.

While the Falls and Chaput line lived for tens of generations in Al town, the grand unfinished library tells me there was once a family named Destro that lived in the town until the age of the great disruption.  Among our vast collection, I recall reading a record from a doting mother telling how her son Blue Destro had miraculously caught the town a new sheep. Our legends and songs tell us that these people - the ones who founded our town, were once known as Wilsons. https://onehouronelife.com/forums/viewtopic.php?id=5863

All families change and end.  Some merge, some evolve, and some simply disappear.  But I dearly hope the fine manners and modern graces of Al town will live on through uncounted generations.

#118 Re: Main Forum » Simplified property fence plan » 2019-04-06 01:01:34

a use case for property fences-  Explorer tracks.

I like to explore and find distant resources, and then bring them back to town.  Lately I've been figuring out the closest tarry spot, and then making a road and/or chopping a path to show Tarr or the next "Daddy Diesel" the way to oil. 

If the property fence/gate system is added as currently described, I'll be laying down tracks of fence, with gaps ever two or three tiles, to help me and others get back to distant resources and/or nearby towns. 

So if I lay down a bunch of property fences in the wilderness, and leave them in the non-blocking "approved property fence" state when I die, what happens next?  Can someone else claim them?  Can someone else claim them before I die, if I didn't come back and reset them before x minutes?

If I build a bunch of two to three tile property fences, and get them to the permanent "Property Fence" state, but never build any gates nearby, can someone else come along and add gates wherever they want?

Another way of asking this is.. if I come across property fences that someone else built, am I still able to build a gate in them? Is there anything personally identified about the property fence that keeps me from building a gate next to it?

Another Use Case - dangerous zone

There is a part of me that is looking forward to fencing off the tiles of tundra and desert biome that pop up in any town, so that people stop accidentally killing themselves by stopping to feed their babies on the desert tile.  I can also imagine using it to permanently protect people from walking into bug infested jungle zones. 

Does a fence have to be connected to a gate to become permanent?  Will there be anything that keeps me from making a three by three circle with no gate in it?  (other than other players...)

#119 Re: Main Forum » What property do you find indispensable? » 2019-04-04 23:24:26

I love carts!

When someone takes my cart, that means the village need more carts to operate efficiently. I'm probably one of the few people who knows how to make one.  So I go make another cart.

Often times, the town has all the tools for carts, but has lost them or never made one.  So I'll start setting up a workspace for cart building when I'm eight or ten, so that there will be one ready for me by the time i'm twelve to fifteen.   

There have been many, many times when I've made the boards, made the wooden disks, hauled in the long shaft, and put together the flint-tipped bow drill, and am waiting on the local milkweed farm to give me a rope.  If I get distracted at this point (say by having a baby), the parts will be gone, and I'll spot someone hauling a cart around.  But since I've already gathered the tools in one place, it's usually pretty easy to put another one together.  As long as there is enough milkweed.

#120 Re: Main Forum » The Midnight Plan » 2019-04-04 22:51:35

ryanb wrote:

I like this idea more than the magic hat. I also prefer not requiring an elder for anything. This still feels like magic though.

I would prefer it if property rights were more of a communication point instead of an absolute “you cannot do this” gameplay restriction. What if a fence just has a sign that is automatically read when you cross it? “Jack’s House, do not enter without permission” would get the point across. Players can still violate the area but that is obviously griefing and could be delt with by the community.

Communication gives an idea of what area you are entering and what can be done there. You can make a pie shop and communicate how much they cost, or a nursery saying only women and children are allowed, or a blacksmith area saying “workers only”.

Every one of these areas would have valid exceptions for entering, but that is up to the players of that area and not restricted by the game with magic words.


I really like ryanb's suggestion here.  Having the fence communicate seems like a great idea.  Here are some example messages "Bakery - no babies, geese, or pork allowed."  "Nursery - clothing, firewood and food welcome. No Knives."  "Property of Celeste Cane and her heirs - no entrance without permission."  It even has a built in preference for Elders - since they'd be able to leave longer messages, just like they can write longer notes.

What message the fence says could be controlled by the heir to the fence. 

In my mind this solves one of the big issues of the gate and fence system - even the property owner can only go through the gate!  That would be a huge drawback to me.  Anything that blocks paths is bad.

It would also leave property enforcement up to the players, rather than having it enforced by a "magic" game mechanic.  How towns enforce property ownership would become another way that we can add variation.

Maybe the voice controlled force field gates can show up later on in the tech tree?

#121 Re: Main Forum » Attention to all Daddy Diesels!!!! » 2019-04-04 20:53:40

Hmm, is there actually a discord server linked in here anywhere?  I'm not seeing it.  Seems like we might be better off just using a channel on the OHOL discord server. 

I just axe chopped a path to a close by tarry spot from the sheep pen of the Cane family.  There's another one southeast, but this spot has the benefit of being in a cardinal direction from what is currently the eastern edge of town.

#122 Re: Main Forum » Hilarious trademark codes were assigned to my logo » 2019-04-04 20:49:29

Yeah, USPTO is not exactly a source of sanity and clarity in the Federal beuracracy.  LOL

#123 Re: Main Forum » The Architect's Hat » 2019-04-04 14:38:55

jinbaili83 wrote:

What if Eve Jones can claim area - build totem/shrine/town hall and all doors and chests in this area are locked by default to anyone but Jones family. Strangers can't steal pie nor hoe unless they are left in open. Griefer can be banished from comunity in similar way curses work. If you think your town members are fools because they plant potatoes and not cabbage you can exile yourself and start your own village with a different name. Similar system to code locks(can't be physical key that gets stolen from corpse) that limit acces further to smaller groups - no more random people in smithy or bakery.


Like Averest, I like this idea.

One of the ideas for making us care about family is to tie property rights to the family.  Why not make that mechanic explicit?

But having better options for leaving the family is also important.  It's hard to value a community where everyone is forced to stay by circumstance, and those around you may or may not be invested in it continuing.  Starting in a random town or eve camp is fine, but at some point (or even constantly) the player is choosing whether or not they will keep playing, or keep playing in that environment.  Sometimes we strike out to go found a new town, sometimes we strip off our gear and go starve, sometimes we start griefing the town.  Sometimes we just turn off the computer and stop playing OHOL. 

Now that we will automatically get the last name of our eve, it would also be good to be able to change our last name and go start a colony, if people want to.  I've done this many times. Sometimes far away, and sometimes pretty close to the original town.  It would be great to be able to change names - and  tell who is invested in the new town and who is just visiting from the original one, and vice versa. 

But you'd also need a mechanism to allow people to join new families- for example, I once started a town with a husband (non related man), my nephew, and his "wife".  It would have been great if we could have picked a new name for the four of us and our children.  And then had the town's buildings marked as belonging to our descendants.

#124 Re: Main Forum » The Architect's Hat » 2019-04-04 14:16:30

Tarr wrote:

You can very easily duplicate keys and without much effort.

Also you can just hide your keys if you're worried about someone not passing you a duplicate. I know for a fact I had a key hidden for 24+ hours right under the towns folks noses because the spot was so good.

In regards to removing locks it surely takes longer to remove a lock than it does to forge one due to needing a dummy object to lock and having to go through potentially ten different lock combinations. Putting a lock on now specifically makes a sound so anyone near the door can specifically hear when some starts locking them in the first place as a warning that someone is messing with your building.

However, the one thing I can agree on is the fact that buildings are bad lel.

Tarr can very easily duplicate keys without much effort, normal plebes like me have never made a key, much less a duplicate.

But I'm pretty sure I've found at least one of your keys, taken it out, said, "Oh, this is probably Tarr's.  I'm too busy with my own life to go play with his car right now." And put it back.  Your Welcome.

#125 Re: Main Forum » Dirt roads » 2019-04-04 00:13:49

Same, sounds like a great idea to me.  Add three stones to a bucket or some sort of special steel grinder tool, and get 10  tiles of gravel path.  Use a shovel to change it back to the original tile.

I'm often trying to make paths to tarry patches or other interesting resources. I'll lay out lines of chopped wood or whatever is handy, but just moving the pieces back and forth can take forever, and it's super easy for someone to come along and collect the wood without realizing it is serving a purpose.

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