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a multiplayer game of parenting and civilization building

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#101 Re: Main Forum » Tool slots have been disabled. » 2020-09-23 10:46:58

Conclusion: we need the servers to explode with a multitude of new players dying of hunger within 2 minutes of entering so that Jason decides to change a totally broken mechanic that veteran players have been informing him for months ... interesting ...

#102 Re: Main Forum » Review From Steam » 2020-09-21 16:26:39

DestinyCall wrote:
Arcurus wrote:
DestinyCall wrote:

Here is a sampling of other negative reviews posted yesterday:

"This game's marketing is misleading. In order to prevent power accumulation, things do not last overlong. It's full of racism submechanics, racist submechanics, and an incredibly toxic player base. Griefers are not actively dealt with. In addition, the developer is genuinely hostile to constructive critique and seems to be using the anger and frustration bred by this game as a kind of... I know this sounds strange, but social experiment to show how awful humans are after cultivating this player base to begin with.

It's not a fun community to be anything other than a gamer, able-bodied cishet white dude, that's for damn sure. The playtime on steam here is misleading- I've probably played about 400 hours in all. So I can tell you that I turned my back on this game and won't be returning to it. It had promise, and feel free to like it if you do, but know that there's a high chance you're not gonna have a fun time even after mastering recipes and subsystems if you're interested in a co op experience."

do i understand it right? He said the marketing is misleading and the game is shit, but still he played it 400 hours even if it is advertised for one hour?


He didn't say the game was shit, actually.  He said that it is full of racism submechanics, has a toxic player base with too many griefers, the developer is hostile to critique, and the community is not fun unless you are a certain type of person.  The fact that he has played the game a lot while forming that opinion doesn't invalidate it.   If anything, it shows that he gave the game a solid chance to change his mind.

I'm guessing that he fell in love with the promise of the game and kept hoping for it to be something more than what it was.    A sentiment that I understand deeply.

Go watch the introductory video on Steam to see how this game is advertised to new players.  Then seriously compare what you see with what we have in game right now.    It might explain why we recently got a race car we don't need and can't use.


The game has changed radically ... having 400 hours doesn't mean much when the main mechanics have completely changed
For example, a long time ago we could have babies everywhere and there were no racist skill

#103 Re: Main Forum » Jason is ruining the game » 2020-09-21 09:31:01

Arcurus wrote:

Jason cannot do everything right. If he fixes game machanics, people call for more late tech content. If he puts in late tech content, people call for fixing game mechanics.

Exactly what mechanics do you mean?
To the mechanics of posse? or to the mechanics of the gang ?? to the mechanics of iron perhaps? or the mechanics of the homeland? Great mechanics! (sarcasm mode)

OHOL players don't complain that Jason is working on new mechanics, they complain that the new mechanics being implemented are sloppy, magical and illogical.


With the objects the problem is the same ... (hey guys we have a new racing car !!! but you are going to continue cooking in an adobe oven) this has no logic
(For this reason we have new players trying to hunt cows with an arrow)

Anyway, the OHOL problem is not in the mechanics, it is not in the objects and it is not on the map either ... the big problem it is in the game engine and I doubt very much that Jason is willing to change it

A loooong time ago I realized that this game is doomed to continue the same as it has been up to now ... specifically, I told myself when talking about shared transport ... apparently the game's engine does not allow it ...
Think about it, you are forced to move through an infinite map to obtain resources, or... you are forced to move your whole family when the water runs out if you want to survive... or just start trading together with several people!.... but you cannot transport people ...
This is basic for a multiplayer game of building civilizations and families!


With rivers and seas, and maritime transport for exactly the same ... the game's engine does not allow it

another sign that the game engine is poor ... the exaggerated lag and Rubber Banding that the servers have had these days when they were filled with 100 players ... this is another sign that ohol is an improvised game that has been developed as an experiment without any clear objective
the netcode is not ready for the game we want (and I'm sure Jason knows this problem)


All this makes me wonder why the zoom without empty borders on the sides has not been implemented correctly ??? Could it be that the game engine does not allow it?
because the squares (tiles) cannot be divided by 2 or by 4 so that there is not so much disorder? Could it be that the game engine does not allow it?

and no, these are not the only signs of this problem
there are many more! ... lack of challenges, lack of planning, lack of new systems such as climatology, temperature, etc ...,lack of dynamic events, natural disasters, lack of an anti-cheat system, lack of a toxic player reporting system, lack of an options menu or a more intuitive hub, ... they are also serious problems that do not I think they are never reviewed


All this is solved with hard work and wanting to take OHOL to another level
(It is not solved with magical patches and forced and sloppy mechanics)... but ...
Hey we have a new racing car!!!! just what the game needs right now !!!

#104 Re: Main Forum » No fathers, no adoptions » 2020-09-17 16:38:55

Spoonwood wrote:
JonySky wrote:

Adoptions:
Taking care of an abandoned baby and getting a good relationship is great!
But it bothers me a lot not being able to see your family tree on the web
It bothers me a lot not to know if she has had children
It bothers me to not know if she has died of old age or if a wild animal has killed her ... or if her "biological" mother has murdered her
I think the mechanics of adoptions should be implemented to promote these stories, so that the family has more strength in the game
The simple (sloppy) way would be to implement a command (I adopt you ... name of the child) and the child should write another command of (I am adopted by ... name of the father or mother who adopts)
logically the family tree should place that child with her new father or mother

I'm emphasizing this so it doesn't get lost in the discussion of fatherhood.

Thanks Spoonwood

I should add that language could also play a very important role in these types of relationships.
For example: A child adopted by a foreign parent can learn the language faster (in a single life) and pass on their linguistic knowledge to their children.

#105 Re: Main Forum » No fathers, no adoptions » 2020-09-17 16:01:38

DestinyCall wrote:

Homelands was a way to force the biome restrictions into relevancy without regard for the impact on motherhood, migration and homesteading.   It killed the ability to create satellite villages or revive abandoned towns.  And it also destroyed multi-family bell towns.  It didn't really create "trade" in any real sense.   It just forces distance between families so it takes us more time and effort to share the resources we need to survive.   That was the goal, I guess, so homelands was "successful" at achieving its objective, even if I don't care for the result.

I still hate the way racial specializations were implemented in OHOL.   It is a rubbish mechanic that feels bad and works poorly.   The most frustrating thing about it is that biome specialization COULD have been implemented in a way that encouraged different villages to develop in visually and mechanically different ways, depending on their unique environmental advantages/disadvantages.   We could have had nomadic desert horse tribes and arctic fishing villages, tropical jungle huts and specialized crops depending on the local environment.  But we didn't get that.    We just got rubber and oil production linked to skin color and a bunch of biome-locked content nobody ever sees, like tattoos and ice cream.

I think the current biome restrictions should be ripped out and replaced with something better, rather than continuing to build off such a poor foundation.   It was a lazy attempt to force trade that didn't pan out properly and makes the game feel smaller and more limited.

I totally agree with you!

Cogito wrote:

I like the idea of the ephemereal wine maker.

I will endeavour to making as much glass as possible to aid in your task. Each life I will focus on collecting materials for glass (paper, glasswort, and limestone), or crafting glass bottles (and a funnel if needed).

get ready for a good wine party!

#106 Re: Main Forum » No fathers, no adoptions » 2020-09-17 15:41:35

Peace and love, I don't like to see a bad mood in this community
We are not here to fight each other, we are here to play and talk about OHOL ...

I explain what I meant by "parents" and "adoptions"

Adoptions:
Taking care of an abandoned baby and getting a good relationship is great!
But it bothers me a lot not being able to see your family tree on the web
It bothers me a lot not to know if she has had children
It bothers me to not know if she has died of old age or if a wild animal has killed her ... or if her "biological" mother has murdered her
I think the mechanics of adoptions should be implemented to promote these stories, so that the family has more strength in the game
The simple (sloppy) way would be to implement a command (I adopt you ... name of the child) and the child should write another command of (I am adopted by ... name of the father or mother who adopts)
logically the family tree should place that child with her new father or mother

Parents:
I know that it is difficult to implement a father in ohol without going through incest, sex, pregnancy, rape, marriage, etc ...
but I was not talking about this exactly, let me explain:
and if we implement baby bottles? this allows to feed the babies
a crazy idea is that of the invitro reproduction
Or how the game has become 40% absurd magic because we do not implement some magic totems so that a man can have a child? (This would solve the towns that die for lack of women)
What if children need the help of a parent to perform specific tasks?
Currently the man in OHOL is totally separated from the lives of babies and children, this should change

bpskotch wrote:

Edit 2: Bots would take a lot of the life out of the game, since as it stands now, we always know there is another person on the other side of each ingame avatar.

I would not like the game to have bots, I think that as soon as I detect a bot I will stop playing immediately

Morti wrote:

Jason is making this game for us, based on us and how we engage with him. We are just as responsible at this stage for what is in the game, if not more so, than he is. He is reacting to many of us, we are just reacting to one of him.

Be responsible for the part of us you are.


Morti, Jason is making the game for his clients ... but I am not responsible for the content of the game or its poor mechanics.
In this forum many mechanics have been notified that do not work, and even that have racist connotations and are still in the game ... I am not responsible for racist, nonsense, sloppy and boring mechanics

#107 Main Forum » No fathers, no adoptions » 2020-09-16 16:34:52

JonySky
Replies: 28

These days I am playing about 2 games a day.
my goal is to create as much wine as possible (you may have seen me in some city making wine ... that was me)

It is an extremely difficult task and getting 2 full bottles of wine is an odyssey.

During these lives I have seen things that have bothered me about the development of the game, I explain:

In one of my lives I was a man and I saved the life of a little boy who was not from my family, he helped me make wine and we communicated with paper and pencil ... this is a very important aspect of the game that Jason does not want touch and I find it very frustrating

Because there are no fathers, or adoptions ???

this is a great demonstration of the deficiency of the current mechanics in OHOL !!!!

It is a game where families are very important (everything revolves around families) but we prefer to have a delivery truck rather than a father or an adoption mechanic ... why ???

Another thing that has bothered me a lot is that when I am a woman and I travel to another city I cannot have children ... this is another frustrating and pointless aspect

I would like to have children in that city, learn the language progressively so that my children end up learning the language in a native way (the natural)...  currently you cannot learn languages, nor have children outside your magical borders ...

It is absurd to block foreign births when OHOL players are continuously moving through all the cities on the map, when I visit a new city I always see rubber or fish ... why can't we be born in another city?

for all this and for several more problems that I have come to see I am going to start a civilized protest
What I am going to do is that when I am born a woman I am ALWAYS going to leave my hometown so as not to have babies, I don't want to participate in poor mechanics.

Apparently Jason only changes things when they explode (see Bobo's genocides), because I'm going to force the babies to have one less mother on the map

I invite all of us to do the same to draw attention to this problem

#108 Re: Main Forum » We desperately need a tech catch up » 2020-09-14 16:38:17

This game lacks planning before creating a new object. (a clear objective)

I have played for 3 days, several lives to verify if the truck has changed our way of playing OHOL (as some members of this forum commented in another post) but it is not like that, everything remains the same.

There are no delivery men, there are no street vendors, the players continue to move on horses with carts, and the truck is only kept behind a fence waiting to be stolen by some griefer.

I'm going to explain a story to reflect on ...

During these 3 days I have proposed to make wine ...
an extremely complex article to make that I think could work very well to transport and deliver to all the towns and cities of OHOL. (not to trade, trade cannot currently exist in OHOL with current mechanics)

I imagined that I could create a mass production of wine bottles and distribute them to all corners of the map ... but that idea faded very quickly

I used 2 lives in 2 different towns to create 3 Ripe Cabernet Sauvignon Plant in each town, then I didn't play until the next day

The next day I was born in one of the cities where I had planted the Ripe Cabernet Sauvignon Plants and they no longer existed
1 hour of work eliminated by someone who did not want to have wine or grapes in their village

I felt frustrated because I had thrown 1 hour of my time in the trash (nobody likes that) and stopped playing until the next day (imagine how it feels to a person who creates a 0 engine for several lives and someone destroys it in seconds)

The third day I looked for the other city where I had planted Ripe Cabernet Sauvignon Plant and surprisingly there they were, someone had even created a bottle, a funnel and a glass and had created wine !!!

great! I thought ... now I only have to create 24 bottles and fill them with wine to transport them by truck to all cities ...
But ... when you have these bottles ready I won't have time for anything else ... and possibly when I return to that city those 24 bottles will no longer be there.
Also remember that wine cannot be used without a glass
and almost nobody makes drinks, so nobody will be able to drink the wine that I distribute
Also remember that I can't drive the truck because I don't have enough genetic points.
Also remember that I can't talk to the other families to deliver my merchandise, just leave it anywhere and go to another city.
All this without considering that if I dedicate my life to distribute or create bottles of wine, I will not be able to take care of my family and my genetic score may drop more

So I wonder ... why am I going to distribute wine? Has no sense
Nobody will be able to enjoy that wine, nor will they thank me, I don't even know how many lives I will use to do this ...

no I'm not going to do it, I don't want to waste my time on this at all

And this is the problem of OHOL, that new objects are being created without thinking about its real use, its operation, the role of that item in the game, its usefulness or its problems

These problems must be fixed first before creating a delivery truck.

#109 Re: Main Forum » The Delivery Truck » 2020-09-12 16:00:46

It seems to me that in this forum they move the skein of wool a little and you forget everything like cats

What good is a delivery truck currently in OHOL ??? it is exactly the same as the car! it is content that the game does not need !!!

Do you see logical having a delivery truck and cooking in a fireplace?
don't you see that this has become nonsense?

the game needs new challenges, not a delivery truck!

Have you not seen the new update of 2 hours one life where they have implemented rivers and bridges? that does make sense in this game and not a truck!

How many planes or cars were created on the server during a week, or a month? why don't we learn from our mistakes? ahhh now I remembered why the rift was implemented for so long!

#110 Re: Main Forum » I miss nursing » 2020-08-24 13:31:30

mrbah wrote:

keep in mind that these are only the steam stats, and people using external clients won't show up there.
I for instance switched from steam to a custom client, indicating a user decline when the way the users interact just changed.

The difference between the Steamcharts statistics and the player load on the OHOL servers is 10 players ...

Sin-t-tulo-1.jpg

50 players on vacation (Europe) and with a pandemic that has forced many people to stay at home, it is not a good number ...

but if you want to believe that OHOL is evolving correctly ... go ahead! go on with your idea!

#111 Re: Main Forum » I miss nursing » 2020-08-12 15:09:22

Morti wrote:

Can you share a link to this data, in this thread?

https://steamcharts.com/app/595690

#112 Re: Main Forum » I miss nursing » 2020-08-11 13:15:41

For this and for many other reasons, the game is losing players ... There is nothing new, no challenge, no tension ...
If you solve the problem with the water, everything is done!
Extreme weather, pests, natural disasters, etc ... create new challenges and new objectives, but currently OHOL does not have that.
that is why OHOL cannot be considered a survival game

Sin-t-tulo-1.jpg


It seems that many players on these forums have not yet realized that this style of play will end the game itself
When I wrote about the death of animals in the other post, I was referring to just that: creating new challenges!
but it seems that the 50 OHOL players prefer to live and die in a dull cycle without many changes in the mechanics of the game

#113 Main Forum » Why do animals live forever? » 2020-08-07 07:23:50

JonySky
Replies: 8

This game is called an hour a life ... but if you are a horse, a bear, or any animal you will live forever!
It is rare to arrive in a city abandoned for many generations and discover that the animals are still alive ...
Why can't aging be implemented in animals?

#114 Re: Main Forum » You're Race X, You Can Only Do Jobs in Y » 2020-08-07 07:15:25

DestinyCall wrote:
sigmen4020 wrote:

I'm confused. Is this a suggestion, or something that's supposed to be already in the game or what?

If it's a suggestion I'm all for a notification that shows what your race can do, because there's currently nothing in-game that tells what each race is capable of.

I think Spoonwood means that in the current state of the game, your primary purpose is defined by your race.

For example, if you are born as a ginger, you are one of the lucky few that can gather the most precious resource in OHOL - Arctic Charr.   So if you don't take up a fishing rod and gather enough worms to supply all the villages with cooked fish, the whole server will suffer.

Similarly, if you are born in a jungle village, you have the special duty to become a tattoo artist.   If you don't spread the ink, who will?   A life without body art is not a life properly lived.

And desert people are, of course, the only ones who can gather the necessary materials to make the legendary froot boot.   You are basically required to become a professional snake stabber and boot maker to ensure that as many people as possible can know the joys of wearing their food on their feet. 

There are no other races, so the game only has three important jobs.   Everything else is just roleplay.


Well .... they can also trade .... hahahahaha
(sarcasm mode off)

#115 Re: Main Forum » Meme score.... » 2020-08-04 07:49:37

pein wrote:

yeah total utter trash, at least before it gave some score for playing

now is a lottery you don't have control about at all

and does who complain about score farming are big idiots, it should be totally possible to exclude others and gain points, it's not always easy or fun to do so, I don't understand whats the problem with gaining score differently than the main boring style, a few people like to play like that, make foods raise kids, everyone else is punished for not liking this forced and boring style

totally agree

#116 Re: Main Forum » Meme score.... » 2020-08-03 17:03:55

sigmen4020 wrote:

Pretty sure the issue here is that your older siblings are not counted towards your gene score. From what I remember Jason never made older siblings count towards score. And it doesn’t matter if you never met those children, since they will count regardless as long as they were born during your lifetime.

I’m not sure what goes into the calculations of gene score, but I will say that with what you’re showing here you should at the very least break even from score. In my experience the score system punishes you harder for young kids dying than it rewards you for having family members die old age. From what I’ve seen this is also regardless of the persons average age and score.

This makes no sense....
Only people who are born after me count? why?
Everyone should count, not just some players!
If you help your family, you help your entire family, not just those who were born after you ...

#117 Main Forum » Meme score.... » 2020-08-03 15:26:25

JonySky
Replies: 13

Today, after playing a lifetime, I decided to review the score that the game had assigned me in the genetic score ...

Does this really work correctly ???
I explain to you:

My mother had 3 boys (one of them was me) and a girl
we all reach 60 years

look at the family tree:
http://lineage.onehouronelife.com/serve … id=6450567
genetica2.jpg

And now look at the genetic system:
genetica1.jpg

Apparently the system has forgotten my 2 brothers and has included 2 children that I have not met ...

In addition, these 2 children have subtracted -1.51 genetics points and the 3 adults alive until the age of 60 (without counting my brothers) have only added +1.06

In short, if I had not played this life, I would have earned more points than playing this game !!!

this is totally crazy!

#118 Re: Main Forum » the time I had 20 kids & starved to death: a memoir by Hopelynn Gemar » 2020-07-30 11:04:00

The logic of this game is the best!... if you had committed suicide against the bear you would have lost less genetic score ... hahahaha!
It is a game full of contradictions.
A survival game where suicide has more advantage than surviving, how to live in a world upside down

#119 Re: Main Forum » good content tbh (does trade already exist?) » 2020-07-29 14:59:22

JackTreehorn wrote:

I do not like the addition of advanced farm machinery. Food surplus is and will be a problem.

Don't worry, currently there is no surplus food due to the agricultural machinery, I even dare to tell you that the automatic plow machine has stopped being used in the game.
this new content (plow and self-irrigation machine) does not provide any real advantage in food production, it is only content for boredom

JackTreehorn wrote:

The game revolves around survival, protecting your family getting enough food to survive to the next generation.


The game doesn't revolve around survival (that's only announced in the gameplay trailer, but it's fake)
The game currently revolves around food and water ... just that, there are no more challenges or other goals
Currently you can get to the other end of the map without creating absolutely anything ... where is the survival game ??

JackTreehorn wrote:

Ohol life is boring when the town is advanced and has enough of everything.
We have seen that the only thing that keeps those towns alive is role play. (Casinos, Trading Shops, Radio Djs & Griefers poping up trying to break the town they have grown bored of.)
Rather than advanced up Maslows hierarchy of needs the game should improve the survival elements to pose more of a challenge or perhaps add more things to make (Furniture, Better Houses.)

Before creating new objects that will end up dying in oblivion, we must create new challenges:
I would start with the temperature and the diseases
Currently we have buildings that are useless, ...
Imagine a great snow storm and that all the players must take refuge in the buildings so as not to freeze to death and survive with what they have, without the possibility of cultivating (wooohou! That is survival!)
Possibly there will be many families who will die in a single day ... but currently most of the families do not arrive at the end of the week. (there is not much difference)
diseases and drugs also offer many possibilities for new challenges

Logically all this requires a lot of work at the core of the game, eliminating the racist skills, and eliminating all the "magic" and improvised solutions that have been developing in the last months / years.

JackTreehorn wrote:

The two updates I disliked the most were the Plow & sprinkler and the oil update.
Towns now are overflowing with oil and have become very boring.
I do believe there is a place for advanced technologies, just not the type that are severely detrimental to the survival elements which are at the core of this game.
If people wanted to have food surplus, prebuilt advanced towns and a plethora of content they would play 2hol, it seems most people enjoy the survival challenge of Ohol.
These updates have reduced my enjoyment quite a bit, I now only play 1 life a week if that.

"almost" dead content ... you shouldn't worry too much about it
until there is no real advantage to using an automatic plow ... these items will only be used in advanced cities where boredom is present
2hol is another game ... this forum is for talking about OHOL

get used to, this doesn't seem to change any time soon

#120 Re: Main Forum » Extending teaching beyond “face to face” interaction. » 2020-07-28 09:26:43

Coconut Fruit wrote:

Would people read books tho?
They don't even read notes lying on the ground.

No one reads the notes on the floor because most of the time they are insults, racist comments, stupid messages or they do not contribute anything ... other times they are simply disorganized or out of place

But notes are being used for translations ... and I think this is where the use of books to learn languages in a life should be encouraged individually.

to explain how something works it doesn't make sense, it won't be used ... nobody will explain how to make oil in a book, and nobody will read a book to learn how to make oil

I think it would be great to write a story, a dictionary or just the alphabet and learn the language (progressively in one life)

#121 Re: News » Update: Paved Roads » 2020-07-27 15:50:58

Twisted wrote:

The Paver Update is probably one of the most useful updates in recent memory, you are seriously underestimating the value that big roads bring to the game.

How many paved roads have you seen in your last games?

#122 Re: Main Forum » Been away for about a year, wtf? » 2020-07-27 15:40:29

Psykout wrote:

Remember when Jason would be opposed to QoL changes because it wouldn't feel natural or be intuitive?

I mean there has definitely be some good changes here and there but damn... Really hard to digest the amount of information you need to know to function on a basic level.

Also its painful to see cool things like sprinklers and plows, only to find out they are so hard to make work efficiently.


I remember when Jason did not want "magic" solutions ... and look now!
sprinklers and plows are extremely difficult to create, and have no significant advantage
They are just objects created by boredom, just like feast tables, pavers, glass bottles, pigs, ice cream, and many objects that we hardly see in the game.

#123 Re: Main Forum » good content tbh (does trade already exist?) » 2020-07-27 11:58:56

The new content only works the first days of being implemented, if the new content is excessively complicated to create (as almost everything lately) it is completely forgotten and it is not recreated.

The new "mechanics" are so complex and so poorly implemented that they honestly add nothing interesting to the game.

this game needed radical solutions in the game engine
this game needed to be based more on real civilizations
this game needs a goal

OHOL is simply a makeshift game with no goal
that's why we have too many "magic solutions", or overly complex and confusing mechanics.
Also because of this, we have no order in the implementation of new objects .... (today a paver is implemented and tomorrow a Feast table is implemented)

EXAMPLE: a house with a faulty foundation
You have 4 walls and a roof, but when you try to build a window, that wall falls off and you have to build another wall with supports to avoid the collapse of the house ... once you have built that window and that new wall, you realize a huge crack has come out on the roof

Spoonwood is right when he talks about cities not lasting long and bloodlines disappearing in the short term ... it's a game of civilizations, but these are doomed to disappear with every reboot (not very logical)

Story: Yesterday I tried to make a bottle (again) but I was a jungle character. I ended up traveling east to end up stealing a bottle in a deserted city ...

because I was going to spend 60 minutes trading with another race without being able to understand what they were saying ?, because I was going to spend 60 minutes trying to create an object without being able to finish it (because I can't pick up an element from another biome?), because I was going to travel for 60 minutes for a monotome map? if in the end I could get that bottle by stealing it from a dead city

ahh! If I try to build that bottle from 0, I will waste more necessary resources in my city, or if I try to trade with other towns I will stop having children ... or I will stop creating food in my city and my children and grandchildren will starve and of course my genetics will decrease

in short ... trying to create an object hurts me and the game will punish me

for all this OHOL is reduced to a generator of food and water, only that ... there is nothing else to do

#124 Re: Main Forum » Changes to Feast Table » 2020-07-24 11:49:21

who uses Feast tables?
I think it is another absurd change that is useless

Who makes ice cream lately?

#125 Main Forum » Creating glass is extremely expensive » 2020-07-17 11:59:11

JonySky
Replies: 6

A few days ago I tried to live a life creating glass bottles, (The complete process, from 0)
http://lineage.onehouronelife.com/serve … id=6400918

I could only make a bottle and a glass funnel (for 60 minutes)

The expense of water, firewood, machines and various resources (sand, iron, etc.) was extremely high.

I think my family died shortly after my creation because they ran out of food or water.

I think you should review the process of creating a bottle and make it "cheaper"

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