a multiplayer game of parenting and civilization building
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Nothing much. I'm rather new. Only seen one update. Though, the carrots stacking has been life changing. Carrot farms are so tidy now. No more fiels of one carrot or baskets with 3 carrots-- I never want to go back.
Feeding the sheep is fun, and it helps use wild berries effectively. I'll normally go out to the edge of town and empty all the wild bushes to one or two berries and bring those to the sheep. Keeping the pen clean always seemed hopeless, the moment it's neat it will be messy again soon because there always need to be more sheep killed to keep the pies coming. More often I come to a pen and there is only one sheared sheep in there and no dung and I need meat and dung and its a long slog to get there.
I don't really use facebook but you can find me on twitter, though I don't talk about games much. Mostly mathematics and lefty politics, same name though. Frankly I don't really trust facebook much anymore. Though I know a lot of people who get positive things out of it and were I still there I'd be all over this group.
I'm futurebird on twitter too. But, be warned lots of political stuff there.
Hopefully this will be improved by adding more models.
Thanks for explaining it makes more sense now why people are doing the shearing. I just enjoy feeding baby sheep more, I guess. It was frustrating to feed the same sheep 3 time and come back to have it sheared by someone making a sweater when I wanted to get more sheep for the pies. I guess that person just needed wool more.
Nice little 5th generation Eve camp. I was Star May, a hardworking quiet type. We didn't have sheep when I was born and still didn't have them when I died. I should have taken charge of that. Instead I got soil since the farms were failing and the soil was very far away. I just assumed someone else was getting sheep because I saw a guy with a bow, a milkweed farm (for rope?) and we even had a cart. But it wasn't used for soil, instead someone brought loads of adobe to build I guess. All the wrong choices.
I should have finished the pen.
I should have just gone off to get the sheep myself.
I buried my cousin in the unmarked grave on the right. Oh the lessons I have learned.
http://lineage.onehouronelife.com/serve … id=3774038

i am always very happy to see that someone had the foresight to plant a bunch of maple trees & such
but some players are still being quite jerks, like yesterday a female who made about six bowls & six plates
but as i wanted to set out an omeletts spot for all to survive better, she claimed them as "hers", i hope she'll have some miserable lives- - -
That was me. I was making a limed corn station and you need a lot of bowls. So I made a new kiln, put out a floor, make the plates and bowls and was ready to cook the lime when the bowls got snatched again. I made them for the lime so that I would not take up community bowls with the project. Probably should have gone further away. Didn't mean to annoy but people had been taking items from that area for the whole life.
i recognize one solid obstruction - the ponds, those cannot be moved at all atm,
everything else can be moved eventually
so one has to work with ponds in mind, where & how they are positioned in a town's map- - -
We once had a pond and later a well inside of the bakery and it was glorious.
intense!
There are a ton of models that your character can take on buy I feel like I only see a handful. Very dark and and red heads are really rare. Is this my imagination or is there a big difference in frequency?
Since the update I've been running in to people who think it's still fine to shear the last sheep. (I don't think so since there are no babies to feed then, and you have to waste a bowl of sheep food to get the wool back when ready to breed, if I'm wrong correct me) I even met one player who was quite rude about it even though I and her daughter we very nicely saying "please don't do this, it wastes food."
But, she was convinced she was right and when she did notice that lack of babies she said it was better because there was "less clutter"
now this isn't the only person I've ran in to who shears all the sheep and gets annoyed "its not like that anymore!" when you say anything about it.
I know it has changed, but is my info out of date?
I just let them do their thing if they don't want to listen, but I also stop working to increase the number of sheep its no fun feeding just to get the wool back then doing it again for more sheep.
Why do people get so annoyed over this. LOL.
I want to hear it!
A bean burritos are much easier to make (you can do it on the edge of town next to a little bean garden) you don't need pigs, or "limed corn" or the forge.
Burritos can be put in a backpack. that's the one that kills tacos for me. They aren't as portable. Any food that can go in a bag is superior. So, the reasons to make them are it's amusing, and yum.
What would happen to game play if bean and pork tacos were: portable, as filling as turkey, had two bites? Do this and nerf pies a little and things could get interesting.
Also, is it true that the 2nd bite of a potato counts as a different food from the first? I've been thinking about the "maximum pips and yum" one could store in a single backpack.
berry carrot rabbit pie
cooked fish
Bean burrito
berry rabbit pie
I think the answer is really just "the 4 top pips pies" and you eat them in order 4 times. Should be enough food for a whole life.
Yet, if it's about having the single longest chain (time wise) in a bag it's another matter.
It’s fact that most of you have griefed villages time to time.
I kind of doubt this is true. I don't really get what is fun about greifing. Its so easy and predictable. What I enjoy is when I build something and see it later still being used, or having been repurposed. That and bringing people gifts in the game.
You know whats fun? Making some pork tacos and going around saying "taco delivery!" and giving people who are working hard some tacos. Or making a backpack and finding the person who obviously needs it and giving it to them. Or saving someone from a boar goring with needle and pads.
Or getting gifts, or being saved. Its fun.
Griefing is just hiding the bellows and opening the sheep pen and generally making everything terrible. It's easy and obvious.
How do you have kids in there? Isn't everyone who shows up infertile?
Food is very hard to make and uses tons of kindle. Most players don't know how to do it because it's complex and you need to use the FORGE to make any kind of pork food. That means the blacksmith is a mess until you make a limed corn station. I've never seen a limed corn station. I like to make tacos when I have the chance but you only need one pig.
And you ought to be helpful about keeping the smith area clean if you do.
They are so hard to navigate, and it's impossible to stop on a particular tile. I just starved myself out of a town because I couldn't deal with the roads anymore. It was a nice town. Am I doing something wrong? why do people build them? Isn't anyone frustrated? I like them to connect biomes, but unless there is a change to the game (maybe it takes a little longer to speed up when on a road? idk) they are only safe to connect towns. A road inside of town is like putting a slip-n-slide in "glass panes and crockery" section of the department store.
Anyway, maybe I'm just doing it wrong. That would be nice.
Score
[(1/4)(SUM{grandkids ages})/(number of grandkids)+
(1/2)(SUM{kids ages})/(number of kids)+
(1/1)(SUM{your age})]/3 = Clan Longevity
Clan Longevity + (bonus points for each clan in your area with longevity of no less than 8 years less than yours)
The bonus point are to hurt anyone who isn't lifting the whole local community. (so if only your kids are living for a long time it's not a good run)
Highest score wins the parenting challenge.
We can do everything but the bonus points from the lineage pages. I'm more interested in thinking about how one might game such a scoring system to optimize it, though.
Why do multiples suicide so often? I've only every raised twins once. If it's 3 babies they almost always just /die in a town in the woods they just all leave after eating a 4-8 pips of your food in breastmilk and before they can get named even.
i would also like to have the option to cry as baby at will
I kind of like that it's a bit random and that when an infant you cry unless held. Part of being a baby is not really having control. IDK I just find the crying funny too I guess.
Backpacks are another matter. Though it's the thing I want most when young (you can't walk far from the berries without a pack or basket) I'm wary of putting backpacks on kids until I have some sense that they won't just wander off.
pein wrote:you arent that pro if you dump clothes on a static kid, you still can see who is working, who not, who is already teenager and left out of any clothes
That isn't necessarily true. If I am a pro then I know I am going to survive regardless of what I do, so I don't have to take the most efficient possible course of action. I can waste time and do other stuff that I consider fun. If I can feed ten other people but I choose to feed only eight instead because I want to go play some cards in game, who is to judge? Playing cards doesn't increase survival of anyone but I put in my work.
Exactly. If I have only one girl and I'm working near the fire trying to have more kids I don't need as many clothes. A little clothing can be key for getting the kid to adulthood. I do think that people tend to neglect youths and teens who ended up with nothing, so try to spread the goods evenly. I also give items to anyone who is focused on working hard but still naked.
Too often having clothing seems to be about clothing snatching skills which isn't really a skill that makes a town better.
If some people are working and totally naked and others are decked out in full gear and just hanging around camp, I mean, do they see who is feeding them??
It's important to check on others and be kind to anyone who is capable and focused, and be friendly when correcting people who make mistakes (such as feeding shorn sheep to shear them again)
13 is my top so far. Post links
http://lineage.onehouronelife.com/serve … id=3756164
Some came in sets of terrifying triplets that suicided out. I was really sad about my last daughter she told me she wanted to wander off. I was like "you will starve" but she said "I want to be free" OK, no idea what that is about. She was a new player she said, and maybe my excitement to help her get going was a bit much.
Anyway post your lineage link with the most kids.
I don't understand why:
berry
bowl berry
popcorn
mutton pie
stew
burrito
berry
should be so much better than
berry
bowl berry
popcorn
berry
mutton pie
stew
burrito
just because the chain was broken. I think a more realistic "yum factor" would give a bonus to average diversity over say the last 40 pips eaten, not force you to try to remember the last 8 things you ate so you end up picking up food and putting it down again looking for yum. In reality both of the above would have similar health benefits for a real person. But in game the 2nd one is much worse.
I mean yeah, it's just kinda creepy imo lol