a multiplayer game of parenting and civilization building
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This question ought to be useful, but often it isn't. Frankly, the players who say "sorta" have been some of the better players I've worked with in terms of listening and surviving. But, if you ask "are you you new?" and the kid says "N" then you ask "do you know how to make soup/smith/get rabbits" and there is no answer get ready for an early death.
My "not new" son wandered off with the only backpack and died right away. My "sorta new" daughter lived to have several kids, and learned how to make soup *in game* I mean... that takes some patience waiting for my fat fingers to type.
I do wish more players would take the time to teach me things.
I think I'll ask "Can you help us __ " rather than "are you new?" in Eve camps from now on.
What do you ask your kids in game? What is the most complex thing you learned in game?
Everyone was chill, working, but not angry or frantic. I didn't feel the need to put out any pies because there was so much soup and other foods. I planted a milkweed garden as a show of good will. It all got picked but then it was replanted! Without asking. Everyone had clothing and the only flaw was the berry field was a bit dense. What was nice is it wasn't too huge. Just about right, still needed pumps and they were being made when I was there.
Someone had planted a lovely mango tree garden in a pyramid shape, with roses as well, it was watered but not fully grown, so I watered some of it again. The smith was in a large stone building north with no floor, the nursery had no walls, but the fire never went out. There were chests filled with a variety of pies.
I thought the town might die out, but just before I died two kids were born I gave them both wolf hats.
I don't know why the population was falling, everyone lived, the women were warmly clothed. But, it was still nice to see just about everything working nicely.
What is the nicest town you have seen recently?
Preremptive, I think this one just wanted to brag about what a naughty horrible thing they did and get some shocked, impressed or annoyed reactions. I still don't think anyone who would brag like this (justifying it as "teaching how bad locks are" I posted about that a day ago everyone knows already) would be able to even pull it off, you know. Not that it's hard. It's easy to mess up a village that's why most Eve camps fail, thats why "making it through the night" is an achievement. Greifing is easy, making the game harder for others is something we all do by mistake, it takes skill to make you line go on for dozens of generations skill and of course luck.
I don't know if this person is 12, it's possible, but I know 12 year-old who are more interesting and secure in themselves and less defensive so I wouldn't count on it.
im generally not a farmer but i fix major issues, like missing tools or areas to improve on, i even build new pens or fences in strategic areas, connect the work, give task for the oens who want to work and if they listen we make good progress
but things like this many foods cant really be spread and distributed evenly when is a big chaos
I wish more berry fields were set up with gaps in the rows. They are impossible to pick for compost/sheep and hard to water and get soil too. Also, there isn't a location for "farm worker food station" ideally there should be some soup, a soup bowl** sliced bread, and a pie. That way people can "yum" a little with very low effort. "berry in bowl" gives you one more. Further it keeps the berries from being munched so you can feed the sheep and do everything else.
Anyway, I think it's worth it to put a few stone tiles (wood is too advance) in the center of the berry patch next to the natural watersource. Block it off for future generation when you are on gen-3.
I've seen a few well designed berry patches and I'm always impress because I know how hard it is to keep people from just spam-planting berries from one end of the earth to the other.
I could totally see a nomad lineage making it. You gear up backpacks on people and carry bunch of rope. When you come upon a settlement give them iron and use their tools and cart up like 8 carts using all your rope, eventually get some horses going. Kill wild mouflon as you go and collect mutton and wild wheat, ovens are two adobe so easy to do a pit stop every 20-30 min and bake up a few carts of pies and keep going. People mostly would just eat on the go, if you are crossing enough ground living off burdock, carrots, berries, bananas and onions isn't far fetched even for a group of 20 people. The thing is though, all you are doing is surviving at the point. I can see the appeal of seeing how far a lineage like that could go (caravan leader succession would be big role) or the appeal of just doing something new. I personally would think it would be really cool to give it a shot, but it would take some coordination to get going, but once systems are in place public spawns could fall into the grooves and keep it turning for awhile. Being able to carry as much with you as possible is huge, so would need carts and horse carts fast.
This kind of makes me want to be on a server where that was the "culture" anyway next time I'm in a near dead town and female Ima try this.
antking:]# wrote:you have crossed the line of insanity! what's next vampires? zombies? cats? this is what happens when people play the part of god!
I vote mushroom people
Why not? Looking at this I feel like I ate one.
AFK is a terrible disease that can strike anyone. Symptoms include not moving, not responding, chewing endlessly. The best support for those with AFK is a popcorn diet, use your own hunger as an indicator when to feed.
There have been cases of remission. Often the patient is disoriented when returning. Mushrooms may also be responsible for this.
Have you ever looked at lineage for a session you thought you died in and discovered something strange?
Sadly the village was too chaotic to get people to raise them properly. She had 7 kids, though.
Creativity was a mistake.
Yeah, this would require making some kind of a mommy que. The bump might not always lead to a kid, or it could end of staying for longer and shorter periods, but even with those flaws it'd be some warning.
-It would be nice to know if other players are about to starve, especially new players. Maybe people could turn a little gray if they were about to starve. Maybe this could apply to only young kids if it's odd for it to apply to everyone. This would happen when there is one bar left. It's alarming when a person who seemed perfectly happy just drops dead.
-Don't know if it is possible but if women could get a baby bump even if only for 20 seconds before having a kid (though a full min would be ideal) it could lead to some interesting gameplay and fewer babies left in the wood because mommy was on a horse
-Linked to this, and idea I've seen around is that if you eat more pips than what would fill your bar you get a little fat and possibly slow. Thought I'd mention it again since it's also about helping other players to visualize the food bars of others.
I tend to leave if I'm in the 3-5 generation of a Eve village that is struggling. I don't want to eat all of the food at base camp and it's super easy to just wander eating onions, looking for iron, bringing back baskets of bananas or wood and being super careful to eat AWAY from camp and bring back more than I eat.
The down side is the damn mosquitos.
Once a town is established I like to stay in town unless it's going south and there is a famine, then if I have a basket and sharp stone I'm good and often find clothing, carts, all kinds of loot to bring back once the baby boom, griefing murder, famine passes.
Even the berry eaters I think are only a problem because most of them aren't even taking care of the fields.
If we want newer players, babies who can't walk fast, or people who are teaching or need to talk to take care of the berries make certain that they tools and supplies they need are there.
I've seen people complain that a bunch of 2 year olds "aren't working" when there is no soil or the compost heap is far away, there is no water and they just arrived so they don't know where it is, or they are new and don't know how to use a basket or fire the pump or the difference between a bucket and a bowl when watering.
So, the new players, and those who can't move fast (or who don't play with zoom mod) are wandering often asking "soil?" "water?" no one answers.
The one that happens to me most often is I'm 2, my mom just dumped me in the field and there are no bowls or baskets.
Further I'll see berry patches with no alternative foods then people are mad when the berries get munched.
More experienced players should:
*Distribute food around berry patch, to smith, soup farm, sheep and nursery
*Collect plates and and bring them back to bakery.
*Check that there is water in buckets
*Check that there are baskets and bowls
*Gently encourage anyone still standing eating berries to have some pie or bread or soup
2-year olds who are new to a town will find it hard to find a bowl or basket and help, this causes a lot of death of young players. As a mom I put my kid near a bowl and try to spend my early life getting the berry patch ready to be a friendly place.
When playing as a dude I spend most of the time just putting out food and brining back meat, wheat, plates and water to the bakery.
When you see a stack of pies it means that somewhere someone is starving, not helping, just looking for any food, probably eating compost carrots out of desperation.
As for yum? I don't think many people care that much about it. I think it is wise to have a variety of foods just in case the supply line breaks for one of them. I've seen soup save a town. Seen eggs do it too. So I don't yell at the guy cooking eggs on the edge of town. That is insurance.
I'm usually really peaceful and not accusatory, but would have probably stabbed him if I had a knife, I didn't believe him at all but decided if no one cared to not mess around. Then realized later he was probably telling the truth. Putting 12 pies in a horsecart and then reloading them as i was putting them back seemed so sketchy. Ironically, i think food delivery is an underrated job.
It totally is. And I've been accused of greifing when I was just bringing the pies out on a few occasions. But, when you put that food out, especially around the berries (sliced bread is even better since it is less wasteful when kids eat it) you see the difference right away. The bakery has less traffic and fewer lingering people. There is less of the berry munching sound. Everything is more peaceful.
I would love to have "socked" also maybe something like "impressed" or "grateful" that would be useful. More emotions could really make the game more immersive IMNSHO
Tarr wrote:Best ways to get rope is to get a cart with a few buckets of water, hoe, baskey, and a bowl. Go find a big patch of wild soil and grow there instead of trying to grow in a normal area around the city. This allows you to mass grow milkweed without worry of someone coming over to waste it or makes sure you have a rather large supply. Your only other options are to make an airplane for tutorial raids (best choice if you can do) or just make compost for growing milkweed at home (worst choice.)
That is a brilliant idea.
I've often made milkweed farms on the edge of town near unused ponds, but I never thought of the idea that I could just go WAY outside of town and find an untouched spot with dirt/water together. That would work so much better and not require any more effort to get started than a farm on the edge of town. Less incidental loss during my lifetime and the farm will still be there for other people to find after I die of old age. Depending on the resources available in the nearby grassland, you might not even need to bring a hoe. Skewers work quite well for tilling and you could even make a dual milkweed/sapling farm for future generations to profit from, if you were feeling really generous.
IDK it's a lot of extra work and most of the stuff you grow isn't "wasted" it's just used for things that you weren't working on. I don't like the idea of hiding resources. If it's being used most of the time it needed to be used. The only real issue is people using milkweed for thread. That can be fixed by putting a ball of thread and needle near the garden and talking to people who are often delighted to learn that sheep give thread.
When I start feeling like I need to hide the stuff I'm making I start to wonder what the point is. You know? That could just be me though.
Yeah this totally happened. Very believable. I don't think you'd know how to do all of that. LOL.
4 milkweed plants for each rope, you must lay the soil, hoe it, plant water, save seeds for the future and go through the stress of knowing what you plant will likely be stolen by someone who will use it for thread when you have shears and sheep and a drop spindle.
Really, the milkweed farms are all about the rope. I think it's good to make them in to rope right away to avoid the string issue. But, rope, after backpacks and knives is one of the most grabbed items in the game. It can be used to make carts and weapons, it can be used to get horses and it's used in construction.
Why is there a bottleneck at the milkweed farm?
How do you manage this issue in your gameplay?
Is the rarity of rope something that you think should be changed? Or is is keeping the game balanced.
My idea:
2 milkweed = 1 thread
and one more milkweed to that and get a rope. add one more for a lasso.
So, only 3 milkweed needed for rope, and 4 for the lasso.
But maybe I'm just asking for the game to be easier in a way that would make it less fun.
I spent most of a life putting floor boards around a soup garden someone else had made. At the top I wanted to put 3 boxes. But, of course there is no rope. There is never any rope. So, I planted a HUGE milkweed garden. Enough for the 3 rope I would need (12 milkweed) plus 24 extra for anyone else who might need it.
I come back after gather boards and this young guy is rapidly taking the last of the milk weed! So, I say "I planted all this need three rope bad" He, was nice enough to give me the rope, but where did the rest go so quickly lol?
Anyway I make the boxes and come back to find the two have been turned in to sledges! I was mad, but I had not put anything in them yet so... it was understandable. They were both made in to carts. More useful for the village in the end.
I made the last box a chest, put the tools in it before I died. I hope it made making soup easy for someone.
Not that many people bother to make a goose farm.
I would but I can't figure out how to kill them. I put them on a stump, use the ax but can't kill them. Is it a two person job?
Ok but popcorn is fun. It makes a fun sound, when you pop it and it's nice small bites for kids. Potatoes are really funny and small, if they stacked I'd like them more. Green beans are kind of a waste, but still.
Isn't this supposed to be a fun game?
I think the person would have to offer their hand first if an adult. Then they could be pulled along at a slightly slower speed.
For babies, maybe right click em?
I like the hand-holding idea. It could also help with teaching people in game. Too much time spent wandering.
therefore i suggested - cabbage children -
an option for males with the help of a mildly complicated recipe to be able to father a child, born out of a cabbage head- - -
I agree with you about the lists and menus. The thing that I HATE about minecraft is you are just looking at this dumb inventory with numbers not really using the item. And I like the cabbage patch kid idea.
futurebird wrote:That's the point of the chest, you cant just slap a shaft on it and drag it away.
what ?
Pein mentioned that people turn boxes into sledges and carts. If you make a box you don't have that issue.