a multiplayer game of parenting and civilization building
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I'm actually kind of bummed. I haven't hadn't any of this "THUNDERDOME" stuff happen to me. It's just the same old game as normal. Which I guess is fine, was just expecting a bit of a shake up.
This is what's called a 'minority'? Yeah... whatever.
Hmmm, I count about 14 or 15 people (not including myself). Damn, I forgot only 25 people play this game -_- You right, man. This is definitely not a minority.
It's a good point. Sorry I wasn't logged in when I read it to give it a +1.
That's alright. Thanks for replying
Glad you think it's a good point.
Unfortunately Jason has already started talking about bilingual babies and what not, so it'll probably go back to being a shit worthless item not worth learning how to make here in the next couple of weeks or so. That's a shame ![]()
to be that guy and bump myself ![]()
What happened to bug fix week? That would be great.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
jasonrohrer wrote:Thus, I'm going to reintroduce the bug, but make it an intentional feature this time.
Game developing, amiright
LOL
+1
FeignedSanity wrote:I think this game is marketed as a "paid alpha", which implies that the game is, very much, subject to change.
It's not really.
The game on steam isn't marked as "early access" or anything like it.The trailer states that the goal of the game was to survive while taking a small part in helping rebuild civilization.
All the trailer states in the regard of "the game changing" is that Jason would "stay one step ahead" of us by adding new content.
Clearly to me this implied that he would add technological content. Stuff that would let us evolve and basically rebuild civilization.What we get instead is Jason fulfilling only one part of the promise, that he keeps adding new content, but the whole idea of building civilization seems to have been swept completely under the rug.
The content instead depends entirely on Jason's mood and his current thirst for blood and petty, contrived drama.
...subject to change. Maybe more emphasis should be made on this point.
Source here: https://www.youtube.com/watch?v=riqu2eszsIg (at 2:27)
You left off two very important parts.
I have no idea how it's marked on steam; but like I said, I THOUGHT this game was marketed as a "paid alpha" (based on the source provided). It is quite possible that I was mistaken and it would appear as such.
However, I don't see how civilization building was swept under the rug. But I admit that it may not appear to be the main point at all times.
I still hold that this game should have more emphasis on the fact that the game is in a constant state of change, like a live service (or beta/alpha). Would alleviate a lot of the feeling of being mislead.
FeignedSanity wrote:Yes, everyone can agree that criticism is invaluable. But just saying that someone isn't trying because they're not doing exactly what you want them to do is just being a dick head. You can say that their labor probably wont provide fruit. You can even say that they are working against themselves. But you can't say someone isn't working, or trying, unless there is a lack of effort.
If the only thing that Jason refused to change the lineage ban, I'd just dismiss that and accept that he has a real desire for people to play for their lineages. However, he wants war and causalities to the family to occur apparently, because causalities inevitably happen in war (and it's never just the men that die, it's not that simple), and well everyone knows that. That is completely inconsistent with people playing for their lineages, at least for any group going on the offensive. You have NOT provided any argument as to how war could increase a lineage's length. Nor has Jason. And war will kill off fertile women. So, bottom line, my point about this update NOT working out to encourage people to play for their lineages stand. And this seems easy to see a priori that this change makes things worse for people playing for their lineages. Property fences did so also. The problem there isn't that Jason didn't anticipate them not working out, but more that Jason somehow seems to think them useful when they just end up as a tool of griefers, idiot's, or people who could care less about their lineages. The radio updates and the car updates discouraged people from playing for their lineages. So do the apocalypse updates. The black gold update did until this natural spring update. If you seriously believe that Jason has a good track record of making updates that encourage people to play for their families, then look through the update history, and think about how many updates encourage people to play for their families, how many have no effect on people wanting to play for their families, and how many discourage people from playing for their family's survival. I've done that to some extent, and from what I can tell, it's not a good track record. This sword update is an abonination in trying to get people to want to play for their lineages.
Look, I'm done with this conversation. You are completely missing my argument.
And it's fine if you want to argue that this particular update doesn't encourage playing for your lineage, but bear in mind that this isn't his last update. There are many more to come that can encourage playing for your lineage and quite possibly use this update to do it.
RedComb wrote:FeignedSanity wrote:"Oh, Jason isn't just mindlessly bending to the will of a vocal minority telling him how his game should be made/how I think his game should be made, therefore he isn't really trying". I mean, you've said a lot of stupid shit, but this one I actually feel obligated to comment on. Really not a good look.
Throwing quotation marks around your own version of what somebody said is literally putting words into another person's mouth. That is really not a good look.
Also, characterizing critics as people who are "blinded by ignorance" (and setting yourself apart from them) is questionable.
Genuine criticism is vitally important to a dev improving both themselves and their game.
What's more, downplaying the concerns of others by telling a dev that they are great only drowns out what might be really useful feedback.
See: On getting criticism (Raph Koster)
(FYI: Raph Koster was the lead designer on the grand daddy of all MMORPG's, Ultima Online, as well as Star War Galaxies, pre-NGE)
I agree and I appreciate that you've said this, and thank you.
Did you not read his follow up message where he admits to being mistaken?...I'm starting to genuinely feel concern for you.
jasonrohrer wrote:In terms of "trying my best," I probably put in 11 hours of non-stop programming for three days in a row to make all the code changes that were necessary to make this update happen.
So what? That doesn't mean you've thought one bit about how such changes will encourage or discourage people to play for their lineage's survival.
While I'll give you that it doesn't say anything about him thinking about the changes he will make (which I believe he does), it does make it very clear that he is putting in a (in my opinion) considerable amount of effort.
Jason comes as the person who has said that he wants people to play for their lineages. Do I need to dig up quotes for you? It's on record on the forums. Here you go:
JasonRohrer wrote:As I've said many times, I want your decisions in the game to matter, at all levels. I want running a successful village to be hard, and I want you to care enough to get good at handling that challenge. I want town leadership to be necessary, because the challenge is so difficult, and I want disagreements and politics to unfold around that leadership. I want the survival of your family to really matter to you.
https://onehouronelife.com/forums/viewtopic.php?id=6087
If you think that this update is consistent with people playing for their families, I have a bridge to sell you in Brooklyn.
Well, I personally believe you could make an argument for it, but that's not what I was pointing out. I was pointing out your saying that he isn't trying his best. And your reason apparently being, "because he hasn't made the changes me and some other people have told him to"
@redcomb
I get that, and I genuinely feel for you. I've had my own moments of "feeling mislead" with this game, and it really sucks. I think this game is marketed as a "paid alpha", which implies that the game is, very much, subject to change. Maybe more emphasis should be made on this point.
Thank you for the clarification on quotation marks. I will work on adding more clarification when paraphrasing to prevent future misunderstandings. Are you saying that no punctuation goes around the paraphrasing at all? I feel like that's not right.
Example: So, in other words, you're saying this guy doesn't care because he's not doing what I want?
Example: So, in other words, you're saying "this guy doesn't care because he's not doing what I want?"
The first one doesn't really have the right feel. Makes it kind of difficult to see where the paraphrasing begins. When you've had your respite, I would appreciate a little more clarity on what you mean.
I appreciate the apology (if it was an apology), and I understand where you're coming from. I've done my fair share of saying stuff when not thinking clearly. I don't hold it against you, it happens to the best of us.
And this update is kind of par for the course. The game is drifting too much in one direction, so he does something that pushes it in the other. When you could murder people one after the other (no murder cooldown or bleeding out state), he added it to even things out. When people do nothing but share everything all the time, he adds fences. I guess it's a matter of balance. At least that's my interpretation of his actions.
Source here: https://www.youtube.com/watch?v=riqu2eszsIg (at 2:27)
Sounds exciting! ![]()
Yes, everyone can agree that criticism is invaluable. But just saying that someone isn't trying because they're not doing exactly what you want them to do is just being a dick head. You can say that their labor probably wont provide fruit. You can even say that they are working against themselves. But you can't say someone isn't working, or trying, unless there is a lack of effort.
@ Redcomb
Hmmmm, for someone seemingly against "putting words into another person's mouth", you seem very keen to do it.
I never said he was great, just that he puts a lot of work into the game, which is evident.
Yes, genuine criticism is important. I never said it wasn't. But do you really consider "you're not really trying" to be genuine criticism? Because I don't. It was also just flat out false.
It's obvious that I was paraphrasing, which is why I also put the original quote. Are you not supposed to put quotation makes if you're paraphrasing. I admit that this could very well be ignorance about punctuation on my part, so feel free to tell me what punctuation I should've used instead. Do you believe that paraphrasing is not a good look? Genuinely curious, because I suppose you could make an argument for it.
As far as being blinded by ignorance; I believe that, yes, anyone who could make a statement like that would have to be blinded by something, I just figured ignorance would be the most likely. I do believe that for people that are not blinded by ignorance (as the hypothetical I originally stated it as) would be able to clearly see that he is trying. That much is fucking obvious. He is "trying" every week. He is doing stuff every week. Even if he's making mistakes, you can't claim he isn't trying.
Edit: maybe it's not clear that he cares a lot about it, but that's the impression. It has to be important for some reason and that appears to be the most likely.
There are. Ever seen the monolith?
I'm not really that sold on fences being good enough tbh.
I think one of the issues is that there's really no map vision in the game unless you're running a mod.
Having watchtowers and that kind of thing were really critical to ancient settlements -- because if you didn't see hostiles coming in advance, the settlement would be taken by surprise and there wouldn't be time to shut the gates. The default game screen is a little too small for that kind of play, imo.
Right now, everything is kind of like at the equivalent of a "surprise attack".
Yeah, visibility is a very good point. This is going to be hell for those of us that don't use zoom.
To just appreciate the fact that the language update, funnily enough, actually gives the radio a purpose besides being novelty or very, very, very rare cases of outpost communication (which I'm absolutely convinced will never happen).
I hope that languages remain in a state like they are, where there's no way to "learn" them (meaning some means to completely remove the language barrier). So I hope that language learning books or just removal of the language barrier over time, (or through some means like marriage) never becomes a thing. I've been wanting the radio to actually be worth learning how to make, and now they actually have a somewhat viable use. I just wanted to take a moment to make this point.
Also, if you want to shit on my desires for this game, then fine. But I'm still entitled to them, like everyone else ![]()
I dreamed of cities actually dying out and not just temporarily being vacant. We don't always get what we want.
if people have that reaction then ill never walk to bell town again
Hmmm, while I know many people don't share the same opinion, that actually makes me pretty happy. Personally, I've always hated bell town as a concept.
And yes, you've caught on to my design intention regarding fences....
LMAO, I freaking called it. BUILD THEM FENCES, EVERYONE!!! XD XD
Swords are working as intended...
That is really interesting.
I know you probably get this a lot, but I figured now might be a good time to say that I personally appreciate all the work you put into this game. It's clear to people, that aren't blinded by ignorance, that you really care about this a lot and work very hard on it.
Hmmm, the idea to repeatedly slash someone never occurred to me. That's really funny, but just might need addressing lol.
Just like subject says. Probably would be best to give the sword a modest cooldown. Maybe two to five seconds? That way another village could at least have time to react and not get slaughtered en masse.
Kind of torn on this. On one hand, it gives a city reason to have everyone armed, or at least a couple of guards. But on the other hand, you can just slaughter a starting village. That just feels kind of wrong. Like going to a third world city and just mowing down people a machine gun (the American way lol).
Edit: I guess one of the first things you do is rush fences? Maybe that's the solution.