One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#126 Re: Main Forum » What's your favourite names for kids? » 2020-07-17 11:05:51

Megan - Thinking of Megan Fox (Megan Fox will never be erased from my mind in "Transformers 1")

Masha - from the TV series Masha and the Bear - Also known as: Маша и Медведь, or Masha i Medved.

Misha - is the name of the mascot of the 1980 Moscow Olympics. Misha was a brown bear

Morgan - by Morgan Freeman one of the most used actors in movies of all kinds - (my favorite movie: The Shawshank Redemption)

Max - The Simpsons - Max Power - The boss!

All names start with M (here is a hidden story that I can't explain. Hahahaha

#127 Main Forum » Who built the longest railroad in OHOL? » 2020-07-15 16:16:57

JonySky
Replies: 3

Today reviewing onemap.wondible.com I found this:
https://onemap.wondible.com/#x=-8042&y= … 1594821905
https://onemap.wondible.com/#x=-8050&y= … 1594821905
https://onemap.wondible.com/#x=-8031&y= … 1594821905
I think it is the longest railroad I have seen in OHOL (and the biggest waste of time and iron too)
Who has built it?
What purpose does it have?

is it the same person who created this?
https://onemap.wondible.com/#x=-6426&y= … 1594821905

#128 Re: Main Forum » We got roads....paved roads. » 2020-07-14 16:22:10

fug wrote:

After actually working with people with a paver I'd like to point out that this is generational work done correctly vs having to fence shit.

Even when I was doing the work it required multiple people and even people from different generations helping out. Someone started the paver who passed the job onto my cousin, who then passed the road work onto me, and then I passed it on to another team. It was a pretty cool experience where it wasn't one person doing the work, and it continued on down the line. This was the trans generational work done right compared to "muh fences and muh engine."

And just like Dodge said ... all that work will be lost in 2 days ...
This is only used as an alternative to boredom.

I think Jason is abusing breed limitations.
It's okay to create some objects "collaboratively" with other races ...
But, creating an object with 20 composite pieces, and 5 of these pieces need to be created with different races ... it is excessive

#130 Re: Main Forum » Real Talk About Gene Score » 2020-07-08 11:22:30

Now you understand why they call it memescore

#131 Re: Main Forum » Zig zag preview » 2020-07-08 08:07:52

I'm usually critical of updates, but I do recognize that the Green Revolution update is fine.

In any case, I ask you not to forget other phases of the game that are just as important and that also require evolution (for example, we have combustion engines and an irrigation system but we continue to cook in a fireplace)

I have resigned myself to viewing OHOL as a simulator of farmers and cooking recipes, but not everything should focus on agriculture

By the way Jason, have you considered dividing the squares in 2 (a large square and a reduced one) to place the pipes or to place objects even if the main square is occupied?

PRUEBA.jpg
COMIDA.jpg

Good job Jason

#132 Re: Main Forum » They named me Hero because they needed one » 2020-07-02 16:33:28

Languages have always seemed great to me at OHOL ... but their implementation is totally wrong

Languages must be learned individually, and must be learned in one lifetime (not several generations)

we must also be able to create books that help us learn a language

About the problem with water ... I said a long time ago that this game is only based on water and that is a big mistake.

There is no other challenge, just the water ... everything revolves around the water and any change made in the water unbalances the entire game

If Jason decides to place a river or a lake to collect water, or create a water treatment plant, the game will be unbalanced

With this I wonder? ... will we get to have robots but will we continue collecting the water with buckets in ponds?

It is a big game design problem and it shows that the game is being continually improvised, there is no clear objective.

#133 Re: Main Forum » How can the games punishment system be based on "he said she said"? » 2020-07-01 17:00:03

It is an unfair system and for this to work it must be balanced on both sides (attackers and defenders)

Here there are no players with good intentions and players with bad intentions, there are only players who want to have fun and who have paid for the game like anyone in this forum

If we create a fair system for everyone, we will be able to fight against annoying players ... if we create an unfair system we get a poor system like now

#134 Re: Main Forum » Is it a glitch that the radio and paper can translate the words? » 2020-07-01 09:12:01

Arcurus wrote:
JonySky wrote:

1.- It is a well implemented error
2.- It is a magic radio!
3.- It is not a radio, it is Babel Fish
4.- This is Star Trek


For sure this is Star Trek with all the borgs around....


Its simple. There is a very old white town far far away, and they have nothing to do then sitting all day on the radio and translating all the stuff.

Since robots do all work for them, they are so fat, that they cant even move away from the radio.

it makes sense to me

#135 Re: Main Forum » Is it a glitch that the radio and paper can translate the words? » 2020-07-01 08:22:05

1.- It is a well implemented error
2.- It is a magic radio!
3.- It is not a radio, it is Babel Fish
4.- This is Star Trek

#136 Re: Main Forum » Technology gap » 2020-07-01 08:01:19

I have always believed that the introduction of cars and planes was a big mistake in this game
When the car and the plane were implemented, I started to be disappointed with the development in OHOL because I understood that the developer is not going to follow an evolutionary logic and the magic solutions would start (and it was)
Our civilization has evolved in a logical and orderly way, OHOL should follow the same steps and create the objects in an orderly way
Now we have a messy game full of "forced magic": we cook in a fireplace, but we can drive a car or a plane, this is not logical
I would remove these objects (car and plane, even the radio)
and create objects more typical of the time

#137 Re: Main Forum » User Story: It ain’t church » 2020-06-29 16:03:07

It is a confusing and complicated system to understand ... I think you were lucky, but it could have resulted in a sad ending ...

#138 Re: Main Forum » Posse Fail » 2020-06-26 21:25:09

Arcurus wrote:
JonySky wrote:

Jason, the problem with murders is easier than you think.
The solution begins with a question that only you should ask yourself: are murders allowed in OHOL? Yes or no?
if the answer is YES, be fair and balanced with the 2 parts (the defender and the attacker)

Don't install a system that allows a single player to exterminate an entire family, nor allow a system that only 1 person can kill another ... that's unfair to everyone

OHOL currently has an unfair system, no matter who uses it, the system is unfair to both sides (attacker and defender)

If the system is unbalanced there will be the killings of entire families, and there will also be untouchable griefers

As has been said many times in this forum, build a skill based system, skills that can be learned by everyone

If you do not want to go back to the era of the swords of war, you can create: shields, armor, more possibilities to heal wounded, do not kill with the first and only blow, generate the second blow (even in PVP games you do not kill with Only 1 bullet or hit, multiple hits or shots are required)

Another simple solution is that of the OHOL commands and the continuous writing of various commands.

Here I say: Can't integrate a system like the one that had ARMA II to execute orders? the secondary button is not used at all in OHOL ... because we cannot press the secondary button and have the options without writing them



There are many solutions that other games have adapted and have worked very well, and these solutions are intuitive and easy to use even if you don't write English regularly.

I also recommend you avoid posting informational texts continuously in OHOL, these continuous messages cause a disinformation effect or rather, of information poisoning

Imagine driving on a highway full of traffic signs, imagine that every kilometer of that highway you will find a sign reporting something different continuously ... after a while you will stop paying attention ... this is what happens in OHOL

@JonySky you mean if some one shift right click on one he can choose the action what he wants to do? Like exile, follow, join posse, attack?

exact

go figure:
Right click on a player and several commands appear:
- to curse
- to whisper
- kiss
- shout

It is an example, but it is easy to understand

but as I have explained before the gang, self-targeting and exile would definitely eliminate it

#139 Re: Main Forum » Posse Fail » 2020-06-26 21:14:56

Legs wrote:

The reasoning behind intention-based combat in ohol is that skill-based combat gives skilled players power over unskilled players. Intention-based combat is fair: everyone get one vote. That's the idea of a posse. This idea failed in practice, so now we have the exile system. Which still gives skilled players power over less skilled players, it's just about gene score rather than mechanical skill.


well ... this is part of the essence of videogames ... if you play long hours, you have more experience and you dominate the game better
this is a basic rule of any game.

#140 Re: Main Forum » Posse Fail » 2020-06-26 20:37:13

jasonrohrer wrote:

Once someone is exiled, you don't need a posse at all.

Any single person can kill them, alone.  But the posse system speeds up the killers.


In fact, the posse system will probably removed in the future, though I need to think about this more....


I agree that the system has become too complicated.

But it's a complicated problem to solve.  How to let the "good guys" kill when they need to, but prevent the "bad guys" from killing.

Jason, the problem with murders is easier than you think.
The solution begins with a question that only you should ask yourself: are murders allowed in OHOL? Yes or no?
if the answer is YES, be fair and balanced with the 2 parts (the defender and the attacker)

Don't install a system that allows a single player to exterminate an entire family, nor allow a system that only 1 person can kill another ... that's unfair to everyone

OHOL currently has an unfair system, no matter who uses it, the system is unfair to both sides (attacker and defender)

If the system is unbalanced there will be the killings of entire families, and there will also be untouchable griefers

As has been said many times in this forum, build a skill based system, skills that can be learned by everyone

If you do not want to go back to the era of the swords of war, you can create: shields, armor, more possibilities to heal wounded, do not kill with the first and only blow, generate the second blow (even in PVP games you do not kill with Only 1 bullet or hit, multiple hits or shots are required)

Another simple solution is that of the OHOL commands and the continuous writing of various commands.

Here I say: Can't integrate a system like the one that had ARMA II to execute orders? the secondary button is not used at all in OHOL ... because we cannot press the secondary button and have the options without writing them

uEWGcls.jpg

There are many solutions that other games have adapted and have worked very well, and these solutions are intuitive and easy to use even if you don't write English regularly.

I also recommend you avoid posting informational texts continuously in OHOL, these continuous messages cause a disinformation effect or rather, of information poisoning

Imagine driving on a highway full of traffic signs, imagine that every kilometer of that highway you will find a sign reporting something different continuously ... after a while you will stop paying attention ... this is what happens in OHOL

#141 Re: Main Forum » Posse Fail » 2020-06-26 15:30:26

Some time ago I played on a low population server, I tried to create a town from 0 and when I started to get iron, I did not succeed ...
I found a Loose Muddy Iron Vein but for some reason I did not get iron ... after 10 minutes leave and close the game

Also a long time ago I joined a gang to kill a griefer and the process was so complicated that I don't know how we managed to kill the griefer (we spent 10 minutes trying to kill the griefer in the middle of a ridiculous grunt choreography)

the excess of written commands make OHOL a complicated game without reason and tedious, in addition to chasing away non-English speaking players

When English is not your mother tongue, using these commands and writing them correctly is not easy

I have been playing this game for 2 years and I am not a novice, I have even followed the development of OHOL and read the notes of the updates ... now imagine a new player

#142 Re: Main Forum » When I have plenty of food I still hear the dinging constantly » 2020-06-26 10:47:01

Arcurus wrote:
JonySky wrote:

implementing overweight and slow movement is more intuitive than the current YUM system

For a new player, the YUM system is confusing and not very well explained in the game.

If a new player eats stew excessively and their character becomes overweight (visually fatter character in the game) and moves more slowly, the new player will understand that something is happening in their diet ...

This is a thousand times more intuitive than seeing a +10 symbol at the bottom of your screen.

lol yea, that would be funny smile

For the berry eaters on an un healthy diet i was more thinking about if we could use something like /ill
if you eat three times the same 1 pip food in a row.

The /ill would stay for lets say 20 seconds while you cannot eat any one pipe food and makes your movement x0,8

This i guess would very fast teach to eat a more healthy diet...


With the yum / making more or less healthy i was more thinking it this direction:

- for each yum you get +1% movement speed, for each meh, you loose 1%. starting with speed x0.9
- for each yum you get +1 year max age, for each meh, you loose 1 year max age. starting with age 45 and max age 60

That would be great! We could also observe new players better (with the speed reduction and obesity of the character) and we could explain how they should eat properly.

now we just need someone to develop it ... (no unnecessary complications)

#143 Re: Main Forum » When I have plenty of food I still hear the dinging constantly » 2020-06-26 10:01:47

Arcurus wrote:
wondible wrote:
jasonrohrer wrote:

It kinda represents the difference between "nutrition" and "fullness" in a very abstract way.

And here I was thinking of '+' as body fat.

lol when i heard the overeating, i was thinking, oh how would the graphics looks for overweight...

With the yum boni different then the rest, yes i understand the logic, just think for new people it may be more confusing (as it was for me), especially if it says still starving even if you have some yum. With the food pips, its easy to see how much you still have before you starve to death.

the concept between "nutrition" and "fullness" i like very much, it could reach far more deep, like fullness for survival and nutrition (better health) for some other extra boni like slight movement speed increase, max age... that said yum would still give a food bonus for survival.

implementing overweight and slow movement is more intuitive than the current YUM system

For a new player, the YUM system is confusing and not very well explained in the game.

If a new player eats stew excessively and their character becomes overweight (visually fatter character in the game) and moves more slowly, the new player will understand that something is happening in their diet ...

This is a thousand times more intuitive than seeing a +10 symbol at the bottom of your screen.

#144 Re: Main Forum » Empress Natasha Liter of Litito » 2020-06-26 07:44:13

DiscardedSlinky wrote:

If you want to play a certain way don't be the leader then. Giving up leader is as easy as typing 3 words.

he was playing to be a different leader, he had a purpose and he was having fun just like you, let him play as he likes!

If a murderer killed his people because the posse / hierarchies system is a joke, it is not a problem of TheRubyCart

focus on the root of the problem

#145 Re: Main Forum » Empress Natasha Liter of Litito » 2020-06-26 07:28:19

DiscardedSlinky wrote:
JonySky wrote:

you are a crazy unconscious! How could you play in a different way than what is established in the game ???
You tried to have fun using a different game strategy than the norm !!! sacrilege!!
You have completely broken the OHOL leadership rules and must be punished for it ...
the next one who tries to play in a different way must go to DonkeyTown !!!
As punishment I condemn you to grow carrots for 60 minutes!
So you will learn not to have different ideas of fun at OHOL



When it's absolutely impossible to kill a griefer without them being exiled first it is a huge problem when your leader isn't there.  We DID get a griefer right after they left and they killed all the sheep and released a boar. Literally nothing we could do. http://lineage.onehouronelife.com/serve … id=6330293 This was them.

Blame Jason for the poor variety of play, not the community. Leaders have a responsibility to their town and have to stay in it.

I'm not putting Ruby on a stake. They obviously didn't mean harm by it they were just ignorant. Hopefully they learned from this and won't take the role of leader as a meme from now on.

I'm sorry but I don't think the same:

- We cannot force another player to play as we want, each player has fun in different ways
- Different ways to have fun = different stories to live (don't destroy that)
- If the posse, or exile system is broken, it should not be a reason to require another player to play as she wants (focus on the main problem)
- When a player cannot defend himself, or needs a complex series of requirements to be able to defend himself ... feel frustrated (just what is happening to you) and you are blaming someone else for your fraud
- the griefers and assassins will continue in the game, this will not solve it by playing in a certain way
- Jason is not demanding to play in a certain way, in this case it is you (part of this community that requires this player to play in a predetermined way)

#146 Re: Main Forum » Empress Natasha Liter of Litito » 2020-06-26 06:36:11

TheRubyCart wrote:

I just played a 55 min life, At first, i was doing nothing and was gonna consider leaving, but then, I travelled to brown for trade, and I convinced them to make me their leader, so I tried to take over whites, and it eventually happened, anyways, had no babies but united the liter and fucito into the peoples of litito, it was kinda boring but I helped bring whites and browns closer together

you are a crazy unconscious! How could you play in a different way than what is established in the game ???
You tried to have fun using a different game strategy than the norm !!! sacrilege!!
You have completely broken the OHOL leadership rules and must be punished for it ...
the next one who tries to play in a different way must go to DonkeyTown !!!
As punishment I condemn you to grow carrots for 60 minutes!
So you will learn not to have different ideas of fun at OHOL

#147 Re: Main Forum » Food Discussion » 2020-06-24 05:50:55

'antking: wrote:

but the biggest part of the pickle update was all the new crops that were introduced that have no sensible value to be grown now (dill, garlic, & peppercorns) but might become more important in the future

We have salt for a long time and it is hardly used in other recipes

#148 Re: Main Forum » Food Discussion » 2020-06-23 08:40:48

Laskara wrote:
JonySky wrote:

question...
Why has this game become a simulator of creating food?
This is not what is shown in the trailer !!!
I don't want to create more different types of food !!!
everything revolves around food !! it's stupid!
Are not going to generate more challenges ???
Does anyone else care about being forced to create different kinds of food for 60 minutes? Am I the only one who thinks this is boring?

Food's undergoing some balancing right now,

tl;dr jason noticed we were coasting on food stockpiles made multiple generations ago, finishing all the tech our town could, running out of shit to do and then getting bored and killing the town with SIDS, so he tried to balance food production so the town would always need a couple active chefs and it'd take longer to get other tech up

right now it's punishing old towns, but new food content is showing up to diversify yum and reflect an actual balanced diet and encourage trade so I'm sure eventually it's going to balance out into something players like


It seems you don't know much about the development of this game ...
to balance the food it is not necessary to create more food

I think it's great that you want to see a reality that does not exist, but we have been "balancing" this game for too long and this does not advance

It seems that OHOL is a game that is "unbalanced" very easily ... And this shows that many things fail, not just food

#149 Re: Main Forum » Why so distant? - about game difficulty » 2020-06-22 14:53:47

Gogo wrote:
JonySky wrote:

but ... OHOL is a sandbox? or is it not?

If sandbox can't be good, I prefer smaller but better.

explain to me why a sandbox is not good?

#150 Re: Main Forum » Why so distant? - about game difficulty » 2020-06-22 14:11:05

Mr.XIX wrote:
Gogo wrote:

Yesterday gingers were living 2,5k from browns, it's too far away. I brought them kero and bring latex back, it was so dull life, I'll never do that again. I want this game to test my skills, not require from me riding through wilderness for 20 minutes which is no-skill gameplay. A game where you don't need skills is bad game, it would be better if families would live closer, but people would be more hostile towards each other.

When people stop traveling 2k+ to bring kerosene or rubber, the towns die out quicker and will rejoin the other families at the eve-spawns.
People need to realize they need each other and that having close neighbors is key to survival.
They won't learn when people (most of the time veterans with a zoom mod) keep on supporting their lifestyle by traveling huge distances.

but ... OHOL is a sandbox? or is it not?
I'm confused !, I don't know if I can do whatever I want ... or I must be tied to a city for 60 minutes making food so that the 10 players in my city don't starve
it's sad to see the game in the current state

Board footer

Powered by FluxBB