a multiplayer game of parenting and civilization building
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It only really happens post-endgame where bored people will make random shit. I'm so tired of spoonwood talking about his loner haven, I'm tempted to find and grief him on his private server.
Towns need an Anti-Hero, not a griefer. A lot of people in-game seem to have a very black and white sense of morality, You are either the murderer or the one killed the murderer.
The Anti-Hero kills preemptively and doesn't put up with people's bs. People hate them and curse them but every person they kill deserves it.
JasonY wrote:Be too easy if you could just do everything yourself.
But you can... or at least some of us can. Just go on a server which isn't usually all that populated and Eve chain.
Yeah, that's why I said too easy. If even a noob like you can do it.
If you still think the games easy, go play on big server.
Be too easy if you could just do everything yourself.
Double fertility but also double pip drain.
Move faster, move normally with heavy items but extremely low character limit.
Understand everybody, start with the max character limit, Everyone is forced following you but you cannot learn any tools.
Unlimited tool slots, Enter all biomes but you cannot speak and can't understand anybody.
You do not need to eat but you die at 30.
Miss:
Resource scarcity, You needed to do things like planting trees to keep your area habitable. There were very real consequences for doing things like hunting all the mouflon to extinction. Now people just casually trash a place and move to the next town.
Sieges, I once joined aided my family in defending my homeland against another group trying to get in. Imagine the rift with today's biome restrictions.
The more competitive play was in my opinion much more interesting than the stagnation of an infinite world.
Don't miss:
My GF at that time.
What if the disability stays with you until you cure it. So even if you suicide, You will still have it.
Most people here probably just wanted to see boobies.
Focus on the tech tree.
DiscardedSlinky wrote:Also bring back double soil tilling! Why was it removed??
Basically the original reason was because:
3 soil was used for farming if you didn't do pottery first (waaaay back when the game was released this was a thing)
2 soil was used for if you cared to do pottery before farming (which had been meta forever)
1 soil was used for conserving on soil derp.He nerfed arctic farming and I explicitly asked if he would just move 3 soil farming to arctic only which he decided was okay but didn't want to actually change the code for biome blocking so he just left everything as 3 soil or 1 soil because "having a two till option left a noob trap."
Combination of not wanting to undo a derp update + the meta completely shifted from one of the options because it was basically just wasteful to do so.
JasonY wrote:Some might not view as necessary but a buff to the current "end-game" transport, Cars and Planes. Logically they should better than the horse.
There has to be room for the engine!111!! - Jason's response to asking about buffing dead higher tech content. Planes and cars don't really make sense though planes make a little but they're too easy to grief. Feels dumb seeing a horse cart hold eight diesel engines and a car hold only four.
Part of buffing them would be making them less grief able. Make them only able to travel on roads.
Some might not view as necessary but a buff to the current "end-game" transport, Cars and Planes. Logically they should better than the horse.
Maps were pretty cool, just to name one thing.
Towns are a lot more connected now because of it, and because he moved them closer. That's nice.
Maybe so but that was wasn't what the sort of things he was adding for most of the year. Even with connected towns, most of them are deserted while people live in 1-2 of them at most. He did try to do this earlier in the year, Took up a large chunk of time adding war swords and the rift. Rift is removed now and the sword is never used, not even for griefing.
You can name one thing but can you name more good things then I can name bad things?
In my view, Jason has effectively wasted this year.
Change my mind if you dare.
Why not just make them removable by anyone.
Back when Pein had bad idea's
Yeah Nah
You tell me spoons
Can you guys fuck off
I really loved freedom town from the early rifts. Freedom really felt better when all the other people were trapped inside. Everyone was so peaceful there too. It was just lots of fun. I played like 5-6 lives there.
I made the sign
https://cdn.discordapp.com/attachments/ … ot_299.pngWe also made the plane to ship iron into the rift there, and spent hours and hours flying iron in for the people. It was good times.
https://cdn.discordapp.com/attachments/ … .00_AM.png
So the plane was once useful
What was good about it and how many lives roughly did you live in it?
Did you contribute a lot to the place?
Honestly would be nice if we had a way to say more as a kid.
mouse clicking is such "hard work" poor poor players behind their screen that "worked" so hard... lol
anyway still arguing weither it's possible or not doesn't matter, it's about intent.
I don't know what exactly you wanted to hear. The question was "why wouldn't you kill" and we provided a fair answer.
Accept it or fuck off.
Because assuming you are solo, killing everybody in the city isn't plausible. In this scenario, you did say that some people are actually working, which means that competent players are around and they will likely stop you after the first kill. It is a big city, theirs also a good chance of town medics so any would-be victim can always be saved.
Secondly, You don't actually need to kill anybody. Thieving can cause deterioration over time, Simply acquire a horse and continue loading up on vital resources. Bowls, Plates, Buckets, Oil, Tools etc. The competent players may notice but as long as you stay one step ahead of them they will struggle. Steal the hammer and bellows and they are delayed in replacing any stolen tools. Work to cripple the town, good players waste time replacing stuff and the bad players continue to suck the town dry even when it's missing key resources.
I think it could be useful just for organizing.
Lots of people just wander around doing their own thing but this allows people to form groups. Lord of the Kitchen is just the main guy doing the cooking, Following him just means you are also doing cooking.
Deligating jobs can save on wasted tool slots, Alot of towns have too many or too few people doing certain jobs. No point learning the Hoe if 10 other guys are already tilling.
No more excuses, You've balanced the game enough. Cities are hard to form initially but can last, So we have established towns with names and roads between them. Sharing resources is about the best you could've hoped for in terms of trade.
We don't really need hierarchies, This is just for certain players to power trip. What we need is more content, actual tech instead of gimmicks.
That trailer is becoming more and more blatant false advertising.
As a fellow Jason, I'm BEGGING YOU, please do at least one tech update for every weird gimmick or rebalancing updates.